In the movie business, every movie is structured as its own company that is sort of designed to send all the money to the investors/producers and then go under, and that company just contracts out to lots of other people/companies that do all the actual work without the studio really employing much of anyone directly. I wonder if all these game layoffs are going to start to create that same sort of ecosystem of contract shops vying for sections of a game's production rather than having lots of full production teams within the game studios themselves.