The typical person, I suspect, moves on from 90%+ of the things they try, and only revisits the 10%- or so they really like, and can get upset if their favorites don't work anymore.It’s only really a vocal minority. 80+% of console game sales are digital. It’s less than that for Nintendo, around 60%, but the typical person plays a game and then moves on, not worry about whether they’ll still be able to play it in 20 years.
Unfortunately, with the prevalence of "day one" patches, physical versions of games aren't necessarily guaranteed to work anymore if the update servers are offline. You'll end up hunting for patches to get the game into a playable state, then find the site with the patches invariably has a copy of the full game release as well.But when we want to revisit that old favorite? It had damn well better work!
Which one costs less as per the article?I vaguely remember people saying digital distribution would make games cheaper
"The cost of physical games is not going up.
"This means that when Nintendo sells digital versions of Nintendo published games exclusive to Nintendo Switch 2 to consumers in the U.S., those prices will have an MSRP that is lower than their physical counterparts.
"Retail partners set their own prices for physical and digital games, and pricing for each title may vary."
Technically just saying "Blu-ray" means one is referring to the high definition (1920x1080) disc format.And the fact that Blu-ray is the highest possible quality you can get (it’s a whole other dimension of quality compared to compression artifact riddled streaming) is also a big factor.
You are not taking into account archivists, restoration and preservation efforts, and the fact that in an oxygen atmosphere everything oxidizes. There is no advantage of any kind to enduser owned physical media. Is suppose you CAN argue that digital movies are compressed, but to 99% of people (me included) the difference is undetectible. I'm running a 4K laser projector and literally can't tell the difference between 4K digital copies and physical discs.It hurts me that physical media is more and more being pushed back against.
For example, I love the feeling of searching out a Blu-ray and inserting it in a player. It just feels so much more deliberate and satisfying, being more in the moment and making the act of watching something slightly more meaningful. I feel like needing to put in a little amount of effort is like a buildup to the main event. And the fact that Blu-ray is the highest possible quality you can get (it’s a whole other dimension of quality compared to compression artifact riddled streaming) is also a big factor.
Which is also why consumer hardware being less available and more expensive should be cause for alarm to everyone. In a worst case future, for most people, only streaming games might be an option because owning a console or PC would be too expensive. And there you would have the same issues as with Netflix and co. Everything being purely digital and in the control of so few (with rarely our best interests in mind) worries me.
I know this is slightly off topic and like an “old man shouting at clouds” comment, but it was related and I felt like expressing my woes a little, so I hope you can excuse this here (not really that) old lady and her antics.
Yes and no. THIRD PARTY Switch games are like $2 all the time. Nintendo FIRST PARTY games usually NEVER go on sale. That's why I don't own any of them. You can buy Mark Kart for $60, or Sonic Kart for $30. You can buy Donkey Kong Country Tropic Freeze for $60, or Sonic Superstars for $30. The only reason to buy Nintendo First Party games is if you are a fanboy and don't mind Nintendo ripping you off.Every Nintendo published Switch 2 physical game has had the full game on the cartridge with the exception of Pokopia (which is technically a third party game that's distributed by Nintendo in the US).
Third party games on Steam and the eShop are roughly equal in price (which is set by individual publishers) as can be easily verified by checking Deku Deals or Deals.gg for both current and historical prices. Nintendo's 1st party games are discounted less frequently, but pretty routinely around March 10th each year. (As for Valve's first party games, well, that revenue stream is primarily loot box/F2P driven and not really comparable.)
"The cost of physical games is not going up.
"This means that when Nintendo sells digital versions of Nintendo published games exclusive to Nintendo Switch 2 to consumers in the U.S., those prices will have an MSRP that is lower than their physical counterparts.
"Retail partners set their own prices for physical and digital games, and pricing for each title may vary."
Yeah, I was going to stop yelling at clouds for a minute and bring that up. In 1982 the crappy Atari 2600 port of Pac-Man was $30. That's over $100 today for 4096 bytes of code.For those saying the nonsense that "everything is getting too expensive" I'll please remind you that $60 today is less than $30 in 1995... when I was paying more than $70 plus tax for games, the equivalent of $150 in today's money.
Games are cheaper than ever before in history. Y'all just aren't adjusting for inflation. Just take all prices and divide by two to remember what it costs in 1995 dollars, which is probably what you are thinking of.
Also consider the effects of data-capped internet in the year 2026 still being a thing. On PC there's no choice; on console I will buy physical copies of games whenever I can so I can lower my cap hit. At a cost of $50/mo to make the cap go away, that's an entire game, or close to it. And as a bonus, if I don't like the game, I can sell it later or give it to a friend to play.It’s weird how the conversation changes when you move from PC to console. Most people buy digital on Steam without a second thought because the convenience and pricing makes sense, but then on a console physical media is suddenly some sacred thing.
Yeah the digital only future has its downsides with preservation and games disappearing which sucks, but that’s just the reality for the industry now. Why do consoles have to live in a different paradigm?
For full transparency, I used to always buy physical because I liked the trade games in at GameStop and EB games but those stores are pretty much disappearing and they're not very pleasant to go into anymore. I also got sick of switching cartridges around and not having everything instantly accessible on a device. So yeah I'm a digital convert.
I'm happy if people have the option to buy physical but I shouldn't have to pay for it if I buy digital. If you want the box and the resale value then fine, just pay the true cost of it. If Nintendo is finally passing those digital savings on then it's about time.
I could see a lawsuit around your points here.The ability to buy, sale, and or trade a purchased copy, or the company acknowledging that it is a purchase with full First Sale rights, should not have the penalty of a price increase.
I would have more sympathy for the differences in material and distribution costs if there were actual real protections of continued access, non-revocable and transferable ownership of copies. Otherwise, this is just a false pretext to put price premium on the ability to buy/sell/trade something that has been purchased.
That's essentially what happened. The new Yoshi game is releasing at the same price as recent Switch 2 physical releases ($70), but is $10 cheaper if bought from the digital store. Existing Switch 2 releases will stay at the current $70 or $80 price-points.Knowing Nintendo, I'm very surprised they didn't keep the price of physical and lower the price of digital![]()
Honestly the entire "games haven't kept up with inflation" angle always irks me somewhat. Inflation is a measure of price changes for a collection of goods over time, it's not a target for a specific industry.On one hand I totally get it that physical should be more expensive than digital for a myriad of reasons, but digital should be cheaper because physical was the baseline until digital distribution became mainstream enough 10-15 years ago. Digital shouldn't be as expensive as physical used to be and physical becomes more expensive, that's just price gouging. The whole "games haven't kept up with inflation" makes this argument a little more complicated, but this is the opposite direction we should be going in terms of pricing.
I try to avoid digital whenever reasonable and already barely buy games at full price, so this is a huge hit for me, but digital pricing has definitely been screwed over even though it's been rising in popularity, especially since everything not on PC is a closed platform.
I’ll point out again that it is a deceptive idea to compare decades this way. Sure games were $50 then, but cost of living was way lower (most of your paycheck didn’t go to just cover basic necessities) and wages were only just beginning to stagnate. You cannot just look at game prices and say, it was so expensive. I also paid $2 for gas and milk, my rent was a fraction of what is paid today, and I could buy a working used car for $800. It is also ignoring the fact those cartridges came on expensive ROM chips and prices cratered with the introduction of cheaper CD based media with the PS1 (while ROM based N64 stayed expensive).Whenever people complain that games are getting too expensive, I would point out that in the 80s we were paying $50, and most of them were complete garbage. That is like $150 today, which represents the cash grabs at the highest end for super ultra deluxe editions, not the average game, which is far cheaper to buy and much costlier to produce.
They don't? I would still be happily buying/collecting PC games CD-ROMS if they were still being made. I stopped when they became plastic boxes with steam installers/keys inside. I was annoyed by that then as I am about this now.It’s weird how the conversation changes when you move from PC to console. Most people buy digital on Steam without a second thought because the convenience and pricing makes sense, but then on a console physical media is suddenly some sacred thing.
Yeah the digital only future has its downsides with preservation and games disappearing which sucks, but that’s just the reality for the industry now. Why do consoles have to live in a different paradigm?
It is. This was a poorly translated statement from Nintendo. Digital games are decreasing in price because Nintendo overpriced them at launch. Physical games are staying the same price. They've since issued a correction to this to make it more clear what they actually meant.I vaguely remember people saying digital distribution would make games cheaper
It’s weird how the conversation changes when you move from PC to console. Most people buy digital on Steam without a second thought because the convenience and pricing makes sense, but then on a console physical media is suddenly some sacred thing.
For those saying the nonsense that "everything is getting too expensive" I'll please remind you that $60 today is less than $30 in 1995... when I was paying more than $70 plus tax for games, the equivalent of $150 in today's money.
Games are cheaper than ever before in history. Y'all just aren't adjusting for inflation. Just take all prices and divide by two to remember what it costs in 1995 dollars, which is probably what you are thinking of.
I'll add, there's a big second-hand market for first-party Nintendo games. Most Switch games for sale on my local equivalent of Craigslist are first-party titles.Nintendo actually has pretty frequent sales on first-party games (digital) these days. Sales of $15 - $30 off is not that unusual, especially during this last year. Black Friday and Christmas is a great time to stock up on games on sale. And game retailers will often have first-party physical Switch games on sale for less than Nintendo sells them for.
Sure, they're not Steam-level discounts, but the days of Nintendo never dropping the prices on their first-party games has actually been over for years now.
Also, in case you weren't aware, you can add a game to your Wish List from the eShop by clicking the heart on the game's product page. Then, whenever that game goes on sale, it'll send you an email notice - this works for any game, first-party or third-party. I've gotten lots of awesome deals this way.
Funnily enough, while those batteries are only rated for about 5 years, most of my NES games with battery backup STILL were holding save data right up until last year, when I finally bit the bullet and swapped out ALL of them one by one, complete with battery holders and little "antenna" sticking out to clip on for in-line battery to "hold" a save alive for the few seconds it takes to swap out a battery in the future. More impressive is just how long those ROM chips have lasted. I think in all my collection I've seen exactly ONE game with a bad ROM chip, a copy of Final Fantasy 1 with some corrupt characters.The typical person, I suspect, moves on from 90%+ of the things they try, and only revisits the 10%- or so they really like, and can get upset if their favorites don't work anymore.
As a kid, I was happy to leave my NES behind and move on to the Super NES, and then to do the same and move on to the Nintendo 64, with no regard for playing the old games. Nostalgia eventually led me to emulation...
But besides that, I remember when my older brother decided to play the original first Legend of Zelda for the NES one day (a game that became a favorite of his for a long time before Breath of the Wild took its spot). The game could no longer save! (The built-in battery stops working after about 5 years.) He had no choice but to play it all the way through in a single sitting. And not bump the machine by accident lest the game freeze up, as the NES was notoriously finicky, especially its cartridges.
Anyway, I suspect like how most people just watch the shows currently on TV and move on, not caring if they disappear from the air, except if they have an absolute favorite they really want to rewatch - the same is likely true for most people for most things.
But when we want to revisit that old favorite? It had damn well better work!
Wow if that's the case then reporter translation REALLY needs to get on the ball with this sort of thing. I shudder to think the number of public statements people keep treating as gospel from Miyamoto or some other Japanese developer which might turn out to have been a horrible mistranslation the whole time. I suppose if nothing else, in the age of the internet where word count isn't a limiting factor, it'd be a good idea to include both the original words and the translation, so if someone wants to take those words and get a second translation elsewhere, they can do so. This is less necessary when the original interview is already recorded as a publicly available video, but more necessary when the interview was done without a recording.It is. This was a poorly translated statement from Nintendo. Digital games are decreasing in price because Nintendo overpriced them at launch. Physical games are staying the same price. They've since issued a correction to this to make it more clear what they actually meant.
Yes, this issue is bizarre that no one proof read the release before they did it.
Also, the "physical" copies aren't always a Full Game on cartridge. as some Switch 2 titles only come with a small Game Key Card, that you still need to download the game. Its just a key in a storage case creating the illusion you own it. Or a code to play the game, no cartridge or Key Card.I think this is a poorly worded and misleading title. The physical copies are staying the same price ($70), it's the digital copies that are getting $10 cheaper.
There's no translation involved. This is a Nintendo of America policy change (which was already implemented in several other regions), and while the initial statement was a little vague in stating that physical card prices are technically set by retailers, not Nintendo, the fact that it came alongside a reduced $59.99 digital release whereas every previous physical/digital Nintendo S2 game has been $69.99 (apart from Mario Kart at $79.99) should have made it clear what was happening here. Nintendo of America then explicitly confirmed that digital games would be cheaper two hours later.Wow if that's the case then reporter translation REALLY needs to get on the ball with this sort of thing. I shudder to think the number of public statements people keep treating as gospel from Miyamoto or some other Japanese developer which might turn out to have been a horrible mistranslation the whole time. I suppose if nothing else, in the age of the internet where word count isn't a limiting factor, it'd be a good idea to include both the original words and the translation, so if someone wants to take those words and get a second translation elsewhere, they can do so. This is less necessary when the original interview is already recorded as a publicly available video, but more necessary when the interview was done without a recording.
All of those download servers (Wii, too) are still up and functional. You can't buy additional games (for some of those), but existing purchases can be redownloaded.Computers no longer have optical drives by default (custom builds only.) Physical copies of PC games disappeared a long time ago. We have no choice.
On the other hand, Nintendo and Sony have killed the online stores for all of their older systems. PSP, Vita, DS, 3DS, etc... I can no longer access the games I purchased on those stores. If I lose my files, they're gone for good.
This is a very fair concern, but digital purchases on the Wii Shop Channel are still downloadable. Nintendo has never cut off downloads, so Nintendo digital purchases have actually been downloadable longer than Steam. The Wii was one of (if not the?) first consoles with digital games, so the games being tied to the console is mainly an issue with pioneering this new thing. I highly doubt they'll shut down Wii download servers as the Wii is still extremely popular, but you never know I guess. I would be skeptical of any digital purchase, not just Nintendo.Maybe because I've been a Steam user since 2007 or so (whenever the Orange Box came out), and to date I have never lost the ability to play a Steam game that I paid for--not counting online-only games whose services as shut down.
OTOH, I do have a number of Wii games I purchased from Nintendo's digital shop back in the day that I can never play again, because the e-store was shut down and that particular Wii unit which was tied to the entitlements stopped working.
So I have very good reason, IMO, for being skeptical about going to a digital-only landscape in the Nintendo ecosystem. I have a number of DS and 3DS digital games purchased, too, from a shop that has shut down. Nintendo still ostensibly lets me re-download them onto another 3DS if I sign in with the correct account...for the moment. Once that too is permanently shuttered, I'll be increasingly wished I had purchased a physical cartridge of Radiant Historia back in the day, instead of picking up the digital copy on sale years ago.
Ars made up a false headline and misleading story and has left it sitting for nearly 24 hours as of now, despite numerous comments pointing out the error. I wish this was the only time, but unfortunately it's become something of a pattern here for Ars to ignore or bury mistakes.