Mass Effect

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<div class="ip-ubbcode-quote-content">Originally posted by Nerfgun:<br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">Originally posted by hoyle1911:<br>Bioware also said "Jack Bauer in space". </div>
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<br><br>Uh oh. This is what I think of:<br><br> -- View image here: http://img102.imageshack.us/img102/6427/masseffecttorturetg5.jpg -- <br><br>-- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_wink.gif -- </div>
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<br><br>Is that intended to look like the Oblivion persuasion mini-game?
 

Nerfgun

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bob Loblaw:<BR>Is that intended to look like the Oblivion persuasion mini-game? </div></BLOCKQUOTE><BR><BR>Sorta. I didn't think a direct rip of the Oblivion style one would look right though, so I tried to match the Mass Effect style... well, best I could in the 10 minutes I was willing to devote, anyways.
 

WhiskeyOscar

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From what I can tell (it is used in one of the videos) it's a kind of quick mood-change for conversations that flow. Instead of pausing the whole conversation to make a dialogue choice it seems like you just choose a mood to slip into on your next bit of speech.<BR><BR>Someone not co-operating with politeness? Get angry, pull a gun or punch them by choosing the angry section a lot. <BR><BR>That's just my take, but that's the vibe it gives off for me.
 

senduran

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WhiskeyOscar:<BR>From what I can tell (it is used in one of the videos) it's a kind of quick mood-change for conversations that flow. <BR>[snip]<BR>That's just my take, but that's the vibe it gives off for me. </div></BLOCKQUOTE><BR><BR>Yeah, pretty much:<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">From the FAQ <BR>Jay Watamaniuk:<BR>The dialogue system is something really needs to seen to be believed. The full demo I did at E3 we showed off two dialogues; a short one with the bartender and a much longer one with the diplomat where she reveals a major plot point. The selections of your character’s responses are not really abbreviations but more intention or gut reaction to what is being said to you.<BR><BR>In real life when someone if speaking you don’t think about every word you will say before you start speaking you only have a reaction to what is being said with only a vague idea on how you will respond. The dialogue choices you see will each have a different feel to then that allows you to speak by reflex rather than get the whole line before hand. This does a few things; it makes the conversation much, much faster and far more cinematic. One of the points I really tried to make before letting them watch the dialogue between Sheperd and the diplomat (with Sheperd’s choices being made by Scott Langevin, Mass Effect Lead QA or Prashan Gunasingam, Mass Effect Programmer, in the driver’s seat) was that the final effect is very smooth and cinematic and it is easy to forget that actual dialogue choices are being made in real time.<BR> </div></BLOCKQUOTE>
 

Nerfgun

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This caught my eye on the Q&A section of the Mass Effect site...<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Will there be melee combat?<BR><BR> The game will feature light melee elements, but most arsenals will be consist of high-energy, futuristic weapons. </div></BLOCKQUOTE><BR><BR>That's sort of a drag... the combat doesn't sound KOTOR-ish at all. I like the parts about the 'targeting ring' that gets bigger/smaller depending on various criteria... but it sure sounds like little-to-no melee combat in the game. A bummer.
 

senduran

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Nerfgun:<BR>This caught my eye on the Q&A section of the Mass Effect site... </div></BLOCKQUOTE><BR><BR>I should clarify that that site is unofficial, but the answers are either direct quotes from Bioware developers or quotes from magazine articles.<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"><BR>the combat doesn't sound KOTOR-ish at all. I like the parts about the 'targeting ring' that gets bigger/smaller depending on various criteria... but it sure sounds like little-to-no melee combat in the game. A bummer. </div></BLOCKQUOTE><BR><BR>Indeed. You could say that all past Bioware games have had combat systems that were more similar than different. This one barely has any similarities at all. I'm also going to miss pulling out a sword, but it makes sense to be using guns and I hope it will be enjoyable.
 

Nerfgun

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6,430
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<div class="ip-ubbcode-quote-content">Originally posted by senduran:<br>Indeed. You could say that all past Bioware games have had combat systems that were more similar than different. This one barely has any similarities at all. I'm also going to miss pulling out a sword, but it makes sense to be using guns and I hope it will be enjoyable. </div>
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<br><br>Well I am NOT going to miss the bullshit "Cortosis weave swords" that seem to be a match for lightsabers. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_wink.gif --
 

Semi On

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">That's sort of a drag... the combat doesn't sound KOTOR-ish at all. I like the parts about the 'targeting ring' that gets bigger/smaller depending on various criteria... but it sure sounds like little-to-no melee combat in the game. A bummer. </div></BLOCKQUOTE><BR><BR>I only liked melee in KOTOR because it was Star Wars and light sabers are awesome. They don't really make sense in the scope of most Sci-Fi universes. There's a reason soldiers, these days, don't carry a sword with them. A small knife can be used in a pinch but it doesn't seem all that common. I would expect the same in a future set military scenario save some sort of Herbertian technology limitation.<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Well I am NOT going to miss the bullshit "Cortosis weave swords" that seem to be a match for lightsabers. </div></BLOCKQUOTE><BR><BR>++<BR><BR>That always annoyed me too.
 

Wwen

Well-known member
6,644
I hope there is no voice acting. I think VA has totally killed PCRPGs for me. You can't have as much dialogue, because it'll take an hour and cost more to have it all acted out. Aside from that, I don't want to sit and listen to them when I could do it faster by just reading it. That's why there will never be another game like Planescape: Torment. I hope the conversation thing is more than just a gimmick. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_frown.gif --
 

Psion

Ars Legatus Legionis
24,453
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<div class="ip-ubbcode-quote-content">Originally posted by Wwen:<br>I hope there is no voice acting. I think VA has totally killed PCRPGs for me. You can't have as much dialogue, because it'll take an hour and cost more to have it all acted out. Aside from that, I don't want to sit and listen to them when I could do it faster by just reading it. That's why there will never be another game like Planescape: Torment. I hope the conversation thing is more than just a gimmick. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_frown.gif -- </div>
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<br><br>Have you played a Bioware game lately? They're fully voiced (admittedly, they've done the "foreign language" gimmick to stretch out KOTOR and Jade Empire, but their budget for Mass Effect is clearly larger, so let's assume that's a wash) and typically they get good voice acting, too. We're not talking Oblivion-style "same 4 VAs for everything." Yeah, KOTOR had recycled actors, but it wasn't as disturbingly blatant as many others.<br><br>I think if anyone's going to do voice right, Bioware at least has the reputation of getting it right more often than not.<br><br>Oh and they've made dialogue skippable and put subtitles in their games so far. Best of both! :V
 

senduran

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<div class="ip-ubbcode-quote-content">Originally posted by Wwen:<br>I hope there is no voice acting. </div>
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<br><br>You'll be dissapointed. Its the first Bioware game to be 100% fully voice acted. Even the PC is voice acted.<br><br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">You can't have as much dialogue </div>
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<br><br>They have 20 movies worth of dialogue in ME. Greedy sort, aren't you? -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_wink.gif --<br><br>Again, its explained better here. What you have less of is exposition and wordy conversations that if you stopped and thought about it, you would never actually have yourself. That kind of stuff is great for a novel, but this is a game with an incredible graphics engine where you can <i>see</i> all the stuff the Torment writers wrote about. I think the core aim for dialogue in ME is that it be naturilistic and cinematic.
 

Wwen

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<div class="ip-ubbcode-quote-content">Originally posted by senduran:<br><blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">Originally posted by Wwen:<br>I hope there is no voice acting. </div>
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<br><br>You'll be dissapointed. Its the first Bioware game to be 100% fully voice acted. Even the PC is voice acted.<br><br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">You can't have as much dialogue </div>
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<br><br>They have 20 movies worth of dialogue in ME. Greedy sort, aren't you? -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_wink.gif --<br><br>Again, its explained better here. What you have less of is exposition and wordy conversations that if you stopped and thought about it, you would never actually have yourself. That kind of stuff is great for a novel, but this is a game with an incredible graphics engine where you can <i>see</i> all the stuff the Torment writers wrote about. I think the core aim for dialogue in ME is that it be naturilistic and cinematic. </div>
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<br><br>Meh I say. MEH! I'm just pinning for something that'll never happen. Sort of how Final Fantasy 6 will always be my favorite since it was also my first, Baldur's Gate's and Planescape will always never be beaten by anything new. It's my bias and i'll keep it if I like! -- View image here: https://cdn.arstechnica.net/forum/smilies/biggrin.gif --
 

senduran

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<div class="ip-ubbcode-quote-content">Originally posted by Wwen:<br>Sort of how Final Fantasy 6 will always be my favorite since it was also my first, Baldur's Gate's and Planescape will always never be beaten by anything new. It's my bias and i'll keep it if I like! -- View image here: https://cdn.arstechnica.net/forum/smilies/biggrin.gif -- </div>
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<br><br>Heh, I feel the same way about Baldur's Gate 2. Nothing will ever match it. But its fun to imagine that for younger players, ME will be their BG2 or FF6 -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --
 

krimhorn

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Well don't that just screw the pooch. If this Sept 3 release date is legit (and I'll hope it's not until MS says it is), then Mass Effect will be coming out on my last day of vacation. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_mad.gif --<br><br>Any earlier and I'll be set, any later and it's just another week in paradise. But on the last day of my vacation week...
 

krypter

Wise, Aged Ars Veteran
197
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by senduran:<BR>Again, its explained better here. What you have less of is exposition and wordy conversations that if you stopped and thought about it, you would never actually have yourself. That kind of stuff is great for a novel, but this is a game with an incredible graphics engine where you can <I>see</I> all the stuff the Torment writers wrote about. I think the core aim for dialogue in ME is that it be naturilistic and cinematic. </div></BLOCKQUOTE><BR><BR>I highly doubt they have the budget to CGI/animate/bring to life every throwaway line that made Torment so good. "The heavens opened up and a host of righteous angels flew forth upon the land" takes all of 10 seconds to write. How long would it take to bring it to life using the game engine? How long would it take, and how much would it cost, to have a voice actor do it? It's not that it can't be done, it's that game companies won't have the infinite budgets and infinite time to do it. Yeah, Planescape was a novel, but that's what made it great. Now all we get is action-movie games. <BR><BR>And my imagination is better than any cutscene they could put together. :p
 

Commodore75

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by senduran:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by krimhorn:<BR>Well don't that just screw the pooch. If this Sept 3 release date is legit </div></BLOCKQUOTE><BR><BR>It is not. </div></BLOCKQUOTE>"Posted: Monday, 16 April 2007 07:37PM"<BR>That's 1½ month ago.
 

senduran

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Krypter:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by senduran:<BR>Again, its explained better here. What you have less of is exposition and wordy conversations that if you stopped and thought about it, you would never actually have yourself. That kind of stuff is great for a novel, but this is a game with an incredible graphics engine where you can <I>see</I> all the stuff the Torment writers wrote about. I think the core aim for dialogue in ME is that it be naturilistic and cinematic. </div></BLOCKQUOTE><BR><BR>I highly doubt they have the budget to CGI/animate/bring to life every throwaway line that made Torment so good. "The heavens opened up and a host of righteous angels flew forth upon the land" takes all of 10 seconds to write. How long would it take to bring it to life using the game engine? How long would it take, and how much would it cost, to have a voice actor do it? </div></BLOCKQUOTE><BR><BR>I don't know, if we're in the mood to be naive about it taking 10 seconds to write the line, why won't it take 10 more seconds in the studio for a voice actor to voice the line?<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">It's not that it can't be done, it's that game companies won't have the infinite budgets and infinite time to do it. </div></BLOCKQUOTE><BR><BR>But, there's no need to talk in generlisations. We're discussing a specific game here, where they clearly do have the budget and have/will record/ed 20 movies worth of voice acting. If cool 'throw away' lines would have improved a particular dialogue, there's no reason to believe they got cut.
 

senduran

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Commodore75:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by senduran:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by krimhorn:<BR>Well don't that just screw the pooch. If this Sept 3 release date is legit </div></BLOCKQUOTE><BR><BR>It is not. </div></BLOCKQUOTE>"Posted: Monday, 16 April 2007 07:37PM"<BR>That's 1½ month ago. </div></BLOCKQUOTE><BR><BR>Yes? Its still a current sticky on the official Mass Effect forum. It stands. There is no official release date. That thread will presumably be updated when there is one, and/or there will be an announcment on the forum. There isn't one. Sheesh, I feel really sorry for Chris (the Bioware community coordinator). Even with his sticky he has to close multiple release date question threads a week, now it seems people need him to update his confirmation that there is no release date!
 

Unforgiven

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Walshicus:<BR>Actually bit of a tangent here, but where are the Asian mythology games? You get China and Japanese based titles all the time, but no Asian titles. No Hindi classic or the like. Here's an idea for a game; you're an family man from Hindustan caught up in the Sepoy Mutiny in 1857; you're thrown in the middle of a conflict between Mughal loyalists, Hindi nationalists and the British. I'd buy that. </div></BLOCKQUOTE><BR>Well, when games start being made by people other than the Americans and Japanese, we should actually see some more interesting settings. <BR><BR>No, not a troll. It'll be interesting to see what happens if/when places like India, China, Russia, Brazil, et al, start having more and more 'domestic' software houses. (Obviously they've already been making games, but they haven't really become a significant, noticeable part of the American market yet.) I wouldn't go so far as to say that STALKER's setting wouldn't have been created outside Russia...but it wasn't. Those crazy drunken Icelanders gave us Eve Online. So hopefully more and more development houses will open outside the US, and will bring with them a different set of cultural tropes to draw on.
 

Commodore75

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by senduran:<BR>[...]<BR>Yes? Its still a current sticky on the official Mass Effect forum. [...] </div></BLOCKQUOTE>OK, didn't know that. <BR>I don't go there, but when someone tells me that there is no release date and points to a 1½ month old post, my first thoughts are that that's a long time ago. <BR>I honestly didn't know that that was the official place for release dates, but now I do. Thanks.<BR>(And yes, a confirmation once in a while that the old news are still the latest news isn't a bad idea.)
 

krimhorn

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39,865
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Commodore75:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by senduran:<BR>[...]<BR>Yes? Its still a current sticky on the official Mass Effect forum. [...] </div></BLOCKQUOTE>OK, didn't know that. <BR>I don't go there, but when someone tells me that there is no release date and points to a 1½ month old post, my first thoughts are that that's a long time ago. <BR>I honestly didn't know that that was the official place for release dates, but now I do. Thanks.<BR>(And yes, a confirmation once in a while that the old news are still the latest news isn't a bad idea.) </div></BLOCKQUOTE><BR><BR>Same here, I almost never head to the official (read: marketing) sites for games I'm interested in, I took a look at several other news/info sites and they all had Sept 3. I did acknowledge that it's not an "official" release date though.<BR><BR> <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">If this Sept 3 release date is legit <B>(and I'll hope it's not until MS says it is)</B> </div></BLOCKQUOTE><BR><BR>Edit: thanks for the confirmation though Senduran.
 

Semi On

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Walshicus:<BR>Actually bit of a tangent here, but where are the Asian mythology games? You get China and Japanese based titles all the time, but no Asian titles. No Hindi classic or the like. Here's an idea for a game; you're an family man from Hindustan caught up in the Sepoy Mutiny in 1857; you're thrown in the middle of a conflict between Mughal loyalists, Hindi nationalists and the British. I'd buy that. </div></BLOCKQUOTE><BR><BR>I would love to see an Indian developer produce an epic RPG that borrows heavily from Hindu mythology and incorporates the ideas of reincarnation in a way somewhat reminiscent of Planescape.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Semi On:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Walshicus:<BR>Actually bit of a tangent here, but where are the Asian mythology games? You get China and Japanese based titles all the time, but no Asian titles. No Hindi classic or the like. Here's an idea for a game; you're an family man from Hindustan caught up in the Sepoy Mutiny in 1857; you're thrown in the middle of a conflict between Mughal loyalists, Hindi nationalists and the British. I'd buy that. </div></BLOCKQUOTE><BR><BR>I would love to see an Indian developer produce an epic RPG that borrows heavily from Hindu mythology and incorporates the ideas of reincarnation in a way somewhat reminiscent of Planescape. </div></BLOCKQUOTE><BR><BR>I would love to see a Korean developer completely mangle an RPG set in rural America, full of offensive stereotypes and the rest.
 
So I know that there is no release date as of yet, but does anyone know why? Or what the status of the game is? I recall the advertisements for the game in some magazines a few months ago, stating Summer 2007 or something like that. Now some people are guessing September? What's the deal? I remember reading somewhere (dunno where, couldn't find the link) that the game wouldn't be shown at E3 because it should have been released by then. But now I'm not so sure. That may have been the old plan, but with E3 in July, it doesn't sound plausible.<BR><BR>I hate delays, especially when they already start advertising the game in print. Makes you think it's coming out soon but in all actuality it's not...
 

10k

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I would love to see an Indian developer produce an epic RPG that borrows heavily from Hindu mythology and incorporates the ideas of reincarnation in a way somewhat reminiscent of Planescape. </div></BLOCKQUOTE><BR>Saiyuki Journey West is an awesome PSX sRPG game with a Buddhist mythology theme that takes place in India and China.<BR><BR>edit: another link
 

Walshicus

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by 10k:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I would love to see an Indian developer produce an epic RPG that borrows heavily from Hindu mythology and incorporates the ideas of reincarnation in a way somewhat reminiscent of Planescape. </div></BLOCKQUOTE><BR>Saiyuki Journey West is an awesome PSX sRPG game with a Buddhist mythology theme that takes place in India and China. </div></BLOCKQUOTE><BR><BR>It's not loading for me, but I take it from the name that it's based on the Journey to the West [aka Monkey] account of Xuanzang's trek for sutras?
 

callaway

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Wow, so for anyone who has read the book or kept abreast of the canon, there is a rumor that Batarians won't be in the first game. Yes, this is crazy and makes no sense, but it's the going rumor.<BR><BR>The devs have stated that ONE of the books races, of which has a prominment place in the story telling, will not be in the first game. I'm totally surprized, since Batarians all ALL OVER the place in the book. Maybe it will be Krogan or something else.
 

krimhorn

Ars Legatus Legionis
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^^<BR><BR>Well, to that we can only really look at the screenshots that we have to try to make a guess at this point.<BR><BR>On the previous page there are five shots that from what I can tell show every race except the Geth, and since they are (likely) going to be antagonists, that's not surprising.<BR><BR>In the second screenshot, the character to the far right appears to be Batarian, yet given the fact that he is in the background, blurred, it's likely not a playable character.<BR><BR>As for Krogans the fourth screenshot seems to give the impression that they are in fact in the game.<BR><BR>I'd say the most likely response to this rumor is that the Batarian are not going to play a huge role in the story of ME1, and not have any playable characters. Doing this would allow them to fully explore each of the races more throughly over the course of the trilogy.
 

Unforgiven

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by hello world:<br>I would love to see a Korean developer completely mangle an RPG set in rural America, full of offensive stereotypes and the rest. </div>
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<br>Something between Redneck Rampage and The Hills Have Eyes, with lots of John Woo style shit. Slow-motion chickens fluttering past while you shoot...kung fu garden-hoe-weilding boss... -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_biggrin.gif --
 

callaway

Ars Tribunus Militum
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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by krimhorn:<BR>^^<BR><BR>Well, to that we can only really look at the screenshots that we have to try to make a guess at this point.<BR><BR>On the previous page there are five shots that from what I can tell show every race except the Geth, and since they are (likely) going to be antagonists, that's not surprising.<BR><BR>In the second screenshot, the character to the far right appears to be Batarian, yet given the fact that he is in the background, blurred, it's likely not a playable character.<BR><BR>As for Krogans the fourth screenshot seems to give the impression that they are in fact in the game.<BR><BR>I'd say the most likely response to this rumor is that the Batarian are not going to play a huge role in the story of ME1, and not have any playable characters. Doing this would allow them to fully explore each of the races more throughly over the course of the trilogy. </div></BLOCKQUOTE><BR><BR>The far right is a Salarian, not a Batarian, which have four eyes on their head. Batarians have not been pictured in any artwork thus far, which is strange since they play a colossal role in the book. Even though they might not focus on a race, it's hard to hide them in a multi-alien society as pictured in the book.
 
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