MachinistMark
Ars Centurion
That really really hurts your knees.What about rocket jumping?
That really really hurts your knees.What about rocket jumping?
FF14 has a fascinating backstory IMHO. If any are not familiar, this video is worth watching:
That is the introduction to Dan Floyd's playthrough of the main story quest of FF14, including all expansions. Playlist here. It's a good watch, especially for someone like me who has never and likely will never play an MMO, but am interested in the story. It's so unusual to have a Final Fantasy story that doesn't devolve into nonsensical gibberish by the end.
(Then again, I haven't watched the whole playthrough, I'm somewhere in the middle of Stormblood. And also I think they are still making expansions. So there is still time for it to devolve into nonsensical gibberish.)
But then we're back to many indies competing for a relatively small segment of the gaming market, leading to most of them having no cultural impact. Heck, 10 or 20 years from now we'll probably be able to AI-generate an entire game based on our preferences. But will it be culture? No, it won't be.
I'll raise you the Kaer GT 730 4G
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It's the High-end solo that's got
- High quality materiala
- Enhance the cooling performance
- Strong pf Proformance
Thanks all for your comments! My next two chapters were essentially what Distraction above says, and I've recovered pretty much all ammo. I'm now in "on a rail", and we'll see how it fares.
Somewhere in this forum there have been threads on the typical "save all resources if possible, then end the game with too much". I'm not surprised this happens when the past approach was "save all possible ammo on zombies & head crabs".
Time Crisis is my all time favourite arcade game series, and my hopes were so high until I opened that article and read that it's design utilises AI powered cameras to figure out where you're aiming, which I can assume they've only done so they can call it an AI product. I know they'd never work the old way on a modern TV, but Jesus Christ. Over it already.Speaking of advanced technology, light guns are apparently making a comeback, this one with the backing of Namco.
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https://www.techspot.com/news/108193-namco-backs-lcd-friendly-light-gun-fall-release.html
Beat me to it. I was about to make almost the exact same post.
So I had been quietly waiting for this game for a long time, still interested in spite of what sounded like development hell.
The story does sound interesting. You are a sheriff investigating the murders of kindred.
But... apparently they are locking a couple clans behind a paywall. $60USD base game, then some mid-tier price tier, and then a $90 tier for those clans.
Is Paradox stupid? I have too many other games in the backlog for that kind of idiot scam.
note: I am vilifying the publisher, not the developers. It is unlikely the developers were behind this crap.
Anyway, release date is Oct 21, 2025 if you want to be scammed.
View: https://youtu.be/TrAVDT7maJE?si=XsHYOHLlZ_KDeSOj
the thread might be DLC too...Might have to resurrect the old Bloodlines 2 thread in a month or two...
It's a different beast. Tony Hawk is basically Banjo Kazooie with skateboards, Skate tries to be more "realistic" in emulating skateboarding. But in terms of "reviving a long-dead series", I'd say THPS 3+4 are almost on equal footing in terms of accomplishment.
For perspective, THPS 1+2 was IMO the perfect example of remastering an old game for the modern era. It preserved most of what made the originals great, added some QoL for modern sensibilities, and added in some extra content to flesh out a release that otherwise would have felt gaunt by modern standards. THPS 3+4, on the other hand, cut down a lot of what made THPS4 unique to make it fit within the confines of THPS3's scope, added in the requirement for Activision accounts to use online services and waited until weeks after launch to disclose the use of AI in generating art assets.
Skate 2025 has most of the mechanical parts from Skate 3, including the Object Dropper for building spots, but it lacks a lot of the small things that made Skate 3 an enduring classic. A lot of other players note that it feels like "skater culture as seen by a boardroom", and even though that smacks of punk rock purity testing, they do have a point.
Thank you for revealing the existence of this game. This looks like the exact kind of game I've always wanted to make, but never had the talent for.And let's not forget that Dispatch is only four weeks away, too.
For those who haven't seen the thread about it, Dispatch launched this morning, and reviews so far are gushing over it, even going so far as to call it a GOTY contender.
View: https://www.youtube.com/watch?v=fTVgX7b1N8E
It's a Telltale adventure.
I am not a fan of episodic releases for games. So I will wait until the whole thing is out and you can purchase it one go.
I get the feeling they catered more to players of older BF games who needed less hand holding or maybe folks who like jumping in without having much clue how to control your character. Of course the internet provided answers (and I barely started adjusting my settings).
Seems fine on PC with mouse/KB. The pace of gameplay is somewhat plodding for me (as a long-time CODBLOPS player) but the shot-to-shot gunplay seems fine.
Prolly a controller implementation issue.
There is a parry window. If you get it right, the enemy loses stamina and you do not. I think another issue I was running into is that many of the quests are tuned for multi player. For example, when you dig up the chest on the starting island, you have to face four undead at once. I'm not sure how you're supposed to fight that alone, other than super overlevelling (and XP rewards are really weird in Windrose), or bringing several friends. I set the difficulty all the way down and was still losing that fight repeatedly until I discovered (by accidentally falling into the hole I had dug too deeply) that the monsters in Windrose don't know how to swing down... Which I don't think is the intended solution to the quest.
Thank you for giving me a chance to vent to a somewhat understanding ear, and now back to everyone else's turn!
Dispatch may well be the first non-limited-lives game in a very, very long time that I immediately start a replay of.
Slightly aside but what are those missing elements? I'm a huge survival crafting game fan but Subnautica hasn't been one I've played - I always considered going back and trying it but those could potentially be a dealbreaker.Subnautica had a really cool vibe and unique atmosphere and came it right at the beginning of the survival game flood, but a lot of the mechanics and QoL stuff people expect in a survival game these days is completely missing, it hasn't aged well. Hopefully they took that into account for Subnautica 2, but the devs never seemed very open to community feedback.