LG joins the rest of the world, accepts that people don’t want 8K TVs

No big deal, it'll get there eventually. It's great to shoot stuff in 6k-8k, so much room to maneuver. You can crop and zoom and reframe and have so much detail to fuck with. It's fine that consumers aren't messing with it yet, just as long as we can keep filming stuff in it. A little bit of wiggle room, like when productions started future proofing and framing in 16 x 9 years early for HD.

Where I would really want 8k would be VR, once we have GPUs that can drive such beasts. Then I want 16k. Diminishing returns? Fuck you, it's glorious. Flight sims and racers will really benefit when things in the distance have more than a few pixels.
 
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S4WRXTTCS

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I feel like TV is getting ruined by over compression. Heck at this point it wouldn't matter if it was 720P vs 4K because you've never notice the difference due to all the compression.

I'm also getting older so the weakest link is soon going to my eyes and my ears.

I give it 20 years before 1 dot resolution is enough.

.. .... ....
 
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18 (20 / -2)

BustedUpBiker

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At the end of the day, I sit about seven or eight pedes from the 49" 4K telly, the Switch 2 is held somewhere between one palmus maior and one pes, and the laptop is usually one palmipes or so away from my retinas. Probably my age but they all look much of a muchness to me, i.e. very good indeed. They also appear to be woughly the same size from these distances. I'm guessing the pixels per degree / inch vary, but I still don't want or need any of this widiculous 8K jiggewy pokewy, thank you vewy much.
 
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-5 (4 / -9)

TylerH

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Reality check: almost no one needs or benefits from 4k over 1080p either.

2k is fine for ~98% of people.

Now give me good color depth, consistent frame rates, and fewer compression artifacts.
And, critically, TVs that dont try to track my activity and sell it to ad companies.
 
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39 (40 / -1)

bernstein

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[...] Although I think 8K video is overkill (except for use with VR) I still kind of wish that TVs had caught on so there be more 8K choices for computer monitors.

GPU performance is plenty for desktop use. [...] Even for gaming [...]

And 3D halves the pixel density (in one direction), so a higher-than-necessary resolution for 2D becomes a just-right resolution for 3D.
So much this. It was never about 8K video. 8K screens are for desktop, 3D and upscaled gaming.
But then you'll sit further back. Optimal distance for a 50" 4k for mixed viewing is around 7' whereas for a 100" home theater you'd want to be at about 10'. [...]
This assumes the narrow view angle cinema and tv content was built for in the 20th century. 8K screens are for full immersion content made for a >110 degrees field of view. Think IMAX immersion (or VR HMD, just without mounting them to your head and thus no head tracking. Not as immersive as a VR HMD, but way more comfortable and social).
 
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Corporate_Goon

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I wonder how many of the 4K purchase are due to being the only thing available in the mid to large sizes rather then some desire by the buyer to 'upgrade' to the full 4K experience?

Seems my 55" FHD TV is at the near perfect distance from the sofa. Plenty good enough for me but then I grew up when the 25" Color console TV was the high end standard. Think that TV in the Lovell household in the Apollo 13 movie.
You'll never see the difference between, say, streaming content at 1080p and 4k on that size at a normal viewing distance, but you'll definitely see the difference in video games. How much the resolution matters totally depends on what you're watching. TV and streaming films? Doesn't matter much. blurays? Matters a bit. Games? Matters a lot. There's definitely a reason to seek out HD if you're really into film or even casually into gaming.

I only ever saw the utility of 8k for professional monitors and for theatre / high end home theatre projectors. More than 4k is silly for televisions. I sit 2.5metres / 8 feet from my 65" 4k TV and it looks phenomenal, and even in video games, there's no aliasing or visible pixels. Give me deep colour, high dynamic range, and 120Hz+ refresh rates 100 times out of 100 over increasing resolution over 4k.
 
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-1 (5 / -6)

C64 raids Bungling Bay

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Can you really not see 4k vs lousy 1080p? The details and texture are much crisper. 8k? Oled mostly meets cobtrast needs, but brightness and motion handling are still need work.

I can't even get good 4k content for tv, but I definitely want higher than 4k for computer monitors. 4k on 32" is pretty good, but a single gently curved monitor equivalent to two side by side 32" would be ideal. I could handle 25-50% more vertical height.
 
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-9 (7 / -16)

altsuperego

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We’re kind of reaching the point where larger screens become impractical. Increases in screen size will likely become incremental from here on out.

In the early 2010s, I made the jump from a 32” TV to a 65” TV. For my next upgrade, I’ll consider moving up from 65” to 75”, but I can’t imagine any circumstance where I’d make another 2x jump. A 150” TV wouldn’t just be an expensive electronics purchase, it would require a renovation to accomodate it.

Your math is wrong though. 75" to 150" is not a 2x jump. It's basically 4 75" TVs. Like your 65 is 4 32s. Area matters so every step from 32 to 46 to 55 to 65 to 77 is significant imo. 85 is not a big jump so next is 98 but that requires a very large wall.
 
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6 (9 / -3)
Yeah no sh*t. To benefit from 8K you’ll either need to sit super close to conventional TV sizes or have gigantic screens at conventional viewing distances. Not to mention the bandwidth and processing power required for all those pixels. Just a solution looking for a problem no one has or wants.
TVs at 120+" are getting pretty cheap though. I'll probably buy a 97" tv this year and a bigger one 5 years from now. According to the chart with my <2 meter sofa placement 8k is a good choice for even the 97.
 
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-7 (3 / -10)
TVs at 120+" are getting pretty cheap though. I'll probably buy a 97" tv this year and a bigger one 5 years from now. According to the chart with my <2 meter sofa placement 8k is a good choice for even the 97.
It's insane. I remember very clearly when 100" flat panel TVs were $150,000, and now I see some 98" TVs for under $1,000. We're livin' in the future. I used to be all about projectors for big screens, but if I had the space and the budget today I think I would go with a mid range 100"-class flat panel.
 
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altsuperego

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I mean, apart from the HDR part (which is technically orthogonal, but in practice is bundled together), this is mostly true for 4K as well. A 55" 1080p TV is "retina" at a bit over 7 foot viewing distance. A 65" 1080p TV is "retina" at bit under 8.5 feet. Bigger TVs exist obviously, but I wouldn't say that >65" TVs are particularly common.

This is my experience. I had a 65" backlit TCL that I could just barely discern high bitrate HD from high bitrate 4k, both of which are relatively rare. I upgraded to a 77" B4 and 4k is a little sharper but the HDR is much better. Which is why I roll my eyes when people complain about Fox Sports not being "true 4k". Id wager less than 1% of people can see the difference between upscaled and native 4k at home. It's actually hard to beat a good film scan at 2k with some of the post processing TV's do. Adding HDR to old movies isn't always a win either.
 
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-1 (3 / -4)
An ongoing lack of content was also easy to predict, given that there’s still a dearth of 4K content, and many streaming, broadcasting, and gaming users still rely on 1920×1080 resolution.
Plus, in the US, our broadband situation is still sucky, expensive, if not exploitative. The videophiles will tell you that what 4K content we have streaming is of reduced bitrate by no trivial amount. I can't imagine streamers would want to deal with the costs of 8K, let alone improving the 4K situation and catalog.

This describes my video gaming situation as well... when I was in the market for a new PC, I realized how much money I'd save by shooting for a gaming rig that could do 1080p, 60 fps, at "medium" graphic level settings. This as opposed to 4K, 120 fps, at "high/ultra-high" graphic level settings. Also save on the monitor (I already have a 1440p one). For console, I play on a Switch (1), so even more used to lower performance there! (I know it caps at 720p or 1080p, and 30 to 60 fps. Some games like Bloodstained: Ritual of the Night ended up taking a hit in # and details of textures.
 
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midnitet0ker

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On what planet was gaming going to lead the charge on 8K? I just spent $2000 on a new gaming PC with a RTX 5070 Ti and I'm only expecting to game at 2560x1440/120. There are games like Black Myth: Wukong that can barely do 60 fps @ 4K with something crazy like a RTX 5090 and that's $2000+ for the graphics card ALONE.

Good riddance. You'd need a rig that costs as much as a used car to game comfortably at 8K.
 
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25 (25 / 0)
Considering how many people are watching videos on their phone, and many of those videos are just simple things recorded by phones, 4k was already a premium. People are still watching things on DVD. Not everything has to be a bigger number. The industry needs to be okay with making things that are just, well, okay.
 
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9 (11 / -2)
It’s not just 8k, even 4k for somebody with 20/20 vision requires a screen size and a distance that many everyday folk just don’t have.
Reality is a little more complicated than the charts people tend to reference for this suggests. When vision degrades, it's not a perfect gaussian blur, so some information about details is preserved. And the brain is remarkably good at correcting and recovering what information is there.

Sure, if your vision is sufficiently bad or the TV is far enough, it won't make a difference. But it is in general possible to see the difference between a screen which resolves fine detail and one that doesn't at greater distances than the pure baseline result of a visual acuity test would suggest, especially one capable of very high contrast.
 
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Considering how many people are watching videos on their phone, and many of those videos are just simple things recorded by phones, 4k was already a premium. People are still watching things on DVD. Not everything has to be a bigger number. The industry needs to be okay with making things that are just, well, okay.
As a total aside: my Sony UHD Blu-ray player does an amazing job upscaling DVDs. If it was good for a DVD, it will look great upscaled to UHD by the X800. Sony has really perfected UHD upscaling of DVD (and regular Blu-ray) content. I'm not saying it becomes UHD--more like solid 720p or mediocre 1080p--but it definitely gives new life to my older discs.
 
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1 (3 / -2)
Reality check: almost no one needs or benefits from 4k over 1080p either.

2k is fine for ~98% of people.

Now give me good color depth, consistent frame rates, and fewer compression artifacts.
This might be a weird take but, I really wish we had settled on 2k as the standard instead of 4K. I used to watch YouTube on my iPad (not a tv, I know); 2K, 60hz, HDR content is chefs kiss. Great balance of resolution and bitrate.

I imagine many of the problems broadcasters have with 4K could be resolved by switching to 2k. It’s like a quarter of the size of a 4K stream right?
 
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ERIFNOMI

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The US still has abysmal isp service for 95% of the country. Making 4k, game streaming, pc as a service, etc completely nonviable. Companies still treat 4k content as some sort of golden goose you pay way too much for. So of course 8K would fail.
ISPs in the US, on the whole, are shit. But suggesting 95% of the country can't get internet service capable of streaming the god awful over-compressed 4k streams from Netflix and Amazon is ridiculous.
 
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ERIFNOMI

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This might be a weird take but, I really wish we had settled on 2k as the standard instead of 4K. I used to watch YouTube on my iPad (not a tv, I know); 2K, 60hz, HDR content is chefs kiss. Great balance of resolution and bitrate.

I imagine many of the problems broadcasters have with 4K could be resolved by switching to 2k. It’s like a quarter of the size of a 4K stream right?
"2k" is just 1080p. We had that. It's still there if you want it.
 
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17 (19 / -2)
Ignoring that it is only useful close up or at huge sizes, home 8k was doomed by streaming. Streaming is not even fully UHD BluRay quality.

Combine that with movie cameras, post processing and SFX working often in 2K and at times in 4K max and why get 8K?

8K needs theater content at 8K. Perfect for 70' screens, it would revive movie going which acted like a sales pitch with 4K. You would see it at the theater and want it in the house.

That needs to happen again. Upgrade the content and people will buy it.
 
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10 (11 / -1)

SraCet

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It's a great resolution for TVs over 90-inches.
...
Let's say you have a 90 inch 4K TV.

At a viewing distance of only 70 inches (= 5.8 feet), that's a retina display, i.e., 60 pixels per visual degree. Sit further away and higher resolution is pointless.

And if you're sitting that close to your 90 inch TV, it's occupying ~60 visual degrees in your field of view. Which is way beyond a giant movie screen. It's at the very upper limit of what anybody might find comfortable, in terms of e.g. how much you'd have to move your head to follow what's going on. The recommendation for movie theaters is 40 visual degrees.

And that's 4K.

I'm really struggling to imagine a scenario where 8K would be useful to anybody, unless you're talking about something filmed specifically for those hemispherical IMAX dome screens where viewers aren't meant to see the entire picture all at the same time.
 
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-2 (7 / -9)
That hasn't stopped the networks or the streamers from forcing every producer and camera person to go out and buy much more expensive 8K cameras.
If you’re producing raw footage for editing, higher resolution is a major win. It lets you frame a bit looser, remove some forms of shake, and then you can scale down for the final product. Sure, you want to get things as correct as possible when shooting, but higher resolution can be the difference between needing to reshoot, and being able to salvage a take that is almost right.
This describes my video gaming situation as well... when I was in the market for a new PC, I realized how much money I'd save by shooting for a gaming rig that could do 1080p, 60 fps, at "medium" graphic level settings. This as opposed to 4K, 120 fps, at "high/ultra-high" graphic level settings. Also save on the monitor (I already have a 1440p one).
All my monitors are 4K. When I’m gaming, if I need more performance, I’ll just drop the display resolution down to 1080p. Doubling pixel size (quadrupling, if you’re talking area rather than linear dimensions) is remarkably effective at maintaining a good level of visual fidelity while also reducing the burden on the GPU.
 
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I'm really struggling to imagine a scenario where 8K would be useful to anybody, unless you're talking about something filmed specifically for those hemispherical IMAX dome screens where viewers aren't meant to see the entire picture all at the same time.
Indoor digital signage. Think long hallways between airport concourses. 90-foot displays, potentially less than a foot from your face.
 
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7 (8 / -1)
I haven't kept up with computer display tech
since I haven't felt a need to buy a monitor in a long time but I'm noticing the manufacturers seem to be pushing those same weird curved screens onto workstation users these days. A sizable portion of these new monitors are already showing at my local Goodwill's as I assume people buy and tire of those quickly. Meanwhile older models are becoming harder to find there.

It feels like history repeating itself.
Curved computer monitors are useful. Around 32 inches, with how close you typically sit, content at the far reaches of the screen can be challenging, for example, the viewing angle may be bad enough for some displays that you observe colour shift or even glare from ambient light sources.

A curved monitor helps maintain the "perspective" with respect to your sitting position. I couldn't imagine using an ultrawide monitor that wasn't curved. My next set of computer monitors will certainly be curved. I have found myself wanting it since I went with dual side-by side displays.
 
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7 (8 / -1)
"Physical reality" pretty much doomed this from the start. When you're starting to bump up against the limits of human eyes in normal sized living rooms, it's just gonna be a waste of bandwidth and money to do 8k.

Only people with enornous houses would want screens this big anyway, as most people don't want their TVs to dominate the living room as if they were movie theatres.

The world is however moving towards people living more and more in or near cities, which for most people mean smaller homes. It would be increasingly difficult to find the economies of scale for these products.
 
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ERIFNOMI

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Curved computer monitors are useful. Around 32 inches, with how close you typically sit, content at the far reaches of the screen can be challenging, for example, the viewing angle may be bad enough for some displays that you observe colour shift or even glare from ambient light sources.

A curved monitor helps maintain the "perspective" with respect to your sitting position. I couldn't imagine using an ultrawide monitor that wasn't curved. My next set of computer monitors will certainly be curved. I have found myself wanting it since I went with dual side-by side displays.
I've had ultrawides from flat to extremely curved (800R). You definitely need some curve on monitors that wide.
 
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Fluppeteer

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A curved monitor helps maintain the "perspective" with respect to your sitting position. I couldn't imagine using an ultrawide monitor that wasn't curved. My next set of computer monitors will certainly be curved. I have found myself wanting it since I went with dual side-by side displays.

Arguably that's exactly what they don't preserve (if you're playing a game with a typical perspective projection onto a ghost plane, which is pretty much all of them). A normal curved monitor with a fixed pixel density is great for general use (if you sit in the right place), but for a typical game it's arguably doing the wrong thing. What it does do is keep the panel the same distance from your head, which avoids your eyes needing to refocus as you look around. And the panel can be smaller than a flat one with the same field of view.

If you want this benefit of acting like a larger flat screen, the pixel density of the curved screen should change across the display (increasing at the edges, if I'm doing maths the right way round). I've never met a panel that does that. Or you could waste a bit of resolution and performance and apply that transform in software; I've never seen that setting, but I imagine it's possible.
 
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