Don't give me hope. Please. Just don't.
Serious and very naive question: how do you decompile code?
15 years since HL2 came out, with Episode 3 still unreleased. Looks like HL3 aims to break the running joke that Duke Nukem Forever had about software in permanent development hell, and is a cautionary tale about episodic games failing to be finished.
If they ever actually release HL3, I'll buy it, play it, and probably love it. Until then, I'm choosing to believe that Valve has abandoned the series. They've toyed with my hopes too many times over the years.
Would I buy a VR headset and gaming machine to play HL:3? Probably. *sigh*
Never in a million years would I have predicted that Halo 3 would release on PC before Half-Life 3. That more Halo games would release on PC in a single year than all Half-Life games and expansions combined.
I'm not angry at Valve. Just... disappointed. There is something magical about Half-Life.
Good morning and welcome to the Black Mesa Transit System. This automated train is provided for the security and convenience of the Black Mesa Research Facility personnel.
The time is 08:47 AM. Current topside temperature is 93 degrees, with an estimated high of one hundred and five. The Black Mesa compound is maintained at a pleasant 68 degrees at all times.
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Now arriving at Sector C Test Labs and Control Facilities.
If HL3 finally comes out and it's only for VR I'll threaten to kill myself.....then slink off and buy a stupid VR headset because I'm a total chump.
Not really an issue if you setup your room right. There's a chaperone grid that appears when you're getting out of your safe zone. Beat Saber is a pretty popular game and has all those same movements you'd performWould I buy a VR headset and gaming machine to play HL:3? Probably. *sigh*
I dunno. Swinging a crowbar in VR just sounds like a bad idea for furniture.
Not to mention that it is also important to not actually be *holding* a crowbar while playing.Not really an issue if you setup your room right. There's a chaperone grid that appears when you're getting out of your safe zone. Beat Saber is a pretty popular game and has all those same movements you'd performI dunno. Swinging a crowbar in VR just sounds like a bad idea for furniture.Would I buy a VR headset and gaming machine to play HL:3? Probably. *sigh*
Half Life 3 will come out when Valve has something else they want to sell paired with it.
Up until VR, there hasn't been anything?
Would I buy a VR headset and gaming machine to play HL:3? Probably. *sigh*
I dunno. Swinging a crowbar in VR just sounds like a bad idea for furniture.
If they ever actually release HL3, I'll buy it, play it, and probably love it. Until then, I'm choosing to believe that Valve has abandoned the series. They've toyed with my hopes too many times over the years.
After this long it's probably best to just move on. Anything made BY VALVE (do they even make anything now? Everything from them is initially outsourced it seems) involving that series is not going to live up to expectations.
I know this has been discussed before, but Valve really just needs to embrace their own workaround for this problem:
Half Life 2: Episode 2: Episode 1
No mention of Boneworks in the article?
https://store.steampowered.com/app/823500/BONEWORKS/
If you've been following development, aside from working closely with Valve, a number of the themes in the Boneworks dev show-off videos are *direct* analogies to Half-Life.
For example: the robot spiders are head-crabs in all behavior.
No mention of Boneworks in the article?
https://store.steampowered.com/app/823500/BONEWORKS/
If you've been following development, aside from working closely with Valve, a number of the themes in the Boneworks dev show-off videos are *direct* analogies to Half-Life.
For example: the robot spiders are head-crabs in all behavior.
People expecting Boneworks to secretly be Half-Life VR are going to be disappointed. It may be heavily inspired by Half-Life - that's all pretty obvious just from looking at it - maybe even as far as to be a "spiritual successor". But the company has been completely mum about it and just kind of let the rumors happen. Which is what you want to do if you're a small indie team trying to build hype around your product. The only "evidence" that it is secretly Half-Life is "hey those robot spiders remind me of headcrabs", "there is a crowbar", and "it was on Steam listed as a Valve game" (which could have also been done if they were giving Valve demos of what they were working on). If it were really Half-Life 3, they probably would have just bought the studio (as they have done many, many times in the past).
I hope that game is solid, but people expecting it to suddenly be re-branded as Half-Life 3 are going to be disappointed.
No mention of Boneworks in the article?
https://store.steampowered.com/app/823500/BONEWORKS/
If you've been following development, aside from working closely with Valve, a number of the themes in the Boneworks dev show-off videos are *direct* analogies to Half-Life.
For example: the robot spiders are head-crabs in all behavior.
People expecting Boneworks to secretly be Half-Life VR are going to be disappointed. It may be heavily inspired by Half-Life - that's all pretty obvious just from looking at it - maybe even as far as to be a "spiritual successor". But the company has been completely mum about it and just kind of let the rumors happen. Which is what you want to do if you're a small indie team trying to build hype around your product. The only "evidence" that it is secretly Half-Life is "hey those robot spiders remind me of headcrabs", "there is a crowbar", and "it was on Steam listed as a Valve game" (which could have also been done if they were giving Valve demos of what they were working on). If it were really Half-Life 3, they probably would have just bought the studio (as they have done many, many times in the past).
I hope that game is solid, but people expecting it to suddenly be re-branded as Half-Life 3 are going to be disappointed.