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krimhorn

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<blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content">Originally posted by HappyBunny:<br><br>That's easier said than done. I'm doing a hardcore playthrough right now and I'm in the upper 20s, and she's still using her original armor because I haven't seen a single piece of Quarian armor yet. It's possible I missed some on a vendor somewhere, but still, it's kind of annoying.<br> </div>
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<br>I had to play the entire Hardcore run with her original armor, I didn't find a new set for her until Insanity. At that point it seemed like every armor cache I found had at least one Quarian-Light -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_mad.gif -- .<br><br> <blockquote class="ip-ubbcode-quote">
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<div class="ip-ubbcode-quote-content"> <br>Personally I think the film grain looks fine. I haven't actually tried the game with it turned off, because I see no need to. Maybe it depends on what kind of TV you have?<br> </div>
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<br>After reading some posts earlier bitching about the film grain I spent nearly twenty minutes flipping the setting on/off to try to see a difference. Aside from a <i>very</i> slight blurring of the image I didn't see any difference. Certainly nothing I would call 'film grain', apparently it doesn't bother me either./?<br><br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Evil_Merlin:<br><br><br>However I did get both the Paramour and Turians achievements. Which I don't quite understand I used ONLY Wrex and Garrus for all the missions (as soon as I could get Wrex anyways) but only got credit for the Turians. </div>
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<br>I kept a list during my Wrex/Garrus run and I can say that even though I got them literally one right after the other, it takes quite a few more completed missions to get the second achievement than you'd expect.<br><br>I got Wrex first and then Garrus, when I got the krogan ally I had 12 Missions and 44 Assignments completed. When I got turian ally I had 15 Missions and 48 Assignments completed. <br><br>My suggestion is to find a list of all the systems online (or just make your own) and verify that you have completed the Assignment for each of them, that way you can make certain you haven't missed any. During my second run when I did that I found three or four systems I had completely missed my first run.
 

Psion

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by krimhorn:<br>I had to play the entire Hardcore run with her original armor, I didn't find a new set for her until Insanity. At that point it seemed like every armor cache I found had at least one Quarian-Light -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_mad.gif -- .<br> </div>
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<br><br>There are two vendors on the Citadel alone who stock nonhuman armor specifically and will usually have at least one set of Quarian - or failing that just do the save/reload trick until you DO get some. Admittedly, it might not be Colossus X, but you'll get something -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_razz.gif --<br><br>I mean you have like ten zillion spacebucks after level 20, <i>you can afford to buy armor</i>.
 
D

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zaskar:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">quote:<BR>Quothe PerfectCr:<BR>...can someone tell me [why] the FILM GRAIN is on by default?<BR>I agree that it, on the whole, detracts from the game. I suspect what the devs were trying to do is mitigate or somewhat hide their soft-shadowing effect, which is very grainy. </div></BLOCKQUOTE><BR><BR>Like the music they where paying homage to the great scifi of the 70's and 80's. It takes a bit to get used to but I think the overall space opera effect was well done. </div></BLOCKQUOTE><BR>I don't remember any sci-fi movies/tv shows looking THAT grainy. It wasn't subtle. I thought there was something wrong with my TV for a while. :| Much better with it off.
 

senduran

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PerfectCr:<BR><BR>I don't remember any sci-fi movies/tv shows looking THAT grainy. It wasn't subtle. I thought there was something wrong with my TV for a while. :| Much better with it off. </div></BLOCKQUOTE><BR><BR>I prefer it with it on. It's too 'clean' and computer-game clinical without it.
 

Paul M

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So I have a play through that I'm going through an hour or so at a time as I'm bored just to get a couple of the ally achievements eventually. I spent more time exploring options through Noveria this time than I have in the past, and I have to revise my previous claims about the garage key quest. I previously thought that it just looked like you had different options but that they were really almost the same and just had some differences on the surface. After doing more saves and reloads I realized that's not the case at all, there really are many completely different options and outcomes. Even once you get into the labs there are two ways to go about getting to Benezia that are completely different. Maybe a third? I realized I didn't try this:<BR>Pna lbh vavgvngr gur Arhgeba Chetr gb ahxr rirelguvat orsber tbvat va gb Orarmvn? <BR><BR>This is how the entire game could have been, had they given it more time.
 

Officer

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Shrubber:<BR>Pna lbh vavgvngr gur Arhgeba Chetr gb ahxr rirelguvat orsber tbvat va gb Orarmvn? </div></BLOCKQUOTE><BR>Yup. I've only done that section once so I didn't even know there were other ways to do it.
 

FractalLaw

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Officer:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Shrubber:<BR>Pna lbh vavgvngr gur Arhgeba Chetr gb ahxr rirelguvat orsber tbvat va gb Orarmvn? </div></BLOCKQUOTE><BR>Yup. I've only done that section once so I didn't even know there were other ways to do it. </div></BLOCKQUOTE><BR><BR>There are several different ways of doing that section. <BR><BR>Abirevn raqf jura lbh'ir svavfurq gur Orarmvn/Enpuav Dhrra rirag naq vavgvngrq gur arhgeba chetr, ohg gur beqre va juvpu lbh qb gurz naq ubj lbh trg gb gurz ner pbzcyrgryl hc gb lbh. Gurer ner gjb be guerr (qrcraqvat ba ubj lbh pbhag) jnlf bs trggvat gb Orarmvn, sbe rknzcyr.
 
D

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by krimhorn:<BR>After reading some posts earlier bitching about the film grain I spent nearly twenty minutes flipping the setting on/off to try to see a difference. Aside from a <I>very</I> slight blurring of the image I didn't see any difference. Certainly nothing I would call 'film grain', apparently it doesn't bother me either./? </div></BLOCKQUOTE><BR>What kind of TV do you have? Are you playing in HD or SD? If HD, how could you NOT see the difference?
 

Semi On

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">This is how the entire game could have been, had they given it more time. </div></BLOCKQUOTE><BR><BR>I'd argue that's how the game IS. Perhaps you haven't done enough exploration on the other planets as well. There are several ways to accomplish the primary mission on the Citadel. There is <I>some</I> variation with regard to Paragon or Renegade alignment on Feros (kill everything v. try to save everyone), though the outcome is mostly the same. Feros is pretty straight forward, but it's just a rescue mission, really. Quite a few of the citadel and UNC missions can be solved through brute force or talking your way through it. Virmire has two seperate approaches meant for two different play styles. <BR><BR>Granted, it isn't the flexibility of Fallout or some of the older console RPGs, but Noveria isn't exactly an anomaly either.
 

Paul M

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Semi On:<BR>Granted, it isn't the flexibility of Fallout or some of the older console RPGs, but Noveria isn't exactly an anomaly either. </div></BLOCKQUOTE><BR>I think it is. Most of the rest of the missions, to me, don't have anywhere even close to the options that Noveria does with the Garage Key. On the Citadel you mostly have a Renegade or Paragon dialog option for everything, or Charm/Intimidate (which seem to almost always have the same result.) Those are just surface differences, they aren't any different structurally. They're fun because they have different dialog, but that's about it. <BR><BR>Your choices on Noveria leave it is vastly different states when you are done. On the Citadel there is very little difference between any choices. You can get Wrex or Garrus first. You can talk to Harkin or Barla Von. But there's no real difference. That's why I think Noveria is the exception.
 

Semi On

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Your choices on Noveria leave it is vastly different states when you are done. </div></BLOCKQUOTE><BR><BR>Your choices on Feros leave it either inhabited or wiped out. You can choose to let the Biotics, led by Kyle live or die. You can wipe out the space mob or let them disband. There are quite a few decisions that leave the universe in a different state (and I'm really hoping these decisions crop up in ME2).<BR><BR>Though, to be honest, in refering to Citadel, I was thinking you can get the requisite information to implicate Saren <I>either</I> through the Broker or through Garrus. Perhaps that's not the case and you have to have both.<BR><BR>Certainly, I'd love more freedom a al Fallout, Planescape, etc. but that's just not really the sort of game this is. They took a path more cinematic in its nature, closer to the JRPG, in structure. Sadly, with the destruction of BI and Troika, I don't think the other sort of game has much of a future.
 

Magus`

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Semi On:<BR>Though, to be honest, in refering to Citadel, I was thinking you can get the requisite information to implicate Saren either through the Broker or through Garrus. Perhaps that's not the case and you have to have both. </div></BLOCKQUOTE><BR>No, you're right. You can actually go the entire game without getting one of either Wrex or Garrus. I skipped Wrex entirely on my last speed run to get my first character to 60, and I'm sure you can take Wrex instead and skip Garrus if you wanted.
 
So far I love this game almost as much as I loved Bioshock. I'm not very far in as I don't get a lot of time to play, but I got my own ship not too long ago and went to the planet (I forget the name) where the beacon was that was a trap. How many minerals and whatnot are there to discover on that or any other planet? I discovered two or three on that one but I don't think I traveled the entire surface. Also, what happens if I go too far out of range- into that red area on the HUD? Anything interesting?<BR><BR>I like to make my team up with Garrus and Wrex (the Krogan?). It's funny to listen to them snipe at each other while in the elevators.
 

Psion

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Going outside the boundaries just has Joker yell at you.<br><br>Each planet tends to have 2 mineral deposits, sometimes 3 - and not always marked on your minimap. Also they'll usually have debris or crashed probes or ruins, too - usually marked on your minimap.<br><br>I've said it before, but if you feel like doing those mineral quests just hit up the mass effect wiki at wikia. Because screw OCD collection quests. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_razz.gif --<br><br>Some planets - an unfortunately small number, in my opinion - have hidden stuff like abandoned huts, or an APC with human and geth corpses strewn about (and a Thresher Maw lurking underneath) which tells a little story about what happened - geth ambushed the human APC and then got eaten by the maw - but there's very little 'flavor' exploration and a whole lot of tagging minerals. Definitely one of the flaws of ME.
 

Graeme K

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Psion:<BR>Why anyone would skip Garrus ever is beyond me. Best NPC in the game, flat out.<BR><BR>Yes, better than Wrex. </div></BLOCKQUOTE><BR><BR>If Tali and Liara weren't so awesome, I might have even used him.
 

Magus`

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Psion:<BR>Each planet tends to have 2 mineral deposits, sometimes 3 - and not always marked on your minimap. </div></BLOCKQUOTE><BR>They're always on the minimap, and then on the full map once you survey them.
 

Paul M

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Psion:<BR>Going outside the boundaries just has Joker yell at you.<BR> </div></BLOCKQUOTE><BR>If you stay outside the boundaries too long or possibly if you go too far, you'll automatically get returned to the ship. I'm not sure which triggers it, but it has happened to me.
 

Beautiful Ninja

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Finished my first playthrough as a Paragon Vanguard, mostly using Tali and Liara. The jokes about Mass Effect not explaining much were not unfounded, it wasn't for levels till I found out I had things like bullets in my inventory -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_redface.gif --. I also pretty much neglected all my biotic abilities in favor of pistol sniping, mostly out of not knowing the combat system well enough to make use of them. I'm starting up a hardcore run with a Renegade Soldier, with plans to exclusively use Wrex and Garrus for team "Shoot Shit in the Back." Hope I can get the ally accomplishments for them, didn't get any on my first run through, despite using Tali 90%+ of the time as my decrypter bitch.
 

mogbert

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Just got the game and created my character last night. I havent' read the other 1980 posts in this thread, and just glanced over this page as it seems to have some mild spoilers, which probably isn't a problem for the people who have gone through this game two or three times already.<BR><BR>After I adjusted the graphics options, the title looked good. Was pretty hard making a decent looking female character. All of the mouths start out looking monkey-ish, and the slider goes from Monkey-ish to Very Monkey-ish. Same thing with a lot of the options. Just seems to be a failing with many character builders lately. They make the normal set at 0, and 100% is absurd. They should make the normal at 50%, so that if you don't like what they call normal, you can increase OR decrease it. I finally came up with an appropriate face, although in certain lights it still looks like she is making a stupid face.<BR><BR>Haven't done anything other then create a character and save. Was kinda wondering about how people recomend distributing your first points as a Infiltrator? I don't know how I will play yet, but I remember one review saying that if you set them up too far wrong at the beginning, you will get screwed up. If this was KOTOR, I would put them in Pistols, Charm and something else (something defensive). Any pointers for a newbie? Am I in the wrong thread?
 
My biggest issue with the facemaker is the eyes. There are very few choices that aren't oddly shaped, for both sexes.<BR><BR>I made one that looked an awful lot like me but the crappy male voice acting just didn't mesh at all. I redid him with the voice in mind and it was much less jarring.<BR><BR>For the most part the voice acting in ME is great, and varied, but the female Shepard is far better than the male one. He sounds like an inexperienced Canuck, whoever he is. Wooden.<BR><BR>The funniest part for me is I went to High School with the guy that does Saren and he's kind of big, tubby, and prematurely aged so I have that image in my head when Saren is talking.
 

Semi On

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">The jokes about Mass Effect not explaining much were not unfounded, it wasn't for levels till I found out I had things like bullets in my inventory . </div></BLOCKQUOTE><BR><BR>RTFM.<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Hope I can get the ally accomplishments for them, didn't get any on my first run through, despite using Tali 90%+ of the time as my decrypter bitch. </div></BLOCKQUOTE><BR><BR>You must have missed a lot of quests if you actually kept her in your party 90% of the time and didn't get her achievement.
 
I kept Tali in my party from the moment I found her, did all the side quests and did not get the achievement. I verified my quests against the wiki. That was annoying. But in the end those squad achievements don't matter much to me. It was fun just to watch everything constantly explode with her and Liara along.<br><br>I'm curious to see how this runthrough with Wrex and Kaidan will go now that I'm a soldier. As a Vanguard I didn't actually use my biotics that often because Liara and Tali were constantly ravaging all the targets. -- View image here: https://cdn.arstechnica.net/forum/smilies/biggrin.gif --
 

Semi On

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So my second playthrough has solidified as my Hardcore soldier run as myself to level 60, rather than the pure Paragon I was in my first. I intend this to be my ME2 save file.<BR><BR>My last play through was with Wrex and Garrus and I can already tell I'm going to miss their personalities. The banter with those two is just too much fun (saying nothing of the boom stick backup).
 

Paul M

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I just remembered a great laugh out loud moment for me. I hadn't played with some of the combinations that other people had, so I was on a surface world somewhere and did a Lift and then got under them and did a Throw to see them go flying straight up in the air. It was great to see. <BR><BR>However it was nothing compared to watching them turn into fireworks high in the sky as one of my party hit them with a HE round from a sniper rifle.<BR><BR>It was a beautiful sight.
 

Psion

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Magus`:<BR>They're always on the minimap, and then on the full map once you survey them. </div></BLOCKQUOTE><BR><BR>Yeah, I phrased that wrong. They aren't always on the <I>full</I> map when you land, but do always show up on the minimap when you drive by them.
 
Exploring the worlds reminds me of the old game "Starflight" that I played on an XT. That game was great and in some ways shares the same style as Mass Effect.<BR><BR>On planets I tend to plot out a way to cover most of the surface as quickly as possible so I can see if there are any extra places of interest. On the more annoying planets I don't push it, but on the ones that are easy to traverse I do.
 

HappyBunny

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Shrubber:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Psion:<BR>Going outside the boundaries just has Joker yell at you.<BR> </div></BLOCKQUOTE><BR>If you stay outside the boundaries too long or possibly if you go too far, you'll automatically get returned to the ship. I'm not sure which triggers it, but it has happened to me. </div></BLOCKQUOTE><BR><BR>It took me a while to realize this, but the red border you see on the minimap is not actually the edge of what you see when you go to the full map. So I wouldn't be surprised if you get sent back to the ship if you actually go out far enough to reach the edge, or something to that effect.
 

onkeljonas

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HappyBunny:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Shrubber:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Psion:<BR>Going outside the boundaries just has Joker yell at you.<BR> </div></BLOCKQUOTE><BR>If you stay outside the boundaries too long or possibly if you go too far, you'll automatically get returned to the ship. I'm not sure which triggers it, but it has happened to me. </div></BLOCKQUOTE><BR><BR>It took me a while to realize this, but the red border you see on the minimap is not actually the edge of what you see when you go to the full map. So I wouldn't be surprised if you get sent back to the ship if you actually go out far enough to reach the edge, or something to that effect. </div></BLOCKQUOTE>You get teleported to the spot you landed at (with Joker saying something like "I have to bring you in").
 

Cool Modine

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">t took me a while to realize this, but the red border you see on the minimap is not actually the edge of what you see when you go to the full map. </div></BLOCKQUOTE><BR>One planet somewhere had a mineral deposit or something that was just barely into the red on the "minimap". <BR><BR>Also, minimap? What the heck is that? I can only assume you're talking about the radar display. Which doesn't actually use radio waves, so it isn't a radar. But it displays like one, and not as would a small bit of cartography.
 

Paul M

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cool Modine:<BR>Also, minimap? What the heck is that? I can only assume you're talking about the radar display. </div></BLOCKQUOTE><BR>Bleed over of terminology from World of Warcraft. The on-screen radar display is similar to the minimap in WoW.
 

Abulia

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rob Banzai:<BR>I'm curious to see how this runthrough with Wrex and Kaidan will go now that I'm a soldier. </div></BLOCKQUOTE>You've just described my current party, actually. I find it effective but underwhelming. It's the brute force team, more than anything.<BR><BR>Kaidan, with decent armor and Electronics becomes your tank. He can take a beating. With the AI on he typically is throwing or lifting foes. It's pretty funny because I'll just see bodies floating in the air, as he kills them before I have a chance to.<BR><BR>Wrex is so underwhelming. His dialog is dull -- or maybe he just doesn't have anything to say to Kaidan -- and he does pretty much nothing but shoot things. Wrex rarely uses his biotics and his special abilities really only increase his health and melee damage, neither of which are particularly useful.<BR><BR>Don't get me wrong, we're L47 atm and haven't had many issues, but it's mostly because my soldier and Kaidan mow everything down. It's success through superior -- and fast -- firepower. It's not flashy but it works. It's also pretty dull.<BR><BR>Soldier was a good choice to just kill stuff and enjoy the story, but I'm really looking forward to a class with more strategy behind it.
 

Magus`

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<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Shrubber:<br>Bleed over of terminology from World of Warcraft. </div>
</blockquote>
<br>From half the games in existence, you mean -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --
 

Psion

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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Shrubber:<BR>Bleed over of terminology from World of Warcraft. The on-screen radar display is similar to the minimap in WoW. </div></BLOCKQUOTE><BR><BR>Yeah as Magus` points out that term's been around long, long before WoW and I've been using it long before that.<BR><BR>WoW actually has very little unique terminology, as far as I can tell from the standpoint of a non-player. Except maybe "gotta get me dem purpz"
 
Question with spoilers below!<BR>-<BR>-<BR>-<BR>-<BR>-<BR>-<BR>-<BR>-<BR>-<BR>I forget the planet, but it is the one where you first fight Saren and either Ash or Kaiden die. It starts off with a really, really pissed off Wrex shooting out over a lake after hearing that Saren has found a cure for the genophage, but that you are not going to let it get out. I have some questions-<BR><BR>1) I wanted to tell Wrex that we are going to kill the people in the installation and would try to save some of the genophage research, but that was not an option. Did you have an option on that at all other than "we will not allow the genophage research to get out!"?<BR><BR>2) In the conversation you have with Wrex where you can get the achievement for disarming an impossible situation with either charm or intimidation, if you fail at charming Wrex's pants off, do you have to kill him? Is fighting/killing him even an option of that dialog tree?<BR><BR>3) Anything else neat about that subplot that I may have missed? I defused him with charm.
 

Cool Modine

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Yeah, uh, 'radar' as a term has been around for fucking ever as well. And given its other characteristics... namely, it shows things that do not appear on the game map, and its orientation is relative to the Mako/PC's orientation, I think we'd best call it a radar. A proper minimap, being a map, would typically be oriented in the standard "north is up" style. And wouldn't detect content differently than the full map either.<BR><BR>Oh, and the Mass Effect radar can be jammed. That doesn't usually happen with maps.
 

Magus`

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You should really ROT13 that, it's a pretty large spoiler. (The planet is Virmire btw)<br><br>Answers in ROT13:<br><br>1) Ab, lbh pna'g fnir vg.<br><br>2) Lrf, ur qvrf vs lbh pna'g pbaivapr uvz.<br><br>3) Nfuyrl pna raq hc xvyyvat uvz vs lbh qba'g qb vg (naq snvy gb pbaivapr uvz)<br><br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Cool Modine:<br>Yeah, uh, 'radar' as a term has been around for fucking ever as well. And given its other characteristics... namely, it shows things that do not appear on the game map, and its orientation is relative to the Mako/PC's orientation, I think we'd best call it a radar. A proper minimap, being a map, would typically be oriented in the standard "north is up" style. And wouldn't detect content differently than the full map either.<br><br>Oh, and the Mass Effect radar can be jammed. That doesn't usually happen with maps. </div>
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<br>Yah, uh, but it should be quite obvious what we're talking about, so we'll call it minimap if we wish -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_razz.gif --
 
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