grendelmk1
Ars Tribunus Militum
[url=http://meincmagazine.com/civis/viewtopic.php?p=24439765#p24439765:1i47low2 said:wittigjr[/url]":1i47low2]Have you tried turning ASAS on while leaving RCS off? Most things you build seem to be able to rotate themselves without RCS a little bit. I've done this to deal with the twirling in orbit problem.[url=http://meincmagazine.com/civis/viewtopic.php?p=24438001#p24438001:1i47low2 said:grendelmk1[/url]":1i47low2][url=http://meincmagazine.com/civis/viewtopic.php?p=24437541#p24437541:1i47low2 said:.劉煒[/url]":1i47low2]If you're living that much mass, you can always dock it with a space tug a bit at a time if you engineer it to undock itself in orbit.
You don't understand. That was ONE piece of a station. The smallest section massed about 16 tons, and was dirt easy to move. Quite a few bits were 50-90 tons. My tankers tend to mass about 70 on arrival with full tanks. All up, the total assembly is damn near 500 tons. And pulling it apart in orbit means docking a multiplicity of poorly balanced 30+ ton modules with no RCS of their own, so it's all flywheel-stabilised translation from way off the CG. Which is messy in its own way, and takes all fucking WEEK. Since you can't put more than 2 rings on a tug, it's especially un-pretty.
I'd like it if the controls scaled gracefully. If that tank array flew like the RCS rings were 2x 3-KN rings, it would be fine. Or give me some 5 KN RCS clusters.
That's not the problem
Which really sucks when you build a lifter to put a 4-pack of docking tugs and a service/docking ring up, and you can't turn off the RCS on the tugs. That one turned out to be pretty well unflyable.