GTA VI will miss 2025 after all; new target is May 26, 2026

thrillgore

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I got the feeling this was inevitable when 2K and Sony started dating games (Borderlands 4, Ghost of Yotei, Marathon) in September and October. 2K is part of Take-Two, and Sony would be in the loop because they would need time to press discs.

I totally see this game launching at a bare minimum 100 dollar MSRP due to the "trade war."

Ah man, we’re gonna get the financial collapse of the US before GTA6
We got the delay of GTA 6 before we got GTA 6

We got the collapse of the USA before GTA 6
 
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hillspuck

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Good! I mean, not good that they wound up in this situation. But good that they're making this call from the situation they are in. Because otherwise, they're going to just crunch crunch crunch. And possibly all that crunch is for nothing, as it's a lacking product.

Ideally, games industry people will be able to accept that they are not curing cancer. Yes, there are the financial pressures involved, but they're more about people with a lot of money wanting even more money. People aren't missing their house payment because the game didn't ship on time.

I'm probably a bit too cynical to believe it, but allegedly they are saying they're not going to crunch on GTA 6. It would be great if that's true, and they delay to get it finished in a humane way, and it's super successful.
 
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Demosthenes642

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I'll just go ahead and pencil it in for my 2030 PC gaming list. sigh

At the rate I play games lately I should finish BG3 late this year, KCD2 sometime in 2027, and I might "finish" Satisfactory in 2029, leaving me just enough time for a quick GTA5 playthrough before GTA6. I'm almost sad that I don't have the time these days to play long form single player games much. Luckily there's games like Tactical Breach Wizards that are more bite sized and I can actually have some fun in 15 minutes.
 
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You think they saw the negativity that the new $80 games price has brought and decided they wanted to wait for that price to get normalized before they ask for more?

I'm sure GTA6 will be a hit but do people think it's going to be as big a juggernaut as it was in the past? The gaming landscape has changed dramatically and the price increases is just going to make the already niche console market even more niche. People will get priced out/decide that the $80+ per game is too much. That kind of idea might've worked when console gaming didn't have as much competition.

People might say inflation or games used to be that expensive. Yeah you're right and then they suddenly weren't. And why did that happen?
 
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It sucks, but at least there's lots of other good stuff coming this year.

TLOU2 for PC just dropped. Doom Dark Ages is coming. And of course the Switch 2 if that's your jam.

Disappointing to be sure, but I'm taking some comfort in the fact that there's plenty of other really awesome gaming stuff going on this year to keep me busy for now.

That screamed of the recent culture wars etc. and Rockstar feeling like they had to neuter themselves on their approach to humor vs GTA5. It feels like the tone around all that has shifted in the last year though and I hope they take advantage of that.
That's one thing I always worried about too. I feel like (hope?) Rockstar is in a position similar to South Park - it's just "in their DNA" to be edgy and include offensive jokes and content. This isn't the place for a long-form debate on the culture war, but I'll say that I really hope GTA6 doesn't come off as cringy and "too politically correct". Even though there will be some very vocal opposition (there has been for just about every GTA release), their sales numbers and the enduring success of the GTA franchise hopefully will let them realize they don't need to pander.
 
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icypioneer

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I'd prefer the Star Trek engineer Montgomery Scott's approach of over-estimating the time it takes to complete by a factor of 4, so that you look like a genius if/when arriving early. Since secrecy breaks down the more individuals are involved in development, I'd think a development blog would let hype grow without attracting as many breach attempts or accumulated value for leaks. Oh well, they're making lots of money whatever they do.
 
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I'll just go ahead and pencil it in for my 2030 PC gaming list. sigh

At the rate I play games lately I should finish BG3 late this year, KCD2 sometime in 2027, and I might "finish" Satisfactory in 2029, leaving me just enough time for a quick GTA5 playthrough before GTA6. I'm almost sad that I don't have the time these days to play long form single player games much. Luckily there's games like Tactical Breach Wizards that are more bite sized and I can actually have some fun in 15 minutes.
Retirement gonna be filled with side work and playing GTA6 from my doublewide...
 
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msawzall

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Fingers crossed that during this additional development time they feel confident to re-insert more of their historical humor and satire into the game.

There was an article a while back with this excerpt in it: (Schreier has also shared that the developers of the next GTA game "are also being cautious not to 'punch down' by making jokes about marginalized groups".)

That screamed of the recent culture wars etc. and Rockstar feeling like they had to neuter themselves on their approach to humor vs GTA5. It feels like the tone around all that has shifted in the last year though and I hope they take advantage of that.
BREAKING: Launch delay results in "historical humor and satire" inserted into video game.

Mocking marginalized groups is not "culture wars".
Being sensitive of others (and your customers) is not "neutering" yourself.
You make the "tone" shift that's happened sound like a good thing.

I don't want to "punch down", but your take is wrong on multiple levels.
 
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Cosworth Brimstone

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I was too young for GTA V when it came out, and now I'll be too old for GTA VI :LOL:

I'll probably still get it. But it's funny that this took so long that I entered and exited their core demographic
Ha, by that measure I was beyond the demographic of the original GTA, I will still play GTA VI though.
 
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I'd really prefer more companies took the "announce when it's done and ready to release" method. Basically wait until your game is actually finished and ready to launch in the next 4-6 months and then drop the hammer. There is so much iteration in game design that showing a game too early can give a false impression of the final product (like with the famous Halo 2 E3 demo).
 
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Drum

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"Too much work, not enough time, and what appears to be a real desire from management to avoid brutal crunch. GTA VI slipping to 2026 has seemed inevitable for months if not longer."

Assuming this is true, I hope they don't catch too much flack for this. Seems like gamers can occasionally get stuck between complaining that games are constantly delayed, and complaining that games are launching unfinished. I'd always rather the delay for the quality of the game and (hopefully) the sanity and health of the developers in general.

Assuming the latter genuinely is part of their decision, kudos to Rockstar.
 
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msawzall

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You're one of those people that go to a comedy show and get offended and walk out half-way through aren't you?

It's because of people like you that we get abortions like that new Saints Row game that came out a year or two ago. A franchise built on the backbone of the past GTA DNA mentioned above and that was successful in it's first couple outings, then infected with opinions like yours, and now rotting in a dumpster somewhere behind a Walmart where it does deserve to be at this point.
It's pretty hard to offend me personally, so no, I'm not that type of person. I just have this nasty habit of thinking of others. Sorry my opinions are infecting the video game market and ruining your good time.
 
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RuralNinja

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I was too young for GTA V when it came out, and now I'll be too old for GTA VI :LOL:

I'll probably still get it. But it's funny that this took so long that I entered and exited their core demographic
When I was growing up, the GTA trilogy was GTA 3, GTA Vice City, and GTA San Andreas.

For people growing up today, the GTA trilogy has been GTA V (PS3 release), GTA V (PS4 re-release), and GTA V (PS5 re-release).
 
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Fred Duck

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Back in my day, GTA used to be entirely overhead! And we liked it that way! We liked it!
For those of you too young to remember:
GTA overhead.jpg
 
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msawzall

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What is your take on the example I mention? I think it's really about the perfect case study. A game built to copy GTA but make it more outlandish, eventually shifting it's tone entirely and in my opinion falling inline with your take on things, and then it sold horribly and the audience didn't want it.

I'd rather the game offend everyone at some point, including myself, then worry about not offending anyone. We all know that ruins experiences like this right?
I think your take is correct as far as the newest Saints Row. It had a lot of other problems too, but they had a proven formula that worked with their target audience, and they should have stuck to it, just from a business standpoint in general. But, I think the GTA series has established itself so much, they can play with the formula a little bit to see what happens.

At the end of the day, it's going to be sales that establish if they're going in the wrong direction.

PS: Didn't mean to drag you so much. I get where you're coming from. And it is incredibly frustrating when something I enjoy drastically changes to try to snare more audience.
 
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Granadico

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I wonder if GTA will eventually just be a live service game where you can pay for the campaign if you want like COD does with Warzone. I'm sure they made more money through GTA Online than the rest of the series put together, I'd love to see stats of how many of those 200+M games actually beat the game or got to a certain mission. There seems to be a huge split between classic fans who loved the 6th Gen games and the modern fans who just want to play GTA Online for 1000 hours.
 
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They've probably scrapped their old rasterized renderer and moved to a completely new RT-only path, and that would be really great. It also gives them plenty of time to release a finished product, not a buggy mess that takes months to become stable and relatively bug-free. Most triple A titles nowadays are released as early betas for some reason.
There is absolutely no chance they're using a fully raytraced engine. The PS5 and Xbox Series X aren't capable of that outside of simple demos.
 
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