Camp Freddie
Ars Tribunus Militum
The game is looking good.
The feel of the spaceships. graphics and sounds are great.
I'm glad to see the 500 m/s limit. I remember playing Elite:Frontier with full newtonian combat, and it was just space jousting with 3 second engagements followed by a minute or two while you did a 180, decelerated and re-accelerated.
For gameplay reasons, I want dogfighting to be good.
I hope the supercruise times are balanced well. You tend to spend a lot of time flying between stations and docking, whihc is pretty boring. I hate space sims where you spend ages just trying to find the right hole to fly through, then matching speeds, rotations and all that bullshit. It's the sort of thing that's cool once ("Wow, look at this huge space station") but gets incredibly tedious the 500th time ("Motherfucker's dumped me on the wrong side again, why must I spend 5 minutes dicking about just too drop off some cargo?").
I trust they'll balance it well in the beta, since those beta testers will be doing a lot of trading/docking.
Insurance is a also balancing issue. I hope the dev forum isn't full of the e-peen stroking griefers that like high punishments in PvP MMO games.
I usually die often in space sims. Simply because it is fun to take on some above-my-level mission with a slim chance of success.
Since there's no reload button in multiplayer, punishment gets tricky to balance. On the other hand, maybe it'll make trading interesting if there is some risk. Too often, trading is a boring-but-safe grind to earn cash for a better ship.
The feel of the spaceships. graphics and sounds are great.
I'm glad to see the 500 m/s limit. I remember playing Elite:Frontier with full newtonian combat, and it was just space jousting with 3 second engagements followed by a minute or two while you did a 180, decelerated and re-accelerated.
For gameplay reasons, I want dogfighting to be good.
I hope the supercruise times are balanced well. You tend to spend a lot of time flying between stations and docking, whihc is pretty boring. I hate space sims where you spend ages just trying to find the right hole to fly through, then matching speeds, rotations and all that bullshit. It's the sort of thing that's cool once ("Wow, look at this huge space station") but gets incredibly tedious the 500th time ("Motherfucker's dumped me on the wrong side again, why must I spend 5 minutes dicking about just too drop off some cargo?").
I trust they'll balance it well in the beta, since those beta testers will be doing a lot of trading/docking.
Insurance is a also balancing issue. I hope the dev forum isn't full of the e-peen stroking griefers that like high punishments in PvP MMO games.
I usually die often in space sims. Simply because it is fun to take on some above-my-level mission with a slim chance of success.
Since there's no reload button in multiplayer, punishment gets tricky to balance. On the other hand, maybe it'll make trading interesting if there is some risk. Too often, trading is a boring-but-safe grind to earn cash for a better ship.