W3C's decision to publish a DRM framework will keep the Web relevant and useful.
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Read the whole story
Let's be clear: Flash ain't on the overwhelming majority of users' devices and it's only going to get worse. It is under the complete (copyright-protected) control of Adobe, who shows no interest in opening it to the public domain, as they long ago did (under duress) with PostScript. Instead, Adobe will try to keep control of Flash long enough to transition to other formats, recognizing that today, Flash is under severe pressure because anybody who cares about mobile also distributes through other formats, also.[url=http://meincmagazine.com/civis/viewtopic.php?p=24469769#p24469769:1pyjs4id said:SCdF[/url]":1pyjs4id]These extensions, in the sense of engineering, simply make the situation worse. You're replacing a generic runnable with a bunch of closed source OS-level binaries where the impetus on cross compatibility is on the individual rightsholders / media conglomerates. It would be like replacing Javascript with native code: all you get (well apart from a speed boost, but bear with me here) is a compatibility nightmare.
I'm still not clear on what any of the upsides are, ignoring the whole "getting rid of flash" thing.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24468949#p24468949:vrzudd4l said:Great_Scott[/url]":vrzudd4l][url=http://meincmagazine.com/civis/viewtopic.php?p=24468697#p24468697:vrzudd4l said:Delenda Est Carthago[/url]":vrzudd4l]The web doesn't need Hollywood's blessing to be relevant. Netflix, Google & Co need the web far more than it needs them.
This article is well written, but the simple fact if the matter is that the most important thing in the world is communication. The Internet is only relevant because it's the best and most flexible way to communicate.
Content is not king, has never been king, and will never be king. Just ask Facebook or Google, they'll tell you, if they're honest.
Yes it is.[url=http://meincmagazine.com/civis/viewtopic.php?p=24470079#p24470079:3coj1ls9 said:Walt French[/url]":3coj1ls9]Let's be clear: Flash ain't on the overwhelming majority of users' devices
Let's be clear: Flash ain't on the overwhelming majority of users' devices
[url=http://meincmagazine.com/civis/viewtopic.php?p=24468795#p24468795:2rcxmu7d said:Lonyo[/url]":2rcxmu7d]
The only way to get content "creators" onto "the web" is to play ball with them.
You may (for some reason) believe they aren't necessary, but, well, they are. Yes, this may only be replacing Flash/Silverlight etc with another set of plugins, but that's just the way it has to be right now. You can't just get rid of the DRM enabling plugins and expect people to go "oh, we can't put DRM on our web content? That's OK, we will go DRM free".
It's NOT GOING TO HAPPEN. So you have to do what's best for "the web" and keep these people happy. No one forced everyone else to use the DRM. Without the DRM, the content simply goes away, pretty much guaranteed.
Either you have DRM and content, or no DRM and no content, with regards to the "big media". Everyone else can do what they want to do anyway, so it doesn't really impact them, as it doesn't force you to use DRM.
It would provide a testing ground for a company like Netflix to prove that DRM is unnecessary, and that by removing DRM, content owners have greater market access and hence greater potential income. Granted, it might also come with the risk of prolific piracy and unauthorized redistribution, so might serve only to justify the continued use of DRM.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24469517#p24469517:ev4eexbj said:charleski[/url]":ev4eexbj][url=http://meincmagazine.com/civis/viewtopic.php?p=24468953#p24468953:ev4eexbj said:Brass2TheMax[/url]":ev4eexbj]I want to see a poll gauging the intelligence of Ars readers. I suggest the following items:
1. You think DRM can never be used for good.
2. You think DRM isn't inherently good or bad, but is merely a protection tool available to content creators to reasonably protect their work from being distributed without being payed for it.
3. You think DRM can never be used for bad.
It's less principled, but if we're being honest, I'd go for:
4. You think DRM is assinine, but may be tolerated as long as it can be defeated by anyone with reasonable technical competency. Let the content-owners believe they're 'protected' if that stops them crying.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24470263#p24470263:uwssnzcl said:Black Frost[/url]":uwssnzcl]Got a couple things to say on this one...
1) The premise that some content creators - Hollywood and the like - won't play ball with the web unless DRM is there is 100% right. They'll either have control over their products or they won't release their product at all. This is tried and a constant across all industries.
2) Some won't use DRM even when the option's available. They didn't/wouldn't have before and they still won't. This industry can co-exist and in every instance where both are available, does and is a success.
3) Those who don't fit under #2 and want the content locked get forced with a choice: DRM or No DRM? While I understand that people want to point to movies, music, etc first because of who we're talking about, I feel it's best to talk about the elephant in the room here: video games. No industry has tried DRM more than them. No industry has such a varied list of methods. And no industry has found the real answer to DRM except for them. If you want to keep the answer as one which involves the web, movies, etc then I'll point to a different example: Anime. It also came to the same conclusion. Both are industries that have been plagued with rampant piracy, but both understand that it will always be there and the best way to minimize it is to offer better, affordable services while keeping the same content. That's the "secret," and once you hit that point then DRM actually can become a positive.
Want an example of something that's generally bad DRM but in specific instances can be good? Always online.
Always online anything is going to be worked around. Obviously I'm talking about games that can function offline at the same level - stuff that requires online play to really be enjoyed (e.g., MMO, competitive games) is its own little world. Games that are really single player? That's worked around. Ask SimCity - within a week people already figured out how to play offline. Assassin's Creed PC anything gets laughed out the room because it's cracked and then playable. Streaming video gets downloaded with an extension. Know what'll happen with HTML5 DRM? There will be an extension made to get rid of it and download DRM-Free. Fact is that from a consumer point of view, this doesn't work. It's especially bad with games simply because of the size and time a game is, videos can get a pass with it - see youtube.
So how then is it ever good? Specifically in the realm of video this can be good because content providers are willing to go with it. Here's where I get into anime a bit: Crunchyroll. First thing to understand is that piracy and anime go hand in hand. Some of it couldn't be helped before really; anime comes out in Japan first then months later, sometimes years, it comes out to the US through the legal channels. This, when faced with the competition of people online willing to just do high quality fansubs in a day or two, is a joke. Thus, a lot of piracy goes on within anime and for some people the TV version is enough. Crunchyroll showed up and started going around it with a paid subscription service where a group of once-fansubbers would become the official translators of anime out in Japan (official as in, they get to work with the scripts and are approved from the studios). There was no real DRM there as you could download and own the episodes... at first. They dropped that service and coincidentally grew much bigger, much faster in the process. I don't think there's any clear statements over what happened but it's pretty obvious to most that by dropping "download to own" more studios became interested in them. Now you're looking at a good 80%+ of anime being shown in Japan then subbed for English speakers within days and they're still trying to cut the time down. You can still get most any show from bunches of fansubbing groups that are unrelated, but speed and quality are both similar. Despite that fact, many choose to pay for crunchyroll because it's official and they want to support the industry. It's a wild success to the point where the model's being copied by anime distributors for their catalog, Funimation being the biggest. Is piracy fixed? Of course not, it's as big as ever. At the same time, did DRM help this industry? Yes, and it will continue to because it's a new way to get profits. If you want the best quality you're still going to have to buy the DVDs/BDs, that won't change. If you just want to see the shows and not pay a dime, you'll still download ripped copies of crunchyroll's subs or somebody else's - that won't change. But if you want to support the olive branch by the content providers for the TV product, you'll buy a subscription.
And it's been successful. A good example of DRM. This would be an ideal situation for movies/TV shows with the web and HTML5. This is pretty much what Google is trying to do with youtube subscriptions too. As you'd expect, they're also going to be real easy to work around and while it "won't work" for many people that just want the content as-is (e.g., before enhancements to DVDs/BDs), it'll "work" for content providers because now they're making money off a large group of people willing to give it to them. People got what they wanted, content providers got what they wanted, it's win/win and it wouldn't have been doable to the point it is now without DRM.
The big elephant in the room when it comes to DRM though is video games.Whether it's always online DRM or certain DRM that is installed into your system (TAGES, SecuROM), if you want to talk about DRM you look to video games first because it simply has the most experience. Content providers have tried to use and and many have failed - the biggest probably being Ubisoft's UPlay where they were forced to do a 180 on their positions and were desperate enough to sell stuff for a buck not too long ago. Or you can look at Origin, which is extremely hated online but is prone to glitching on prices - so much so that at one point almost the entire catalog available was free. Though they could have simply taken everything back, they just shrugged and let it be. Why? They needed people. EA's forcing Origin down everyone's throat and while some just shrug and go with it, there's a sizable number of people that aren't okay with it and it's definitely hurting them. Yet while all this is going on Steam has been so successful that it's almost like a platform of its own to some - something that was gained ONLY because of its DRM. Without Steamworks many wouldn't have tried. Sure you have EA that went on to make their own stuff but they're the exception here; Steam offers some services to the consumers that are useful (e.g., auto-updating, a central hub of your games, frequent sales) while also offering publishers a way to have control over their game (the DRM). Piracy is rampant among PC gamers but so is Steam, often within the same group for that matter. The fact is that many people are willing to accept Steam because it A) does not hurt the content it's running, B) does not interfere with the system running it, and C) is an official means to support the content provider at reasonable prices. In certain instances where you do have a DRM violate any one of those you end up seeing some pretty negative reactions (e.g., always online hurts A, SecuROM actually toned down what it did because of B, and TAGES is avoided by many for that same reason). Thanks to Steam offering great services, providing content at great prices, and almost sandboxing itself from the rest of your system, it has a DRM that's not just accepted, but seen positive to many. Which only helps content providers because now they have an audience that wants their product. That said there is one big lesson here which I fear will be true for HTML5: There are multiple DRM standards within gaming. While video is reduced to one - streaming - gaming has Steam, Rockstar Social, GFWL, Origin, SecuROM, TAGES, UPlay, and different variations of "always online." I would sooner bet that it's this system that will be mimicked over the former.
tl;dr: Ultimately, service is king. Content is second to that, and DRM varies from most important to least depending on implementation. Good DRM can exist and there's many pieces of truth in the article. It will, however, be a while for it to become a positive. There's also nothing that can really change the fact that before DRM there is rampant piracy, and after DRM there will be rampant piracy. Nothing will change to those who prefer that and they are already assumed a lost cause unless and until you combat it with the only way that is proven to work: offer better services at a reasonable price with the same content that you would get otherwise.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24470089#p24470089:3kqwougz said:jimisawesome[/url]":3kqwougz]
?huh? Google is only around because of content what else are search results? Even Facebook is all about content user produced content but content non the less.
DRM doesn't prevent piracy; it is meant to control consumption by customers willing to pay.[url=http://meincmagazine.com/civis/viewtopic.php?p=24470305#p24470305:2r4umjfp said:Zapitron[/url]":2r4umjfp]It would provide a testing ground for a company like Netflix to prove that DRM is unnecessary, and that by removing DRM, content owners have greater market access and hence greater potential income. Granted, it might also come with the risk of prolific piracy and unauthorized redistribution, so might serve only to justify the continued use of DRM.
What does removing DRM have to do with piracy? Piracy and unauthorized redistribution is already prolific, probably because that's the only option people have for getting the un-DRMed files (not for sale at any price) that are compatible with their equipment or software.
Risk of prolific piracy? That's like a shop keeper, many of whose former customers are going to a competing shop, thinking there's a risk that if he stays open for more hours, people may continue going to the competitor. It's true! But only because that's the problem he already has and no one knows for sure that being open for business will solve his problem. But being open for business, sure as hell isn't going to turn more customers away.
While it's true that dropping DRM might not get people to try Netflix, it's not going to make Netflix customer say "This lack of DRM is driving me crazy with all its problems! I've had it and am canceling my subscription." DRMless content doesn't work like that, as we learned over hundreds of years of it being proved a relatively foolproof way to do things. Customers complain or defect when things don't work, not when they do.
Isn't this common sense? Isn't it born out by every experience people have working with media files? What problems have you had, Mr. Bright, with DRM-free files that made you give up and switch to piracy? Did the DRMed files really lack the problem? I think you've got a really weird way of looking at things.
*sigh*[url=http://meincmagazine.com/civis/viewtopic.php?p=24469251#p24469251:3io3xtpk said:lordcheeto[/url]":3io3xtpk]*sigh*[url=http://meincmagazine.com/civis/viewtopic.php?p=24468811#p24468811:3io3xtpk said:timw4mail[/url]":3io3xtpk]I'll take Flash any day over having to have a different EME extension (plugin) for each site. Isn't this going backwards?
That's not what's happening here.
These APIs will be just like every other Standard JavaScript API.Peter Bright":3io3xtpk said:EME does not specify any DRM scheme per se. Rather, it defines a set of APIs that allow JavaScript and HTML to interact with decryption/protection modules. These modules will tend to be platform-specific in one way or another, and will contain the core DRM technology.
If I use JavaScript to run var num = Math.sqrt(16);, that has to be implemented by the browser in some platform-specific manner.
One API. Implemented as necessary by browsers to work with the underlying OS. To wit, Mozilla may choose to release their underlying DRM scheme as open source.
Why? Mobile safari already supports plenty of CSS3 and HTML5 standards.[url=http://meincmagazine.com/civis/viewtopic.php?p=24468753#p24468753:2rjmobbu said:WiseWeasel[/url]":2rjmobbu]Irrelevant. iDevices won't ever support this EME scheme, and it'll never work on Linux, so it's not any different from relying on Silverlight or Flash. Binary blobs do not belong in web standards.
That's not hurting the open Web—it's working to ensure its continued usefulness and relevance.
And you are as classy as you are articulate. Better hope there aren't 20 people left to read this thread.[url=http://meincmagazine.com/civis/viewtopic.php?p=24470775#p24470775:djbw6rbl said:malor[/url]":djbw6rbl]That's not hurting the open Web—it's working to ensure its continued usefulness and relevance.
You are full of shit, Peter Bright.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24468705#p24468705:38l7vaph said:tyrsius[/url]":38l7vaph]I couldn't agree more. Keeping DRM out of the web spec does not reduce the number of people who need, or will use, DRM. It just forces them elsewhere.
Any other conclusions ignores this reality.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24468795#p24468795:37y6ukxw said:Lonyo[/url]":37y6ukxw]It's not really playing devil's advocate, it's speaking the truth.
Whether people like it or not, the licensing of "big" media products like film or TV requires DRM because the copyright holders demand it.
If you remove DRM from "the web", then they will just refuse to allow their content to be played on "the web".
You are naive if you don't believe this, considering how backwards the major studios have shown themselves to be historically.
The only way to get content "creators" onto "the web" is to play ball with them.
You may (for some reason) believe they aren't necessary, but, well, they are. Yes, this may only be replacing Flash/Silverlight etc with another set of plugins, but that's just the way it has to be right now. You can't just get rid of the DRM enabling plugins and expect people to go "oh, we can't put DRM on our web content? That's OK, we will go DRM free".
It's NOT GOING TO HAPPEN. So you have to do what's best for "the web" and keep these people happy. No one forced everyone else to use the DRM. Without the DRM, the content simply goes away, pretty much guaranteed.
Either you have DRM and content, or no DRM and no content, with regards to the "big media". Everyone else can do what they want to do anyway, so it doesn't really impact them, as it doesn't force you to use DRM.
Watching videos online isn't freedom, it's slavery to mindlessness.[url=http://meincmagazine.com/civis/viewtopic.php?p=24470967#p24470967:2g0yn3wc said:BoogerGooberBoober[/url]":2g0yn3wc]When will we learn and accept that DRM has *NOTHING* to do with piracy?
It is a ruse, a Trojan horse, a plain and simple LIE to propel a business model that no longer has any business being around, and does so AT THE EXPENSE OF FREEDOM.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24471041#p24471041:29mnh7ah said:Azethoth666[/url]":29mnh7ah]
Unless you (the statistical you that is humanity at large) can consume DRM free movies and pay for them instead of steal them, then the only way Hollywood will give them to you on your computer is with DRM. Not because you yourself are teh awesome hacker and steals it for free, but because you (the unwashed masses) pay for it when DRM makes it hard to steal.
You could hardly have said this better if you were the president of the RIAA. This is practically lifted word for word from the Big Media playbook - DRM, as presented by their spin machine, is an enabling technology that makes it possible for them to deliver to us the media we all so desperately want toPeter Bright":12v56fuk said:With plugins and apps, there's no meaningful transition to a DRM-free world. There's no good way for distributors to test the waters and see if unprotected distribution is viable. With EME, there is. EME will keep content out of apps and on the Web, and it creates a stepping stone to a DRM-free world. That's not hurting the open Web—it's working to ensure its continued usefulness and relevance.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24471041#p24471041:2zqz2ky4 said:Azethoth666[/url]":2zqz2ky4]There is a lot of FUD in these comments. But there does not have to be. We can just go back and look at the Amiga. Essentially it was a hackers paradise and all apps got cracked and released for it. Then someone released some business software for it. The company escapes me now, but their (#1 or #2 by sales) spreadsheet or office package sold like 200 copies. Worldwide. This was insufficient to cover the cost of porting the software, never mind actually developing it. Not only did they immediately cancel further Amiga development, so did most other business companies. Games still sold, but the platform died instead of becoming the next Apple or PC.
Content is the same. Unless you can pay for continued development there is no business model. Hollywood does not need you to watch their stuff on your computer. You are the one that needs to watch their stuff in theaters, tv, dvd, bars, etc. They make money doing it that way because it is hard to copy and steal the product.
Unless you (the statistical you that is humanity at large) can consume DRM free movies and pay for them instead of steal them then the only way Hollywood will give them to you on your computer is with DRM. Not because you yourself are teh awesome hacker and steals it for free, but because you (the unwashed masses) pay for it when DRM makes it hard to steal.
As a developer I prefer an API for this necessary (because of human behavior) DRM so I can easily use it in my standards based html5 code.
The real discussion here should center on security. Just how bad will this custom code be when installed from ye.random.pron.malware.site. Luckily by then I will be relying on Apple and/or Microsoft to cocoon me in a nice walled garden of vetted schemes. Or perhaps there will be a PGP style open plugin we can similarly trust.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24469873#p24469873:53uvr49s said:nibb[/url]":53uvr49s]I don't understand why some people are upset about this. Doesn't your right end where the right of others start?
So if X company doesn't want to release there stuff because open html standards want to remain free from close standards, so let them. Why is this affecting them? they dont need to use the web to release there stuff, they can just stick there head in the sand right?
If HTML 5 does not support any kind of protection technology, then companies like Netflix and others would rely on plugins forever and while new companies will spring up and alternatives will come into being just like what happened with drm free music on itunes. HTML5 needs only to support the same standards that brought it into existence in the first place.
[url=http://meincmagazine.com/civis/viewtopic.php?p=24471311#p24471311:5zoy4mvu said:Rubberman[/url]":5zoy4mvu]This (DRM-enabled web) is just so wrong! If clueless companies want to enable DRM in their web feeds, then let them develop them, and the plugins required to run them. If people want their cruft, then they can install the plugins, but DO NOT make DRM api's part of the network protocols themselves! Keep the web open!
Is it the best? No. It's probably what we'll get though.[url=http://meincmagazine.com/civis/viewtopic.php?p=24471343#p24471343:kn4x2w7t said:omniron[/url]":kn4x2w7t]Do you really think the best ecosystem is for yahoo, google, YouTube, apple, Microsoft, etc to all require thir own installer, with their own plugins?
Well, we will probably end up in some similar state with these EME modules.And if I'm a small indie startup serving for pay video content why should my best options be rolling my own encryption ecosystem, or paying for either silverlight or adobe flash to piggyback on their encryption? It doesn't seem very open to have 2 players control almost all the drm for video.
Except it's not a universal, open standard. It's a DRM-centric plugin interface.Having a universal open standard breaks the back of the megacorp grasp on content, and makes things easier for the small developer.
Assuming your mobile device vendor negotiates royalty rights for $SERVICE's EME module.Netflix doesn't like your handset vendor? No EME module for you.Since this standard is part of the HTML spec, mobile devices should be fine, which had always been the big concern.
You can't see the downside because you don't understand the issue. Like grandma.I can't see a real downside to this. This isn't your grandmas drm.