Also, while again fair, a little rich given that Epic engaged in the same practices for a bunch of games.Google must also stop offering developers incentives for launching content exclusively on its platform for a period of three years.
Correct me if I'm wrong (I probably am) and IANAL, but does this mean the Apple store and Google store have two very different rulings against them regarding the same issue? I'm confused.Epic was unable to secure a victory against Apple, which has an undeniably more restrictive app store than Google.
Correct. Apple has a walled garden, but the wall is the same height for everyone. The court found Google was using its influence to keep alternative app stores off of phones.Correct me if I'm wrong (I probably am) and IANAL, but does this mean the Apple store and Google store have two very different rulings against them regarding the same issue? I'm confused.
Yes. Apple never pretended they were open, and didn’t engage in shady practices to undermine that supposed openness.Correct me if I'm wrong (I probably am) and IANAL, but does this mean the Apple store and Google store have two very different rulings against them regarding the same issue? I'm confused.
It's not the same issue pr se because these aren't cases setting some precedent on all app stores, only weather each one on its own has constituted some form of monopoly and what a remedy would be if true.Correct me if I'm wrong (I probably am) and IANAL, but does this mean the Apple store and Google store have two very different rulings against them regarding the same issue? I'm confused.
I really would love to see "Google Play Services" declared a monopoly if it hasn't already as part of these cases, the way Google force bundled all G apps together in to a package with other onerous terms like no shipping (or even manufacturing for other clients) android devices that don't include play services reeks of anticompetitive coercion.Yes. Apple never pretended they were open, and didn’t engage in shady practices to undermine that supposed openness.
Personally, as an Apple user, I’d prefer that Apple would have been forced to be more open. But they were up front about their closed-ness, so here we are.
Correct me if I'm wrong (I probably am) and IANAL, but does this mean the Apple store and Google store have two very different rulings against them regarding the same issue? I'm confused.
Apart from that time when South Korea and the Netherlands said they had to allow third-party payment processors for in-app purchases and reduce their own commission, so they reduced their own commission from 30% to 27% (Netherlands) and 26% (S. Korea)...Yes. Apple never pretended they were open, and didn’t engage in shady practices to undermine that supposed openness.
Nope. Google provides an OS. Apple's iOS is a closed system, hardware linked. They don't licence to anyone else, it is attached only to their hardware. This is not MacOS either, which stemmed from OS' of old. If iOS has to come under the same rules, so does Sony and Nintendo and anything else with an OS linked to its hardware.I don't have a problem with this ruling, but in the utmost fairness, all of these really need to apply to Apple's much more closed off walled garden.
Also, while again fair, a little rich given that Epic engaged in the same practices for a bunch of games.
Since when does a store dedicated to Android compete with a store that is dedicated to Apple?The company said the Play Store competes with Apple App Store, but it was not permitted to make that argument to the jury.
You know, I really don’t understand how this is such a baffling concept for some people. I made my purchasing decisions based on more than one criteria. “Allows sideloading apps” is a check in the “Android” column. There are still more checks in the “Apple” column, so I buy Apple devices.What? Surely you knew about the closed-ness before purchasing and still purchased. Your comment is akin to saying "I wish Irn Bru tasted more akin toLiltFanta Pineapple & Grapefruit."
Except that they did lose, just not initially. For Apple, the anti-steering provisions was the game... their initial judgement on that was to simply explain their reasoning for their cut and the steps taken to satisfy the judgement over Apple's own anti-steering provisions. Apple didn't, they slow rolled it & lied about their reasoning for the anti-steering provisions.Last hand: Insane that Apple somehow won still and makes zero sense.
I don't think that's a bad thing. They had an enormously strong market position and the ability to kill competitors.It's looking pretty bad for Android - because one by one the ways in which Google monetizes it seem to be going away, or being dramatically reduced.
What? Surely you knew about the closed-ness before purchasing and still purchased. Your comment is akin to saying "I wish Irn Bru tasted more akin toLiltFanta Pineapple & Grapefruit."
Epic Games Store is somewhere between a legitimate platform and a legal device to sue and procure more revenue for Epic.It's a shame that the Epic Games Store is such a poor competitor to Steam. It's missing so many features, including the ability to give games as gifts. It certainly seems to exist mostly to provide a pretext for lawsuits.
I think that does not matter. Just so long as their sale prices are deep that keeps steam honest. Not going to swap to Epic store from steam as I have a huge collection dating back to HL2 release, back when steam was new, just DRM and hated.It's a shame that the Epic Games Store is such a poor competitor to Steam. It's missing so many features, including the ability to give games as gifts. It certainly seems to exist mostly to provide a pretext for lawsuits.
Nintendo never pretended to allow alternate stores only to then get punitive when someone tried to exercise that supposed freedomSo when are the XBox, Playstation, and Nintendo stores opened up to alternatives with no exclusives? Nintendo even goes so far as to brick hardware running officially licensed software bought second hand ... or just simply having it loaded on a multi-cart (regardless if it was purchased through their store.)
Most likely (but still far fetched) a new alternative app store for Android grows popular enough and with enough mainstream app developer support that Amazon kills their anemic app store in favor of it. The ruling doesn't require Google to get nicer about licensing their own app store and so far they have shown no desire to do it, and Amazon kind of wanted their own walled gardenWill this force Amazon to open up their hideous 'app' store or allow Amazon to use the google play catalogue?
Exactly.Until Sweeney stops having Epic buy out exclusivity for games AND lowers prices in the store, anything he says is not for the benefit of the customer. It's so his company can take bigger or entire cuts of revenue without having to share it WHILE not making any of the infrastructure needed to do it. Ride the coattails and collect the gold without doing anything but screaming.
You’re insinuating that my choice to purchase Apple products should equate with an endorsement of the whole of their business practices, which is ridiculous. You’re also suggesting that if no product fully serves my needs then I should abstain from any purchase, which in the context of smartphones and other computing devices in 2025 is even more ridiculous.Yes, you looked at what was on offer and decided Apple's bundle of hardware + software was acceptable, as did I.
The option if none of the items available meet your desires is: purchase nothing.
I mean, this is a rather major difference, not simply cheese.
I do agree with you that third option baffles some people who believe the only choices are upvote and downvote.
I'm a solo indie game developer, and I've honestly TRIED to release on the Epic store. Their support staff is pretty helpful and I have no complaints there. The trouble is that they have a policy that requires any achievements on Steam have equivalents on Epic. Well, for a Unity project that means maintaining two separate codebases because with their tools you can't just have them passively disable if no Epic connection is detected. That plus the same-as-Steam $100 fee means that it's just not worth the time/energy investment - especially since the earnings are likely to be 10% of Steam, give or take. I also develop in Unreal, but I haven't tried to support two stores with a single codebase in Unreal due to my Unity experience.It's a shame that the Epic Games Store is such a poor competitor to Steam. It's missing so many features, including the ability to give games as gifts. It certainly seems to exist mostly to provide a pretext for lawsuits.
Publishers decide what to charge. Neither Epic nor Steam have a most favored nation clause.Until Sweeney stops having Epic buy out exclusivity for games AND lowers prices in the store,
I get what you are saying, but I don't know if I completely I agree.Nope. Google provides an OS. Apple's iOS is a closed system, hardware linked. They don't licence to anyone else, it is attached only to their hardware. This is not MacOS either, which stemmed from OS' of old. If iOS has to come under the same rules, so does Sony and Nintendo and anything else with an OS linked to its hardware.
Um, why do you think they would invest in improving their platform when there's no money in it? What reason is there for Google not to just let it coast? They may have a motive for making the Play store better but they increasingly have no motive for making Android better. In fact they're motivated to start putting all their IP into Play store specific APIs.I don't think that's a bad thing. They had an enormously strong market position and the ability to kill competitors.
If they want to retain market share, they need to offer actual worthwhile features and improve their platform, rather than being the only business on Android.