It looks like maybe it's time to move this conversation to a more appropriate forum, where it might see traffic from people with some technical acumen.
Background: My family was gifted a Quest 2 headset this past Christmas. The kids had been asking me for one for a while, but I resisted for various reasons; now, my resistance has proven to be futile, because there it is. The kids have played with it a little bit, but mostly they've pretty much forgotten about it at this point. And of course, I've explored it a little bit myself; I watched Beetlejuice in it via one of the streaming apps one evening when I was bored, and I've played some of the games; I'd say it works pretty well as a standalone VR device -- but as soon as you get away from "standalone," the conversation takes quite a different tone.
Since shortly after we got it, I've been trying to get it to work via the Oculus Link software with my gaming laptop, with no success. My laptop was purchased during this past Black Friday sale (actually, the day before Thanksgiving, but on sale nonetheless) so it's by no means "old"... but I'm working with a budget here, so it's not rocking a 40-series, either; it's an Acer Nitro 5 with an RTX 3070 and pretty decent specs otherwise. By all reports, this laptop should be plenty powerful enough for VR usage, right? And in fact, different versions of this laptop series have even been highly recommended in articles I've read online. And yet... all I get when I attempt to invoke virtual desktop mode is a solid black screen, and attempting to stream any VR capable games to the set from my PC is likewise fruitless.
I submitted a request for support to Meta's helpdesk back in January; they made various recommendations (many of which I had already tried on my own) which all yielded no results. One of their suggestions was actually to downgrade my laptop from Windows 11 to Windows 10, because (according to the support rep at the time) "Windows 11 isn't yet supported." I actually complained to them about that suggestion, but they stuck to their guns and would not even try to help me any further unless I downgraded... so I let the ticket be auto-closed, anticipating receiving nothing else of use from them.
At this point, I was honestly just annoyed and frustrated, so I expressed that. I mentioned the issue in a few different places, including one post-article thread here on Ars and a Q/A thread over on the Meta forum. (Feel free to read the details in those links if you like, but I'll summarize briefly herein.) That's when things got interesting. A member on the Meta forum informed me that, yay verily, Windows 11 is indeed supported! -- and then he proceeded to blame my laptop for my issues.
My first thought was, that's utterly rubbish. I'd already been informed by supposedly knowledgeable people that Windows 11 was my issue; how is my laptop now the culprit? So, I buckled down and finally installed Windows 10 to test the assertion. To my dismay, it didn't work under Windows 10 either. How could a laptop that's actually recommended for VR turn out to be incompatible with one of the most popular VR headsets?? That just doesn't compute!
I know that was a lot to read, and I thank you if you actually took the time. Here are the questions I'm trying to address: Is he right -- did I somehow just spend a bunch of money on precisely the wrong laptop, where VR is concerned? Or could there be some other explanation for the issues I'm seeing?
Background: My family was gifted a Quest 2 headset this past Christmas. The kids had been asking me for one for a while, but I resisted for various reasons; now, my resistance has proven to be futile, because there it is. The kids have played with it a little bit, but mostly they've pretty much forgotten about it at this point. And of course, I've explored it a little bit myself; I watched Beetlejuice in it via one of the streaming apps one evening when I was bored, and I've played some of the games; I'd say it works pretty well as a standalone VR device -- but as soon as you get away from "standalone," the conversation takes quite a different tone.
Since shortly after we got it, I've been trying to get it to work via the Oculus Link software with my gaming laptop, with no success. My laptop was purchased during this past Black Friday sale (actually, the day before Thanksgiving, but on sale nonetheless) so it's by no means "old"... but I'm working with a budget here, so it's not rocking a 40-series, either; it's an Acer Nitro 5 with an RTX 3070 and pretty decent specs otherwise. By all reports, this laptop should be plenty powerful enough for VR usage, right? And in fact, different versions of this laptop series have even been highly recommended in articles I've read online. And yet... all I get when I attempt to invoke virtual desktop mode is a solid black screen, and attempting to stream any VR capable games to the set from my PC is likewise fruitless.
I submitted a request for support to Meta's helpdesk back in January; they made various recommendations (many of which I had already tried on my own) which all yielded no results. One of their suggestions was actually to downgrade my laptop from Windows 11 to Windows 10, because (according to the support rep at the time) "Windows 11 isn't yet supported." I actually complained to them about that suggestion, but they stuck to their guns and would not even try to help me any further unless I downgraded... so I let the ticket be auto-closed, anticipating receiving nothing else of use from them.
At this point, I was honestly just annoyed and frustrated, so I expressed that. I mentioned the issue in a few different places, including one post-article thread here on Ars and a Q/A thread over on the Meta forum. (Feel free to read the details in those links if you like, but I'll summarize briefly herein.) That's when things got interesting. A member on the Meta forum informed me that, yay verily, Windows 11 is indeed supported! -- and then he proceeded to blame my laptop for my issues.
My first thought was, that's utterly rubbish. I'd already been informed by supposedly knowledgeable people that Windows 11 was my issue; how is my laptop now the culprit? So, I buckled down and finally installed Windows 10 to test the assertion. To my dismay, it didn't work under Windows 10 either. How could a laptop that's actually recommended for VR turn out to be incompatible with one of the most popular VR headsets?? That just doesn't compute!
I know that was a lot to read, and I thank you if you actually took the time. Here are the questions I'm trying to address: Is he right -- did I somehow just spend a bunch of money on precisely the wrong laptop, where VR is concerned? Or could there be some other explanation for the issues I'm seeing?