Nintendo Switch 2 update adds one possible fix for blurry OG Switch games

Sort of surprised this wasn't already in place. I get that Nintendo either lacks the chops or interest in something as radical as Xbox's Game Boost stuff but at least having Switch games run at the highest detail level on the Switch 2 seems like something that shouldn't have taken this long.

Better late than never, though!
 
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Granadico

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This is pretty good addition and kinda Un-Nintendolike to do, more options and things that don't work 100% of the time they seem to be averse to. It looks like the younger leadership and Nvidia's technology competence is helping them. It'd still be nice to get actual Switch 2 patches for every 1st party game at least, 1080/60 should be the bare minimum for basically every game Nintendo made.

This patch made me realize how little I play Switch (2) in handheld though. I've been getting a ton of 3DS game time in lately, but the Switch and all the PC handhelds are in the no man's land in terms of size for me. I miss true portables.
 
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Sort of surprised this wasn't already in place. I get that Nintendo either lacks the chops or interest in something as radical as Xbox's Game Boost stuff but at least having Switch games run at the highest detail level on the Switch 2 seems like something that shouldn't have taken this long.

Better late than never, though!
It might also be indicative of how close to the launch line development was? It wouldn't be the first time things were pushed back because it wasn't a deal breaker for launch. Also its always nice to have pleasers launched later to keep the product in the news.
 
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CelicaGT

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This is pretty good addition and kinda Un-Nintendolike to do, more options and things that don't work 100% of the time they seem to be averse to. It looks like the younger leadership and Nvidia's technology competence is helping them. It'd still be nice to get actual Switch 2 patches for every 1st party game at least, 1080/60 should be the bare minimum for basically every game Nintendo made.

This patch made me realize how little I play Switch (2) in handheld though. I've been getting a ton of 3DS game time in lately, but the Switch and all the PC handhelds are in the no man's land in terms of size for me. I miss true portables.
FWIW the Steam Deck (currently unavailable anyway) in a good case can be happily stuffed into a bag or pack. It is a wee heavy but the ergonomics are quite decent. Depends on how big your hands are really. As for the Switch 2, I had one, used it for a bit then sold it. Loved the device. Solid build, good screen and sound. Still a little weak on the new games but it'll come. This update will help with replaying S1 games surely. As for selling it? It was the Steam Deck. Not because of any real preference or bias (I still have my launch Switch if I need a fix) but out of convenience. Normally I pack a computer and my Switch for weekend trips, now I just bring the Deck. I'm basically trying to make fucking off for the weekend as easy as possible these days.
 
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People have been asking for this feature since day one and I always said that Nintendo would never do it because of the small issues it would bring (ie. no touchscreen, etc.) Glad to see I was wrong! Switch 1 games not running at native resolution on the Switch 2's 1080p screen has always annoyed me, and this workaround finally fixes it for the majority of them!
 
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From the headline, I thought this was just going to be the usual GPU upscaling (FSR?), not natively running it higher resolution. Or was it already doing that, and just doing it poorly so it looked blurry?
It's forcing Switch 1 games to run in TV mode so they run at the same resolution as they would there.
 
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It might also be indicative of how close to the launch line development was? It wouldn't be the first time things were pushed back because it wasn't a deal breaker for launch. Also its always nice to have pleasers launched later to keep the product in the news.
That's a good point, and given how behind Nintendo was in even getting dev kits out, maybe the Switch 2 launch was less smooth than I would have expected given Nintendo's resources and modest aims.
 
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maxoakland

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That's a good point, and given how behind Nintendo was in even getting dev kits out, maybe the Switch 2 launch was less smooth than I would have expected given Nintendo's resources and modest aims.
That would explain why there still hasn’t been an announcement of a Mario or Zelda game. Thats unprecedented in Nintendo’s console releases
 
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icrf

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It's forcing Switch 1 games to run in TV mode so they run at the same resolution as they would there.
I understand that's what it's doing. I was more asking about GPU upscaling. Is it doing that already and it's still blurry, or does the hardware not support it? Otherwise, seems like that would be the easy solution to not have the other side effects listed and not require updates to the games themselves.

I ask this as an honest question coming from a place of ignorance. I have no experience with GPU upscaling to know if that's even close to good enough under ideal situations.
 
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That would explain why there still hasn’t been an announcement of a Mario or Zelda game. Thats unprecedented in Nintendo’s console releases
Donkey Kong Bananza wasn't a Mario game, but it was still made internally by people who would otherwise be working on a mainline Mario game, so it was effectively the Switch 2's launch window Mario game.
 
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azazel1024

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From the headline, I thought this was just going to be the usual GPU upscaling (FSR?), not natively running it higher resolution. Or was it already doing that, and just doing it poorly so it looked blurry?
I think the later. Though I don't think it was anything like FSR, I think it was very basic upscaling. Which is why it looked worse than a native 720p screen displaying 720p. Which was one of those things that surprised me. Granted, a lot more power budget, but just basic TV upscaling is generally pretty good. Let alone some of the basic algorithms often used for upscaling. At least better enough to make 720p upscaled to 1080p look a little better than native 720p. Not worse.
 
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jm_leviathan

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That's a good point, and given how behind Nintendo was in even getting dev kits out, maybe the Switch 2 launch was less smooth than I would have expected given Nintendo's resources and modest aims.

From a hardware perspective, there doesn't seem to be any reason SW2 couldn't have launched ~18 months earlier than it did.

I don't buy the software argument either. Nintendo could've launched Switch 2 with Tears of the Kingdom and Mario Wonder as exclusive launch titles for Christmas 2023 and followed up with Echoes of Wisdom, and older Switch 1 titles given a suitable glow-up and done just fine. It wouldn't have been an amazing line-up, but then neither is what they actually launched with.

If it was about the readiness of the operating system/firmware, etc. then again that comes back to Nintendo being inexplicably tardy given the very modest innovations on offer.

It feels like Nintendo started to develop a successor console in the normal way, and then just... took their eye off the ball for a couple of years as the original Switch continued to sell hand over fist, before belatedly realising they do actually need a successor machine at some point and that they hadn't done nearly enough to prepare for it.
 
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dragonzord

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The GameCube didn't have a launch Mario or Zelda game.

Of course I'm sure they hope for better sales than that for the Switch 2.
Technically true but they did show off Mario and Zelda at trade shows, so people knew they were coming. Mario Sunshine specifically was cited for the design choices with the new controller
 
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saanaito

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A straightforward win that I never really expected to see implemented. Despite the simplicity of the solution, it nonetheless seemed a little too "techy" for how Nintendo operates these days. Glad to be proven wrong.
I dunno, I think that Nintendo really leaned into the "techy" side of things with a lot of the Switch 2's marketing (for example, the reveal video; Nintendo Switch 2 Welcome Tour; Game Key-Cards; the microSD Express requirement). This doesn't feel like too big a step from that.
 
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StuiWooi

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From a hardware perspective, there doesn't seem to be any reason SW2 couldn't have launched ~18 months earlier than it did.

I don't buy the software argument either. Nintendo could've launched Switch 2 with Tears of the Kingdom and Mario Wonder as exclusive launch titles for Christmas 2023 and followed up with Echoes of Wisdom, and older Switch 1 titles given a suitable glow-up and done just fine. It wouldn't have been an amazing line-up, but then neither is what they actually launched with.

If it was about the readiness of the operating system/firmware, etc. then again that comes back to Nintendo being inexplicably tardy given the very modest innovations on offer.

It feels like Nintendo started to develop a successor console in the normal way, and then just... took their eye off the ball for a couple of years as the original Switch continued to sell hand over fist, before belatedly realising they do actually need a successor machine at some point and that they hadn't done nearly enough to prepare for it.
There's no way TotK wasn't meant to be a dual launch like BotW was on Switch1 and WiiU.

I suspect supply chain issues factored in and it wasn't solely "S1 still doing good, delay delay delay" but that will have softened the blow...
 
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There's no way TotK wasn't meant to be a dual launch like BotW was on Switch1 and WiiU.

I suspect supply chain issues factored in and it wasn't solely "S1 still doing good, delay delay delay" but that will have softened the blow...
There’s also a popular theory that Hyrule Warriors Age of Calamity was originally developed as a Switch 2 game that got moved over to Switch 1 at the last minute, due to the fact that the game has always rendered at 1080p in handheld mode, even on a Switch 1.
 
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darkdog

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From a hardware perspective, there doesn't seem to be any reason SW2 couldn't have launched ~18 months earlier than it did.
Of course there is: production costs and numbers. They've been criticized for overpriced HW and for "artificial scarcity," imagine how it would have been had it launched 18 months earlier.
 
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tlhIngan

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Sort of surprised this wasn't already in place. I get that Nintendo either lacks the chops or interest in something as radical as Xbox's Game Boost stuff but at least having Switch games run at the highest detail level on the Switch 2 seems like something that shouldn't have taken this long.

Better late than never, though!

Likely because docked mode imposes many limitations on gameplay which players might not be accustomed to - like the inability to use the touch screen or the joycons being separate. Plus, battery life on the Switch 2 is considered pretty bad, so docked games might also believe they're running on AC power and battery life doesn't matter.

Chances are it was an option they kicked down the line because it would affect gameplay and battery life much more than bad visuals would. I mean, games where the touch screen doesn't work or the joy cons worked differently and no one could explain why would make for bad headlines. So it was marked as a lower priority feature over just getting as many Switch 1 games working.
 
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Very cool update & freebie! I'm more or less exclusivly playing in docked mode though and would kill for a similar feature for the TV gamers. Just gimme a 4K/60fps mario kart 8 and I'll be forever happy (no mario kart world doesn't count),
That's not how it works, that feature does not make the game magically do what it wasn't already programmed to do.
 
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Donkey Kong Bananza wasn't a Mario game, but it was still made internally by people who would otherwise be working on a mainline Mario game, so it was effectively the Switch 2's launch window Mario game.
And it wasn’t a launch window Mario game so it doesn’t count as a launch window Mario game
 
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