Trials 2 (I'm assuming they didn't change anything important for Trials HD), was simplistic, and derived from an annoying style of game. That said, it was a great game, inexplicably. It's the maps, I think, and how infuriatingly great the controls are.<BR><BR>Now, I found the biggest flaw the first Mass Effect had was a lack of polish in places. Basically, annoying, frequent bugs and too little dev time. From what I've read, the development was rushed, I presume by EA... Yet bioware still had the pure awesome to make it a great game, despite their owner's insistence on making it suck. Mass Effect 2 sounds great so far, but... I'm doubtful when I hear "polished" about a game from EA...<BR><BR>Or perhaps I'm giving Mass Effect too much credit. I found the writing and setting to be brilliant and subtle satire of sci-fi cliches, specifically space operas. Occasionally I have doubts, as it appears some others think it's meant to be properly dramatic and serious, in which case it's all cliched drivel... Funny when the line between brilliant writing and shit is intent, isn't it? The dialogue for the romance subplots is just so hilariously awkward... But, I'm digressing...<BR><BR>In short, as the above is longwinded and rambling: trials is simplistic but amazing, and while the idea that Mass Effect 2 will be good is quite likely true, the notion that polish will be a strong point of anything touched by EA is laughable.