Yup, all it has to be is better than 1080p and people will still appreciate the extra resolution. I know I would.[url=http://meincmagazine.com/civis/viewtopic.php?p=30886665#p30886665:h3bg7gm4 said:Statistical[/url]":h3bg7gm4]So while I don't doubt Sony is considering a "4K capable" PS variant it isn't going to have 4x the GPU power maybe 2x. I could see something like rendering at some interim resolution (say 2560 x 1440) and then scaling to 4K.
I have a feeling Sony will make all game developers optimize for the 4 first, and then increase the resolution as much as they want to for their "4K Optimized" game branding. Or be playable normally on the 4, but have 1080p 3D capability for the 4K. I very much doubt they're going to allow most publishers to just leave the 4 in the dust, unless it's, say, a VR only game.[url=http://meincmagazine.com/civis/viewtopic.php?p=30886675#p30886675:h3bg7gm4 said:ronin_cse[/url]":h3bg7gm4]I feel like a real upgrade would just fracture the market too much and would cause too much chaos. Who knows though, hopefully we find out soon.
Yeah, adding UHD Blu-ray capabilities to the system, with HDR output and such, could be a big boost to UHD Blu-ray adoption, and wouldn't take much more graphics capability and only a slight upgrade to the optical drive.[url=http://meincmagazine.com/civis/viewtopic.php?p=30886745#p30886745:bd2goer2 said:ElectricBlue[/url]":bd2goer2]I expect this is mostly for 4k Blu-rays and Vue and less about 4K games, which would have to be real basic to run at a decent framerate on any hardware that could conceivably go into a console south of $1000.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30886753#p30886753:1g3qa53y said:Shmerl[/url]":1g3qa53y]Good. It's interesting to see how MS and Sony rushed to announce more frequent hardware refresh cycles after Steam Machines were released. Competition in action. The days of stagnating consoles are over which is good for gaming overall, since games won't be held back by 7 year old hardware anymore.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30886783#p30886783:12zd5tdu said:ElectricBlue[/url]":12zd5tdu][url=http://meincmagazine.com/civis/viewtopic.php?p=30886753#p30886753:12zd5tdu said:Shmerl[/url]":12zd5tdu]Good. It's interesting to see how MS and Sony rushed to announce more frequent hardware refresh cycles after Steam Machines were released. Competition in action. The days of stagnating consoles are over which is good for gaming overall, since games won't be held back by 7 year old hardware anymore.
Yeah I'm sure they're quakin in their boots over those Steam Machine sales.
Or, the new system could simply sport a slightly touched up version of the PS4's current processor, slimmed down with a new 14/16nm production process and with support for some new 4K and HDMI 2 output features.
"When [there is a] performance enhanced version of 'PS4.1' specific machine, what was 30fps in the current PS4 might be able to play at 60fps. In terms of 'PS4.1' specific machine has been enhanced performance, it might be to be able to play in 4K native if corresponding to the HDMI 2.0."
[url=http://meincmagazine.com/civis/viewtopic.php?p=30886675#p30886675:3tarkdqq said:ronin_cse[/url]":3tarkdqq]I'm gonna go ahead and predict that this will mostly be a 4k video upgrade that also adds the ability to quasi-upscale games to 4k while still rendering everything at 1080p.
I feel like a real upgrade would just fracture the market too much and would cause too much chaos. Who knows though, hopefully we find out soon.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30886787#p30886787:1evr8nep said:Rommel102[/url]":1evr8nep]I'm calling it a reactionary measure to Xbox One refresh. Sony got wind of it months ago and knows that they cannot be left out of such a move.
Thing is, my call is Xbox Ultra or whatever will include enough graphical horsepower to run Rift/Vive, and support a ton of other UWP PC gaming stuff. Not clear why Sony would need a refresh other than to keep up with the joneses...and maybe to help their own PSVR throw out some better visuals.
Interesting times.
I'm not sure how trying to support expensive high-end niche tech and trying to unify disparate platforms and audiences qualifies as having low ambitions.[url=http://meincmagazine.com/civis/viewtopic.php?p=30886807#p30886807:18d9ab2w said:solomonrex[/url]":18d9ab2w][url=http://meincmagazine.com/civis/viewtopic.php?p=30886787#p30886787:18d9ab2w said:Rommel102[/url]":18d9ab2w]I'm calling it a reactionary measure to Xbox One refresh. Sony got wind of it months ago and knows that they cannot be left out of such a move.
Thing is, my call is Xbox Ultra or whatever will include enough graphical horsepower to run Rift/Vive, and support a ton of other UWP PC gaming stuff. Not clear why Sony would need a refresh other than to keep up with the joneses...and maybe to help their own PSVR throw out some better visuals.
Interesting times.
I'll believe Rift/Vive on Xbox when I see it. Has MS's ambitions fallen so far?
[url=http://meincmagazine.com/civis/viewtopic.php?p=30886675#p30886675:23fsnmfm said:ronin_cse[/url]":23fsnmfm]I'm gonna go ahead and predict that this will mostly be a 4k video upgrade that also adds the ability to quasi-upscale games to 4k while still rendering everything at 1080p.
I feel like a real upgrade would just fracture the market too much and would cause too much chaos. Who knows though, hopefully we find out soon.
Yeah, agree with this right here. 4K Video upgrade, but not games. Technology and market are both not ready for it, at this time. That being said, I would buy one anyway, just for the ability to put out 4K video to my 4K TV and play my PS4 titles without an additional box.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30886831#p30886831:1el0qg32 said:rabish12[/url]":1el0qg32]I'm not sure how trying to support expensive high-end niche tech and trying to unify disparate platforms and audiences qualifies as having low ambitions.[url=http://meincmagazine.com/civis/viewtopic.php?p=30886807#p30886807:1el0qg32 said:solomonrex[/url]":1el0qg32][url=http://meincmagazine.com/civis/viewtopic.php?p=30886787#p30886787:1el0qg32 said:Rommel102[/url]":1el0qg32]I'm calling it a reactionary measure to Xbox One refresh. Sony got wind of it months ago and knows that they cannot be left out of such a move.
Thing is, my call is Xbox Ultra or whatever will include enough graphical horsepower to run Rift/Vive, and support a ton of other UWP PC gaming stuff. Not clear why Sony would need a refresh other than to keep up with the joneses...and maybe to help their own PSVR throw out some better visuals.
Interesting times.
I'll believe Rift/Vive on Xbox when I see it. Has MS's ambitions fallen so far?
[url=http://meincmagazine.com/civis/viewtopic.php?p=30886787#p30886787:30my5ppq said:Rommel102[/url]":30my5ppq]I'm calling it a reactionary measure to Xbox One refresh. Sony got wind of it months ago and knows that they cannot be left out of such a move.
Thing is, my call is Xbox Ultra or whatever will include enough graphical horsepower to run Rift/Vive, and support a ton of other UWP PC gaming stuff. Not clear why Sony would need a refresh other than to keep up with the joneses...and maybe to help their own PSVR throw out some better visuals.
Interesting times.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30886925#p30886925:2b855opb said:zombiedog[/url]":2b855opb]I don't know why everyone insists this is some mysterious new mid generation refresh instead of just people poking their noses into early prototyping for an eventual PS5. It's not like they wait until a year before the generation ends and just pop out new hardware. Work on the "next next gen" begins almost immediately because its typically takes the duration of the existing generation to plan it all out.
There are people who believe that those two things are actually going to be the same activity from here on out.[url=http://meincmagazine.com/civis/viewtopic.php?p=30886925#p30886925:3vsxptza said:zombiedog[/url]":3vsxptza]I don't know why everyone insists this is some mysterious new mid generation refresh instead of just people poking their noses into early prototyping for an eventual PS5.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30886889#p30886889:2qiso4hk said:Akemi[/url]":2qiso4hk][url=http://meincmagazine.com/civis/viewtopic.php?p=30886787#p30886787:2qiso4hk said:Rommel102[/url]":2qiso4hk]I'm calling it a reactionary measure to Xbox One refresh. Sony got wind of it months ago and knows that they cannot be left out of such a move.
Thing is, my call is Xbox Ultra or whatever will include enough graphical horsepower to run Rift/Vive, and support a ton of other UWP PC gaming stuff. Not clear why Sony would need a refresh other than to keep up with the joneses...and maybe to help their own PSVR throw out some better visuals.
Interesting times.
You keep parroting this without an inkling of just how much of an upgrade would be required to hardware. No console gamer is going to spend $600-$800 on a headset that also required a new $600+ box to use; at that point you may as well just transition to a PC, and that's not what console gamers want. Because you aren't going to be able to support the Vive or Rift at 90 frames per second at the resolution they require with a $300-$400 dollar bit of hardware.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30886791#p30886791:6sbndki3 said:Cederic[/url]":6sbndki3]I wonder if this will be required for a good quality VR experience.
Sony has already said that they won't allow any VR games to run less than 60fps.what was 30fps in the current PS4 might be able to play at 60fps.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30886873#p30886873:2580qdyx said:Statistical[/url]":2580qdyx][url=http://meincmagazine.com/civis/viewtopic.php?p=30886675#p30886675:2580qdyx said:ronin_cse[/url]":2580qdyx]I'm gonna go ahead and predict that this will mostly be a 4k video upgrade that also adds the ability to quasi-upscale games to 4k while still rendering everything at 1080p.
I feel like a real upgrade would just fracture the market too much and would cause too much chaos. Who knows though, hopefully we find out soon.
Yeah, agree with this right here. 4K Video upgrade, but not games. Technology and market are both not ready for it, at this time. That being said, I would buy one anyway, just for the ability to put out 4K video to my 4K TV and play my PS4 titles without an additional box.
They wouldn't really need a hardware upgrade to do that. It has HDMI 1.4 which is capable of UHD (4K) @ 30 Hz. Obviously it would require some software support and UI changes but going to an entirely new hardware platform just to add 4K video when existing hardware is capable of that seems extreme.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30886997#p30886997:jz54qqim said:Rommel102[/url]":jz54qqim][url=http://meincmagazine.com/civis/viewtopic.php?p=30886889#p30886889:jz54qqim said:Akemi[/url]":jz54qqim][url=http://meincmagazine.com/civis/viewtopic.php?p=30886787#p30886787:jz54qqim said:Rommel102[/url]":jz54qqim]I'm calling it a reactionary measure to Xbox One refresh. Sony got wind of it months ago and knows that they cannot be left out of such a move.
Thing is, my call is Xbox Ultra or whatever will include enough graphical horsepower to run Rift/Vive, and support a ton of other UWP PC gaming stuff. Not clear why Sony would need a refresh other than to keep up with the joneses...and maybe to help their own PSVR throw out some better visuals.
Interesting times.
You keep parroting this without an inkling of just how much of an upgrade would be required to hardware. No console gamer is going to spend $600-$800 on a headset that also required a new $600+ box to use; at that point you may as well just transition to a PC, and that's not what console gamers want. Because you aren't going to be able to support the Vive or Rift at 90 frames per second at the resolution they require with a $300-$400 dollar bit of hardware.
I've been a console and a PC gamer for a long time. I don't generally game on the PC any longer, due to time constraints and the fact that I want to sit my lazy ass on the couch and enjoy gaming and media content in one easy to use interface. I have the disposable income to build a kick-ass gaming PC, but I haven't and likely won't because it will be like having a Ferrari sit in my garage unused except on odd weekends.
I'm highly interested in VR and optimistic on VR as a huge industry in the future, but again not really looking to buy a gaming PC (even a low end one) unless there is no other choice. If Microsoft offered an upgraded Xbox that could handle Vive or Rift support? I'd buy that in a second. I don't think I'm the only one.
I've been talking about how the economics of it could work out in late 2017 for ~$500, and how the ecosystem could work out with UWP supporting the entire PC library of Rift/Vive games. But most importantly is the question that Digital Foundry is asking about the PS4K:
Why?
Why a hardware refresh that likely will not be able to support 4K gaming, and so is therefore merely an incremental upgrade for Sony? And my opinion is that they are doing an upgrade to counter Microsoft, who is already publicly talking about such an upgrade, which suggests that they are pretty far along in the planning. So why is Microsoft doing it? Just to boost graphics a bit to "match" PS4? Or to do something more ambitious? We know their plan for UWP, we know their plan for "One Windows"...well Windows already runs the Rift & Vive, which are technically superior to the PSVR. What better message at E3 to counter PSVR? "The Xbox Ultra will fully support the Rift & Vive and all their games. And these other 100 Steam games! Play your favorite PC games on your Xbox, with full cross-platform support."
That's a mic drop if I've ever seen one.
i doubt they will change the hardware that much. all they need to do is use the 14nm node to to clock the CPU at 2.0 Ghz or higher and try to get 1.7-2x more GPU power from the same architecture. changing the architecture will cause many compatibility problems and headaches for developers. and if they want to keep the costs down upgrading to GDDR5X is not good, a slight bump in bandwidth is enough (or lower latency).[url=http://meincmagazine.com/civis/viewtopic.php?p=30887055#p30887055:33piadh2 said:colin1497[/url]":33piadh2]I'm guessing that we will see a design derived from the Carrizo-L design generation:
- 8 Puma+ cores (instead of 8 bobcat cores)
- maybe GDDR5X memory controller instead of GDDR5 in PS4
- some number of GCN 1.2 feature set compute units/stream processors
Essentially, the updated versions of all the off-the-shelf AMD design components that AMD offered up to Sony last time around. While this is a serious project, all of the components of this design are already developed and mature at the current node. It's only "semi" custom. The real question is whether Sony would pay to develop them at 14nm and seriously update the GPU horsepower. My guess is that they won't up front, but that we will see a die shrink in the PS 4.5 generation before the PS 5 is released with a new SOC.
With regard to patches for old games, I wouldn't expect a lot, but you might see some here and there that make small improvements, maybe things developers know just wouldn't quite work on PS4. I wouldn't expect them to do too much on most games. On new games, I expect that PS4.5 becomes the new optimization point and that the PS4 optimizations will be conservative. This would mean that the PS4 never really sees the end of generation optimizations that you normally see late in console's life, and instead get chopped down versions of PS4.5 games going forward.
Correct. Not to mention if you want to upscale games to 4k you're going to need 60Hz.[url=http://meincmagazine.com/civis/viewtopic.php?p=30887047#p30887047:1dyrq7qk said:9Blu[/url]":1dyrq7qk][url=http://meincmagazine.com/civis/viewtopic.php?p=30886873#p30886873:1dyrq7qk said:Statistical[/url]":1dyrq7qk][url=http://meincmagazine.com/civis/viewtopic.php?p=30886675#p30886675:1dyrq7qk said:ronin_cse[/url]":1dyrq7qk]I'm gonna go ahead and predict that this will mostly be a 4k video upgrade that also adds the ability to quasi-upscale games to 4k while still rendering everything at 1080p.
I feel like a real upgrade would just fracture the market too much and would cause too much chaos. Who knows though, hopefully we find out soon.
Yeah, agree with this right here. 4K Video upgrade, but not games. Technology and market are both not ready for it, at this time. That being said, I would buy one anyway, just for the ability to put out 4K video to my 4K TV and play my PS4 titles without an additional box.
They wouldn't really need a hardware upgrade to do that. It has HDMI 1.4 which is capable of UHD (4K) @ 30 Hz. Obviously it would require some software support and UI changes but going to an entirely new hardware platform just to add 4K video when existing hardware is capable of that seems extreme.
HDMI 1.4 can't do 4K HDR. It just doesn't have enough bandwidth to support it. I don't see Sony pushing out a UHD video feature without it considering how heavily involved they are in the UHD blu-ray standards.
edit: They will also probably want to support UHD Blu-rays, which will require a hardware upgrade as well.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30887121#p30887121:1a4z9ii4 said:ElectricBlue[/url]":1a4z9ii4][url=http://meincmagazine.com/civis/viewtopic.php?p=30886997#p30886997:1a4z9ii4 said:Rommel102[/url]":1a4z9ii4][url=http://meincmagazine.com/civis/viewtopic.php?p=30886889#p30886889:1a4z9ii4 said:Akemi[/url]":1a4z9ii4][url=http://meincmagazine.com/civis/viewtopic.php?p=30886787#p30886787:1a4z9ii4 said:Rommel102[/url]":1a4z9ii4]I'm calling it a reactionary measure to Xbox One refresh. Sony got wind of it months ago and knows that they cannot be left out of such a move.
Thing is, my call is Xbox Ultra or whatever will include enough graphical horsepower to run Rift/Vive, and support a ton of other UWP PC gaming stuff. Not clear why Sony would need a refresh other than to keep up with the joneses...and maybe to help their own PSVR throw out some better visuals.
Interesting times.
You keep parroting this without an inkling of just how much of an upgrade would be required to hardware. No console gamer is going to spend $600-$800 on a headset that also required a new $600+ box to use; at that point you may as well just transition to a PC, and that's not what console gamers want. Because you aren't going to be able to support the Vive or Rift at 90 frames per second at the resolution they require with a $300-$400 dollar bit of hardware.
I've been a console and a PC gamer for a long time. I don't generally game on the PC any longer, due to time constraints and the fact that I want to sit my lazy ass on the couch and enjoy gaming and media content in one easy to use interface. I have the disposable income to build a kick-ass gaming PC, but I haven't and likely won't because it will be like having a Ferrari sit in my garage unused except on odd weekends.
I'm highly interested in VR and optimistic on VR as a huge industry in the future, but again not really looking to buy a gaming PC (even a low end one) unless there is no other choice. If Microsoft offered an upgraded Xbox that could handle Vive or Rift support? I'd buy that in a second. I don't think I'm the only one.
I've been talking about how the economics of it could work out in late 2017 for ~$500, and how the ecosystem could work out with UWP supporting the entire PC library of Rift/Vive games. But most importantly is the question that Digital Foundry is asking about the PS4K:
Why?
Why a hardware refresh that likely will not be able to support 4K gaming, and so is therefore merely an incremental upgrade for Sony? And my opinion is that they are doing an upgrade to counter Microsoft, who is already publicly talking about such an upgrade, which suggests that they are pretty far along in the planning. So why is Microsoft doing it? Just to boost graphics a bit to "match" PS4? Or to do something more ambitious? We know their plan for UWP, we know their plan for "One Windows"...well Windows already runs the Rift & Vive, which are technically superior to the PSVR. What better message at E3 to counter PSVR? "The Xbox Ultra will fully support the Rift & Vive and all their games. And these other 100 Steam games! Play your favorite PC games on your Xbox, with full cross-platform support."
That's a mic drop if I've ever seen one.
I'm imagining a future where you bring a PC into your living room
*Thus Spake Zarathustra (Theme from 2001) begins playing*
You set it down next to the TV
The music crescendos as you plug the HDMI cable in to your video card
and reaches the climax as Big Picture Mode starts
[url=http://meincmagazine.com/civis/viewtopic.php?p=30887163#p30887163:3ot1uyhn said:Rommel102[/url]":3ot1uyhn][url=http://meincmagazine.com/civis/viewtopic.php?p=30887121#p30887121:3ot1uyhn said:ElectricBlue[/url]":3ot1uyhn][url=http://meincmagazine.com/civis/viewtopic.php?p=30886997#p30886997:3ot1uyhn said:Rommel102[/url]":3ot1uyhn][url=http://meincmagazine.com/civis/viewtopic.php?p=30886889#p30886889:3ot1uyhn said:Akemi[/url]":3ot1uyhn][url=http://meincmagazine.com/civis/viewtopic.php?p=30886787#p30886787:3ot1uyhn said:Rommel102[/url]":3ot1uyhn]I'm calling it a reactionary measure to Xbox One refresh. Sony got wind of it months ago and knows that they cannot be left out of such a move.
Thing is, my call is Xbox Ultra or whatever will include enough graphical horsepower to run Rift/Vive, and support a ton of other UWP PC gaming stuff. Not clear why Sony would need a refresh other than to keep up with the joneses...and maybe to help their own PSVR throw out some better visuals.
Interesting times.
You keep parroting this without an inkling of just how much of an upgrade would be required to hardware. No console gamer is going to spend $600-$800 on a headset that also required a new $600+ box to use; at that point you may as well just transition to a PC, and that's not what console gamers want. Because you aren't going to be able to support the Vive or Rift at 90 frames per second at the resolution they require with a $300-$400 dollar bit of hardware.
I've been a console and a PC gamer for a long time. I don't generally game on the PC any longer, due to time constraints and the fact that I want to sit my lazy ass on the couch and enjoy gaming and media content in one easy to use interface. I have the disposable income to build a kick-ass gaming PC, but I haven't and likely won't because it will be like having a Ferrari sit in my garage unused except on odd weekends.
I'm highly interested in VR and optimistic on VR as a huge industry in the future, but again not really looking to buy a gaming PC (even a low end one) unless there is no other choice. If Microsoft offered an upgraded Xbox that could handle Vive or Rift support? I'd buy that in a second. I don't think I'm the only one.
I've been talking about how the economics of it could work out in late 2017 for ~$500, and how the ecosystem could work out with UWP supporting the entire PC library of Rift/Vive games. But most importantly is the question that Digital Foundry is asking about the PS4K:
Why?
Why a hardware refresh that likely will not be able to support 4K gaming, and so is therefore merely an incremental upgrade for Sony? And my opinion is that they are doing an upgrade to counter Microsoft, who is already publicly talking about such an upgrade, which suggests that they are pretty far along in the planning. So why is Microsoft doing it? Just to boost graphics a bit to "match" PS4? Or to do something more ambitious? We know their plan for UWP, we know their plan for "One Windows"...well Windows already runs the Rift & Vive, which are technically superior to the PSVR. What better message at E3 to counter PSVR? "The Xbox Ultra will fully support the Rift & Vive and all their games. And these other 100 Steam games! Play your favorite PC games on your Xbox, with full cross-platform support."
That's a mic drop if I've ever seen one.
I'm imagining a future where you bring a PC into your living room
*Thus Spake Zarathustra (Theme from 2001) begins playing*
You set it down next to the TV
The music crescendos as you plug the HDMI cable in to your video card
and reaches the climax as Big Picture Mode starts
Except Big Picture Mode still sucks, and I don't want a keyboard or mouse anywhere near me on the couch.
[url=http://meincmagazine.com/civis/viewtopic.php?p=30887203#p30887203:3lwrpay2 said:ElectricBlue[/url]":3lwrpay2][url=http://meincmagazine.com/civis/viewtopic.php?p=30887163#p30887163:3lwrpay2 said:Rommel102[/url]":3lwrpay2][url=http://meincmagazine.com/civis/viewtopic.php?p=30887121#p30887121:3lwrpay2 said:ElectricBlue[/url]":3lwrpay2][url=http://meincmagazine.com/civis/viewtopic.php?p=30886997#p30886997:3lwrpay2 said:Rommel102[/url]":3lwrpay2][url=http://meincmagazine.com/civis/viewtopic.php?p=30886889#p30886889:3lwrpay2 said:Akemi[/url]":3lwrpay2][url=http://meincmagazine.com/civis/viewtopic.php?p=30886787#p30886787:3lwrpay2 said:Rommel102[/url]":3lwrpay2]I'm calling it a reactionary measure to Xbox One refresh. Sony got wind of it months ago and knows that they cannot be left out of such a move.
Thing is, my call is Xbox Ultra or whatever will include enough graphical horsepower to run Rift/Vive, and support a ton of other UWP PC gaming stuff. Not clear why Sony would need a refresh other than to keep up with the joneses...and maybe to help their own PSVR throw out some better visuals.
Interesting times.
You keep parroting this without an inkling of just how much of an upgrade would be required to hardware. No console gamer is going to spend $600-$800 on a headset that also required a new $600+ box to use; at that point you may as well just transition to a PC, and that's not what console gamers want. Because you aren't going to be able to support the Vive or Rift at 90 frames per second at the resolution they require with a $300-$400 dollar bit of hardware.
I've been a console and a PC gamer for a long time. I don't generally game on the PC any longer, due to time constraints and the fact that I want to sit my lazy ass on the couch and enjoy gaming and media content in one easy to use interface. I have the disposable income to build a kick-ass gaming PC, but I haven't and likely won't because it will be like having a Ferrari sit in my garage unused except on odd weekends.
I'm highly interested in VR and optimistic on VR as a huge industry in the future, but again not really looking to buy a gaming PC (even a low end one) unless there is no other choice. If Microsoft offered an upgraded Xbox that could handle Vive or Rift support? I'd buy that in a second. I don't think I'm the only one.
I've been talking about how the economics of it could work out in late 2017 for ~$500, and how the ecosystem could work out with UWP supporting the entire PC library of Rift/Vive games. But most importantly is the question that Digital Foundry is asking about the PS4K:
Why?
Why a hardware refresh that likely will not be able to support 4K gaming, and so is therefore merely an incremental upgrade for Sony? And my opinion is that they are doing an upgrade to counter Microsoft, who is already publicly talking about such an upgrade, which suggests that they are pretty far along in the planning. So why is Microsoft doing it? Just to boost graphics a bit to "match" PS4? Or to do something more ambitious? We know their plan for UWP, we know their plan for "One Windows"...well Windows already runs the Rift & Vive, which are technically superior to the PSVR. What better message at E3 to counter PSVR? "The Xbox Ultra will fully support the Rift & Vive and all their games. And these other 100 Steam games! Play your favorite PC games on your Xbox, with full cross-platform support."
That's a mic drop if I've ever seen one.
I'm imagining a future where you bring a PC into your living room
*Thus Spake Zarathustra (Theme from 2001) begins playing*
You set it down next to the TV
The music crescendos as you plug the HDMI cable in to your video card
and reaches the climax as Big Picture Mode starts
Except Big Picture Mode still sucks, and I don't want a keyboard or mouse anywhere near me on the couch.
That's why you use an Xbox controller, most games work just as good or better on PC than they ever will on an Xbox