I don't have a steam deck, but a dual boot deck / phone would be a hard offer to resist.iOS vs Steamdeck?
It does seem a bit... phoned-in...I mean, there is a whole segment of gaming phones. Shouldn't that at least be acknowledged in an article about gaming on phones?
My thumbs are too fat for my iPhone 14. Hence why I bought the Steamdeck. I have played the Professor Layton games on my phone on plane flights. Oh, and The Room games. My son played through all of those on his Switch, plus Portal 1 and 2 and a whole bunch of others, but now spends most of his screen time working on his own game on Scratch.mit.edu. That doesn't stop his mom from buying a new Switch game every month or so. I think her investment in games is far larger than what the Switch cost. Mostly he plays the Switch when he has a friend over who brings his device.Any list of recommend games for phones, or hardware for playing them? That's what I was hoping was here.
Unfortunately, most of those (save the ROG Phone) aren't available in the US, and Ars is a mostly US-based publication. And the ROG phone is still unavailable where most Americans buy their phones (i.e. from their carrier).ROG Phone? It's getting so you can't talk about gaming-focused phones without mentioning ASUS' flagship built around massive battery life and cutting-edge thermal management. And there are others. Black Shark? RedMagic? There have been several generations of gaming or at least gaming-aspirational Android phones, or flagship phones with at least enough CPU/GPU capability to run gaming workloads.
A good chunk of the reason why emulation has caught on in the Android space is because AAA studio support for current games on mobile has been hit-or-miss outside of popular primarily Asian-market titles and a range of mobile-only major games. Emulation at least allows older AAA console titles to play on a mobile device so it's a valid market segment, but seemingly treated as a small subset of retrogaming/emulation instead of a selling point for gaming phones.
I appreciate Apples foray into mobile-based gaming, but there's more to it than Just Apple's marketing splash.
I was quite literally beginning to type something very similar. My two teenage crotch goblins each destroyed new iPhone XRs within a year with their Fortnite obsession. Battery life was down below 70% and the two of them sitting in their respective caves tied to the wall wort because of it. Rapid discharge cycles and heat were the culprit I suspect. I tried getting into some of the decent racing games on my iPhone 12 and a Razer Kishi and while the experience was OK, the heat.....Oh my. Until Apple designs a proper thermal solution this will never be something I consider again. I can't speak for Android directly as my last phone with it was a Galaxy S3. Now, there ARE some decent, older PC and console ports on both platforms that run decently, but modern AAA stuff is just too far beyond the hardware (chassis, ergonomics) in my opinion.One thing I rarely, in fact I can't remember ever reading about, isn't whether or not you can play high(er) end games on phones, it's whether you should play them on a phone even when you can.
If you're paying for a high end smart phone, you're still investing in a near solid slab of electronics. These devices are not well cooled, especially once you end up adding the near requisite bumpers to keep them from breaking the first time you drop them on a corner on a hard floor or concrete. AAA games are high resource utilization on the CPU, GPU, and RAM. High resource utilization means you're generating more heat than normal (as determined by the engineers that designed the hardware layout and thermal dissipation). This will shorten the phone's components' lifetime, especially when you're generating that heat for hours on end - and it doesn't matter much if it's one day a week or several days a week. There will be a drop in the average life expectancy for those devices.
Yes, you can. I'm sure there's plenty of people that don't care because they throw $1000+ on smart phones as a fashion statement every year or two anyway. But for the rest, please consider the downsides and remember just because you can doesn't necessarily follow that you should. Just maybe read a book while postponing your addiction satiation till your back at your gaming desk or coffee table and don't give into the marketing pressure to throw more money at smart phone makers who're desperate to find more "growth" at all costs.
These are just initial impressions, but I’m eager to do further testing—for example, I’d like to look into how performance holds up over time, given the thermal impact of running a game like this. Once a couple more games are out, I plan to do a deeper dive on this
It isn't. Just bloated skin and "gaming" features. The sustained performance of worse than an iPhone still worse for gaming. Sent mine back.Unfortunately, most of those (save the ROG Phone) aren't available in the US, and Ars is a mostly US-based publication. And the ROG phone is still unavailable where most Americans buy their phones (i.e. from their carrier).
The ROG Phone does look like an amazing piece of kit, though.i
Yeah, let's make the discussion more constructive. But if we focus on "fancy graphics", which games on iPhone have fancy graphics but are also worth playing?If you want to game on a phone, don’t put too much energy into trying to play AAA games. Unless you can’t afford or don’t want to deal with a console or gaming PC, the compromises to the experience just aren’t worth it, in my opinion.
However, with that said, I have been enjoying casual gaming on my Android phones for years, and, more recently, Apple Arcade on my 13 Pro Max. The trick is to find games that are designed to be enjoyed on a phone (or at least adapt well to it), and there are plenty of high-quality ones if you’re willing to pay for them (and several free ones besides). Lara Croft Go, Ordia, Steve Jackson’s Sorcery!, OK Golf, The Room series, Slay the Spire, Monument Valley, Vampire Survivors, INKS, Attack/Unleash the Light, Mini Metro, Lifeline, the Voice of Cards games, Automatoys, Cut the Rope, and so many more.
And yes, I am also the type of person to bring a controller with me (I use my Switch Pro Controller) from time to time and play games that work well with on during my meal breaks at work. On Apple Arcade alone, there’s Horizon Chase 2, Oceanhorn 2, Riptide GP Renegade, Shovel Knight Dig, Samurai Jack: Battle Through Time, Grand Mountain Adventure, and likely plenty others; to say nothing of the selection of games outside Arcade and Google Play Pass.
I’d love to see a deep dive into all that instead of the advertisement for iPhones and Resident Evil that I’m commenting on.
Samuel Axon said:I was surprised that the game has a PC game-style graphics settings menu where you can granularly tweak everything from resolution to texture filtering to anti-aliasing and shadow quality. Frankly, this seems like a mismatch for the mobile platform; as with game consoles, the developers know exactly what hardware the player might have in this case, so it would have made more sense to offer bespoke configurations tailored to each supported phone, like on consoles.
There was a time, roughly 2011, when certain experiences were released that let you have one image on the device and another on a connected telly. I believe Real Racing 2 was one that had the racing view on screen and a map (or steering wheel?) on the iOS device.Samuel Axon said:To that point, I was actually most impressed with how the game played connected to an external TV via a USB-C-to-HDMI adapter.
You could get a Backbone controller to turn your phone into a Switch and run the Egg NS Swtch emulator for AAA gaming?So no mention of gaming phones on Android? Just because Android does not have AAA games playing on it natively, does not mean it's an inferior platform. You can play emulators and use cloud gaming on Android, where that isn't supported on iOS. This gives you access to much more and higher quality games.
I don't really do gaming on my phone, but this article just feels like an ad for the iPhone 15 Pro.
iOS vs Steamdeck?
I think the issue is too complex to just be a simple "win."No contest, the Nintendo Switch wins.
For making phone calls?I'd rather just get a Steam Deck OLED