repatch":2mkjr2ry said:
DNF is in this class. The game is barely enough to qualify as a game, yet it sold like crazy. So why should the publisher try hard and spend money to make a better game? If people buy crap like crazy, they are fine with that.
While I generally agree, we're talking about DNF here. It was the stuff of legend in the gaming industry. It didn't
have to be good, It didn't really even need to run. It just had to come out.
That alone assured throngs of people would buy the thing just to see firsthand what the hell took 12 years to produce.
Anyone with any sense knew it was going to be terrible. Most of us were saying that 5 or more years ago with the proviso "if it ever actually comes out". Yet a lot of these same people bought it anyway. To be honest, as much as I don't do FPS games I did really enjoy Duke3D, and once I heard DNF was coming out I was seriously considering picking it up. I expected 'greasy hamburger', and if that's what had been delivered I'd have been happy with that.
But all the press and videos I saw related to DNF convinced me they delivered a turd on a paper plate, so I quickly dropped it from my list. It went from a "probably eventually" to a "probably not, unless I can get it for under $5 someday. Maybe."
Anyway, my point is that DNF was a special case here. They could have skipped advertising entirely and it could have been an even worse game and it
still would have sold very well for what it was. And that's because it was DNF.
I seriously doubt they'd see even a fraction of the same success if they kick out a DNF2. Maybe if they knock one out of the park with DNF2 and maintain that they could see a rebound with DNF3, but people bought in to DNF for the spectacle of it - not because they really cared about the quality of the game.