How EVE Online builds emotion out of its strict in-game economy

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[url=http://meincmagazine.com/civis/viewtopic.php?p=26180087#p26180087:1g36rqlo said:
UserIDAlreadyInUse[/url]":1g36rqlo]I'd be curious to know, since the game's been running for years now, where they set the bar to determine when a behavior is a bug and to apply a fix, and when to leave a behavior alone to be used by the player base? There must be some intensely interesting discussions at CCP around that, and I'd be interested to know more about how they decide to classify each.
they seem to have a list of things that absolutely cannot be allowed to happen, like evading the space police after ganking someone in highsec, abusing the physics model to get into a POS that you don't have access to or bump people out of it, or generating trillions of isk by taking advantage of a poorly designed feature in faction warfare (those guys got temp-banned for a while and all the profits from their scheme were confiscated)
 
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