How new graphics effects can make Unity Engine games look less generic

Status
You're currently viewing only Katana314's posts. Click here to go back to viewing the entire thread.
Not open for further replies.

Katana314

Ars Tribunus Militum
2,936
[url=http://meincmagazine.com/civis/viewtopic.php?p=30832699#p30832699:6rq71631 said:
evilTak[/url]":6rq71631]Totally, I hate how Shadowrun: Hong Kong looks exactly like Ori and the Blind Forest.
And how Cuphead looks almost identical to That Dragon, Cancer.
And how Pony Island is practically indistinguishable from Dreamfall: Chapters.
And how Firewatch is basically a clone of TIS-100.
...
Hah, I did not realize TIS-100 used Unity. That seemed like the sort of game that a hobbyist would write in C.
To the unaware, it's a Zachtronics game much like his others Spacechem and Infinifactory, but inside a DOS-esque computer.

Not sure I see the complaints though; it's always taken effort to gain a unique visual identity as a game, and no amount of work on the part of Epic or Unity could automatically make Untitled New Project unique.
 
Upvote
5 (5 / 0)
Status
You're currently viewing only Katana314's posts. Click here to go back to viewing the entire thread.
Not open for further replies.