"How do you interact with your own play style? That's the core of our gameplay."
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Will we _ever_ get a undeniably heterosexual male lead in video games and movies ever again? Seems everything is "powerful females" nowadays. Because, science.
Will we _ever_ get a undeniably heterosexual male lead in video games and movies ever again? Seems everything is "powerful females" nowadays. Because, science.
Based on the examples given in the article, I'm not convinced that the machine learning approach is accomplishing anything novel here. Unless I missed one, there were four actions attributed to the learning AI:
- Sneaking up on the player
- Getting health items
- Using elevators
- Learning that shallow water is safe
I will admit that I've never seen a good sneaking AI, but that might be because most games don't want one; it's your power fantasy, you're normally sneaking up on them.
The middle two are trivial activities that bots have been doing since Quake 3. Perhaps the means of performing these actions is novel here, but the result certainly isn't. As for the fourth, why would the bot have thought that shallow water was deadly in the first place?
The sneaking bit is interesting, though. I'd like to see exactly what it's doing to sneak up on me. More interesting, though, would be if the bot learned how to ambush, in places where you hadn't ambushed it before. It would be easy for the bot to just replay actions that you did in the last round, but I hope they're doing something with more depth.
Adam Jensen? Corvo Attano?Will we _ever_ get a undeniably heterosexual male lead in video games and movies ever again? Seems everything is "powerful females" nowadays. Because, science.
Uhh......Wolfenstein: The New Order? And its upcoming sequel?
Every entry in the FarCry series?
The vast majority of single-player action/adventure/FPS titles?
Even "nowadays" there are plenty of examples
Just going from E3 (and only counting games that have explicitly male leads, no character select options, and explicitly hetero or unspecified for irrelevance sexuality), we have:Will we _ever_ get a undeniably heterosexual male lead in video games and movies ever again? Seems everything is "powerful females" nowadays. Because, science.
Will we _ever_ get a undeniably heterosexual male lead in video games and movies ever again? Seems everything is "powerful females" nowadays. Because, science.
Based on the examples given in the article, I'm not convinced that the machine learning approach is accomplishing anything novel here. Unless I missed one, there were four actions attributed to the learning AI:
- Sneaking up on the player
- Getting health items
- Using elevators
- Learning that shallow water is safe
I will admit that I've never seen a good sneaking AI, but that might be because most games don't want one; it's your power fantasy, you're normally sneaking up on them.
The middle two are trivial activities that bots have been doing since Quake 3. Perhaps the means of performing these actions is novel here, but the result certainly isn't. As for the fourth, why would the bot have thought that shallow water was deadly in the first place?
The sneaking bit is interesting, though. I'd like to see exactly what it's doing to sneak up on me. More interesting, though, would be if the bot learned how to ambush, in places where you hadn't ambushed it before. It would be easy for the bot to just replay actions that you did in the last round, but I hope they're doing something with more depth.
The part that you missed was literally the entire article.
The unique part isn't what is does its that it learns while you play the game. So if you avoid picking up items that AI will never learn that it can do that. The gameplay concept seems to be that you're forced to restrict and constantly revise your strategy as the AI learns from you (it also gradually forgets things if you don't do them for a while apparently). That's not something I've ever seen a game of any real sophistication do, so yeah, really unique.
That said this doesn't sound like AI in the "deep learning" sense just normal video game AI. All of this seems like it can be implemented just by flagging certain actions.
First, since it's lights on/off I assume it doesn't matter if you're directly observed by the Echoes (which is annoying but understandable considering the plot).
From the few demos and trailers I can find it's not obvious what the consequences of most learned behavior is. All I've been able to tell is the Echoes are "Zerg rush" simulators, and they "learn" better abilities to path to you (and to use ranged weapons). I find that combat tactic cop-out incredibly annoying (especially in modern shooters where both sides use ranged weapons).
Also, if it simply stacks up omnipotence against learned capabilities (e.g. I learned you can sneak up, so now you just can't sneak up anymore), that would tend to ruin the fun.
First, since it's lights on/off I assume it doesn't matter if you're directly observed by the Echoes (which is annoying but understandable considering the plot).
Seems like you're trapped in a place where you're watching you.
From the few demos and trailers I can find it's not obvious what the consequences of most learned behavior is. All I've been able to tell is the Echoes are "Zerg rush" simulators, and they "learn" better abilities to path to you (and to use ranged weapons). I find that combat tactic cop-out incredibly annoying (especially in modern shooters where both sides use ranged weapons).
Echoes want you dead for some reason. They learn the best ways to kill based on what you do. Its clearly not a "modern shooter" in any meaningful sense.
Also, if it simply stacks up omnipotence against learned capabilities (e.g. I learned you can sneak up, so now you just can't sneak up anymore), that would tend to ruin the fun.
As mentioned in the article they tested that first and found that the AI quickly became so omniscient as to be invincible so it has been modified to not automatically memorize everything you do.
Based on the examples given in the article, I'm not convinced that the machine learning approach is accomplishing anything novel here. Unless I missed one, there were four actions attributed to the learning AI:
- Sneaking up on the player
- Getting health items
- Using elevators
- Learning that shallow water is safe
I will admit that I've never seen a good sneaking AI, but that might be because most games don't want one; it's your power fantasy, you're normally sneaking up on them.
The middle two are trivial activities that bots have been doing since Quake 3. Perhaps the means of performing these actions is novel here, but the result certainly isn't. As for the fourth, why would the bot have thought that shallow water was deadly in the first place?
The sneaking bit is interesting, though. I'd like to see exactly what it's doing to sneak up on me. More interesting, though, would be if the bot learned how to ambush, in places where you hadn't ambushed it before. It would be easy for the bot to just replay actions that you did in the last round, but I hope they're doing something with more depth.
The part that you missed was literally the entire article.
The unique part isn't what is does its that it learns while you play the game. So if you avoid picking up items that AI will never learn that it can do that. The gameplay concept seems to be that you're forced to restrict and constantly revise your strategy as the AI learns from you (it also gradually forgets things if you don't do them for a while apparently). That's not something I've ever seen a game of any real sophistication do, so yeah, really unique.
That said this doesn't sound like AI in the "deep learning" sense just normal video game AI. All of this seems like it can be implemented just by flagging certain actions.
Historically, I am terrible at stealth games, but Echo intrigues me. If the AI picks up on my shamefully bad play style, I might be able to outwit it with my own impatience and inanity!
Are we sure BJ is hetero? I mean, I think he waxes his chest.Will we _ever_ get a undeniably heterosexual male lead in video games and movies ever again? Seems everything is "powerful females" nowadays. Because, science.
Uhh......Wolfenstein: The New Order? And its upcoming sequel?
Every entry in the FarCry series?
The vast majority of single-player action/adventure/FPS titles?
Even "nowadays" there are plenty of examples