[url=http://meincmagazine.com/civis/viewtopic.php?p=24768143#p24768143:2lod9t04 said:crm-114[/url]":2lod9t04]update, Reconstructing Remy looks like it is up on itunes for mac and iOS devices:
https://itunes.apple.com/us/artist/mich ... d541568257
[url=http://meincmagazine.com/civis/viewtopic.php?p=24768157#p24768157:26u28gvo said:Lobotomik[/url]":26u28gvo]Larger number of OS versions? For text and click on graphics? Come on, what are you talking about? It can be done for the Froyo api, or earlier, and cover 99% of the deployed Android devices, and almost 100% of those in actual use.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24768225#p24768225:3fd2h8k3 said:BeowulfSchaeffer[/url]":3fd2h8k3]I love the text on the front cover for this article. I did so many of those text based games when I was young.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24768157#p24768157:3feoifni said:Lobotomik[/url]":3feoifni]Larger number of OS versions? For text and click on graphics? Come on, what are you talking about? It can be done for the Froyo api, or earlier, and cover 99% of the deployed Android devices, and almost 100% of those in actual use.
Ahh, Zork. The first time I played it I got killed by the Thief.[url=http://meincmagazine.com/civis/viewtopic.php?p=24768345#p24768345:3byzxk7y said:dmsilev[/url]":3byzxk7y]Re: Infocom and Activision, it's worth noting that the Lost Treasures set is available for iOS (a very quick search didn't find an Android release, but I certainly might have missed it). App is free and includes Zork I. The other games, along with maps and the old hidden-ink cluebooks, are available via in-app purchase. The full library is $10, or you can buy subsets for less.
Brings back childhood memories of Zork and Enchanter and so forth on the Apple II.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24768357#p24768357:1czeaoys said:Doctor Hoot[/url]":1czeaoys]
Ahh, Zork. The first time I played it I got killed by the Thief.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24768351#p24768351:2itx6saq said:
[url=http://meincmagazine.com/civis/viewtopic.php?p=24768763#p24768763:24vrlqg1 said:Rain Rain[/url]":24vrlqg1]Was a fascinating article I read on "The Last Days of Infocom". Described how an arrogant CEO who never wanted to do interactive fiction shunned their incredibly successful interactive fiction line to pursue databases which they had no expertise in and for which they finally delivered a mediocre also-ran effort that sucked resources from their interactive fiction division. Can't find the article on Google though. Maybe the title was a bit different, but worth reading if you can find it.
The problems of Infocom had nothing to do with the demise of text adventures, and everything to do with Tombstone [Infocom employee's nickname for "Cornerstone" database]. They sunk everything they had into Tombstone. [It] was delayed. What they were trying to do was compete with Lotus, and they hired two guys from MIT who were very smart to design a literal machine, bytecode interpreted, just like their Zork implementation (ZIL) was, and do a full sized relational database. They had one guy with a PHd in Mathematics and programming and he was sitting there coding his brains out, two mainframe computers. Founding Flounders were “ashamed” of the games. I headed up a research and development product that created a graphical kids game, was used in Infocom’s development system. They wouldn’t market it. Didn’t want to dilute image of text adventure company, so marketed only mail order. Before I jooined the company I had shipped two text adventures and two graphic games, so I had experience in both areas.
After leaving Infocom, left before things turned bad. 84-85. You could sense something was amiss. You could smell the death.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24768287#p24768287:19h3gnid said:Carabas[/url]":19h3gnid]An article on the status of interactive fiction and no mention of Cypher ?
[url=http://meincmagazine.com/civis/viewtopic.php?p=24768971#p24768971:3b2wnz41 said:mgabrysSFO[/url]":3b2wnz41][url=http://meincmagazine.com/civis/viewtopic.php?p=24768287#p24768287:3b2wnz41 said:Carabas[/url]":3b2wnz41]An article on the status of interactive fiction and no mention of Cypher ?
Ya, he's a little too focused on Infocom Alums. He even missed the upcoming Steve Jackson Adventure game Sorcery which looks to really advance interactive fiction to the next level instead of wallow in nostalgia. http://www.tuaw.com/2013/04/15/steve-ja ... app-store/
[url=http://meincmagazine.com/civis/viewtopic.php?p=24768991#p24768991:16inpdzl said:Jeremy Reimer[/url]":16inpdzl]
Well, for this article I only had a budget of about 1,100 words, so I had to choose two particular examples, and then hope that kind people like yourself would fill in the gaps in the comments section.![]()
[url=http://meincmagazine.com/civis/viewtopic.php?p=24769043#p24769043:87faa5mn said:mgabrysSFO[/url]":87faa5mn]
That's cool. Enjoyed "Get Lamp" - still have the coin. Always meant to ask - I don't recall Don Woods in the main part of the documentary - but you had almost an hour and a half of interview footage with him (in the extras). Why no inclusion in the main infocom narrative?
[url=http://meincmagazine.com/civis/viewtopic.php?p=24769043#p24769043:3q4iciie said:mgabrysSFO[/url]":3q4iciie]Enjoyed "Get Lamp" - still have the coin.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24768827#p24768827:173799kb said:FulciLives[/url]":173799kb]Well this is all very interesting as I grew up playing Infocom games BUT there's a big huge "rub" here. I have an Android phone and an Android Tablet. I use Windows 7 and Linux (Usually Ubuntu/Mint).
So even if I wanted to buy and experience these games ... I cannot.
Agreed. I'll expand on what someone else above pointed out: these days, there are (reportedly) great engines available for producing & running games that rely on any combination of text, images, video, or sounds, so creating a brand-new engine from scratch that's wedded to a single OS just means fewer potential users/buyers in the end.So you know what? A big "FU" to the game developers and companies behind these. Thanks for nothing.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24769589#p24769589:3m7yl5aa said:xyzzymagic[/url]":3m7yl5aa]
Hopefully Ars will publish a *real* "state of interactive fiction" article that's platform- & cost-agnostic, rather than just focusing on commercial software for Apple devices. :-/
[url=http://meincmagazine.com/civis/viewtopic.php?p=24770087#p24770087:179cr0uf said:zarfeblong[/url]":179cr0uf]He is planning to release Hadean Lands' display library and iPhone interpreter engine as Open Source when the game is complete.
Small correction: I have already released these as open source. They're available on my github page (http://github.com/erkyrath). While Hadean Lands is not done, I have put a few of my older games onto the iOS App Store using this software.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24769281#p24769281:4nv5k4ml said:Daemonworks[/url]":4nv5k4ml]Any video game with a story is interactive fiction, and the visual novel genre's been huge in various parts of the world for ages, Japan in particular...
Were you thinking of http://web.mit.edu/6.933/www/Fall2000/infocom/ ?[url=http://meincmagazine.com/civis/viewtopic.php?p=24768763#p24768763:1jl734z3 said:Rain Rain[/url]":1jl734z3]Was a fascinating article I read on "The Last Days of Infocom". Described how an arrogant CEO who never wanted to do interactive fiction shunned their incredibly successful interactive fiction line to pursue databases which they had no expertise in and for which they finally delivered a mediocre also-ran effort that sucked resources from their interactive fiction division. Can't find the article on Google though. Maybe the title was a bit different, but worth reading if you can find it.
For iPhone & iPad fire up iTunes, select the appstore tab in the upper right[url=http://meincmagazine.com/civis/viewtopic.php?p=24768991#p24768991:1dd30xby said:Jeremy Reimer[/url]":1dd30xby][url=http://meincmagazine.com/civis/viewtopic.php?p=24768971#p24768971:1dd30xby said:mgabrysSFO[/url]":1dd30xby][url=http://meincmagazine.com/civis/viewtopic.php?p=24768287#p24768287:1dd30xby said:Carabas[/url]":1dd30xby]An article on the status of interactive fiction and no mention of Cypher ?
Ya, he's a little too focused on Infocom Alums. He even missed the upcoming Steve Jackson Adventure game Sorcery which looks to really advance interactive fiction to the next level instead of wallow in nostalgia. http://www.tuaw.com/2013/04/15/steve-ja ... app-store/
Well, for this article I only had a budget of about 1,100 words, so I had to choose two particular examples, and then hope that kind people like yourself would fill in the gaps in the comments section.![]()
Who is Scott Adams?
Scott was the first person to put an Adventure game (also known as Interactive Fiction) on a personal computer. This was in 1978 and the computer was a 16k Radio Shack TRS-80 model I. Scott went on to write over a dozen different adventure games for the personal computers of the 1980s. He is credited with starting the entire multi billion dollar a year computer game industry. Many people have written Scott and explained how his early games help led them into a career in computers today. Scott is 56 years old now [2009] and living in Wisconsin. He is married and has 5 children.
How long has Scott be playing computer games?
Let see I have been playing computer games from the time before there were any. I had to write them if I wanted to play them. Actually first I had to build my own computer THEN write the games.
My first home computer was a Sphere. (they came out same time as Altair) It was a kit.
I built and designed a graphic video card for this machine so I could then write a tank war game for it. I also built two hand controllers. The card and game also won the first annual "What do you use your Sphere for?" contest.
I also remember putting Star Trek on the tracking monitors of a SDC RADAR station I worked at downrange. I used to play after hours when they were not tracking satellites. I had to use the tracking monitors as everything else was Teletype 35.
I guess you can say I really love computer gaming.