John Carmack":15pt6bfw said:The perceived resolution is therefore much lower than even previous generation consumer HMDs. If you are looking for high resolution, this isn't for you."
As I'm extremely short-sighted (-9.5 dioptres in both eyes), it's doubtful I'd be able to use it.John Carmack":15pt6bfw said:The early prototype could not be worn with glasses. If you modify it to stand off far enough from the face to allow glasses, the fov will be reduced a lot. One reason it can be so light is that it has smallish lenses very close to your eyes. With the limited resolution, you don't really need 20/20 effective vision. I hope someone experiments with the kits and builds a variable focus version, but the standard system is fixed focus."
iamaelephant":3r4ixamg said:Has there yet been a single major successful gaming-related Kickstarter? A single one? How are people still buying into these scams?
Educate yourself. Have a look at who is involved. Read the article and links.iamaelephant":28yizhsw said:Has there yet been a single major successful gaming-related Kickstarter? A single one? How are people still buying into these scams?
We're not at the point yet where games funded since Kickstarter "blew up" would be released, so no, but there haven't been any high profile failures yet either. I'm sure someone will eventually fail to deliver (Ouya is a good bet), but most of them are going to deliver exactly what they promise. Welcome to the future.iamaelephant":2roea384 said:Has there yet been a single major successful gaming-related Kickstarter? A single one? How are people still buying into these scams?
I have asked Palmer Luckey (the guy behind the project) about that before and he's said that you can adjust the dioptres of the lenses pretty much as much as you want. This is a dev kit after all and the idea is that you should be able to take it apart and tinker with it. So I don't think it will be a problem.rolphus":24qmkgok said:This is awesome, but I have one small concern and one killer that makes it a no-go for me.
...
As I'm extremely short-sighted (-9.5 dioptres in both eyes), it's doubtful I'd be able to use it.
The thing is, if you take VC money you also have to give them something in return. Typically a stake in the company. And that's when you start to loose control of your own creation.alxx":228rycim said:How easy to get is venture capital at the moment in the US?
Just because a big name is onboard doesn't mean they are providing funding
Funds from kickstarter mean you don't need to sign the rights to your first born away
and you own the IP not the vc's.
I think that primarily this is good if you want to be more immersed in the game world. It might not be the best fit for high paced twitch shooters. (In fact, I'd say it's most certainly not good for that.)FatAndrew":pp9mgau6 said:I wonder what sort of advantage/disadvantage this will provide. I'm pretty sure I can turn the camera of a FPS faster with my mouse than I'll be able to do with my head. Also, I can slide my hands around on a desktop for longer hours and with less muscle strain than I can madly spin my head around.
Yeah... That came up in the Oculus Rift thread on MTBS3D forum as well. I'll just copy in what I found at that time:jay_klmno":gah4l3px said:This is from the wiki page of "Sega VR"...
just sayin even sega knew there were problems with VR hmds.
http://www.audioholics.com/news/editori ... our-health
hast on MTBS3d forum":gah4l3px said:Seems like that's from the same source, Mark Pesce. Reading the comments there (and the Wikipedia article for the term http://en.wikipedia.org/wiki/Binocular_dysphoria) suggest that this is pretty much something only Mark Pesce is concerned about. Importantly there seem to be no peer reviewed evidence of the condition. (So there is not only no evidence that it can be permanantly damaging, there is no evidence that it actually happens at all.)
In fact, Googling around a bit more there is a post from 94 on Wired (again by Mark Pesce) that claims that the effect exists and references a study performed by a Californian think tank called SRI on behalf of Sega. But no results were ever published and Sega has not released any information. People at SRI which were contacted then did not want to comment further than to say that there were "unresolved problems" which could mean anything.
This does of course not mean that there can be problems with it. But if no effects have been found in the last 20 years it seems reasonable that they are at least not as obvious as what Mark Pesce claims.
Thank you - great info! I'm keeping a close eye on the project. There's an FAQ up on the Kickstarter page that mentions glasses but not short (or long) sight - hopefully more updates will be forthcoming.Hast":2og66in8 said:I have asked Palmer Luckey (the guy behind the project) about that before and he's said that you can adjust the dioptres of the lenses pretty much as much as you want. This is a dev kit after all and the idea is that you should be able to take it apart and tinker with it. So I don't think it will be a problem.rolphus":2og66in8 said:As I'm extremely short-sighted (-9.5 dioptres in both eyes), it's doubtful I'd be able to use it.
I know he was going to add something about that in the Kickstarter but I think he forgot in the rush to get everything out. Seems like good information to add in the FAQ on the Kickstarter.
Twit":297c7jw4 said:I don’t understand how you can have all those big names and their companies on board, have already demoed at E3, be generally pretty well advanced with the whole product and yet require $250K of Kickstarter funding in order to get it out. Isn’t this just using Kickstarter now as a marketing exercise and to flog some pre-orders rather than a means to fund projects that might otherwise never eventuate?
I think that’s a problem with these trendy sorts of tech product - the more likely it is to actually succeed, the less likely it is to require Kickstarter in the first place (IMO).
Kickstarter projects are not scams. They are micro patronage - you know, the same economic model that gave us hundreds of Renaissance art works, but with funding sourced from an open-ended number of parties rather than a single wealthy patron.iamaelephant":335qmx4n said:Has there yet been a single major successful gaming-related Kickstarter? A single one? How are people still buying into these scams?
I pledged to support the Elevation Dock. My glass bead blasted, billeted aluminum dock is sitting right in front of me on my desk, and I'm more than satisfied with the value returned from my $80 pledge.noops":335qmx4n said:I'm going to agree with Twit here. I am not sold on kickstarter and I find it amazing that people just donate money like that. Like Ouya I'm not buying that 'Oh we have this great product and with just a meager 1 million dollars we could make it happen!'
Kickstarter would make sense to me if you were buying shares or had some kind of profit sharing.
The Developer SDK shipping with the developer prototype will have support for Unreal and Unity engines. So I think it's quite likely that even the developer prototypes will be compatible with upcoming games. Assuming it takes off.c741535":2k4ylnn6 said:I'll love my Oculus prototype, gathering dust on the shelf under yet another set of motherboard manuals, since I can't use it with anything but Doom3 (the wider game support will only be available on the retail version, no backward compat. for early adopters) ;-).
craigc":3ktsbypb said:Which would you rather do, visit today's Greece as yourself, or visit Greece 2000 years ago as a dragon-riding bacon-conjuring viking?
Hells yeah.craigc":2x5iu1n2 said:Slightly tangential topic: Anyone ever read "The Unincorporated Man"? It's set in a society where VR had become so good, it was indistinguishable from reality.
It was so good that it became like a drug. Nobody did anything else and the world's economy collapsed. It's not hard to imagine. Which would you rather do, visit today's Greece as yourself, or visit Greece 2000 years ago as a dragon-riding bacon-conjuring viking?
matthewslyman":29iwtr76 said:They're planning an 800×600 px screen resolution per eye (½ megapixel per eye). That's bad enough with present technology, but if you stretch that out to a 110° diagonal field of vision (let's say, 75° horizontal field), and you're only covering the fovea with < 1k px². OUCH!
If this thing ever gets made, it will be another five-minute novelty. The only "cool" thing about it will be the name. I think it's just going to be vapour-ware, personally... Just like "3D" technology in general... It's a total waste of time and money to try to do this on commercial scales, for mass-market gaming etc., with the technology available in 2012. This technology won't be any good for at least another 15–20 years...
http://www.slyman.org/blog/2011/02/is-3 ... od-enough/
Queue choir: Spam! Spam! Spam! Spam! Lovely spam! Wonderful spam!Endrick":t2mntrwm said:craigc":t2mntrwm said:Which would you rather do, visit today's Greece as yourself, or visit Greece 2000 years ago as a dragon-riding bacon-conjuring viking?
This
Except my dragon riding viking would conjure spam spam spam spam.
They are using fish-eye lenses so you have higher visual acuity in the center and then less over to the edges. The idea is to give you some peripheral vision but still have more detail where you're probably looking (straight ahead). You can naturally rotate your eyes and look "sideways" into your peripheral vision but that's not very "normal" behavior and the natural thing is to rotate your head.matthewslyman":mcgcssx7 said:They're planning an 800×600 px screen resolution per eye (½ megapixel per eye). That's bad enough with present technology, but if you stretch that out to a 110° diagonal field of vision (let's say, 75° horizontal field), and you're only covering the fovea with < 1k px². OUCH!
It's possible. But that's also why they are going with a Kickstarter of a dev kit as well. Insurmountable problems or "5 minutes of fame" type problems should become quite apparent in that time frame and then they don't have to make a final commercial product.matthewslyman":mcgcssx7 said:If this thing ever gets made, it will be another five-minute novelty. The only "cool" thing about it will be the name. I think it's just going to be vapour-ware, personally... Just like "3D" technology in general... It's a total waste of time and money to try to do this on commercial scales, for mass-market gaming etc., with the technology available in 2012. This technology won't be any good for at least another 15–20 years...
From what I've read about the Rift micro displays wouldn't work. The reason is that it is using the large display (about 6") to create the fish-eye effect which gives you a large FOV. You can do that with a micro-display as well, but that requires a lot more complex optics which makes the device heavier and more expensive.masterbinky":1nngp8jt said:There is no reason that you cannot have 1280x800 per eye by the time the consumer version is ready for release. The pixel density of the screen in the consumer version is going to be a function of cost and manufacturing capability. In 1-2 years it should be possible for them to source OLED* micro displays of 1920x1080(1200) which are presently being prototyped by a couple companies I know of. This is also dependent on any companies being willing to manufacture the micro displays for another company instead of sell a HMD on their own.
Because you can't feel lateral G through a force feedback steering wheel, or even in a sophisticated home driving simulator setup? The $20 game is only a substitute as long as you don't know what real driving feels like - or if you can't actually afford the real thing.aardarf":2geold2e said:I've been wondering for some time now if current gaming has contributed to the current economy slowdown. Why would I buy a $50,000 car - that I can use to get stuck in traffic or to get a speeding ticket - when I can buy a $20 game with dozens of cars that I can drive at high speed and flip through the air...
The video game is no real substitute if you have the opportunity to experience the real thing. The economic argument is vastly overstated; people are opting for games because they can afford games, not foregoing real-world experiences because games are nearly as good.aardarf":2geold2e said:Same argument for guns, travel, any business involving meeting with people when you c an just interact with them via Facebook games or Battlefield. And the games industry has continued to grow while so many other industries stagnate.