Kotaku has the scoop on a Battlefield-like prototype that had been in dev for 2 years.
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I really don't want to rehash why I think the Blizzard of yesteryear was so much better than the Blizzard of now. The only thing that I am starting to wonder now is how long this company can last without a cohesive vision for what they want to accomplish. I think they need to start listening to the fans (yay classic WoW) and try to get back to their roots as much as possible. Try to seek out what gamers actually WANT not what may benefit their bottom line. If you gain the trust back of the consumers they will love you again and you will become lucrative and not lose your soul in the process.
Blizzard is really good at cancelling games long in dev it seems :/
I really don't want to rehash why I think the Blizzard of yesteryear was so much better than the Blizzard of now. The only thing that I am starting to wonder now is how long this company can last without a cohesive vision for what they want to accomplish. I think they need to start listening to the fans (yay classic WoW) and try to get back to their roots as much as possible. Try to seek out what gamers actually WANT not what may benefit their bottom line. If you gain the trust back of the consumers they will love you again and you will become lucrative and not lose your soul in the process.
I don't disagree that the Blizzard of yesterdecade was better. StarCraft and Broodwar had some amazing writing and dialogue. Whereas it would not surprise me to learn that StarCraft 2 was written by a markov chain trained on action cliches.
But, Blizzard is still crazy profitable and not going anywhere. Overwatch, Hearthstone, even the free to play StarCraft 2 have all been great business decisions for them. It might not have as many fans these days, but they still know how to turn a profit.
Blizzard is really good at cancelling games long in dev it seems :/
Also there is a Diablo 4 and Overwatch 2 in dev? is that official?
Blizzard is really good at cancelling games long in dev it seems :/
Double edge sword. You lose money because of wasted time. But then by releasing a bad game you lose even more money by making the public mad if it sucks. And then you have to support said game for a few years.
It could have had a two-person coop mode, putting the players in control of an archon.
Terminating development on games that don't meet quality stanards instead of simply releasing half-assed titles a'la EA , is a good thing.Blizzard is really good at cancelling games long in dev it seems :/
Also there is a Diablo 4 and Overwatch 2 in dev? is that official?
Ahh yes starcraft ghost. I didnt think id hear anything about this again
Its blizzards half life 3
I would have played it.
Ahh yes starcraft ghost. I didnt think id hear anything about this again
Its blizzards half life 3
I would have played it.
But would you (and millions more) have payed full release price, waited until it it was on sale for 1/4 the price, obtained a pirate copy or just watched a stream/let's play?
That's what (most) companies like Blizzard have to ask about every game in development.
At least in most publishers' eyes, the cost of "releasing a bad game" comes more from not recouping on marketing costs, not on damage to reputation.
Bummed to hear about this. Sounds like it would've been fun. Wonder how Diablo 4 is progressing compared to Diablo: Don't you people have phones edition.
Honestly I'm a little surprised that an Overwatch sequel is coming so quickly. This will fracture the playerbase and I wonder what it will do to their OWL efforts. At least, comparing this to standard Blizz release cycle, a sequel to Overwatch feels awful soon. Diablo 4 is about on the right schedule though, assuming that isn't coming for another couple of years.
That sounds awesome. But when I think about it a bit more, it sounds like not a great idea. It would just make people upset about good ideas that didn't make it to the finish line, and, probably Blizzard wouldn't want to get flack over that anyway if there was some demo that people really gravitated to.You know what could be kind of fun/interesting? If Blizzard created an area at BlizzCon called "The Graveyard" and setup some demo stations of their axed games (as long as they could be made playable). Sure, it would take some development time to get a proper game loop setup, but it could be fun and a nifty perk for attendees.
And here's a tagline... "Play the unplayable... only at BlizzCon™"![]()
You are the only person in this thread who mentioned microtransactions.I would have played it.
But would you (and millions more) have payed full release price, waited until it it was on sale for 1/4 the price, obtained a pirate copy or just watched a stream/let's play?
That's what (most) companies like Blizzard have to ask about every game in development.
Always wait out a game that offers micro-transactions. Why pay $60 when you then have to pay $0.99 - $5 for other parts of the game?
It could have had a two-person coop mode, putting the players in control of an archon.
Do you have any source for this at all, or do you just hate Blizzard and want to shit on them at every opportunity?Bummed to hear about this. Sounds like it would've been fun. Wonder how Diablo 4 is progressing compared to Diablo: Don't you people have phones edition.
Honestly I'm a little surprised that an Overwatch sequel is coming so quickly. This will fracture the playerbase and I wonder what it will do to their OWL efforts. At least, comparing this to standard Blizz release cycle, a sequel to Overwatch feels awful soon. Diablo 4 is about on the right schedule though, assuming that isn't coming for another couple of years.
Diablo 4 has been radically simplified due to the negative feedback of Diablo Immortal. Suits decided that the people felt Diablo Immortal was too complicated and difficult for the average user, so most things like items and skills have been removed. Diablo 4 provides an addictive experience where users can buy microtransactions to unlock different skins for the sole button in the game. Clicking this button causes large amounts of screen effects to give the user the required dopamine hit.
Blizzard is really good at cancelling games long in dev it seems :/
Double edge sword. You lose money because of wasted time. But then by releasing a bad game you lose even more money by making the public mad if it sucks. And then you have to support said game for a few years.
At least in most publishers' eyes, the cost of "releasing a bad game" comes more from not recouping on marketing costs, not on damage to reputation. Blizzard has always been careful not to launch "uneven" software for its reputation's sake, but I imagine the same marketing-cost issue applies to them, too.
I really don't want to rehash why I think the Blizzard of yesteryear was so much better than the Blizzard of now. The only thing that I am starting to wonder now is how long this company can last without a cohesive vision for what they want to accomplish. I think they need to start listening to the fans (yay classic WoW) and try to get back to their roots as much as possible. Try to seek out what gamers actually WANT not what may benefit their bottom line. If you gain the trust back of the consumers they will love you again and you will become lucrative and not lose your soul in the process.
I don't disagree that the Blizzard of yesterdecade was better. StarCraft and Broodwar had some amazing writing and dialogue. Whereas it would not surprise me to learn that StarCraft 2 was written by a markov chain trained on action cliches.
Ahh yes starcraft ghost. I didnt think id hear anything about this again
Its blizzards half life 3
Naw, man. StarCraft Ghost was publicly executed by Blizzard while the body of Valve's Half Life 3's has never been found. Half Life 3 is more like Jimmy Hoffa. We all know it's dead, but there is no body, murder weapon or even a crime scene.