...in Escape Velocity, the viewpoint follows closely behind a spaceship...
[url=http://meincmagazine.com/civis/viewtopic.php?p=27658643#p27658643:1c31myo8 said:nehinks[/url]":1c31myo8]...in Escape Velocity, the viewpoint follows closely behind a spaceship...
...did you just bury the lead? Is there a new EV game coming out??
[url=http://meincmagazine.com/civis/viewtopic.php?p=27658661#p27658661:l8jhfdpk said:gijames1225[/url]":l8jhfdpk]Is there any plan to allow me to hook this up to a PC and run more hardcore software on it? That would be a pretty convincing phone purchase if it provided a full blown occulus rift with the purchase.
[url=http://meincmagazine.com/civis/viewtopic.php?p=27658661#p27658661:1cdh8t9j said:gijames1225[/url]":1cdh8t9j]Is there any plan to allow me to hook this up to a PC and run more hardcore software on it? That would be a pretty convincing phone purchase if it provided a full blown occulus rift with the purchase.
My soul just died a little inside...[url=http://meincmagazine.com/civis/viewtopic.php?p=27658707#p27658707:3tc7jeee said:Kyle Orland[/url]":3tc7jeee][url=http://meincmagazine.com/civis/viewtopic.php?p=27658643#p27658643:3tc7jeee said:nehinks[/url]":3tc7jeee]...in Escape Velocity, the viewpoint follows closely behind a spaceship...
...did you just bury the lead? Is there a new EV game coming out??
Relatively sure there's no relation to the 1996 Ambrosia Software release, if that's what you're asking.
[url=http://meincmagazine.com/civis/viewtopic.php?p=27658765#p27658765:34b1vou9 said:nehinks[/url]":34b1vou9]My soul just died a little inside...[url=http://meincmagazine.com/civis/viewtopic.php?p=27658707#p27658707:34b1vou9 said:Kyle Orland[/url]":34b1vou9][url=http://meincmagazine.com/civis/viewtopic.php?p=27658643#p27658643:34b1vou9 said:nehinks[/url]":34b1vou9]...in Escape Velocity, the viewpoint follows closely behind a spaceship...
...did you just bury the lead? Is there a new EV game coming out??
Relatively sure there's no relation to the 1996 Ambrosia Software release, if that's what you're asking.
That seems kind of odd though, would have thought they'd have a trademark on a ship based video game named Escape Velocity - seems pretty specific/really close.
Something along the lines of what Nintendo has for the Wii U might be a solution, but I'm guessing it's proprietary.[url=http://meincmagazine.com/civis/viewtopic.php?p=27658715#p27658715:32u6f450 said:trs8[/url]":32u6f450][url=http://meincmagazine.com/civis/viewtopic.php?p=27658661#p27658661:32u6f450 said:gijames1225[/url]":32u6f450]Is there any plan to allow me to hook this up to a PC and run more hardcore software on it? That would be a pretty convincing phone purchase if it provided a full blown occulus rift with the purchase.
I wouldn't be surprised if the end goal of the OR team is a wireless headset. But I'm sure they'll want to use custom hardware and a proprietary wireless spec to minimize latency as much as possible.
There are specific modifications to the hardware and drivers to enable the low latency necessary for VR. You wouldn't be able to run it on random hardware.[url=http://meincmagazine.com/civis/viewtopic.php?p=27658689#p27658689:30m2fe20 said:trs8[/url]":30m2fe20]I hope someone ports the software on the note4 to other platforms.
I've a note 3 and I have no intentions of upgrading to the 4. But I'd love to try this.
[url=http://meincmagazine.com/civis/viewtopic.php?p=27658819#p27658819:3i8jtjsh said:Kyle Orland[/url]":3i8jtjsh][url=http://meincmagazine.com/civis/viewtopic.php?p=27658765#p27658765:3i8jtjsh said:nehinks[/url]":3i8jtjsh]My soul just died a little inside...[url=http://meincmagazine.com/civis/viewtopic.php?p=27658707#p27658707:3i8jtjsh said:Kyle Orland[/url]":3i8jtjsh][url=http://meincmagazine.com/civis/viewtopic.php?p=27658643#p27658643:3i8jtjsh said:nehinks[/url]":3i8jtjsh]...in Escape Velocity, the viewpoint follows closely behind a spaceship...
...did you just bury the lead? Is there a new EV game coming out??
Relatively sure there's no relation to the 1996 Ambrosia Software release, if that's what you're asking.
That seems kind of odd though, would have thought they'd have a trademark on a ship based video game named Escape Velocity - seems pretty specific/really close.
Well, this one is a third-person shooter from indie developer Stephane Intissar and doesn't seem all that similar aside from the spaceship theme. Perhaps Intissar just didn't know the name was/is taken?
https://www.youtube.com/watch?v=PY3t07svFKg
In that talk, he mentions that Oculus has looked into tons of camera based scene regitration techniques that people have developed, and none of them come close to providing either the precision or the accuracy needed for VR. The resulting information has too much jitter, and is coarse.[url=http://meincmagazine.com/civis/viewtopic.php?p=27659559#p27659559:2g7dalcq said:stiffitydoodah[/url]":2g7dalcq]I'm kind of surprised they don't use the camera to do a good-enough inference of lateral head movement. I know it's not a trivial problem, but it seems worth trying.
[url=http://meincmagazine.com/civis/viewtopic.php?p=27660201#p27660201:318aqa75 said:Chaster Mief[/url]":318aqa75]I know AAAaaaaAAaaaaaAAAAAaaaa (or whatever) is available for Android. Would that be an ideal game or would you vomit immediately?
[url=http://meincmagazine.com/civis/viewtopic.php?p=27660503#p27660503:1jr7ukol said:pavon[/url]":1jr7ukol]Here is the talk John Carmack gave that was alluded to in the article.
In that talk, he mentions that Oculus has looked into tons of camera based scene regitration techniques that people have developed, and none of them come close to providing either the precision or the accuracy needed for VR. The resulting information has too much jitter, and is coarse.[url=http://meincmagazine.com/civis/viewtopic.php?p=27659559#p27659559:1jr7ukol said:stiffitydoodah[/url]":1jr7ukol]I'm kind of surprised they don't use the camera to do a good-enough inference of lateral head movement. I know it's not a trivial problem, but it seems worth trying.
The Occulus DK2 uses a Note 3 screen. So how does anything here make sense?[url=http://meincmagazine.com/civis/viewtopic.php?p=27659855#p27659855:8xobs0ah said:mdrejhon[/url]":8xobs0ah]A major problem for immersion (during fast head movements) is also display motion blur. This can be a problem during fast-moving VR. Smartphones do not currently have a low-persistence mode, similiar to Oculus' DK2 at this time. Galaxy OLED smartphones have motion blur during fast motion, see Why Do Some OLEDs Have Motion Blur?, and the unavoidable motion blur issue can be witnessed in a motion test such as TestUFO running on a Galaxy. Even fast OLED displays, can have lots of motion blur, due to persistence (sample-and-hold). Where a display has 1ms of GtG response, the same display has 16.7ms of persistence (GtG and persistence are two different things). You have motion clarity issues if either or both GtG or persistence is high.
However, the same OLED displays can easily be driven in a low-persistence mode like Oculus DK2 -- however, current smartphones do not utilize this because low persistence mode is often much dimmer, and can flicker (if run at only 60Hz). Oculus DK2 modifies this OLED to run in a low-persistence mode, to eliminate display-enforced motion blur, and reduce nausea, as well as improve immersiveness. Hopefully future smartphones can have an optional toggleable low-persistence mode to reduce motion blur.
Ars Technica also wrote about the importance of low persistence for VR, in eliminating motion blur. Similar low persistence tech is found in strobe backlight gaming monitors such as LightBoost or ULMB.
(which are found in most new 120Hz+ gaming monitors).
For those looking for the best quality VR experience, the Gear VR seems likely to be a mere stopgap on the path to the eventual consumer version of the Oculus Rift. Gear VR will likely be available in a matter of months, and only for a few hundred dollars on top of a cell phone you might want anyway.
[url=http://meincmagazine.com/civis/viewtopic.php?p=27659635#p27659635:2e5q482a said:Xavin[/url]":2e5q482a]There are specific modifications to the hardware and drivers to enable the low latency necessary for VR. You wouldn't be able to run it on random hardware.[url=http://meincmagazine.com/civis/viewtopic.php?p=27658689#p27658689:2e5q482a said:trs8[/url]":2e5q482a]I hope someone ports the software on the note4 to other platforms.
I've a note 3 and I have no intentions of upgrading to the 4. But I'd love to try this.
[url=http://meincmagazine.com/civis/viewtopic.php?p=27661163#p27661163:xkjrz4in said:redspear2[/url]":xkjrz4in]The Occulus DK2 uses a Note 3 screen. So how does anything here make sense?[url=http://meincmagazine.com/civis/viewtopic.php?p=27659855#p27659855:xkjrz4in said:mdrejhon[/url]":xkjrz4in]A major problem for immersion (during fast head movements) is also display motion blur. This can be a problem during fast-moving VR. Smartphones do not currently have a low-persistence mode, similiar to Oculus' DK2 at this time. Galaxy OLED smartphones have motion blur during fast motion, see Why Do Some OLEDs Have Motion Blur?, and the unavoidable motion blur issue can be witnessed in a motion test such as TestUFO running on a Galaxy. Even fast OLED displays, can have lots of motion blur, due to persistence (sample-and-hold). Where a display has 1ms of GtG response, the same display has 16.7ms of persistence (GtG and persistence are two different things). You have motion clarity issues if either or both GtG or persistence is high.
However, the same OLED displays can easily be driven in a low-persistence mode like Oculus DK2 -- however, current smartphones do not utilize this because low persistence mode is often much dimmer, and can flicker (if run at only 60Hz). Oculus DK2 modifies this OLED to run in a low-persistence mode, to eliminate display-enforced motion blur, and reduce nausea, as well as improve immersiveness. Hopefully future smartphones can have an optional toggleable low-persistence mode to reduce motion blur.
Ars Technica also wrote about the importance of low persistence for VR, in eliminating motion blur. Similar low persistence tech is found in strobe backlight gaming monitors such as LightBoost or ULMB.
(which are found in most new 120Hz+ gaming monitors).
http://www.techradar.com/us/news/gaming ... ay-1259889
However, the same OLED displays can easily be driven in a low-persistence mode like Oculus DK2
So basically what you are saying that the Galaxy OLEDs can't do VR without Motion Blur unless they can? We are talking about a new galaxy device and obviously designed for use with VR so its entirely possibly they tweaked the new version for VR.[url=http://meincmagazine.com/civis/viewtopic.php?p=27661681#p27661681:2x2c7s8c said:paradox00[/url]":2x2c7s8c][url=http://meincmagazine.com/civis/viewtopic.php?p=27661163#p27661163:2x2c7s8c said:redspear2[/url]":2x2c7s8c]The Occulus DK2 uses a Note 3 screen. So how does anything here make sense?[url=http://meincmagazine.com/civis/viewtopic.php?p=27659855#p27659855:2x2c7s8c said:mdrejhon[/url]":2x2c7s8c]A major problem for immersion (during fast head movements) is also display motion blur. This can be a problem during fast-moving VR. Smartphones do not currently have a low-persistence mode, similiar to Oculus' DK2 at this time. Galaxy OLED smartphones have motion blur during fast motion, see Why Do Some OLEDs Have Motion Blur?, and the unavoidable motion blur issue can be witnessed in a motion test such as TestUFO running on a Galaxy. Even fast OLED displays, can have lots of motion blur, due to persistence (sample-and-hold). Where a display has 1ms of GtG response, the same display has 16.7ms of persistence (GtG and persistence are two different things). You have motion clarity issues if either or both GtG or persistence is high.
However, the same OLED displays can easily be driven in a low-persistence mode like Oculus DK2 -- however, current smartphones do not utilize this because low persistence mode is often much dimmer, and can flicker (if run at only 60Hz). Oculus DK2 modifies this OLED to run in a low-persistence mode, to eliminate display-enforced motion blur, and reduce nausea, as well as improve immersiveness. Hopefully future smartphones can have an optional toggleable low-persistence mode to reduce motion blur.
Ars Technica also wrote about the importance of low persistence for VR, in eliminating motion blur. Similar low persistence tech is found in strobe backlight gaming monitors such as LightBoost or ULMB.
(which are found in most new 120Hz+ gaming monitors).
http://www.techradar.com/us/news/gaming ... ay-1259889
I take it that you didn't read this part:
However, the same OLED displays can easily be driven in a low-persistence mode like Oculus DK2
Your own link even calls the display "overclocked."
You need to mess with the hardware to make the display work optimally. For the Note 4, Samsung did the messing around already. For other phones you'd have to do hardware modifications, so while it is possible it is something you'd do in a lab.[url=http://meincmagazine.com/civis/viewtopic.php?p=27661895#p27661895:knencyyo said:redspear2[/url]":knencyyo]So basically what you are saying that the Galaxy OLEDs can't do VR without Motion Blur unless they can? We are talking about a new galaxy device and obviously designed for use with VR so its entirely possibly they tweaked the new version for VR.[url=http://meincmagazine.com/civis/viewtopic.php?p=27661681#p27661681:knencyyo said:paradox00[/url]":knencyyo][url=http://meincmagazine.com/civis/viewtopic.php?p=27661163#p27661163:knencyyo said:redspear2[/url]":knencyyo]The Occulus DK2 uses a Note 3 screen. So how does anything here make sense?[url=http://meincmagazine.com/civis/viewtopic.php?p=27659855#p27659855:knencyyo said:mdrejhon[/url]":knencyyo]A major problem for immersion (during fast head movements) is also display motion blur. This can be a problem during fast-moving VR. Smartphones do not currently have a low-persistence mode, similiar to Oculus' DK2 at this time. Galaxy OLED smartphones have motion blur during fast motion, see Why Do Some OLEDs Have Motion Blur?, and the unavoidable motion blur issue can be witnessed in a motion test such as TestUFO running on a Galaxy. Even fast OLED displays, can have lots of motion blur, due to persistence (sample-and-hold). Where a display has 1ms of GtG response, the same display has 16.7ms of persistence (GtG and persistence are two different things). You have motion clarity issues if either or both GtG or persistence is high.
However, the same OLED displays can easily be driven in a low-persistence mode like Oculus DK2 -- however, current smartphones do not utilize this because low persistence mode is often much dimmer, and can flicker (if run at only 60Hz). Oculus DK2 modifies this OLED to run in a low-persistence mode, to eliminate display-enforced motion blur, and reduce nausea, as well as improve immersiveness. Hopefully future smartphones can have an optional toggleable low-persistence mode to reduce motion blur.
Ars Technica also wrote about the importance of low persistence for VR, in eliminating motion blur. Similar low persistence tech is found in strobe backlight gaming monitors such as LightBoost or ULMB.
(which are found in most new 120Hz+ gaming monitors).
http://www.techradar.com/us/news/gaming ... ay-1259889
I take it that you didn't read this part:
However, the same OLED displays can easily be driven in a low-persistence mode like Oculus DK2
Your own link even calls the display "overclocked."
In other words there was no point to your post.
[url=http://meincmagazine.com/civis/viewtopic.php?p=27660503#p27660503:2oqirobe said:pavon[/url]":2oqirobe]Here is the talk John Carmack gave that was alluded to in the article.
In that talk, he mentions that Oculus has looked into tons of camera based scene regitration techniques that people have developed, and none of them come close to providing either the precision or the accuracy needed for VR. The resulting information has too much jitter, and is coarse.[url=http://meincmagazine.com/civis/viewtopic.php?p=27659559#p27659559:2oqirobe said:stiffitydoodah[/url]":2oqirobe]I'm kind of surprised they don't use the camera to do a good-enough inference of lateral head movement. I know it's not a trivial problem, but it seems worth trying.
[url=http://meincmagazine.com/civis/viewtopic.php?p=27662237#p27662237:cl09xqr8 said:Ash_ZA[/url]":cl09xqr8]It's a bit ironic that it took them what appears to be a very short period of time to come up with a viable, albeit not as good, alternative to Oculus Rift by strapping a cell phone to your head. :/
[url=http://meincmagazine.com/civis/viewtopic.php?p=27659855#p27659855:vkm2uc84 said:mdrejhon[/url]":vkm2uc84]A major problem for immersion (during fast head movements) is also display motion blur. This can be a problem during fast-moving VR. Smartphones do not currently have a low-persistence mode, similiar to Oculus' DK2 at this time. Galaxy OLED smartphones have motion blur during fast motion, see Why Do Some OLEDs Have Motion Blur?, and the unavoidable motion blur issue can be witnessed in a motion test such as TestUFO running on a Galaxy. Even fast OLED displays, can have lots of motion blur, due to persistence (sample-and-hold). Where a display has 1ms of GtG response, the same display has 16.7ms of persistence (GtG and persistence are two different things). You have motion clarity issues if either or both GtG or persistence is high.
However, the same OLED displays can easily be driven in a low-persistence mode like Oculus DK2 -- however, current smartphones do not utilize this because low persistence mode is often much dimmer, and can flicker (if run at only 60Hz). Oculus DK2 modifies this OLED to run in a low-persistence mode, to eliminate display-enforced motion blur, and reduce nausea, as well as improve immersiveness. Hopefully future smartphones can have an optional toggleable low-persistence mode to reduce motion blur.
Ars Technica also wrote about the importance of low persistence for VR, in eliminating motion blur. Similar low persistence tech is found in strobe backlight gaming monitors such as LightBoost or ULMB.
(which are found in most new 120Hz+ gaming monitors).
[url=http://meincmagazine.com/civis/viewtopic.php?p=27661955#p27661955:1jxfz0nt said:omniron[/url]":1jxfz0nt]I've never really liked any of Samsung's products, but I kind of want one of these.
I guess their 5x higher staffing has to get something right every now and again...
It is the same screen, just run with electronics modification to drive an existing OLED screen in low persistence mode.[url=http://meincmagazine.com/civis/viewtopic.php?p=27661163#p27661163:4h6vo638 said:redspear2[/url]":4h6vo638]The Occulus DK2 uses a Note 3 screen. So how does anything here make sense?
http://www.techradar.com/us/news/gaming ... ay-1259889
[url=http://meincmagazine.com/civis/viewtopic.php?p=27660201#p27660201:eja8b13v said:Chaster Mief[/url]":eja8b13v]I know AAAaaaaAAaaaaaAAAAAaaaa (or whatever) is available for Android. Would that be an ideal game or would you vomit immediately?