Homebrew patch makes many Oculus VR games perfectly playable on HTC Vive

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qchronod

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[url=http://meincmagazine.com/civis/viewtopic.php?p=31006069#p31006069:2sw8sl4a said:
Causality[/url]":2sw8sl4a]
Oculus founder Palmer Luckey has publicly stated that "we can only extend our SDK to work with other headsets if the manufacturer allows us to do so,"

Oh yeah, being owned by Facebook totally didn't change the culture of Oculus and result in Palmer lying right to our god damned faces. Here's hoping a Vive+ headset with superior, Rift-like ergonomics is on the way.

How did he lie? This wasn't extending the Oculus SDK. This was writing a wrapper for OpenVR...and that still means you can't access ATW. Not all their games work with this wrapper either. From what I gather from Reddit, the only games they've gotten to work were the ones written in Unity.

Also, why the hell wouldn't Palmer/Oculus want to sell games in the Oculus store? He's breaking even on the hardware and were only planning on making money from software. If anyone, Valve would be the one fuming over this since Oculus is now officially competition to Steam..

Think of it this way, Vive users are now giving Oculus/Evil Facebook money. Isn't that some sort of betrayal in the VR Fanboy Wars kingdom? Even better is that this is automatically an "at your own risk" proposition, which means Oculus can make money without having to provide official support.

This all sort of works out in Oculus's favor.
If it's really that simple to make a game "written" for the Oculus work with the Vive (at least those using Unity or Unreal), then I would think that's going to make a lot of people start asking when those games are going to be coming to Steam natively. Many people aren't going to want to have to run some 3rd party "crack" just to be able to play a game, if it should take the developers on a few days of work to bring it to the #1 PC gaming platform.
 
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