Community will drive design of free game, with source code posted throughout development.
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[url=http://meincmagazine.com/civis/viewtopic.php?p=26803409#p26803409:3l1wkj7g said:DOOManiac[/url]":3l1wkj7g]Awesome. Sounds like a lot better direction than id went w/ Quake Live.
I love the idea of an open development, with the code on GitHub and everything.
I always loved how the original UT had that OS-like UI, complete w/ a task bar and stuff. Very sophisticated.
Also had a pretty novel use of the ut:// protocol scheme, so that you could connect to games directly from your browser. It worked well, and 15 years later I still wonder why that never caught on...
Really? They're saying that they're going to support linux again. Because that worked out sooo well last time.work on a new game, simply titled Unreal Tournament, begins today for PC, Mac, and Linux,
[url=http://meincmagazine.com/civis/viewtopic.php?p=26804713#p26804713:3rwmp9cr said:speedemon105[/url]":3rwmp9cr]Really? They're saying that they're going to support linux again. Because that worked out sooo well last time.work on a new game, simply titled Unreal Tournament, begins today for PC, Mac, and Linux,
Oh well, guardedly optimistic for now, and fondly remembering those days back in high school where we convinced the substitute teacher in our comp sci class that the original UT was our class project. The substitute was our principal too.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26804051#p26804051:33lp63s1 said:WereCatf[/url]":33lp63s1]
I'm not sure if I'm the only one with this problem -- at least I have never seen/heard anyone else echo my feelings -- but the more details they add to the maps, the more flashy effects, the more, higher detailed all the various plants/machines/rocks/etc. in the maps the harder it becomes for me to follow what's going on, react to things or spot other players/bots.
I don't mean that everything should still be all-clunky, with lots of hard, jagged edged and rubbish textures, no, but I'd like for there to be less extraneous, non-combat related special-effects and less non-combat-related clutter.
Yes, but Quake 3 despite fewer modes just felt like pure butter. The reason UT2004 was so great was because it's mechanics left the floatiness of UT99 for a tighter play like Quake. The it added all it's kickass modes and became a true arena shooter king[url=http://meincmagazine.com/civis/viewtopic.php?p=26803973#p26803973:wq9ij3g5 said:Dilbert[/url]":wq9ij3g5]This.[url=http://meincmagazine.com/civis/viewtopic.php?p=26803969#p26803969:wq9ij3g5 said:GOOCHY[/url]":wq9ij3g5]UT99 -> New Graphics - we're done!
Newer UT versions tried too hard to emulate Quake 3.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26804291#p26804291:3lwpzltq said:DoomdayX[/url]":3lwpzltq]Is there a github link yet, if so can someone post it?
[url=http://meincmagazine.com/civis/viewtopic.php?p=26804051#p26804051:3fgmcmws said:WereCatf[/url]":3fgmcmws][url=http://meincmagazine.com/civis/viewtopic.php?p=26803969#p26803969:3fgmcmws said:GOOCHY[/url]":3fgmcmws]UT99 -> New Graphics - we're done!
I'm not sure if I'm the only one with this problem -- at least I have never seen/heard anyone else echo my feelings -- but the more details they add to the maps, the more flashy effects, the more, higher detailed all the various plants/machines/rocks/etc. in the maps the harder it becomes for me to follow what's going on, react to things or spot other players/bots. I liked UT99's graphics because there was simply less clutter on the ground, walls and such, making it easier to focus on the things that mattered.
I don't mean that everything should still be all-clunky, with lots of hard, jagged edged and rubbish textures, no, but I'd like for there to be less extraneous, non-combat related special-effects and less non-combat-related clutter. Having real depth-vision, ie. 3D, might help, I don't know, but I really sometimes struggle interpreting such 2D-images at high speeds.
Anyone else have this problem, anyone else somewhat frustrated about such? Maybe add a menu-option for reducing the amount of such extraneous clutter?
[url=http://meincmagazine.com/civis/viewtopic.php?p=26804097#p26804097:wx8pz39i said:siliconcowboy[/url]":wx8pz39i]I really hope they/someone provides statistics collection mods. I always loved that about UT99, each release of the game the stats continued to get less and less detailed.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26806657#p26806657:1jjguefz said:Xeric[/url]":1jjguefz]The only possible drawback to this might come with content. Epic will be making their cash from those who are developing and selling custom content for the game; this means we will be paying - or potentially, if they charge - money for the mods that we have come to love over the years.
Also, for those who wish to develop content, I believe they will have to subscribe to UE4 at $19.99 per month. Not a huge cost, but it will be added incentive for people to charge for content. I am not against the idea, but UT was built from a community of service-minded people and I am not sure if putting money into the mix won't make for a fractured community.
If you want to join a server with any custom content, you may have to pay before you can play, as an example. It may be too early to tell these things though...for now, rock on UT!!
Sounds like myself, got caught up in the beta when the only CTF map was Coret, and had to buy the full game on release day. Spent some great years playing with the clan, kicking butt on the OGL CTF ladder. Still remember finding the bug in CTF-Command and using it in a ladder match the first time, 27-3 win. But later got caught out by a different clan Redeemer launching the flag across Face, something like an embarrassing 5-13 loss.[url=http://meincmagazine.com/civis/viewtopic.php?p=26806679#p26806679:uy71rm7k said:JRod[/url]":uy71rm7k]This, no THIS is the announcement I've been waiting for. I bought UT99 on release day and played competitive ladders until the player base finally dwindled. Hell I even logged in again last week to hit a round of Facing Words...since most of the core maps like Dreary and Coret are never played anymore.
All these years I've saved my custom ini files to keep my impact hammer jump combo handy for the odd match where you could find jump boots, or even telepunt your transponder across the map in facing worlds to land in their base...MAN THIS IS THE SHIT JUST THINKING ABOUT A NEW UT IS GODDDDAAAAMMMED AMAZING!!!
I'm going to cross my fingers again that the physics and core characteristic weapons that made UT99 "feel" the way it does come back, with a refreshed UT2004 Onslaught mode. Best. News. Ever.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26807997#p26807997:3s5sos1d said:the_blur[/url]":3s5sos1d]SHUT UP AND TAKE MY MON...
Wait a minute!
(On a serious note, how does Epic make money here? It'd be nice to reward good behaviour with dollars for the actual game, not just the hats)
PS: This looks epic.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26804639#p26804639:3pw96ick said:beebee[/url]":3pw96ick][url=http://meincmagazine.com/civis/viewtopic.php?p=26803409#p26803409:3pw96ick said:DOOManiac[/url]":3pw96ick]Awesome. Sounds like a lot better direction than id went w/ Quake Live.
I love the idea of an open development, with the code on GitHub and everything.
I always loved how the original UT had that OS-like UI, complete w/ a task bar and stuff. Very sophisticated.
Also had a pretty novel use of the ut:// protocol scheme, so that you could connect to games directly from your browser. It worked well, and 15 years later I still wonder why that never caught on...
Id gave away the Q3arena engine. That is the basis of Open Arena.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26808819#p26808819:3sgeatzn said:Griking[/url]":3sgeatzn]Please no vehicles...
Also, I'm skeptical of anything marketed as being free. I've found that most "free" games are actually more expensive than games sold at retail if you factor in all the optional upgrades that are really pretty necessary.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26805105#p26805105:3a2exjvk said:wicker_man[/url]":3a2exjvk]All I want for the base game is UT2k4 with updated graphics. That game had everything - fast, twitchy movement, endless game customisations, ability to run your own server. It was perfect, and this is the only UT that I still play.
The community will then pitch in with the mods.
[url=http://meincmagazine.com/civis/viewtopic.php?p=26808819#p26808819:1gr0vrio said:Griking[/url]":1gr0vrio]Please no vehicles...
Also, I'm skeptical of anything marketed as being free. I've found that most "free" games are actually more expensive than games sold at retail if you factor in all the optional upgrades that are really pretty necessary.
... but when it is playable it "will be free. Not free to play, just free."
This. One thousand times this![url=http://meincmagazine.com/civis/viewtopic.php?p=26803969#p26803969:2fqzc5ko said:GOOCHY[/url]":2fqzc5ko]UT99 -> New Graphics - we're done!
You have to realise that making money from this is just a nice little extra, their real goal is to create a game engine (Unreal Engine 4) that will be licensed by as many game devs as possible.[url=http://meincmagazine.com/civis/viewtopic.php?p=26808819#p26808819:8vpa5ev8 said:Griking[/url]":8vpa5ev8]Please no vehicles...
Also, I'm skeptical of anything marketed as being free. I've found that most "free" games are actually more expensive than games sold at retail if you factor in all the optional upgrades that are really pretty necessary.