richleader
Ars Legatus Legionis
View: https://www.youtube.com/watch?v=lnmjJObPBPI
Some people call Antirad/Rad Warrior one of the earliest Metroidvania games. I think it grabbed me because
1. I could afford it: the Epyx print was cheap and the manual was one of those ones that really let you grab onto the lore so you'd feel like there was more game than the game actually delivered
2. While the map is pitiful in size compared to what Metroid would be, everything was hand crafted to a larger extent with some cool spritework of twisted demon trees and olympian statues holding up masonry. That really sold me on it despite unlike Metroid, you died on basic tasks often enough that you had to re-run things over and over again which was where the game's length came from.
At any rate, it's only of those 4/10 games that was an 8/10 for me because it was doing things I didn't know I wanted from games. I think what did it is there's a point at the very beginning where you have to run past the room with the power armor to go get the ability to actually use it elsewhere, but that formed both story/progression in a way that I had never really seen before, tantalizing you with possibility instead of just handing you a power pellet or whatever.

