craigdolphin":ysm21h2m said:A 100% digital future for EA means they're willing to jettison some 25% of the population of the USA as a potential market. Maybe that's ok with them but I sure hope it bites them in the ass if they do.
craigdolphin":36j3hfdg said:The only people appreciating games on discs then would be the equivalent of today's vinyl record-obsessed hipsters.
.Really?
How about those of us who live in the digital third world (rural USA) where the concept of broadband simply does not exist? How many games do you think I'll be able to buy with my current monthly bandwidth cap of 12 GB? Already I can't even download the witcher 2 at home because the file is bigger than my monthly cap (Yes, satellite isp's suck but there are zero alternatives in my location, and that's unlikely to change in 10 years).
A 100% digital future for EA means they're willing to jettison some 25% of the population of the USA as a potential market. Maybe that's ok with them but I sure hope it bites them in the ass if they do.
Plissken":1kt3wz51 said:Nooooooo!!!!! I may be in the minority (though not according to the stats in the article) but I actually prefer buying the physical disc/box. I collect games the way music lovers today collect vinyl records. The original big box version of The Thing is one of my most prized possessions (not sure what that says about me, but whatever...).
I hope EA and other publishers don't go totally digital with no physical releases. I'm guessing game companies could turn physical releases into a lucrative niche market like vinyl records.
Boskone":1tzx0c46 said:In all fairness, vinyl often does sound better, especially when the CD/digital version is badly mixed.
Trust me, for the sake of your music listening habits, don't learn to recognize the difference between well-mixed music and...well...most music. After a while, everything sounds to you like Saint Anger.
Plissken":3rq0tif7 said:Nooooooo!!!!! I may be in the minority (though not according to the stats in the article) but I actually prefer buying the physical disc/box. I collect games the way music lovers today collect vinyl records. The original big box version of The Thing is one of my most prized possessions (not sure what that says about me, but whatever...).
I hope EA and other publishers don't go totally digital with no physical releases. I'm guessing game companies could turn physical releases into a lucrative niche market like vinyl records.
Boskone":1fptvmsz said:In all fairness, vinyl often does sound better, especially when the CD/digital version is badly mixed.
Trust me, for the sake of your music listening habits, don't learn to recognize the difference between well-mixed music and...well...most music. After a while, everything sounds to you like Saint Anger.
"The ultimate relationship is the connection that we have with the gamer," Gibeau said. "If the gamer wants to get the game through a digital download and that's the best way for them to get it, that's what we're going to do."
craigdolphin":2rz524jy said:The only people appreciating games on discs then would be the equivalent of today's vinyl record-obsessed hipsters.
.Really?
How about those of us who live in the digital third world (rural USA) where the concept of broadband simply does not exist? How many games do you think I'll be able to buy with my current monthly bandwidth cap of 12 GB? Already I can't even download the witcher 2 at home because the file is bigger than my monthly cap (Yes, satellite isp's suck but there are zero alternatives in my location, and that's unlikely to change in 10 years).
A 100% digital future for EA means they're willing to jettison some 25% of the population of the USA as a potential market. Maybe that's ok with them but I sure hope it bites them in the ass if they do.
Kempai Tai":22hy397m said:Plissken":22hy397m said:Nooooooo!!!!! I may be in the minority (though not according to the stats in the article) but I actually prefer buying the physical disc/box. I collect games the way music lovers today collect vinyl records. The original big box version of The Thing is one of my most prized possessions (not sure what that says about me, but whatever...).
I hope EA and other publishers don't go totally digital with no physical releases. I'm guessing game companies could turn physical releases into a lucrative niche market like vinyl records.
I don't see any company getting rid of the box set (see all the "limited editions", "collector's editions", etc). There's too many people that shell out for the shinies that are typically contained within.
However, they may end up putting a code inside for a download rather than a physical disc.
Morhyn":3q4wunvc said:I look forward to the day when I need to have every publisher's Steam clone installed so that I can have the privilege of buying their games that will still be riddled with DRM. What'll be even better is if they all follow EA's lead in dropping server support for online games 6 months after they are released through their online store.
DarthSidious":l1vjsfpo said:Morhyn":l1vjsfpo said:I look forward to the day when I need to have every publisher's Steam clone installed so that I can have the privilege of buying their games that will still be riddled with DRM. What'll be even better is if they all follow EA's lead in dropping server support for online games 6 months after they are released through their online store.
Except that no-one's Steam clone has as yet shown the traction, abilities or depth of the actual steam. Steam workshop makes it even more awesome. I don't buy games unless I can get them on steam, which will even let me play without being online.
adamsorkin":oyqwf9fb said:Interesting. I don't disagree with the inevitability of digital distribution - and for my own purposes, great - I've used it exclusively for several years now. I just don't know when it will make sense, and when the infrastructure required will be universal. I trust my own internet access to download 5 - 10 GB games in a reasonable amount of time, but I encounter connections that can't often enough. (I certainly don't trust in continuous uptime well enough for always on-line single player games, but that's another discussion). I probably do take the ownership/license and server survival for granted - but those are certainly issues that need to be ironed out.