The source doesn't actually say they will be $90. They're looking at the tiered prices in Europe and saying it implies a price of $90 in the US, but we already know (from both Nintendo and retailers) that's not the case.I said $80 but some sources say $90.
Joke's on you, I pirated^Wacquired Spectrum and Amiga games.Ok boomer.
Super Mario came out in 1995 with an MSRP of $25. Adjusted for inflation that's $75. A lot of Atari 2600 titles in 1978/79 were $35-$40. A $35 game in 1979 is $155 in today's dollars.
I'm 56 and paid those prices in those years.
Spanish prices are officially listed as €80 for digital copies and a €90 for physical editions. Perhaps it's just the eurozone which is getting fleeced. But US prices are caveated with "actual price may vary".The source doesn't actually say they will be $90. They're looking at the tiered prices in Europe and saying it implies a price of $90 in the US, but we already know (from both Nintendo and retailers) that's not the case.
Spanish prices are officially listed as €80 for digital copies and a €90 for physical editions. Perhaps it's just the eurozone which is getting fleeced. But US prices are caveated with "actual price may vary".
You can tell a beancounter is in charge now. Nintendo are still sticking with withered technology but are charging more than ever for it. Iwata wouldn't have allowed $80 games.
I see this said a lot, and it's fair. But several differences are very important:Crazy is complaining about 70 dollar games in 2025 when we were paying 70 dollars for games when the N64 launched.
My understanding is that BOTW and TOTK are getting HDR and higher res textures to complement the better resolution and draw distance. Additionally you get the awkward phone app and QR build codes for TOTK.Charging for resolution and framerate increases for Breath of the Wild and Tears of the Kingdom is really distasteful for me. Those games couldn't even hit 20 fps in some areas of the world, so now Nintendo is saying "buy our new US$450 console and then pay an additional fee to unlock the performance you paid for"? No thanks.
These upgrades were about the worst way they could have done them. If they had included texture or rendering pipeline updates (things that require real work to implement), then paying for the updates would have been justified.
Or shooting yourself in the foot: will the higher prices compensate for the lost sells? Because inflation isn't in my payslip: at this price I'll buy fewer games, and now I wonder if the Switch 2 is worth buying for the so few games I'll play.
As a result, instead of paying several hundred USD over the years, I may pay zero. Which is smaller (even before inflation).
Yes, but lots of the earlier games didn't sell nearly as many copies as the bi-annual $60 base edition / $99 complete with season pass AAA title that studios blow 8-9 figure marketing budgets on. They were a one time purchase with no data-slurping code to be able to sell off user-data as a secondary source of income. No releasing a broken build and then fixing it in Day One patch. They also had WAY fewer devs working on them (and ironically usually more QA people). Those games also didn't have the luxury of commodity tooling and game engines that handle much of the development work that use to be on a per-game basis. Sure there were some engines and stuff got re-sprited - hello SMB2 - but it was more basic than what's available now. The wheel basically had to be reinvented every generation and due to console limitations, the games themselves often had to be heavily optimized with lots of thought into the mechanics of how it actually runs on a system. Games themselves also varied in quality and gameplay even across the consoles of the same generation (Mortal Kombat and Jurassic Park as 2 examples). Also, developer hardware has gotten faster, more powerful, comparatively cheaper, and has way more storage (not you Apple).So I work in the gaming industry. I know this may be an unpopular take, but higher prices have long been needed and it was going to take someone like Nintendo or Sony (or GTA6) leading the way.
There is a reason you guys have been reading about so many layoffs in the gaming industry recently (34k+ reported layoffs and counting since 2022). Revenue is down since 2020 and it is unique to gaming. Books? Streaming? Music? Revenue all up since 2020.
Game prices have literally never been lower in real dollar terms (that is, inflation adjusted) than right now. But It's not like the games are any cheaper to make now. In fact they are far more expensive and take far longer than ever before. Not a good combo when you have shrinking player growth.
The reasons for the shrinking of the industry are numerous: COVID hangover, casual gamers moving to social media like TikTok, Free-to-Play and "Games as a service" keeping pricing expectations low, a 30 year back-catalog for gamers to play with, execs expecting every game to be a Destiny or GTAV that lasts a decade and makes billions, games being rushed and shipped with numerous bugs, the list goes on.
But one of the few ways out is to finally start charging more for games. Why is gaming the one industry that has product pricing go down over decades? Movie tickets, concert tickets, even streaming service prices are up over the last decade or two. Even movie tickets are simply flat when adjusted for inflation all the way back to 1980, while concerts and streaming are above the inflation rate over the last decade. Video games? Down over 50% in real prices since the 80s! Were you guys buying $50 games in the late 2000s? Congrats, those would be $100 today if they just kept up with inflation. Did you buy Mario 3 for NES at launch? It would be $120 today. The pricing is literally harming the industry.
Obligatory disclaimer that not all games are worth those high prices and much of this is self-inflicted. But raising prices is one of the few clear ways back to some sort of stability for the industry.
I'm on record about complaining about the prices, too, but is this the first Nintendo system to fully utilize all previous systems controllers?Was willing to consider a unit at the $499 launch price. $70-80 a game? GTFO.
Oh man I forgot about Player's Choice. Maybe with such a drastic hike they can afford to bring that back? Surely the first 2 Switch Mario Party games didn't bring in much at full MSRP after Jamboree came out? Maybe this would give them the breathing room to bring that back.3) You've forgotten about Playstation Greatest Hits and Nintendo Player's Choice. $50 prices were offset by discounted $20 games later on. Nintendo now gives only comparitively paltry 30% discounts 2 or 3 times a year and it's usually only on the titles which have either sold poorly, reviewed poorly (or both), or games which are already several years old.
So, you made lots of good points which I have ommitted from the quote. But I did want to respond to this portion of it.But one of the few ways out is to finally start charging more for games. Why is gaming the one industry that has product pricing go down over decades? Movie tickets, concert tickets, even streaming service prices are up over the last decade or two. Even movie tickets are simply flat when adjusted for inflation all the way back to 1980, while concerts and streaming are above the inflation rate over the last decade. Video games? Down over 50% in real prices since the 80s! Were you guys buying $50 games in the late 2000s? Congrats, those would be $100 today if they just kept up with inflation. Did you buy Mario 3 for NES at launch? It would be $120 today. The pricing is literally harming the industry.
Kids are the most expensive DLC.My kid just texted me that they're going to buy one day 1, so it looks like my route to playing Mario Kart is having kids lol
Of course overall that's cost me slightly more than $449!
People compare the MSRP on (first party) switch games, because that's what people usually see when they do the comparison, regardless of how old the game is. It's rare to find any significant discount (more than 50%) on a first party switch game unless the game just absolutely sucked ass.I also take issue with the claim that games are far cheaper. When people make this argument, they practically always compare MSRP of first party Switch games against sale prices of years old PC games.
So you feel it's still worth the same price for this Wii U port this many years along? Really?It's almost precisely in line with inflation and the prices Nintendo have charged for all previous generation first party games.
I personally feel that Nintendo first party titles tend to be worth the premium over other publishers. I'm still putting hours into MK8 for example, a title which is, at this point, about to go into 8th grade.
Sony charged $10 for some PS4->PS5 game upgrades (GoW Ragnarok, Spider Man, Ghost of Tsushima, etc.), while others were free.IMO, they should've applied the PS4->PS5 upgrade model -- if you have the original cart, they grant you the Switch 2 copy with improved graphics and performance at no cost.
Nintendo has shoveled junk hardware to the casuals for the last three generations of consoles. Yes, the game cost is gouging. But man have you seen how games struggle on Switch? They need a significant hardware update just to support existing titles. You can only have so many big name releases that are unplayable for performance reasons. And $450 is not expensive if it actually ends up delivering on 1080p 120hz.While the console price (and likely the game prices) won't deter die-hard Nintendo fans, the problem I foresee is the loss of more "casual" fans. I've owned various Nintendo consoles on-and-off over the years, and got the Switch because it was cheap enough to get as a second (portable) console and to let my kids use. At a 50% premium for the console the Switch 2 is definitely not any of those things.
That means a lot more hard choices need to be considered before buying, and the cratering economy means a lot of people will be careful about spending big. If we were to get this it would be instead of a PS6 - and not until a comparison could be made to reach a decision. And I have a sneaking suspicion that by then the PS6 would win out.
They didn't crush the emulators, they are open source. Both Switch emulators are still being carried forward, just not as well and at the pace as the original dedicated team.They crushed the emulators, they learned that their fans are loyal consumers, so now comes the gouging.
Not disputing the overall message here but I think it's important to clarify the last sentence is not true. As a similar example, I own a huge library of WiiU games - that I play on my Steam Deck via emulation because the portability and single-device-convenience is the only way I'm ever going to be able to play them. I haven't stolen a single one of them - I backed up copies of the games I already own (digitally or on disc) and play them on different hardware.The entire handheld gaming PC market - of which SteamDeck is about 60% - totals 6 million units shipped after three years. The Switch 1 did that in the last six months of last year alone. Steam Deck simply is not a competitor on the same scale.
I also take issue with the claim that games are far cheaper. When people make this argument, they practically always compare MSRP of first party Switch games against sale prices of years old PC games.
Most of the third party titles that are on both Steam and Switch have similar lowest sale prices. As one example, Hogwarts Legacy has a $14.99 ATL on both systems. Hades has gone below $10 on both, etc.
Steam Deck has the advantage of being able to play a number of games that Switch could not. Switch has the advantage of playing Nintendo games that you can only get on PC if you steal them.
Here's the problem I have with that particular idea. Sony and Nintendo had actual good games in their Greatest Hits/Player's Choice lines. They were classic games with permanent price cuts. I personally have no interest in discounts on games like the aforementioned Party games which are only a grade or two above licensed shovelware. That really helps no one.Oh man I forgot about Player's Choice. Maybe with such a drastic hike they can afford to bring that back? Surely the first 2 Switch Mario Party games didn't bring in much at full MSRP after Jamboree came out? Maybe this would give them the breathing room to bring that back.
Because gaming is entertainment, and when you’ve spent all your money on bread, there isn’t enough left to go to the circus?There's definitely price elasticity there somewhere, where at some higher price it can't make up for lost sales. But again, why is gaming the one industry where they can never raise prices? Everything costs more in the last four years, let alone the last forty.