In-app content will now have a 5 percent Google billing fee, plus a 15 percent service fee for new installs. Existing installs will have a higher 20 percent service fee.
No doubt.The parties say the agreement will resolve their dispute globally, not only in the US.
Someone please do an ELI5, cause that's definitely not clear to me.In-app content will now have a 5 percent Google billing fee, plus a 15 percent service fee for new installs. Existing installs will have a higher 20 percent service fee. Flat rate app and game purchases will be set at 15 percent total for new installs.
Don't worry, somehow you'll still get screwed one way or another.Wait, did...did this have a happy ending for us little users?
No, but it had a happy ending for Tim Sweeney, whose nearly $10 billion net worth will now climb even faster. Hooray! /sWait, did...did this have a happy ending for us little users?
If you're on iOS it's still 30%. I believe the vast majority of revenue comes from iOS even though android has a much larger install baseDon't worry, somehow you'll still get screwed one way or another.
As a guess, a new install is one where you didn't already have an account, likely time bound in some way to when you initially download the app.What is a new vs existing install for in-app content? And how is 5%+15% any different from 20%?
Well, Google is using this as an excuse to lock down the ability to run unsigned code.Wait, did...did this have a happy ending for us little users?
From TFACan apps opt out of being in other app stores or are are they just automatically forced in because of mirroring?
Google confirmed to Ars Technica that the catalog mirroring from Judge Donato’s original order is part of the settlement. That means app stores in Google’s registration program will get all the apps offered in the Play Store. Google was strongly opposed to this element of the remedies in court, but it may feel it has no choice if it wants the settlement to pass muster. With access to the wealth of apps already in Google Play, alternative stores may be a viable option on Android almost overnight. However, developers will have the ability to opt out of having their content listed in other stores.
There's an opt-out provision, but I haven't seen any details on how it (or pricing/payment for mirrored apps in general) works.Can apps opt out of being in other app stores or are are they just automatically forced in because of mirroring?
If you're on iOS it's still 30%. I believe the vast majority of revenue comes from iOS even though android has a much larger install base
Apple also has some tiers and in Europe they are also forced to allow alternate app distribution.If you're on iOS it's still 30%. I believe the vast majority of revenue comes from iOS even though android has a much larger install base
I already can't install from other sources because of Advanced Protection. I can still adb install if needed though.Well, Google is using this as an excuse to lock down the ability to run unsigned code.
That means more companies can come in and provide competition, but users have now lost control of their own hardware in the process. So...not really.
Maybe it's just my reading comprehension at the moment, but this made me wonder if it's all just a "If you can't dazzle them with brilliance, then baffle them with bullshit" things...In-app content will now have a 5 percent Google billing fee, plus a 15 percent service fee for new installs. Existing installs will have a higher 20 percent service fee. Flat-rate app and game purchases will be set at 15 percent total for new installs. The service fee for ongoing subscriptions will be 10 percent. These are all modest reductions on the previous rates, which have been cut down in recent years, but the flat 30 percent Play Store share is well and truly dead. Google plans to roll out the new fee structure in the US, UK, and Europe by June 30. The rest of the world will come later, with the rollout wrapping up in September 2027.
Why would you think it would benefit you in any way?Wait, did...did this have a happy ending for us little users?
Not the utopia you’re envisioning, which was obvious with Google involved:I don't think I have a problem with signing software, depending on how it's implemented. If the key server is free and you don't have to tie personal information to it, then it's a net good thing. As long as the developer isn't an idiot and protects their key properly, you're protected from bogus updates.
I haven't looked into how Google is handling keys for signing apps on Android though.
There is a fee as well.Assuming developers comply with Google’s new verification rules, they’ll have to give up personal information, including government IDs and business details. Google’s verification system would see the company retain those details on a global scale, expanding beyond the group of Play Store developers already known to the company. That will expose devs to new legal threats, explained Corynne McSherry, legal director at the Electronic Frontier Foundation.
What is a new vs existing install for in-app content? And how is 5%+15% any different from 20%?
Choice.Why would you think it would benefit you in any way?
Yeah, that sucks. Thats an issue with Google's implementation of code signing, not code signing in principle.
Completely agree.Yeah, that sucks. Thats an issue with Google's implementation of code signing, not code signing in principle.
Competition is good for consumers. Having more app stores means competition, both for users and developersWhy would you think it would benefit you in any way?
In a capitalist setup, that is correctly controlled by the government, sure. That's a valid argument.Competition is good for consumers. Having more app stores means competition, both for users and developers
It's only 30% on iOS for developers with over $1 million in sales, 15% for the restIf you're on iOS it's still 30%. I believe the vast majority of revenue comes from iOS even though android has a much larger install base
What is a new vs existing install for in-app content? And how is 5%+15% any different from 20%?
They pay the service fee to Google....And, I suppose theoretically, this means someone distributing apps in an alternative app store, not using Google billing, would pay 0% to Google.
I feel like any time companies waste the courts time like this (go to court but settle out of court) they should have to pay double fees.Oh, a settlement. What a surprise. No one wants to set a precedent.
Not really. Epic Games is merely now more profitable.Wait, did...did this have a happy ending for us little users?
I took the 20% for existing to be in addition to the 5% billing fee, so it would be 20% total for new installs and 25% total for existing.
So 5%+15% is only if the app developer decides to use Google's billing platform with the Play Store; if they use a different billing provider, then they only pay Google the 15% for new app purchases and IAP in new installs/20% for IAP on old installs/10% for subscriptions (and obviously pay the billing provider whatever it is they charge).
Yes just think of all the extra money of funneling everyone to your own store where you can be just like Google and take all the other companies money just like them! And now you get back first class citizen status on Google's platform and all the extra visibility of their audience for less money too!No, but it had a happy ending for Tim Sweeney, whose nearly $10 billion net worth will now climb even faster. Hooray! /s
Cannot read beyond the paywall but i assume a side effect of this settlement? Hilarious if so, and deserved. Sick of that guy talking out of both sides of his mouth and pretending to give a shit about small people.In case you weren’t already appalled and disgusted enough with this situation (and late-stage capitalism in general):
https://www.theverge.com/news/88959...away-his-right-to-criticize-google-until-2032
I hate this timeline.![]()
If you build a better product make more money well sorta…If you're on iOS it's still 30%. I believe the vast majority of revenue comes from iOS even though android has a much larger install base