Judging by the astounding success of PS Move and M$ backtracking from shipping Kincect by default, I hate to agree. Still it can remain a high-end niche product and still make senses, as long as at least a few developers put a little extra effort...[url=http://meincmagazine.com/civis/viewtopic.php?p=30382969#p30382969:1csnsg28 said:ChickenHawk[/url]":1csnsg28]Hate to be the naysayer, but we know from consoles how these accessory items sell, and how few succeed... Couple it with a high powered PC being required, and I can't see a lot of developers justifying the extra cost to make their games work with it
[url=http://meincmagazine.com/civis/viewtopic.php?p=30382979#p30382979:1a05pxis said:rougegoat[/url]":1a05pxis]I would love to find a site that just helps you find the parts(best price/compatibility/etc) for an Occulus Rift compatible rig. Anyone know of one?
Yeah, I basically want one for Project Cars, Elite Dangerous, Eve Valkyrie etc. I'm a sitting-down-with-interesting-controllers kind of person.[url=http://arstechnica.co.uk/civis/viewtopic.php?p=30383089#p30383089:2a6z8ua3 said:laitpojes[/url]":2a6z8ua3]If you have a wheel/pedals/seat combo, something like Project Cars would be...
AWE-SOME
I was excited about something like DCS except the resolution still doesn't seem to be there for small details like all the cockpit gauges, but perhaps overlay/popups/huds could make it workable.
Been waiting my whole life for seriously immersive Flight Sim!
I'd love it Carmack's job post-Gear VR was building an e-commerce app.[url=http://arstechnica.co.uk/civis/viewtopic.php?p=30383243#p30383243:gw06t356 said:praetor_alpha[/url]":gw06t356]Anyone want to bet that their severs won't be able to take the load from legitimate demand?
[url=http://meincmagazine.com/civis/viewtopic.php?p=30382979#p30382979:9d4z9dhq said:rougegoat[/url]":9d4z9dhq]I would love to find a site that just helps you find the parts(best price/compatibility/etc) for an Occulus Rift compatible rig. Anyone know of one?
[url=http://meincmagazine.com/civis/viewtopic.php?p=30383089#p30383089:1wlzmb2q said:laitpojes[/url]":1wlzmb2q]If you have a wheel/pedals/seat combo, something like Project Cars would be...
AWE-SOME
I was excited about something like DCS except the resolution still doesn't seem to be there for small details like all the cockpit gauges, but perhaps overlay/popups/huds could make it workable.
Been waiting my whole life for seriously immersive Flight Sim!
[url=http://meincmagazine.com/civis/viewtopic.php?p=30382969#p30382969:3dlxso0s said:ChickenHawk[/url]":3dlxso0s]Hate to be the naysayer, but we know from consoles how these accessory items sell, and how few succeed... Couple it with a high powered PC being required, and I can't see a lot of developers justifying the extra cost to make their games work with it
[url=http://meincmagazine.com/civis/viewtopic.php?p=30383407#p30383407:2qebcwfo said:jcnix[/url]":2qebcwfo]i'm not buying one of these things
[url=http://meincmagazine.com/civis/viewtopic.php?p=30383459#p30383459:136tokj9 said:DrDenim[/url]":136tokj9][url=http://meincmagazine.com/civis/viewtopic.php?p=30383401#p30383401:136tokj9 said:batmananimated[/url]":136tokj9]I'm beyond excited for this to release. I'll watch the early reviews closely and try to persuade my wife to go along with a major entertainment purchase. Does anyone know if there are any plans for placing the first gen Rift in traditional retail stores? If I could get my wife to try it out, I think it will be easier to sell her on it.
Why?
I've read some VR news and so far the major applications seems to be a "game" where you make soup (which I can do in my own kitchen) and space combat sim where the HMD just replace the mouse movement?
I'm making the bold prediction that putting giant junk on your head to play games will only appeal to a tiny batch of extreme nerds...
This comes with EVE: Valkyrie.
Considering it's pretty much useless without it, I'd certainly hope so.Does the pre-order include the IR head tracking for the headset?
[url=http://meincmagazine.com/civis/viewtopic.php?p=30383603#p30383603:1kmdtmik said:Syrophenikan[/url]":1kmdtmik]Does the pre-order include the IR head tracking for the headset?
[url=http://meincmagazine.com/civis/viewtopic.php?p=30383391#p30383391:1j4nmq2p said:Dr Orgo[/url]":1j4nmq2p][url=http://meincmagazine.com/civis/viewtopic.php?p=30382979#p30382979:1j4nmq2p said:rougegoat[/url]":1j4nmq2p]I would love to find a site that just helps you find the parts(best price/compatibility/etc) for an Occulus Rift compatible rig. Anyone know of one?
PCPartPicker is a good resource for PC build guides. They don't have a specific Occulus Rift build yet, but it has guides that show the best price/performance PC at the different price brackets. It also lets you browse user uploaded builds to see what looks good visually.
I'm glad Occulus is keeping on schedule, but I have no plans to jump into the VR space until version 2 or 3 of the Occulus Rift. The controls and design decisions are guaranteed to improve greatly over the next few years. I'll happily enjoy VR after the beta testing stage is over (or when Blizzard releases a stand alone VR game).
You'd be surprised at the effect this has on presence, where you have the sensation of being in the virtual world as opposed to real world. Even with low fidelity graphics, as long as you have low latency between the tracking of your view/perspective as well as your movements, you create a far more immersive experience, to the point where you create a 'presence' in the virtual world.[url=http://meincmagazine.com/civis/viewtopic.php?p=30383613#p30383613:nwfj6a70 said:DrDenim[/url]":nwfj6a70]Turning your head instead of moving a mouse is "amazing new story telling and education medium"?
[url=http://meincmagazine.com/civis/viewtopic.php?p=30383073#p30383073:dxsabedn said:elh[/url]":dxsabedn][url=http://meincmagazine.com/civis/viewtopic.php?p=30382979#p30382979:dxsabedn said:rougegoat[/url]":dxsabedn]I would love to find a site that just helps you find the parts(best price/compatibility/etc) for an Occulus Rift compatible rig. Anyone know of one?
Just ask on ars forum and we'll spec you a nice rig to handle the games.
From Oculus themselves, the main requirement is a beefy video card (GPU) - for example GTX970 or better.
At this point, I'd probably wait to see what the final spec of the product is as it will be easy to extrapolate how much of computer you need to handle a particular performance in a particular game.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30382979#p30382979:8uoaypk0 said:rougegoat[/url]":8uoaypk0]I would love to find a site that just helps you find the parts(best price/compatibility/etc) for an Occulus Rift compatible rig. Anyone know of one?
[url=http://meincmagazine.com/civis/viewtopic.php?p=30383999#p30383999:2qd7m1ey said:Zak[/url]":2qd7m1ey]How does it work with standard games if at all? Is it compatible/does it benefit from SLI?