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Exploding heads probably doesn't have much material cost, so far as armor and weapons and such. Half sounds about right... 
In Stellaris, they use the "fleeing" mechanism in the game, and they're gone for a certain period of time. Overall it's not a bad mechanism, but it definitely can be abused/annoying sometimes.In Polytopia if you break a peace treaty your units which are in now-enemy territory get automatically destroyed.[1] I like this on both a mechanical and a narrative level.
"Welcome to the magical kingdom of the Esyrion, where dragons roam the skies, unicorns abound, and trees are never cut. Also, here is your mandatory bomb collar, if your leaders break the peace we explode your head."
[1] Technically, they get disbanded, so you still lose them but you get back half of each unit's cost. But that's less dramatic than the above.
In Stellaris, they use the "fleeing" mechanism in the game, and they're gone for a certain period of time. Overall it's not a bad mechanism, but it definitely can be abused/annoying sometimes.
Ooh, gonna have to figure out how to cloak, next game!You can actually now avoid this with cloaking. Cloaked fleets have a chance to stay in enemy territory when war is declared.
This was in I believe civ 4. I think they made that impossible in civ 5 and automatically moved all your units out of the enemy territory as soon as war was declared so you couldn't pull that stunt. Not sure how civ 6 works in this regardIn Polytopia if you break a peace treaty your units which are in now-enemy territory get automatically destroyed.[1] I like this on both a mechanical and a narrative level.
"Welcome to the magical kingdom of the Esyrion, where dragons roam the skies, unicorns abound, and trees are never cut. Also, here is your mandatory bomb collar, if your leaders break the peace we explode your head."
[1] Technically, they get disbanded, so you still lose them but you get back half of each unit's cost. But that's less dramatic than the above.
I loved Marvel Snap, and played it a ton, but finally gave up on it a couple of weeks ago. The constant rebalancing meant that every time I had a deck I was happy with, it would suddenly get nerfed into oblivion. It pretty quickly stopped being a fun new challenge, and instead just pissed me off. Feh.I'm a little surprised that there isn't a Marvel Snap thread yet.
Today's patch changed how Wave works, and it utterly snuffs out the DeathWave deck style, using Wave to reduce all cards to 4, then reducing Death further by the destroyed cards. Now, all other effects like Death and She-Hulk that reduce their costs, happens BEFORE Wave, which then resets it to 4. So unless you have a way to get +2 mana on Turn 6, the Turn 5 Wave to prevent your opponent from playing more than one card, while you play 2-3 cards yourself, is now shattered.
That's one of the problems that I don't think they can solve. The way Magic and many of the other CCGs deal with it is sunsetting older card sets. But they can't do that with Marvel Snap. Can you imagine the furor if they retired Spider-Man, She-Hulk, or Captain America?If they're having to constantly rebalance Snap it sounds like they don't have a solid handle on their Numbers Go Up game. Which, honestly, doesn't surprise me too much as there are only so many ways to make Numbers Go Up and they're not exactly scalable to each other.
Nerds complain about changes to video games? Why, I never!Can you imagine the furor if they retired Spider-Man, She-Hulk, or Captain America?
Never played it either but Metro: last night, complete edition is free to keep on steam right now. Though I don't know how much it compares against Exodus, the price is right.Metro Exodus is on sale.. worth it? I've never played any of the Metro games - curious how sandbox it is? Or do they claim that, but you end up getting funneled down narrow pathing? Does it get repetitive?
Division 2 is on sale cheap, we've got an ArsClan to help, and they've got a new game mode coming soon.Stuck in the gaming doldrums right now. Couple of things I'm intersted in are stuck in "Release real soon now". Been half-heartedly doing runs in Hades and Into The Breach.
And Division 1 is still playable too. Been playing it on and off and have been enjoying it more now than when it first came out.Division 2 is on sale cheap, we've got an ArsClan to help, and they've got a new game mode coming soon.
Metro Exodus is on sale.. worth it? I've never played any of the Metro games - curious how sandbox it is? Or do they claim that, but you end up getting funneled down narrow pathing? Does it get repetitive?
Metro Exodus is on sale.. worth it? I've never played any of the Metro games - curious how sandbox it is? Or do they claim that, but you end up getting funneled down narrow pathing? Does it get repetitive?
Seconded.Metro Exodus is unlike earlier Metro games, in that it's more open, with only a few strictly linear segments. But it's not as open as a typical open world game either - so not a sandbox at all.
You can play it even if you haven't played earlier games. The premise is simple enough. And it doesn't feel repetitive because the locations are very different. All in all it's definitely worth playing.
Counter (and unpopular!) opinion: Fallout is poorly written and generally riddled with bugs. Like stale flower cut with dirt and infested with weevils. Being used to make Wonderbread.
<-Doesn’t like Fallout. I’ve tried 1, 2, 3, New Vegas. I’m done.
I've played through the backer demo of the first level and it's definitely much better than the original version of the game. They've essentially done what some mods did in terms of adding mouselook and making the inventory window a more natural toggle than it originally was. Where they've stepped back a bit is in some of their puzzle design for the various wire puzzles. Those aren't as intuitive to understand as they could be but they're also, arguably, a small portion of the game.I don't know if I will play this. I like my story/character driven RPGs and Adventure types. I'll have to take a look at the gameplay for this remake to decide.
@Diabolical don't like no parfaits.Counter (and unpopular!) opinion: Fallout is poorly written and generally riddled with bugs. Like stale flower cut with dirt and infested with weevils. Being used to make Wonderbread.
<-Doesn’t like Fallout. I’ve tried 1, 2, 3, New Vegas. I’m done.
Another game that probably belongs on that list is The Outer Worlds (not Outer Wilds, a different game that also came out in 2019). Comparing them, Borderlands has a series of very small open world-ish areas with a bunch of linear dungeons that branch off, and allows backtracking; The Outer Worlds has a series of smallish open world areas with a few of them being more like dungeons, and allows backtracking, and Metro: Exodus has a series of smallish open world areas with occasional interstitial dungeons and no backtracking.In fact, Borderlands 1/2/3 and Metro Exodus are very similar in how they're built. They are what I've started calling "Cavern Shooters/RPGs/Insert subgenre here".
I was going to mention Outer Worlds but deliberately didn't because I bounced off that game hard and didn't want to put anyone off playing Metro Exodus. They both kinda fit the 'cavern shooter' mould but other than that they're incredibly different games.Another game that probably belongs on that list is The Outer Worlds (not Outer Wilds, a different game that also came out in 2019). Comparing them, Borderlands has a series of very small open world-ish areas with a bunch of linear dungeons that branch off, and allows backtracking; The Outer Worlds has a series of smallish open world areas with a few of them being more like dungeons, and allows backtracking, and Metro: Exodus has a series of smallish open world areas with occasional interstitial dungeons and no backtracking.
Of course, The Outer Worlds is Obsidian, so you probably won't like it. Which is totally fine, since it's a pretty forgettable game (I've forgotten most of it other than the cystypigs), and it has the typical Bethesda/Obsidian crapsack world and bugginess.
Yeah, overall it's still one of my favourite games ever, although I basically ignored the story and just played it as an 'spooky urbex with guns' simulator.Fallout is like an ogre*, it's got layers. There are lots of poignant, sometimes gut wrenching little stories in the games. But they also have that humour. Often subversive, sometimes silly or absurd. But then there are the creepy moments, or moments of dread as you anticipate something horrific about to happen.
*Or an onion, or parfait.
Wonderbread specifically didn’t have dirt and weevils as opposed to the bread from your local baker. That’s why it’s still here today.Counter (and unpopular!) opinion: Fallout is poorly written and generally riddled with bugs. Like stale flower cut with dirt and infested with weevils. Being used to make Wonderbread.
<-Doesn’t like Fallout. I’ve tried 1, 2, 3, New Vegas. I’m done.
Just finish the missions. They give out enormous amounts of points compared to running around - even at night - and killing Zeds.Revisited Dying Light this weekend. Still looks amazing but a pet peeve I have with the design is that they gate the grappling hook to Survival Level 12, then make you spend the skill point on it on top of that (well, the latter is an assumption---don't now if you get it automatically). Problem is, every time you die you lose survivor points, the very thing that you have to get a certain number of to hit the next level. I'm at Level 11 and was within 1000 points of the 55K threshold, only to lose about 1800 points from dying a couple of times, grrrr.
I've gotta find some exploit or other to get the necessary points. Killing zombies alone doesn't seem to do anything.
Sadly, no 'tall' sizes. Online shops are leaving money on the table, as always.Erol Otus opened an online store finally : https://baymerch.com/collections/erol-otus for those fans of his style.
Is this based off of Verhoven's butchery, or the original book?The new Starship Troopers game is looking very promising. 16 player objective based co-op with some base building mechanics. I am holding off on buying it, as there isn’t much there at the moment, but I will follow it’s development with great interest.
Is this based off of Verhoven's butchery, or the original book?