If they enjoy doing it, I'm not gonna judge.I don't mean to be a downer, but I have to question if all this time and effort is really worth it.
It's worth it to the people doing it. I'm not sure anything else matters, since you can start going pretty fast down the slippery slope of asking whether any given game is "worth it."I don't mean to be a downer, but I have to question if all this time and effort is really worth it.
I only just learned about the word quixotic from an episode of Castle last night. What are the odds I'd see it for the second time ever just the day after that?
Wouldn't this need to account for how many words the person encounters in a given day? I'm sure that value varies a lot, but I'm guessing it's in easily in excess of 10,000, which would make the odds 0.4% if my math is right. So unlikely, but definitely possible.
Now another that I happen to read your message. Remote odds do occur. Pity it is never the lottery but never say never
Seems to me elements of mankind put a lot of effort into many, many things that others look at and wonder why they do it in the first place.I don't mean to be a downer, but I have to question if all this time and effort is really worth it.
That type of phenomenon happens often enough to have a name: Baader-MeinhofI only just learned about the word quixotic from an episode of Castle last night. What are the odds I'd see it for the second time ever just the day after that?
Now another that I happen to read your message. Remote odds do occur. Pity it is never the lottery but never say never
I recall that until a certain shipping event, no one had thought nitro glycerine had a crystalized form. After that event confirmed it, they started finding it everywhere. Some magical thinking invented this notion that the very laws of physics changed that stormy night and all the glycerine in the world changed, but much more realistically, no one knew what to look for until that point, and once it was seen, they now recognized it for what it was. The glycerine didn't change, we did.Wouldn't this need to account for how many words the person encounters in a given day? I'm sure that value varies a lot, but I'm guessing it's in easily in excess of 10,000, which would make the odds 0.4% if my math is right. So unlikely, but definitely possible.
This is actually common enough to have a name, frequency illusion (Wikipedia link). Basically, once you actively notice something for the first time, you start to see it all over the place. It was always there but you're more primed to notice it, so it seems suddenly more prevalent.
Back on topic, I really need to give Morrowind another shot. I played it at one point, but had so little experience with RPGs at the time that I really struggled to understand how to play it well. I think I'll stick with the base experience though, the scope of these mods sounds frankly overwhelming!
"Because it's there".I don't mean to be a downer, but I have to question if all this time and effort is really worth it.
You could ask that same question about anything, including living. To them, it is, and so too to those who download it. That's enough. Dreams are eternal, after all.I don't mean to be a downer, but I have to question if all this time and effort is really worth it.
In hindsight, I'd say that the odds are 100%.I only just learned about the word quixotic from an episode of Castle last night. What are the odds I'd see it for the second time ever just the day after that?
I tend to agree; gameplay-wise and story-wise it was pretty interesting, but from the time it came out I thought the graphics were extremely off-putting and never really got into it because it was just so painfully ugly to look at.Funny, I found Morrowind to be the worst of all the elder scrolls. Couldn't stand the drab look/feel of everything in the game. Remember thinking everyone looked like they were ready for death, and I couldn't blame them.
"Never say never" is one of my favorite pieces of quixotic advice.Now another that I happen to read your message. Remote odds do occur. Pity it is never the lottery but never say never
This is funny to me. I was a huge fan of Oblivion and I remember the Morrowind players being disappointed in Oblivion for the same reason. And you know what, I became that same guy when Skyrim came out. I felt it didnt have the same magic as Oblivion to me. It was more likely that I'd simply gotten older and my tastes changed. What was, will be.Despite being regarded as one of the greatest role-playing games of all time, The Elder Scrolls III: Morrowind disappointed some fans upon its release in 2002 because it didn’t match the colossal scope of its predecessor, The Elder Scrolls II: Daggerfall.
The game relies on .NIFs as I recall which is a limited and proprietary model, although there are tools to convert .obj or .3ds files, etc. into .NIFs. I recall we relied heavily on bridge utilities like Nifskope to check or work with models after converting them from .obj or .3ds.After viewing the sites for both Tamriel Rebuilt and Project Tamriel, one aspect I found thinly represented was character models. Lots of concept art in galleries, but not much showing in-game character models.
The world environment work is truly wonderful, but I would struggle with immersion if I found characters were largely still based on cobbling together simple 3D objects into a roughly humanoid shape and hoping that texturing can do the rest. Years ago I had to develop character models in that technique for a project using Active Worlds and found it greatly limiting.
There are indications that these Morrowind projects may be moving to skeletal animation methods, but it's unclear to me where things stand or what the engine can support.
There was debate among the modders about where Silgrid Tower should be located and which faction would have controlled it. This eventually led to an acrimonious split between the two groups. “The Silgrid Tower team was eventually put to the choice of either having to delete their work and restart it or, you know, leave the project. So they left the project,” said Sultan of Rum.
But even then, Tamriel Rebuilt was more of a Wild West in its infancy: a ragtag bunch of video game enthusiasts working mostly independently and without very much oversight. As the project has become more unified, it has meant a lot of turnover and a fair share of setbacks.
IMO Far Cry 3 or greater, Wildlands, and Breakpoint maps were epic and never felt empty at all to me. You may be thinking of others? I even thought that 'wow, they haven't left room to insert DLC content here.' But yeah, I agree on your main points.A map the size of Malta?! Does this mean the solution to the many massive but empty feeling Ubisoft maps is crowdsourcing their development? Or even closer to home, Starfield?
I love seeing community projects of this scale, a labour of love for a shared passion. I think it would be interesting to see a game that actively relies on modders and the technically savvy in its user base to flesh it out (entire community generated maps and quests get loaded into the main game). Bethesda could probably pull that off.
I never do this but to help with the frequency, I'll incorporate the word into all my Ars comments for the rest of today.Now another that I happen to read your message. Remote odds do occur. Pity it is never the lottery but never say never
Well there is one famous (or infamous) company doing that right now: Cloud Imperium Games' Star Citizen.gargantuan projects like this can only exist in the realm of hobbyists for obvious reasons, yet i can't help but wonder how cool it would be for a big studio with an equally big budget to attempt the same, and how many would actually wanna play it. i kinda would love it, a game so big that i could play for years and years and still not explore everything; terribly unsatisfying for the average gamer, but still...
You can see the current progress on their (although that does look a bit out of date--shows February 2025 at the top) progress report page here: https://www.tamriel-rebuilt.org/content/progress-report and as the article mentions, the bottom section of one of the maps shown in that link, "Grasping Fortune" was released last year.I’ve never played this, but if the original game already had the entire large island shown in the middle of the map, this mod doesn’t seem like it has actually added a huge amount. (Considering it has taken thousands of people 20 years already and is nowhere near finished.)