Wraith":3k0gd5rp said:From what i read on the BSN forum it's been confirmed
citation needed
Wraith":3k0gd5rp said:From what i read on the BSN forum it's been confirmed
Psion":a4v3s3d8 said:Wraith":a4v3s3d8 said:From what i read on the BSN forum it's been confirmed
citation needed
Wraith":l50d4t0p said:Found the thread, lame attempt at an april fools job apparently. I ignore that stuff entirely so i got the wrong end of the stick. Ah well. Looks like it'll probably be in 4 then. I still can't see a good way to plot out another single player without shepard without just naming the character Franchise and getting on with the cash-in. We'll see though. As i said though i try never to be surprised by stupid, foolish, anti-consumer or downright nonsensical decisions by anyone in any way affiliated with EA.
Wraith":3uv6hvpk said:Prequels or alternate characters within the same timeline would work.
Arbelac":l935mt8v said:Prequels maybe. But then you get the 'reboot' effect, where you go "wait, this is more advanced than what Shepard had 20 years from now...", unless you are -very- careful.
Viridis":zika3el4 said:LodeRunner":zika3el4 said:Setup a callback. Live chat was useless for that. May be caused by service issues too.Captainpuke":zika3el4 said:Redeem/Purchase Online Pass.
Noooooooooooooooo!
Just know that afterwards, you'll consistently get a "DLC: Online Pass Entitlement cannot be activated" when your current one fixes itself.
The Callback staff are actually relatively helpful for the worst company in America.
Psion":1tz8d4lz said:I'm not Josh, so I don't need ME4 to be the real ultimate canon story; I'd be fine with Garrus: C-Sec Space Cop, and then ME5 being Archangel: Space Cop ... Gone Rogue
I mean that's the thing - Bioware could arguably take any one of the squad members and make a game out of them. Some would be better than others, but that's not such a bad thing.
of course it'd lead to ~canon problems~ and the BSN tempest in a teacup.
I'd be fine with them taking an entirely new protagonist and set of characters and filling out ME1/ME2 era stuff as well. Even something like "the Reaper War: done properly" with some guy out of the Alliance Marines.
Stick it on the Juggernaught since he has a higher weight cap, kit with clip mod and piercing (or stabilizer). Put Incendiary on it, and light all the things on fire. Occasional use of Siege Pulse to detonate (but generally keep it at 4 stacks for DR). Melee enemies to almost dead, finish with Spitfire (appears to me that points awarded to challenge status are not split by ability usage, rather awarded in full to whichever ability was logged for the kill).Captainpuke":1fkb7nbk said:Does the spitfire have any redeeming qualities? I have been using it on my Geth engi, and I maxxed my passives for weapons/geth weapons damage to see if it was any good... it's okay? I mean, you never run out of bullets, but it's weight is insane, it makes you run slow... With consumables I would say it's decent, maybe with a burn ammo it would be good? Anyone find any ways to make this thing fun. Still have another 100k to go through with it.
LodeRunner":3g3ahh7y said:(appears to me that points awarded to challenge status are not split by ability usage, rather awarded in full to whichever ability was logged for the kill).
Eh, Adrenaline III. Good enough, provided the team doesn't scatter to the winds (but you've got a bazillion shields, so in Bronze/Silver that doesn't matter too much as long as you can occasionally melee something.Psion":20trr9si said:Jug move speed is bad enough, making it worse is just cruel. That said, I soloed a bronze as a jug with a Spit to grind out the last 70k I needed. I suggest that route if you hate yourself.
Hmm, I'll try that sometime, Destroyer's clip size boost should make the Spitfire somewhat hilarious.Psion":20trr9si said:Put it on a Destroyer or Turian Soldier to get their weapon bonuses (and the TS prox mine debuff is key here) to actually output real damage, though.
Wonky is a good word for it. I've had times when I was trying for power points and I was finishing things off with a pistol, and the pistol challenge got the bulk (sometimes seemed like all, but I wasn't logging the numbers) of the points even though the powers were doing 75%+ of my outgoing damage.Psion":20trr9si said:LodeRunner":20trr9si said:(appears to me that points awarded to challenge status are not split by ability usage, rather awarded in full to whichever ability was logged for the kill).
This isn't true. I've gotten many weapon challenges completed on assists or mixed ability kills.
How it assigns the points may be a little wonky, but it does split them.
LodeRunner":38441f15 said:Eh, Adrenaline III. Good enough, provided the team doesn't scatter to the winds (but you've got a bazillion shields, so in Bronze/Silver that doesn't matter too much as long as you can occasionally melee something.Psion":38441f15 said:Jug move speed is bad enough, making it worse is just cruel. That said, I soloed a bronze as a jug with a Spit to grind out the last 70k I needed. I suggest that route if you hate yourself.
Randomly as far as I can tell. Allegedly it's based on damage dealt, but, as you say, I've done 95% of the damage, then a teammate pops it and I get 75% the points that they did. If points weren't totaled at the end, that would actually piss me off.Captainpuke":21apiwrn said:I was also always curious how they do assist points versus kills. There are times when you turn around, pop an atlas in the ass for it's last little bit of armor and get a huge amount of kill points despite the fact that you did like 5% of the life damage to it (and vice versa ofc). Anyone know how this is split?
Roughly half is determined by the damage split and the other half is awarded as a bonus to whoever got the killing blow. There's a split out for assists as well (e.g. stasis) but I forget what the formula is there. There may be another bonus for either one-shot kills or one-shot headshot kills since I seem to remember getting more points for mooks with a sniper rifle but I almost never use one so I might be misremembering.Captainpuke":2qbfhjsh said:I was also always curious how they do assist points versus kills. There are times when you turn around, pop an atlas in the ass for it's last little bit of armor and get a huge amount of kill points despite the fact that you did like 5% of the life damage to it (and vice versa ofc). Anyone know how this is split?
Grayrest":2gci5615 said:There may be another bonus for either one-shot kills or one-shot headshot kills since I seem to remember getting more points for mooks with a sniper rifle but I almost never use one so I might be misremembering.
I want to hang this quote on a wall somewhere.Josh A.K.A CLF":23z6vdkt said:Fuck canon, I just want to have some fun!
Headshots, headshots, headshots--or don't even bother. I put it on the Drell Assassin and ran around like green-skinned James Bond, capping all the peoples in the head. Beautiful stuff.Wraith":23z6vdkt said:The suppressor is pants. Ammo of a pistol, damage per round of an smg. Thank goodness i had power to actualy kill things.
The only downside is the occasional wonkiness of headshot detection (where a scoped shot to the face or head is not registered as a headshot), either due to lag or something else. Most often I did notice it with the Supressor because it's damage is so much lower when the headshot fails. Thanks to that, my Carnifex is still more useful on my Asari Adept when using stasis.That PJ":3sr5bum0 said:I want to hang this quote on a wall somewhere.Josh A.K.A CLF":3sr5bum0 said:Fuck canon, I just want to have some fun!
Also,
Headshots, headshots, headshots--or don't even bother. I put it on the Drell Assassin and ran around like green-skinned James Bond, capping all the peoples in the head. Beautiful stuff.Wraith":3sr5bum0 said:The suppressor is pants. Ammo of a pistol, damage per round of an smg. Thank goodness i had power to actualy kill things.
Psion":1nyctpeg said:Grayrest":1nyctpeg said:There may be another bonus for either one-shot kills or one-shot headshot kills since I seem to remember getting more points for mooks with a sniper rifle but I almost never use one so I might be misremembering.
It's not for headshots specifically, but doing more damage even if that extra damage is irrelevant to the target (i.e. both attacks would kill it). Yes you can actually get more points off the same enemy by hitting them Extra More To Death than if you just hit them to death. So headshots, which give you a 250% damage bonus in this specific case, are technically doing More Overkill, and you get points for it.
it's ridiculous, yes
Josh A.K.A CLF":6lnd8dqh said:The Supressor has what ... a 4x headshot multiplier vs the standard 2.5? It has a higher ROF than the Carnifex and Paladin, so I suppose if you're deadly accurate with headshots you can be a super mook-killing machine. The advantages end there, however. The M11 has a base damage of 157 at X, vs 345 for the Carnifex and 531 for the Paladin, so you'd better have another method for dealing with elites.
Viridis":1ubeiwi1 said:Apparently there's a survey about ME3 multiplayer maps: https://www.surveymonkey.com/s/ME3MPMaps
According to http://www.gamespot.com/news/bioware-se ... ck-6406811 it's formally a BioWare thing, but who knows?
Captainpuke":1gudrsdy said:Interestingly, as I answered these questions, I realized that despite being kind of bored with most of the maps, they are mostly really good. Save a couple overly difficult objectives on certain maps (e.g. circle hack in reactor), they are all fun in different ways. Some leave you exposed. Some are good for cqc. Some are sniper havens. There is a nice variety. Save the drabness and darkness of a few, mostly the visuals are pretty good too. I found myself giving them mostly good marks.