[url=http://meincmagazine.com/civis/viewtopic.php?p=31006371#p31006371:22yyw2j5 said:
Sphynx[/url]":22yyw2j5]TotalBiscuit summed it up nicely. VR headsets are more akin to monitors than consoles. They are not an enclosed ecosystem like consoles. They should therefore confrom to universal standards like monitors and and thus be interchangable as such. Of course the likes of Oculus et al would rather this not happen for obvious business reasons, so once again the age old battle of consumer and technological progress vs business interests begins anew.
Unlike you, I remember the beginnings of monitors. You could get CGA, MDA, Orchid, Hercules, or Coloplus, all mutually incompatible in various ways, often including different connectors. Then EGA or Tandy, or you could buy a PS/2 with MCGA. Some worked with TVs, some didn't. (And you always had to manually tell software which one you had, because it couldn't tell and would look radically different on different hardware.) Then finally VGA, the one standard to rule them all, six years after the first options appeared.
I don't think forcing VR into a set of narrow standards before they even reach consumers in the first place is in the best interests of anyone. Let the market and feedback shake out the best and worst ideas while it's still flexible, then we can figure out what the standards need to be for the next generation. And if you don't like walled gardens, vote with your dollars.