Google Play's game services will help propel Android's identity in mobile gaming.
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[url=http://meincmagazine.com/civis/viewtopic.php?p=24503377#p24503377:fznneojk said:earthlingkc[/url]":fznneojk]I just want game saves to the cloud so that a game on phone or tablet can be continued on the other. Glad to see it standardized.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24503377#p24503377:18n6x7vq said:earthlingkc[/url]":18n6x7vq]I just want game saves to the cloud so that a game on phone or tablet can be continued on the other. Glad to see it standardized.
Google has added some anti-piracy functionality for developers who choose to integrate the Google Play services API. Google’s servers can detect when a player is playing an app that hasn't been downloaded directly from the Google Play store. If the developer wants, he can set up an error message to pop up when that player attempts to launch the game. The developer can then decide what happens next, like whether or not the pirated title will have the same access to the features that paid customers would. Developers can choose to restrict access to the pirated game and prevent it from being able to participate in multiplayer gaming sessions. This functionally would ideally offer an incentive for players to purchase the game in order to experience it in full.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24503477#p24503477:1yql8dn9 said:johnbuk[/url]":1yql8dn9]My biggest want would be more standardized support for external game controllers.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24503895#p24503895:24t0rns8 said:Biceps[/url]":24t0rns8][url=http://meincmagazine.com/civis/viewtopic.php?p=24503477#p24503477:24t0rns8 said:johnbuk[/url]":24t0rns8]My biggest want would be more standardized support for external game controllers.
Yes! I find it painfully ironic that the logo for Google Play Games is an image of a game controller, when game controller support is one thing most games don't have. I didn't hear of any commitment on this from Google, but maybe I missed it?
[url=http://meincmagazine.com/civis/viewtopic.php?p=24504279#p24504279:3e1n4w4d said:Ars of Ares[/url]":3e1n4w4d]I may just be missing it - is there an easy way to identify games using these APIs? Is there a standalone app that shows our achievements?
Google Play doesn't yet have a games portal or landing page that users can view to check on their achievements and stats. When we asked Hartell about whether Android users would receive this he replied that Google is, “always taking feedback from our developers and our partners and, of course, the users of the services.” It's possible users could see something of the sort in the future but it will really depend on the demand. For now Google Play game services work mostly in the background.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24504073#p24504073:134q3006 said:robrob[/url]":134q3006][url=http://meincmagazine.com/civis/viewtopic.php?p=24503895#p24503895:134q3006 said:Biceps[/url]":134q3006]
Yes! I find it painfully ironic that the logo for Google Play Games is an image of a game controller, when game controller support is one thing most games don't have. I didn't hear of any commitment on this from Google, but maybe I missed it?
This is a problem with developers, not Google. Full controller support has been there since 3.1, but most games are designed to where the users are, touch.
Doesn't it use you G+ circles to find your friends for Leaderboards and Invites?[url=http://meincmagazine.com/civis/viewtopic.php?p=24504597#p24504597:1crk6yrg said:Fritzed[/url]":1crk6yrg]Why does this require Google+ other than to force adoption? It seems like there is no functionality improvement over just tying it more generally to your Google Account.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24504711#p24504711:2nrssrxq said:Hast[/url]":2nrssrxq]Doesn't it use you G+ circles to find your friends for Leaderboards and Invites?[url=http://meincmagazine.com/civis/viewtopic.php?p=24504597#p24504597:2nrssrxq said:Fritzed[/url]":2nrssrxq]Why does this require Google+ other than to force adoption? It seems like there is no functionality improvement over just tying it more generally to your Google Account.
It kind of seems like a non-issue to me. If you don't like G+ just activate it and let it sit idle. That way you can "get back" at Google by making it look like their network has no active users.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24503761#p24503761:y5llrkhk said:T3hN00bSux0rs[/url]":y5llrkhk]Google has added some anti-piracy functionality for developers who choose to integrate the Google Play services API. Google’s servers can detect when a player is playing an app that hasn't been downloaded directly from the Google Play store. If the developer wants, he can set up an error message to pop up when that player attempts to launch the game. The developer can then decide what happens next, like whether or not the pirated title will have the same access to the features that paid customers would. Developers can choose to restrict access to the pirated game and prevent it from being able to participate in multiplayer gaming sessions. This functionally would ideally offer an incentive for players to purchase the game in order to experience it in full.
Could this be seen as a shot at Amazon's App Store? How will buying apps from Amazon fair? I guess it all depends on the implementation from both the API and the App developer, but this could also be a sneaky move by Google.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24504935#p24504935:38wr4kpa said:Fritzed[/url]":38wr4kpa][url=http://meincmagazine.com/civis/viewtopic.php?p=24504711#p24504711:38wr4kpa said:Hast[/url]":38wr4kpa]Doesn't it use you G+ circles to find your friends for Leaderboards and Invites?[url=http://meincmagazine.com/civis/viewtopic.php?p=24504597#p24504597:38wr4kpa said:Fritzed[/url]":38wr4kpa]Why does this require Google+ other than to force adoption? It seems like there is no functionality improvement over just tying it more generally to your Google Account.
It kind of seems like a non-issue to me. If you don't like G+ just activate it and let it sit idle. That way you can "get back" at Google by making it look like their network has no active users.
This isn't a reasonable option. Google+ is set up with your real name, which means people can find your Google+ profile. Signing up for a social networking service implicitly tells people that you are using it. So the option you are providing is to sign up and then constantly ignore friend requests from everyone I know that uses the service and constantly monitor for when Google in the future may arbitrarily change their privacy settings as Facebook does every month or so.
Additionally, you are constantly presented with "google+" options on any google owned property. Every time you go to youtube, every time you go to google news, every time you do a freaking web search, you'll have to be careful to avoid all of the little +1 icons.
I had google+ for about 2 weeks and tried to ignore it. Inevitably, after 2 weeks of not submitting absolutely nothing to my account, I accidentally tapped one of those "+1" icons and realized 2 days later that I had broadcast to the world my interest in some random news article about celebrity dieting that I hadn't even read.
This is non-trivial. You can't just sign up for a service that requires your real identity and then ignore it completely. You also have to be completely naive if it is seen as anything other than a benefit to google to have another user signed up. Don't you think that every game you play tied to Google+ will make you an "active google+ user"?
[url=http://meincmagazine.com/civis/viewtopic.php?p=24503951#p24503951:p187c3iu said:Shudder[/url]"187c3iu]In addition to this they need to have something similar for standard apps. Considering the "support" for most Android devices from the carriers start with wiping out your device, it'd be nice for apps to pull your settings from the cloud. I know people who are scared to get their phone fixed because they don't want to lose (insert game) or (app)'s settings and scores.
But this kind of thing is definitely welcomed as people use the phone on the go and tablets on the couch.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24504953#p24504953:11sjxf34 said:lugaidster[/url]":11sjxf34][url=http://meincmagazine.com/civis/viewtopic.php?p=24504935#p24504935:11sjxf34 said:Fritzed[/url]":11sjxf34][url=http://meincmagazine.com/civis/viewtopic.php?p=24504711#p24504711:11sjxf34 said:Hast[/url]":11sjxf34]Doesn't it use you G+ circles to find your friends for Leaderboards and Invites?[url=http://meincmagazine.com/civis/viewtopic.php?p=24504597#p24504597:11sjxf34 said:Fritzed[/url]":11sjxf34]Why does this require Google+ other than to force adoption? It seems like there is no functionality improvement over just tying it more generally to your Google Account.
It kind of seems like a non-issue to me. If you don't like G+ just activate it and let it sit idle. That way you can "get back" at Google by making it look like their network has no active users.
This isn't a reasonable option. Google+ is set up with your real name, which means people can find your Google+ profile. Signing up for a social networking service implicitly tells people that you are using it. So the option you are providing is to sign up and then constantly ignore friend requests from everyone I know that uses the service and constantly monitor for when Google in the future may arbitrarily change their privacy settings as Facebook does every month or so.
Additionally, you are constantly presented with "google+" options on any google owned property. Every time you go to youtube, every time you go to google news, every time you do a freaking web search, you'll have to be careful to avoid all of the little +1 icons.
I had google+ for about 2 weeks and tried to ignore it. Inevitably, after 2 weeks of not submitting absolutely nothing to my account, I accidentally tapped one of those "+1" icons and realized 2 days later that I had broadcast to the world my interest in some random news article about celebrity dieting that I hadn't even read.
This is non-trivial. You can't just sign up for a service that requires your real identity and then ignore it completely. You also have to be completely naive if it is seen as anything other than a benefit to google to have another user signed up. Don't you think that every game you play tied to Google+ will make you an "active google+ user"?
Can't you just create a fake G+ account for gaming and be done with it?
Developers can choose to restrict access to the pirated game and prevent it from being able to participate in multiplayer gaming sessions. This functionally would ideally offer an incentive for players to purchase the game in order to experience it in full.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24503477#p24503477:ldj2b42z said:johnbuk[/url]":ldj2b42z]My biggest want would be more standardized support for external game controllers.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24505175#p24505175:1pu719r9 said:Fritzed[/url]":1pu719r9][url=http://meincmagazine.com/civis/viewtopic.php?p=24504953#p24504953:1pu719r9 said:lugaidster[/url]":1pu719r9][url=http://meincmagazine.com/civis/viewtopic.php?p=24504935#p24504935:1pu719r9 said:Fritzed[/url]":1pu719r9][url=http://meincmagazine.com/civis/viewtopic.php?p=24504711#p24504711:1pu719r9 said:Hast[/url]":1pu719r9]Doesn't it use you G+ circles to find your friends for Leaderboards and Invites?[url=http://meincmagazine.com/civis/viewtopic.php?p=24504597#p24504597:1pu719r9 said:Fritzed[/url]":1pu719r9]Why does this require Google+ other than to force adoption? It seems like there is no functionality improvement over just tying it more generally to your Google Account.
It kind of seems like a non-issue to me. If you don't like G+ just activate it and let it sit idle. That way you can "get back" at Google by making it look like their network has no active users.
This isn't a reasonable option. Google+ is set up with your real name, which means people can find your Google+ profile. Signing up for a social networking service implicitly tells people that you are using it. So the option you are providing is to sign up and then constantly ignore friend requests from everyone I know that uses the service and constantly monitor for when Google in the future may arbitrarily change their privacy settings as Facebook does every month or so.
Additionally, you are constantly presented with "google+" options on any google owned property. Every time you go to youtube, every time you go to google news, every time you do a freaking web search, you'll have to be careful to avoid all of the little +1 icons.
I had google+ for about 2 weeks and tried to ignore it. Inevitably, after 2 weeks of not submitting absolutely nothing to my account, I accidentally tapped one of those "+1" icons and realized 2 days later that I had broadcast to the world my interest in some random news article about celebrity dieting that I hadn't even read.
This is non-trivial. You can't just sign up for a service that requires your real identity and then ignore it completely. You also have to be completely naive if it is seen as anything other than a benefit to google to have another user signed up. Don't you think that every game you play tied to Google+ will make you an "active google+ user"?
Can't you just create a fake G+ account for gaming and be done with it?
Probably not.
1. You would risk Google arbitrarily shutting you down at some point. They have made it clear that their policy is that Google+ accounts have real information, so you would be violating their terms.
2. Presumably your login to these games will be using the "Accounts' built into your phone. In order to use a "fake" Google+ account, you would presumably need to use the same "fake" account for Google Play, Contacts Sync, etc.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24504935#p24504935:3vzjspwa said:Fritzed[/url]":3vzjspwa][url=http://meincmagazine.com/civis/viewtopic.php?p=24504711#p24504711:3vzjspwa said:Hast[/url]":3vzjspwa]Doesn't it use you G+ circles to find your friends for Leaderboards and Invites?[url=http://meincmagazine.com/civis/viewtopic.php?p=24504597#p24504597:3vzjspwa said:Fritzed[/url]":3vzjspwa]Why does this require Google+ other than to force adoption? It seems like there is no functionality improvement over just tying it more generally to your Google Account.
It kind of seems like a non-issue to me. If you don't like G+ just activate it and let it sit idle. That way you can "get back" at Google by making it look like their network has no active users.
This isn't a reasonable option. Google+ is set up with your real name, which means people can find your Google+ profile. Signing up for a social networking service implicitly tells people that you are using it. So the option you are providing is to sign up and then constantly ignore friend requests from everyone I know that uses the service and constantly monitor for when Google in the future may arbitrarily change their privacy settings as Facebook does every month or so.
Additionally, you are constantly presented with "google+" options on any google owned property. Every time you go to youtube, every time you go to google news, every time you do a freaking web search, you'll have to be careful to avoid all of the little +1 icons.
I had google+ for about 2 weeks and tried to ignore it. Inevitably, after 2 weeks of not submitting absolutely nothing to my account, I accidentally tapped one of those "+1" icons and realized 2 days later that I had broadcast to the world my interest in some random news article about celebrity dieting that I hadn't even read.
This is non-trivial. You can't just sign up for a service that requires your real identity and then ignore it completely. You also have to be completely naive if it is seen as anything other than a benefit to google to have another user signed up. Don't you think that every game you play tied to Google+ will make you an "active google+ user"?
[url=http://meincmagazine.com/civis/viewtopic.php?p=24506273#p24506273:2yynxpo1 said:paul5ra[/url]":2yynxpo1]I concur with the concerns of others on being forced to give Google yet more data. Google fanboys keep talking about how "open" Android is, but aspects a like this are not "open" at all. Developers would be better adopting a system which allows the user to use any cloud service of THEIR OWN CHOICE for storing synchronisation and backup data.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24504597#p24504597:3tadk26u said:Fritzed[/url]":3tadk26u]Why does this require Google+ other than to force adoption? It seems like there is no functionality improvement over just tying it more generally to your Google Account.
As I have absolutely no desire to engage in social networking, I fear that I will soon be unable to play games on Android. This feels like an abuse of market power to me. Google has gotten a lot of users on the Android platform, now they are effectively giving them a decision of facing reduced functionality or signing up for their social network whether the user wants to or not.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24503631#p24503631:md4pmkqo said:OrangeCream[/url]":md4pmkqo][url=http://meincmagazine.com/civis/viewtopic.php?p=24503377#p24503377:md4pmkqo said:earthlingkc[/url]":md4pmkqo]I just want game saves to the cloud so that a game on phone or tablet can be continued on the other. Glad to see it standardized.
That's how some games on iOS already work with iCloud synching.
This is closer to the definition of trivial.[url=http://meincmagazine.com/civis/viewtopic.php?p=24504935#p24504935:33o6wvrn said:Fritzed[/url]":33o6wvrn]This is non-trivial.[url=http://meincmagazine.com/civis/viewtopic.php?p=24504711#p24504711:33o6wvrn said:Hast[/url]":33o6wvrn]Doesn't it use you G+ circles to find your friends for Leaderboards and Invites?[url=http://meincmagazine.com/civis/viewtopic.php?p=24504597#p24504597:33o6wvrn said:Fritzed[/url]":33o6wvrn]Why does this require Google+ other than to force adoption? It seems like there is no functionality improvement over just tying it more generally to your Google Account.
It kind of seems like a non-issue to me. If you don't like G+ just activate it and let it sit idle. That way you can "get back" at Google by making it look like their network has no active users.
That API has existed since 3.1. It is utilized by a bare handful of games/Android gamers right now. When Ouya hits the street you may see a significant uptick in the former commensurate with the demand created by the latter.[url=http://meincmagazine.com/civis/viewtopic.php?p=24505287#p24505287:33o6wvrn said:iG-Wiz[/url]":33o6wvrn][url=http://meincmagazine.com/civis/viewtopic.php?p=24503477#p24503477:33o6wvrn said:johnbuk[/url]":33o6wvrn]My biggest want would be more standardized support for external game controllers.
Yeah, the better way to go would be an Android "gamepad" API. Not sure many people play "cross-platform" as Google suggested.
And then proceed to describe essentially the same services offered by Game Center. Why the oblique mention?At first glance, Google’s Play game services appear to be a response to Apple’s Game Center functionality.
Why not? If it is intended to compete with Apple's Game Center in an attempt to try to retain some relevance in the mobile gaming space, can we at least discuss how they stack up against each other?It really isn’t a discussion of whether Google will trump Apple’s Game Center but if it wants to be successful,
It's strange how you lump those last two features--which were included in Game Center from day one--right after mentioning "Apple's follies in mobile gaming." What follies are those? Is Google Play better or different, or does it avoid them at all?and Google can at least learn from Apple’s follies in mobile gaming—maybe even create a landing page or standalone application.