<em>Ghost Recon</em> goes free-to-play, fails to make case for itself

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<em>Ghost Recon Online</em> may be the free-to-play version of a well-loved series, but without a strong hook it may find itself short on players. Details, and our hands-on with the game, inside.

<a href='http://meincmagazine.com/gaming/news/2011/05/ghost-recon-goes-free-to-play-fails-to-make-case-for-itself.ars'>Read the whole story</a>
 

Clovis42

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The coverage on PC Gamer has been a bit more positive. I thought it was interesting how the passive abilities of the classes affected nearby teammates. OTOH, if the execution isn't very good I guess it won't matter if they had few good ideas.

I also read a bit where some Ubi-guy said that the micro-payments won't affect gameplay. You just get things like grenades and better armor. Wait, what???
 
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