matthewslyman[/url]":1gnug16x]
[url=http://meincmagazine.com/civis/viewtopic.php?p=26180171#p26180171:1gnug16x said:
Kyle Orland[/url]":1gnug16x]
[url=http://meincmagazine.com/civis/viewtopic.php?p=26180125#p26180125:1gnug16x said:
matthewslyman[/url]":1gnug16x]
…a galaxy-wide battle that destroys $300,000 in real-world value…
I totally understand why in-game objects acquire psychological value for players; but this sentence was enlightening for me. Do some wall-street assets (sub-prime mortgage based securities, other assets "recovered" under government bail-out programs, perhaps even fully negotiable printed money) have only the same "real-world value" as these fictional objects; until the point when they have actually been redeemed against tangible real-world goods? We really are in deep trouble then…
The real-world value of EVE's in-game ISK is mainly measured in its ability to buy pilots license extensions, which can also be purchased for real money. A bit more on this here:
http://massively.joystiq.com/2012/06/10 ... ng-points/
This comparison does place a theoretical real-world value on the in-game currency; but that is also "just psychological", is it not? (Unless of course you can sell ISK for real-world money, and transfer them in-game — in which case, the game could have real-world value to skilful players? I had a work-mate once who slept through half of his working days after moonlighting playing "Second Life" for a small profit.) So the game might have real-world value to a few skilful players… I might be cynical now (perhaps partly due to my experience of working "with" that one game-addicted loser who lost his girlfriend and cheated his employer), but I think this is a different question to this one: Does the game (taken as an entire system, for its whole value proposition) have net positive real-world value to the human race? Further, could/should a game be engineered to be engaging, yet at the same time engineered to help people avoid the costly
excesses of gaming addiction? (Here's
another case…)