Hitman 2 review: Accessible stealth oozing with style

meelahi

Ars Centurion
219
Subscriptor++
Hitman 2 feels almost like a platform for Hitman itself as a concept: a staging area for new levels with room for later updates, large amounts of customization, and infinite player creativity.

The RPS review similarly said,
but it’s a developer having fun, and inviting you to join in.

I agree, and I love it.
 
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20 (20 / 0)
Post content hidden for low score. Show…

toastie

Ars Praetorian
567
Subscriptor++
Ok, admittedly I just skimmed the review, so maybe I missed it, but I have no idea on which platform it runs on. Only the mention of disk space suggests this might be PC. Since when did listing the platform that the game was reviewed on stop being an essential part of the review?

Edit: And as it was pointed out, there is a sidebar, which I swear wasn't there when I read initially. Oh well. Here come the downvotes. :)
 
Upvote
3 (14 / -11)
Would that every game so lucidly understood what it is.
I followed the review until the last sentence when I felt like I was having a stroke attempting to parse.

Yeah, it's kind of a minefield of anachronistic English and questionable phrasing, but I'm pretty sure it says something like, "I wish every game had a clear focus on what makes it fun."
 
Upvote
11 (13 / -2)

corscan

Ars Scholae Palatinae
733
Ok, admittedly I just skimmed the review, so maybe I missed it, but I have no idea on which platform it runs on. Only the mention of disk space suggests this might be PC. Since when did listing the platform that the game was reviewed on stop being an essential part of the review?
It's in the side box:
Platform: PS4, Xbox One, PC

Edit: And as it was pointed out, there is a sidebar, which I swear wasn't there when I read initially. Oh well. Here come the downvotes. :)

Easily missed and to be fair, that still doesn't make clear what platform it was reviewed on ;-)

However, and with no offence meant to Ars, I'm not sure Ars is the place I'd go to for a review dealing with differences between the platforms. I'd generally only expect an Ars game review to mention that if there were specific problems, e.g. poor frame rates on consoles, a need to manage graphics settings even on high end PCs, etc...
 
Upvote
24 (24 / 0)

Failed2Boot

Ars Praetorian
422
Subscriptor++
Ok, admittedly I just skimmed the review, so maybe I missed it, but I have no idea on which platform it runs on. Only the mention of disk space suggests this might be PC. Since when did listing the platform that the game was reviewed on stop being an essential part of the review?
It's in the side box:
Platform: PS4, Xbox One, PC
The trusty, good ol' side box.
 
Upvote
5 (5 / 0)

Rom

Ars Praetorian
553
I found the previous hitman game I tried to be annoyingly difficult. That being said, I probably just suck (though I had an easy time with Deus Ex Human Revolution's stealth). So relatively speaking (and I know this is subjective to some degree), is this iteration very skill-demanding?

I had the same impression playing the game on Xbox over a year ago: tedious and complicated game play. I came away with the impression that it's easy to screw up one crucial step and ruin the entire mission. Furthermore, each time you played a mission the timeline was always identical. Each actor would run through the same script.

I switched to Sniper Elite 4 and started having real fun. That game is a masterpiece.
 
Upvote
-16 (5 / -21)
This always online thing needs to end. I look forward to the day a large economic bloc is willing to stand up for consumer rights and require products that function in the absence of the developers, and that the source/server side binaries be stored with a relevant office (a la Library of Congress) for the future expiration of copyrights on the work. Just because your code runs on a server or is compiled doesn't mean you have an infinite term of copyright...
 
Upvote
16 (18 / -2)
I tried a demo of the last one and found it somewhat frustrating; some of the random NPCs appeared to have superhuman visual acuity and managed to spot that I was a prospective homicidal maniac even though I was wearing a disguise and just standing around with all the other nobodies. I much preferred Mark of the Ninja's combined stealth/puzzle approach, so I might give this one a miss. That said, the homing briefcase is hysterical!
 
Upvote
2 (3 / -1)

Kyle Orland

Ars Praefectus
3,440
Subscriptor++
Upvote
8 (10 / -2)

peipas

Ars Scholae Palatinae
627
Would that every game so lucidly understood what it is.
I followed the review until the last sentence when I felt like I was having a stroke attempting to parse.

Yeah, it's kind of a minefield of anachronistic English and questionable phrasing, but I'm pretty sure it says something like, "I wish every game had a clear focus on what makes it fun."

https://www.urbandictionary.com/define. ... 0it%20were
In that case I reckon we have a tense mismatch. Shouldn’t it be “...what it was?”
 
Upvote
-3 (3 / -6)
Would that every game so lucidly understood what it is.
I followed the review until the last sentence when I felt like I was having a stroke attempting to parse.

Yeah, it's kind of a minefield of anachronistic English and questionable phrasing, but I'm pretty sure it says something like, "I wish every game had a clear focus on what makes it fun."

https://www.urbandictionary.com/define. ... 0it%20were

I didn't say it was grammatically incorrect; I said the phrasing was anachronistic while empathizing with the view that the statement was clunky and stylistically dissimilar from the rest of the article. ;)

Edit:
Would that silent downvoters came forth to express their beef for all and sundry!
 
Upvote
9 (12 / -3)

meelahi

Ars Centurion
219
Subscriptor++
Upvote
5 (5 / 0)

Voldenuit

Ars Tribunus Angusticlavius
6,768
Would that every game so lucidly understood what it is.
I followed the review until the last sentence when I felt like I was having a stroke attempting to parse.

Yeah, it's kind of a minefield of anachronistic English and questionable phrasing, but I'm pretty sure it says something like, "I wish every game had a clear focus on what makes it fun."

https://www.urbandictionary.com/define. ... 0it%20were

Game Brain Good Well Wish.
 
Upvote
-1 (1 / -2)

Nilt

Ars Legatus Legionis
21,835
Subscriptor++
Would that every game so lucidly understood what it is.
I followed the review until the last sentence when I felt like I was having a stroke attempting to parse.

Yeah, it's kind of a minefield of anachronistic English and questionable phrasing, but I'm pretty sure it says something like, "I wish every game had a clear focus on what makes it fun."

https://www.urbandictionary.com/define. ... 0it%20were

I didn't say it was grammatically incorrect; I said the phrasing was anachronistic while empathizing with the view that the statement was clunky and stylistically dissimilar from the rest of the article. ;)

Edit:
Would that silent downvoters came forth to express their beef for all and sundry!
It's not really anachronistic, though. It's still widely used to this day in many different forms of writing. Sure, it isn't as common as it once was but it's anything but unused or uncommon now. According to Google's Ngram Viewer, it's been pretty steady at the current level of usage since the 1940s. Just because you haven't noted it before doesn't mean it's anachronistic or even archaic. That'd be something like saying, "Nay, verily I say unto thee" or the like.
 
Upvote
10 (13 / -3)

SedsAtArs

Ars Scholae Palatinae
715
Would that every game so lucidly understood what it is.
I followed the review until the last sentence when I felt like I was having a stroke attempting to parse.

Yeah, it's kind of a minefield of anachronistic English and questionable phrasing, but I'm pretty sure it says something like, "I wish every game had a clear focus on what makes it fun."

https://www.urbandictionary.com/define. ... 0it%20were
In that case I reckon we have a tense mismatch. Shouldn’t it be “...what it was?”

I don't remember if it's just for hypotheticals or wishful hypotheticals, but were can be used in those cases. I think Skee-Lo could grammatically have gone "I wish I were a little bit taller" instead of "..was.." for instance.
 
Upvote
0 (0 / 0)
Would that every game so lucidly understood what it is.
I followed the review until the last sentence when I felt like I was having a stroke attempting to parse.

Yeah, it's kind of a minefield of anachronistic English and questionable phrasing, but I'm pretty sure it says something like, "I wish every game had a clear focus on what makes it fun."

https://www.urbandictionary.com/define. ... 0it%20were

I didn't say it was grammatically incorrect; I said the phrasing was anachronistic while empathizing with the view that the statement was clunky and stylistically dissimilar from the rest of the article. ;)

Edit:
Would that silent downvoters came forth to express their beef for all and sundry!
It's not really anachronistic, though. It's still widely used to this day in many different forms of writing. Sure, it isn't as common as it once was but it's anything but unused or uncommon now. According to Google's Ngram Viewer, it's been pretty steady at the current level of usage since the 1940s. Just because you haven't noted it before doesn't mean it's anachronistic or even archaic. That'd be something like saying, "Nay, verily I say unto thee" or the like.

Ok, you guys win. Clearly, "would that it were," is in common usage and anyone who tripped over the sentence, "Would that every game so lucidly understood what it is," is an illiterate rube with a mediocre grasp of language.

Jesus fucking christ. Have a nice weekend, folks.
 
Upvote
-12 (4 / -16)

GeminiCB

Wise, Aged Ars Veteran
104
Subscriptor++
I had the same impression playing the game on Xbox over a year ago: tedious and complicated game play. I came away with the impression that it's easy to screw up one crucial step and ruin the entire mission. Furthermore, each time you played a mission the timeline was always identical. Each actor would run through the same script.

The timeline in each level being identical is critical. It makes it like Groundhog Day. You learn how you can move through and disrupt this tiny clockwork world to have it break down exactly like you want it to.
 
Upvote
17 (17 / 0)

SedsAtArs

Ars Scholae Palatinae
715
I had the same impression playing the game on Xbox over a year ago: tedious and complicated game play. I came away with the impression that it's easy to screw up one crucial step and ruin the entire mission. Furthermore, each time you played a mission the timeline was always identical. Each actor would run through the same script.

The timeline in each level being identical is critical. It makes it like Groundhog Day. You learn how you can move through and disrupt this tiny clockwork world to have it break down exactly like you want it to.

It'd also be a lot easier to screw up one crucial step if everything changed from attempt to attempt, while you had to try to figure out how things were going to play out based on the limited info you had.
 
Upvote
1 (2 / -1)

SedsAtArs

Ars Scholae Palatinae
715
Ok, you guys win. Clearly, "would that it were," is in common usage and anyone who tripped over the sentence, "Would that every game so lucidly understood what it is," is an illiterate rube with a mediocre grasp of language.

Jesus fucking christ. Have a nice weekend, folks.

I don't think anyone is claiming you have to live in a cave to avoid it, it's possible to live a full life without running into the expression, it's also possible to bump into it without seeking out dusty books in a library somewhere though. I've run into it at least a couple of times, with English being my second language and without reading especially many books. Could be it's more common in UK English though, at least that's where I've mostly seen it.

Anyway, there's no need to feel insulted.
 
Upvote
8 (9 / -1)

Klinn

Ars Scholae Palatinae
1,427
Subscriptor++
I found the previous hitman game I tried to be annoyingly difficult. That being said, I probably just suck (though I had an easy time with Deus Ex Human Revolution's stealth). So relatively speaking (and I know this is subjective to some degree), is this iteration very skill-demanding?

I had the same impression playing the game on Xbox over a year ago: tedious and complicated game play. I came away with the impression that it's easy to screw up one crucial step and ruin the entire mission. Furthermore, each time you played a mission the timeline was always identical. Each actor would run through the same script.

The review makes brief mention of it, but in my opinion it's better to think of Hitman as a puzzle game, not a stealth game.

Exploring the level, learning that you need to pick up the rat poison object here, sneak in the kitchen and wait a bit, then apply the poison object to the cooking pot object on the stove. Much more of a puzzle-type solution than stealthily sneaking through a landscape to approach an enemy camp and use your sniper skills.

The cool thing is that the game provides a multitude of possible solutions to the puzzles, some of which are rather amusing.
 
Upvote
15 (15 / 0)
Ok, admittedly I just skimmed the review, so maybe I missed it, but I have no idea on which platform it runs on. Only the mention of disk space suggests this might be PC. Since when did listing the platform that the game was reviewed on stop being an essential part of the review?

Edit: And as it was pointed out, there is a sidebar, which I swear wasn't there when I read initially. Oh well. Here come the downvotes. :)

You are not going crazy, my friend, don't worry. I noticed this posted without a sidebar and added one myself a few minutes after it went live. Apologies for the delay and possible delusions it caused :D
 
Upvote
8 (8 / 0)
Ok, you guys win. Clearly, "would that it were," is in common usage and anyone who tripped over the sentence, "Would that every game so lucidly understood what it is," is an illiterate rube with a mediocre grasp of language.

Jesus fucking christ. Have a nice weekend, folks.

I don't think anyone is claiming you have to live in a cave to avoid it, it's possible to live a full life without running into the expression, it's also possible to bump into it without seeking out dusty books in a library somewhere though. I've run into it at least a couple of times, with English being my second language and without reading especially many books. Could be it's more common in UK English though, at least that's where I've mostly seen it.

Anyway, there's no need to feel insulted.


And yet... I'm insulted. English is my first language and my grasp upon it is above average. I've read everything Shakespeare has ever written and I relish the works of "difficult" authors. I've tackled Faulkner, Pynchon, Joyce, et al. and still found that last sentence objectionable. I got a perfect score on the language portion of the ACT and regard Infinite Jest as my favorite book, but that sentence still strikes me as a mistake-- and I relish page-spanning sentences that would offend a thesaurus.

I knew goddamned well what "would that" meant before coming to this article, but still find that final sentence unpleasant to read.

And sure, people can try to refute my point that the phrasing is anachronistic by offering some fucking algorithm which indicates that "would that" peaked in usage in 1840 before declining in use by eighty-five percent by 1940- and staying there for a century- but still... fuck that sentence.

And yeah, people can downvote me or anyone else who complains about it, but that sentence is still a nutty, anachronistic, rhetorical flourish that sucks to read. I hope the author enjoyed writing it, but it still sucks.

"Oh! But art is subjective!!" you say. True enough, but that sentence subjectively sucks and I'm not cowed by any pedantic dolt who chooses to pretend that, "Would that every game so lucidly understood what it is," is a plausible end to this otherwise fine and perfectly intelligible article.
 
Upvote
-15 (1 / -16)

Kazper

Ars Praefectus
4,287
Subscriptor
Ok, you guys win. Clearly, "would that it were," is in common usage and anyone who tripped over the sentence, "Would that every game so lucidly understood what it is," is an illiterate rube with a mediocre grasp of language.

Jesus fucking christ. Have a nice weekend, folks.

I don't think anyone is claiming you have to live in a cave to avoid it, it's possible to live a full life without running into the expression, it's also possible to bump into it without seeking out dusty books in a library somewhere though. I've run into it at least a couple of times, with English being my second language and without reading especially many books. Could be it's more common in UK English though, at least that's where I've mostly seen it.

Anyway, there's no need to feel insulted.


And yet... I'm insulted. English is my first language and my grasp upon it is above average. I've read everything Shakespeare has ever written and I relish the works of "difficult" authors. I've tackled Faulkner, Pynchon, Joyce, et al. and still found that last sentence objectionable. I got a perfect score on the language portion of the ACT and regard Infinite Jest as my favorite book, but that sentence still strikes me as a mistake-- and I relish page-spanning sentences that would offend a thesaurus.

I knew goddamned well what "would that" meant before coming to this article, but still find that final sentence unpleasant to read.

And sure, people can try to refute my point that the phrasing is anachronistic by offering some fucking algorithm which indicates that "would that" peaked in usage in 1840 before declining in use by eighty-five percent by 1940- and staying there for a century- but still... fuck that sentence.

And yeah, people can downvote me or anyone else who complains about it, but that sentence is still a nutty, anachronistic, rhetorical flourish that sucks to read. I hope the author enjoyed writing it, but it still sucks.

"Oh! But art is subjective!!" you say. True enough, but that sentence subjectively sucks and I'm not cowed by any pedantic dolt who chooses to pretend that, "Would that every game so lucidly understood what it is," is a plausible end to this otherwise fine and perfectly intelligible article.
Wow. That was an impressive amount of delusions of grandeur. Now I no longer feel bad you felt insulted - you should feel insulted by your arrogant appeal to self-authority on a mostly subjective matter. The phrasing is fairly common for any advanced reader. You can, of course, feel whichever damn way you want about it, but claiming it's "wrong", "anachronistic" or "a mistake" is making a fool of yourself.
 
Upvote
11 (13 / -2)
I tried a demo of the last one and found it somewhat frustrating; some of the random NPCs appeared to have superhuman visual acuity and managed to spot that I was a prospective homicidal maniac even though I was wearing a disguise and just standing around with all the other nobodies. I much preferred Mark of the Ninja's combined stealth/puzzle approach, so I might give this one a miss. That said, the homing briefcase is hysterical!

That's an intentional game mechanic. For every costume you wear, there's some people who know their co-workers well enough to know you don't belong, regardless of what you're wearing. If you see someone with a dot over their head, you have to avoid attracting any attention from them, meaning steer around them entirely, rush by, blend in, or, as you do, throw a suitcase at their head as they turn a corner.

I played the demo and had a lot of fun with it, though it IS very hardcore stealth and I don't know if I'm up to that for a whole game. I tend to lose patience in stealth games.
 
Upvote
6 (6 / 0)
*Nothing* improves replayability more than the ability to save game whenever you want. Then you can experiment with tactics at each new challenge, and play things over on your OWN terms. Not to mention simply leaving the game when you must, without losing progress.

So what happened to that idea? Every PC game had it, but it disappeared with consoles and console ports. Now we get "save when the devs permit". Meaning repeat whole levels after every mistake. That directly adds to game length and directly subtracts from fun.

And what happens when you ask for quicksave? You get shouted down by a bunch of elitists whose primary aim is to describe how proficient they are, claiming nobody should need it etc etc.

"Save anywhere" aka "quicksave" should at least be an OPTION on the "Difficulty" page; disabled by default. You don't want "Easy" you don't choose it. You don't want "Quicksave" you don't choose it. Ridiculously simple - but we won't get it.
 
Upvote
7 (7 / 0)

bigdrew172

Ars Tribunus Militum
1,538
Ok, you guys win. Clearly, "would that it were," is in common usage and anyone who tripped over the sentence, "Would that every game so lucidly understood what it is," is an illiterate rube with a mediocre grasp of language.

Jesus fucking christ. Have a nice weekend, folks.

I don't think anyone is claiming you have to live in a cave to avoid it, it's possible to live a full life without running into the expression, it's also possible to bump into it without seeking out dusty books in a library somewhere though. I've run into it at least a couple of times, with English being my second language and without reading especially many books. Could be it's more common in UK English though, at least that's where I've mostly seen it.

Anyway, there's no need to feel insulted.

--snip--
I ... regard Infinite Jest as my favorite book...
--snip--
Well that is your first mistake.

But don't worry, it's all going to be ok.

What do you think about the game?

Personally I'm intrigued, but in all stealth games I find myself going through the same pattern,

step 1. Start the level telling myself I'm going to play perfectly and nobody will see me;

step 2. Doing well, getting a little restless;

Step 3. Miss the moment I was waiting to act;

Step 4. Pull out a gun, figure killing one person wont be so bad;

Step 5. Get noticed go on a rampage and kill everyone

Step 6. Tell myself I'll play the level again later, the right way;

Step 7. Start next level, refer back to step 1.


Maybe I'm just not cut out for stealth games...
 
Upvote
3 (3 / 0)

SedsAtArs

Ars Scholae Palatinae
715
*Nothing* improves replayability more than the ability to save game whenever you want. Then you can experiment with tactics at each new challenge, and play things over on your OWN terms. Not to mention simply leaving the game when you must, without losing progress.

So what happened to that idea? Every PC game had it, but it disappeared with consoles and console ports. Now we get "save when the devs permit". Meaning repeat whole levels after every mistake. That directly adds to game length and directly subtracts from fun.

Haven't played hitman 2 yet (because I'm still playing rdr2), played 1 a fair bit. Pretty sure you can save as much as you'd like in either though?
 
Upvote
2 (2 / 0)

SedsAtArs

Ars Scholae Palatinae
715
I didn't realise Hitman 2 was out..

Do you actually get the full game this time instead of just 2 levels and having to buy more DLC?

This really put me off part #1.. After playing the first bit there was a lull until the next DLC came out and I'd already forgotten about the game by then :)

2 comes with the level it comes with, not 3 + 1 +1 +1 or whatever the setup was for hitman 1. Personally I preferred the slow drip, as it made me play each level more.
 
Upvote
1 (1 / 0)