Exclusive world premiere of co-op mode proves out Harebrained's stunning dungeon crawler.
Read the whole story
Read the whole story
[url=http://meincmagazine.com/civis/viewtopic.php?p=31359877#p31359877:10pe0s8n said:Morrowind542[/url]":10pe0s8n]I don't know. The main draw of the souls series is the way you learn the game and get better at it. Learning the beat way to get through the level, what traps to avoid, what enemies to kite, how to best position yourself for your playstyle, all of this is part of that process.
Making a roguelike out of it kinda ruins that experience.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31360125#p31360125:862frvok said:심돌산[/url]":862frvok]What is roguelike supposed to mean these days?
Randomly generated dungeon crawl? Is that it?
Personally I don't see how any 3-D game can be roguelike.
Making the map is the easy part. Populating it "realistically" and making the AI behave reasonably well/badly is most of the work[url=http://arstechnica.co.uk/civis/viewtopic.php?p=31359729#p31359729:33j7sakt said:thearcher[/url]":33j7sakt]I've been writing my own procedural 3D map generator. Probably 80% done the prototype. Needing to earn a paycheck makes it difficult to find time to finish.
Oy... Turn-based gameplay not required to be considered a rogulike anymore? :/[url=http://meincmagazine.com/civis/viewtopic.php?p=31360477#p31360477:20ps9fxf said:Hydrargyrum[/url]":20ps9fxf][url=http://meincmagazine.com/civis/viewtopic.php?p=31360125#p31360125:20ps9fxf said:심돌산[/url]":20ps9fxf]What is roguelike supposed to mean these days?
Randomly generated dungeon crawl? Is that it?
Personally I don't see how any 3-D game can be roguelike.
Roguelike, at least in the modern interpretation, is generally understood to mean procedurally/randomly generated content with permadeath.
It has nothing to with text-character based UI or turn-based gameplay.
That's why FTL counts as a roguelike.
I think it should, and everything else is "roguelite" or "roguelikelike". Then again, games like Dark Souls are just elaborate evolutions of chess with 30+ turns per second.[url=http://arstechnica.co.uk/civis/viewtopic.php?p=31361139#p31361139:1wzg57vq said:Static and Noise[/url]":1wzg57vq]
Oy... Turn-based gameplay not required to be considered a rogulike anymore? :/
[url=http://arstechnica.co.uk/civis/viewtopic.php?p=31360613#p31360613:23z5mzjd said:Naultarous[/url]":23z5mzjd]I'm really looking forward to playing the game. The simple but so clean and well done graphics look amazing. And I love games that are hard and are challenging to win.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31361741#p31361741:1nrlc1gc said:Castanova[/url]":1nrlc1gc]How is this permadeath? You can revive your allies after they die... if this game has "permadeath" then so does New Super Mario Brothers Wii.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31361877#p31361877:3sqqarlu said:HeyWaitASecond[/url]":3sqqarlu]
When playing with a party, permadeath applies to the party wiping, not an individual's HP being lowered to 0. Also, last time I played Super Mario Brothers Wii dying did not mean starting over from level 1... did they add that in an update or something? /s
*Edited to reduce snarkiness.
Well I don't buy that description.[url=http://meincmagazine.com/civis/viewtopic.php?p=31360477#p31360477:2ol48n5h said:Hydrargyrum[/url]":2ol48n5h][url=http://meincmagazine.com/civis/viewtopic.php?p=31360125#p31360125:2ol48n5h said:심돌산[/url]":2ol48n5h]What is roguelike supposed to mean these days?
Randomly generated dungeon crawl? Is that it?
Personally I don't see how any 3-D game can be roguelike.
Roguelike, at least in the modern interpretation, is generally understood to mean procedurally/randomly generated content with permadeath.
It has nothing to with text-character based UI or turn-based gameplay.
That's why FTL counts as a roguelike.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31362085#p31362085:3jhiq0ch said:심돌산[/url]":3jhiq0ch]Well I don't buy that description.[url=http://meincmagazine.com/civis/viewtopic.php?p=31360477#p31360477:3jhiq0ch said:Hydrargyrum[/url]":3jhiq0ch][url=http://meincmagazine.com/civis/viewtopic.php?p=31360125#p31360125:3jhiq0ch said:심돌산[/url]":3jhiq0ch]What is roguelike supposed to mean these days?
Randomly generated dungeon crawl? Is that it?
Personally I don't see how any 3-D game can be roguelike.
Roguelike, at least in the modern interpretation, is generally understood to mean procedurally/randomly generated content with permadeath.
It has nothing to with text-character based UI or turn-based gameplay.
That's why FTL counts as a roguelike.
I wouldn't insist on a character-based interface but some sort of top-down, isometric, etc. view seems necessary.
Turn-based is traditional, of course but what's really important imo, is the ability to plan your path and attack. Reactive, spam click fighting isn't roguelike.
Anyway, go right and downvote, all you readers who first heard the word roguelike within the last 10 years. You're still wrong!
[url=http://meincmagazine.com/civis/viewtopic.php?p=31359877#p31359877:3jl6taym said:Morrowind542[/url]":3jl6taym]I don't know. The main draw of the souls series is the way you learn the game and get better at it. Learning the beat way to get through the level, what traps to avoid, what enemies to kite, how to best position yourself for your playstyle, all of this is part of that process.
Making a roguelike out of it kinda ruins that experience.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31364029#p31364029:amxo68g6 said:taswyn[/url]":amxo68g6][url=http://meincmagazine.com/civis/viewtopic.php?p=31359877#p31359877:amxo68g6 said:Morrowind542[/url]":amxo68g6]
What makes Souls is the non procedural aspect, coupled with the "you died and lost this ______ much progress, but not everything:
[url=http://meincmagazine.com/civis/viewtopic.php?p=31364029#p31364029:1zfoyqby said:taswyn[/url]":1zfoyqby][url=http://meincmagazine.com/civis/viewtopic.php?p=31359877#p31359877:1zfoyqby said:Morrowind542[/url]":1zfoyqby]I don't know. The main draw of the souls series is the way you learn the game and get better at it. Learning the beat way to get through the level, what traps to avoid, what enemies to kite, how to best position yourself for your playstyle, all of this is part of that process.
Making a roguelike out of it kinda ruins that experience.
This was the only thing I felt a little lost on: I can't figure out why it's being compared to Souls. No offense to Sam, but it doesn't seem to be at all comparable except in the most loosely cobbled together of ways.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31366405#p31366405:y6bs7s98 said:.劉煒[/url]":y6bs7s98]Diablo is a rogue-like.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31361997#p31361997:24enpzy5 said:Castanova[/url]":24enpzy5][url=http://meincmagazine.com/civis/viewtopic.php?p=31361877#p31361877:24enpzy5 said:HeyWaitASecond[/url]":24enpzy5]
When playing with a party, permadeath applies to the party wiping, not an individual's HP being lowered to 0. Also, last time I played Super Mario Brothers Wii dying did not mean starting over from level 1... did they add that in an update or something? /s
*Edited to reduce snarkiness.
If the definition of permadeath is just "there are no saved games" then probably the majority of video games in history have "permadeath." It's just unearned marketing speak, in this game. Along with the other marketing buzzword they're using here, honestly.
EDIT: just to be clear, permadeath actually refers what logic would state -- if a character dies, that character stays dead. Being able to re-load your game has nothing to do with it, nor does it have anything to do with the fate of your party. This game does not have permadeath. It has temporary death until your friend revives you.
Seconded[url=http://meincmagazine.com/civis/viewtopic.php?p=31361359#p31361359:1ubhpjr2 said:Z1ggy[/url]":1ubhpjr2]i could see playing this game if it had LOCAL coop. article doesnt say.
Permadeath has nothing to do with saved games, original roguelikes have saves you just typically can't reload from them after you die. They're there strictly to enable quiting the game to take a break and being able to resume where you left off, but they don't allow save-scumming.[url=http://meincmagazine.com/civis/viewtopic.php?p=31366853#p31366853:3tnojsyo said:HeyWaitASecond[/url]":3tnojsyo][url=http://meincmagazine.com/civis/viewtopic.php?p=31361997#p31361997:3tnojsyo said:Castanova[/url]":3tnojsyo][url=http://meincmagazine.com/civis/viewtopic.php?p=31361877#p31361877:3tnojsyo said:HeyWaitASecond[/url]":3tnojsyo]
When playing with a party, permadeath applies to the party wiping, not an individual's HP being lowered to 0. Also, last time I played Super Mario Brothers Wii dying did not mean starting over from level 1... did they add that in an update or something? /s
*Edited to reduce snarkiness.
If the definition of permadeath is just "there are no saved games" then probably the majority of video games in history have "permadeath." It's just unearned marketing speak, in this game. Along with the other marketing buzzword they're using here, honestly.
EDIT: just to be clear, permadeath actually refers what logic would state -- if a character dies, that character stays dead. Being able to re-load your game has nothing to do with it, nor does it have anything to do with the fate of your party. This game does not have permadeath. It has temporary death until your friend revives you.
So just to be clear -- if they relabeled things and said 0 HP = knocked out, and knocked out with no one to revive you = death, this game would suddenly have real permadeath as opposed to it just being unearned marketing speak, right?