Champions Online

  • Thread starter Deleted member 4603
  • Start date
Status
Not open for further replies.

Basalt

Ars Tribunus Angusticlavius
6,584
Subscriptor++
I've found a lot of cases where regen just seems to stop working. Is there any reason for that? I'll be running from a fight and hoping for a tick or two of regen to put me back in fighting shape but it just refuses to tick. That's happened to me more times than I can count. It always seems to fail when I need it most. Has anybody else noticed this?
 
So... In my years away from CoH, and being that last night was like maybe my 3rd team at all in CO, I totally forgot about aggro management. Diving into a crowd with my mines, like I do solo, equals swift and painful death. Heh. It wasn't tell after that it dawned on my that I never chose a defensive passive. Trying to stick with the plain old human Munitions theme, I find Regen or heal-y bots a bit our of character. There is Invulnerability and Defiance, but I didn't really build my guy to boost Inv enough nor to survive long enough for Defiance to matter. I don't hear much speak of Defiance, though. Does anyone use it? The one flaw of the awesome Powerhouse is the inability to take damage frequently enough to get a feel for stacks. Outside of a friendly test duel, that is.<BR><BR>[edit] Basalt, is it because it wound down to the base? I didn't notice when first looking at it, but apparently the healing decreases over time. And, does the effect actually linger long enough for a full heal if not taking damage to kick it in? I had about 3 minutes of experience with it, last night, so I may be dumb.<BR><BR>Nekojin, I'm going to say probably, unless it kept it in a folder somewhere. Did/do you have the Save/Load buttons at the bottom of the creator?
 

Runestar

Ars Tribunus Angusticlavius
7,805
Subscriptor
Super fun last night running with team ArsClan. We cleaned Foxbat right out of the television studio, and then took on an illegal fight club with much bravado. Finally a citizen approached our leader and told them there were some scientists being held by Destrobots! <br><br>Things were going smoothly until we came into a room full of (TOUGHS) which got pulled by one of our tankish characters. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif -- My Tank, the illustrious StarsNStripes (Wearing Orange and Black for Ars Technica colors.) was able to survive a good long time taking a beating as long as I kept blocking. My problem was I wanted to fight!
 

HappyBunny

Ars Legatus Legionis
13,232
Subscriptor
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Draconos:<BR>So after playing sometime last night I see that I truly gimped my Electric build by taking electric from instead of regen or invul. I'm super duper squishy when it comes to some things, even with resurgence. I find myself hitting my self heal and hot bots way more than I like. </div></BLOCKQUOTE><BR><BR>What level are you? I haven't had much trouble with electric form up to the low 20s. Yeah I'm kind of squishy, but I kill stuff really fast. I have heard it gets harder from here though.<BR><BR>It might also partly be your build. If you're having trouble with villains/master villains, electrocute + lightning arc + "never strikes twice" advantage kills them dead. If you're having trouble with packs of henchmen, gigabolt + death arc advantage crushes everything. And don't forget that if you want to be able to charge gigabolt you need an energy form. Normally I just tap gigabolt, but charging it can be useful. A single charged gigabolt can often take out a pack of henchmen + villain due to the death arcs.<BR><BR>Edit: I bring up the build issue, because I was starting to have some problems in the late teens. I was relying mostly on sparkstorm (with the toggle advantage) and chain lightning. These were effective and low energy cost, but the DPS was not keeping pace well enough to keep me out of trouble. With the free respec I switched my build and picked up gigabolt, electrocute, lightning arc, and the advantages I mentioned. Since then I've had very little trouble (super villains are problematic, though).
 

Basalt

Ars Tribunus Angusticlavius
6,584
Subscriptor++
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">So... In my years away from CoH, and being that last night was like maybe my 3rd team at all in CO, I totally forgot about aggro management. Diving into a crowd with my mines, like I do solo, equals swift and painful death. Heh. It wasn't tell after that it dawned on my that I never chose a defensive passive. Trying to stick with the plain old human Munitions theme, I find Regen or heal-y bots a bit our of character. There is Invulnerability and Defiance, but I didn't really build my guy to boost Inv enough nor to survive long enough for Defiance to matter. I don't hear much speak of Defiance, though. Does anyone use it? The one flaw of the awesome Powerhouse is the inability to take damage frequently enough to get a feel for stacks. Outside of a friendly test duel, that is.<BR><BR>[edit] Basalt, is it because it wound down to the base? I didn't notice when first looking at it, but apparently the healing decreases over time. And, does the effect actually linger long enough for a full heal if not taking damage to kick it in? I had about 3 minutes of experience with it, last night, so I may be dumb. </div></BLOCKQUOTE><BR><BR>Have you tried lightning reflexes? If you have Dex as one of your big two stats it really works well. You end up taking substantially less damage on most attacks and totally dodging others. It doesn't look too supernatural and it kind of fits with 'natural' super hero theme. I use it with my Archer along with swinging as my travel power and I really like the way it all feels.<BR><BR>As far as winding down, I'll have to take a look. I currently only have it at level one on my dark character.
 

joshuaw

Ars Praetorian
412
Subscriptor
One thing that's confusing to me. Based on little snippets here and there, it sounds like melee powers get damage bonuses based on strength. But I haven't seen anything that says that elemental powers, or munitions, or darkness, etc, get damage bonuses. Am I missing something?<BR><BR>Also, do stats have a "max" score (i.e. do the benefits from increasing a stat level off at some point)? If so, what's that score? 100? 125?
 

Squrf

Ars Tribunus Angusticlavius
7,741
Subscriptor
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">One thing that's confusing to me. Based on little snippets here and there, it sounds like melee powers get damage bonuses based on strength. But I haven't seen anything that says that elemental powers, or munitions, or darkness, etc, get damage bonuses. Am I missing something? </div></BLOCKQUOTE><BR><BR>Damage bonuses are based on your chosen super stats. NOT the "innate" choice you make at character selection, but at levels 5 and 13, you choose super stats that scale with your character. Those stats, in addition to their regular effects, also increase your raw damage output.
 

HappyBunny

Ars Legatus Legionis
13,232
Subscriptor
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Draconos:<BR>My electric is 19 and it has been a hard fought battle all the way. I skipped electrocute so that might be the problem but Master villians are more of a problem for me then Super. I may pick up regen once I reach 21 or maybe electrocute and see how that goes. </div></BLOCKQUOTE><BR><BR>Master villains are trivial if you get the electrocute + lightning arc + "never strikes twice" combo. You run in, hold them, charge up to full, and then unload lightning arc. They will be dead or almost dead by the time the maintain and hold are done.
 

HappyBunny

Ars Legatus Legionis
13,232
Subscriptor
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Squrf:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">One thing that's confusing to me. Based on little snippets here and there, it sounds like melee powers get damage bonuses based on strength. But I haven't seen anything that says that elemental powers, or munitions, or darkness, etc, get damage bonuses. Am I missing something? </div></BLOCKQUOTE><BR><BR>Damage bonuses are based on your chosen super stats. NOT the "innate" choice you make at character selection, but at levels 5 and 13, you choose super stats that scale with your character. Those stats, in addition to their regular effects, also increase your raw damage output. </div></BLOCKQUOTE><BR><BR>In addition to super stats which affect all attacks, Str also gives a bonus to melee attacks (up to 20% I think). When you think about it, almost all the stats have an effect which increases dps beyond the superstat effect. Dex/ego increase crits and damage. End/rec/int give you more end to play with which results in greater damage. Str directly adds to melee attacks.<BR><BR>Edit: And to answer joshuaw's question, no I don't think any stat directly adds to damage of other types of attacks. As Squrf mentioned, whatever you pick for superstats will increase damage for all your attacks.
 

Sorden

Ars Scholae Palatinae
1,078
So how are things at the mid-30 levels for those who have a toon there? Fun? Group more at those levels? Anything like raids (currently raiding in EQ2)?<BR><BR>My highest are low teens, an elec blaster type, dark tank, and a TP support guy. Started with elec and like him for groups of mobs, but the TP guy really seems to be able to lay down the single target smack pretty well. Lash / Ego Blast / Ego Sprites (Slave Mentality) / Regen / Summon Nightmare is working well so far.<BR><BR>Fun game so far. Like CoX but not, ya know. I think I like it better so far but honestly I haven't seen very much of it.<BR><BR>Thanks.
 

FrankCaron

Ars Scholae Palatinae
671
Subscriptor++
Has anyone else hit the cap yet? Didn't see a mention of it in the thread. I hit 40 a while back and now find myself without a whole lot to do. Given that the cap is so low and so quickly reached, I'm surprised more talk of the virtually non-existent end-game hasn't been spread around. <BR><BR>If it hasn't been said already, end-game PVP is fundamentally broken. Cryptic can't even fall back on that as a "here's what cap players can do." A series of repeatable dailies for gear that has no real purpose at the moment does little to quell the restless cap-ers, and one can only kill the big baddies like the super Incredible Hulk Grond so many times.<BR><BR>To say I'm disappointed would be an understatement (and that's not even acknowledging the 30-32 content gap), but I'll leave the long-winded rant for now. I'm curious what others who have hit the cap think.<BR><BR>Also, wtf, where's my ArsClan invite?
 

Squrf

Ars Tribunus Angusticlavius
7,741
Subscriptor
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Has anyone else hit the cap yet? Didn't see a mention of it in the thread. I hit 40 a while back and now find myself without a whole lot to do. Given that the cap is so low and so quickly reached, I'm surprised more talk of the virtually non-existent end-game hasn't been spread around. <BR><BR>If it hasn't been said already, end-game PVP is fundamentally broken. Cryptic can't even fall back on that as a "here's what cap players can do." A series of repeatable dailies for gear that has no real purpose at the moment does little to quell the restless cap-ers, and one can only kill the big baddies like the super Incredible Hulk Grond so many times. </div></BLOCKQUOTE><BR><BR>Not surprised, but this sort of thing is exactly why I haven't gone pushing to the cap ASAP. Part of the enjoyment I've found in this game so far is playing around with new characters, discovering new power synergies, and just dinking around. My expectations for launch MMOs are incredibly low these days after WAR and Conan. <BR><BR>That being said, I enjoy Champions on a visceral level. While I did enjoy both WAR and Conan on that level as well, I'm finding this game to be more enjoyable at a couple of weeks in than either of them.
 

Sorden

Ars Scholae Palatinae
1,078
<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by FrankCaron:<br>I hit 40 a while back and now find myself without a whole lot to do. Given that the cap is so low and so quickly reached, I'm surprised more talk of the virtually non-existent end-game hasn't been spread around. <br> </div>
</blockquote>
<br>Seems to be a common theme with newly released MMO's ... lack of sufficient end game for folks who hit max level two weeks after launch. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_razz.gif -- I say this tongue in cheek dude not to rub ya wrong, but to suggest that end game content is probably not quite fleshed out yet.<br><br>Most players do not reach cap that fast, hell in an alt prone game like this, some won't have a capped toon for 6 months ... if ever. I am only mid teens but the game play is pretty fun so far. I will start to worry when I don't see some significant end game content like raids appearing in the next 3-4 months. Until then I'll just have to cap multiple toons. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_wink.gif --<br><br>It wouldn't make sense, if they had limited manpower, to spend it on end game content that a significant portion of their players won't reach until months after launch. I have seen other MMO's switch their focus to the end game after launch, I am hoping the same happens here. They could sure do some wild stuff with super heroes ad raids, PQ's, etc.<br><br>By the way, just out of curiosity, what type of powersets does your capped toon have? Pretty much solo most of the time?
 
Awesome, aak7268. I assume she's single blade?<BR><BR>FrankCaron, give it another run through with another power set? If you were blaster-y, give melee a go (or the other way around)? If for nothing else, it might hold you out till the first free content update next month - Blood Moon.<BR><BR>Holiday events are neato. Any Anarchy Online players remember the Santa Leets? That game was horribly broken and a bit too ambitious, but they did work hard at trying to make it fun. Wonder if Cryptic will do something trick or treat-ish like they did in CoH.<BR><BR>And, I made a semi-experimental char last night, to try Defiance. First, it seemed to work pretty damn well, till I got overconfident and took on one of those uberclusters in the desert - 12 irradiates piled on at once. I did hold out for a lot longer than I would have, though. Second, how the heck can you tell if something has stacked? I think CoH and others literally piled up the effect icons under your status. I love that they show the timer, but it would be nice to know how many it's counting down. Or maybe I'm not even stacking. Defiance is every 5 seconds, depending upon hits landed on you, with a duration of 20 seconds, which is reset with each new hit.
 

aak7268

Ars Tribunus Militum
2,456
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Logik:<BR>Awesome, aak7268. I assume she's single blade?<BR> </div></BLOCKQUOTE><BR><BR>Of course! Pirate cutlass and all. Anyone know if the munitions set has a musket? That'd be a keen secondary set for her.<BR><BR>Also, Arrrrrrrrrrrrrr.<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sorden:<BR>Most players do not reach cap that fast, hell in an alt prone game like this, some won't have a capped toon for 6 months ... if ever. </div></BLOCKQUOTE><BR><BR>That resembles my entire CoX career - dozens of alts, no 50s. Heck, not even a 40 (I think my main was level 36 after 4 years). Superhero games, for me, are all about the characters...there's just too many potential characters out there for me <I>not</I> to hop off my "main" and roll a new flavor.
 
<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by FrankCaron:<br>Has anyone else hit the cap yet? Didn't see a mention of it in the thread. I hit 40 a while back and now find myself without a whole lot to do. Given that the cap is so low and so quickly reached, I'm surprised more talk of the virtually non-existent end-game hasn't been spread around. <br><br>If it hasn't been said already, end-game PVP is fundamentally broken. Cryptic can't even fall back on that as a "here's what cap players can do." A series of repeatable dailies for gear that has no real purpose at the moment does little to quell the restless cap-ers, and one can only kill the big baddies like the super Incredible Hulk Grond so many times.<br><br>To say I'm disappointed would be an understatement (and that's not even acknowledging the 30-32 content gap), but I'll leave the long-winded rant for now. I'm curious what others who have hit the cap think.<br><br>Also, wtf, where's my ArsClan invite? </div>
</blockquote>
<br><br>Judging from the Ars Heroica guild roster, most of us are severely afflicted with alt-itis and are stuck in the teens or 20's -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_wink.gif --
 

FrankCaron

Ars Scholae Palatinae
671
Subscriptor++
<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Sorden:<br>By the way, just out of curiosity, what type of powersets does your capped toon have? Pretty much solo most of the time? </div>
</blockquote>
<br><br>I'm a combo of Darkness, Sorc, and Telepathy that specializes in healing. I wanted to have a high-level healer as I knew they'd be hard to find for whatever raiding gets added. I use a neat combo of Telepathy's bubble heal (Mindful Reinforcement), Darkness' health drains, and Sorcery's energy regen group buff (Aura of Arcane Clarity) and energy regen self-buff (Circle of Arcane Power). <br><br>I played pure Sorc in beta, and I spent most of my time leveling to cap as a Telekinesis/Telepathy hybrid. I spent the entire time duo with a friend. <br><br>With my Munitions expert who has some single blade, double blade, and gadgeteering moves, I've pretty much seen it all at this point. I'm just hoping the new Celestial set is interesting. I just have so little interest in alting, because I was hoping for some epic 5-man instance action. COX provided that in spades, but it seems like even the ultimate end game instances (like the Ruins in MI) don't really require that typical MMO setup.<br><br>I guess I'm in the wrong game. My six month sub says that I'll be waiting either way, though. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_wink.gif --<br><br>(PS. Allucia@FrankyDigital)
 
<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by FrankCaron:<br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by Sorden:<br>By the way, just out of curiosity, what type of powersets does your capped toon have? Pretty much solo most of the time? </div>
</blockquote>
<br><br>I'm a combo of Darkness, Sorc, and Telepathy that specializes in healing. I wanted to have a high-level healer as I knew they'd be hard to find for whatever raiding gets added. I use a neat combo of Telepathy's bubble heal (Mindful Reinforcement), Darkness' health drains, and Sorcery's energy regen group buff (Aura of Arcane Clarity) and energy regen self-buff (Circle of Arcane Power). <br><br>I played pure Sorc in beta, and I spent most of my time leveling to cap as a Telekinesis/Telepathy hybrid. I spent the entire time duo with a friend. <br><br>With my Munitions expert who has some single blade, double blade, and gadgeteering moves, I've pretty much seen it all at this point. I'm just hoping the new Celestial set is interesting. I just have so little interest in alting, because I was hoping for some epic 5-man instance action. COX provided that in spades, but it seems like even the ultimate end game instances (like the Ruins in MI) don't really require that typical MMO setup.<br><br>I guess I'm in the wrong game. My six month sub says that I'll be waiting either way, though. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_wink.gif --<br><br>(PS. Allucia@FrankyDigital) </div>
</blockquote>
<br><br>Weren't most of the CoH task forces unfinished and/or broken at launch? It's been so long now I barely remember, but to the best of my memory there wasn't much "end-game" in CoH at launch either... Hell, a bunch of the CoH task/strike forces are filled with random cave/office spawn missions with a special boss at the end.
 

FrankCaron

Ars Scholae Palatinae
671
Subscriptor++
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ewichern:<BR>Weren't most of the CoH task forces unfinished and/or broken at launch? It's been so long now I barely remember, but to the best of my memory there wasn't much "end-game" in CoH at launch either... Hell, a bunch of the CoH task/strike forces are filled with random cave/office spawn missions with a special boss at the end. </div></BLOCKQUOTE>I guess what made it different back then (at least for me) was that content actually required people to play at a caliber befitting someone at the end-game stage; that is to say, it required a lot of know-how and skill to successfully clear those missions. <BR><BR>That may be rose-tinted memories talking, but regardless, the end-game instances of CO require little more skill than a WoW pug trying to clear Van Cleef.
 

HappyBunny

Ars Legatus Legionis
13,232
Subscriptor
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Logik:<BR>And, I made a semi-experimental char last night, to try Defiance. First, it seemed to work pretty damn well, till I got overconfident and took on one of those uberclusters in the desert - 12 irradiates piled on at once. I did hold out for a lot longer than I would have, though. Second, how the heck can you tell if something has stacked? I think CoH and others literally piled up the effect icons under your status. I love that they show the timer, but it would be nice to know how many it's counting down. Or maybe I'm not even stacking. Defiance is every 5 seconds, depending upon hits landed on you, with a duration of 20 seconds, which is reset with each new hit. </div></BLOCKQUOTE><BR><BR>That's a common complaint (that there's no way to tell how many you have stacked), and the devs have said they are working on ways to display that information.<BR><BR>I have a might character with defiance and he seems pretty resiliant so far (at admittedly low level). One thing I do is to block for the first few seconds until I can get a couple of stacks going, and then go in. One of the great things about defiance is that it significantly reduces your need for using the end builder, thus increasing your dps.
 

HappyBunny

Ars Legatus Legionis
13,232
Subscriptor
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mortus:<BR>So any word on a a trial system for this game (a la 10 day free trial) yet? I wouldn't mind giving it a go just to see how the playstyle is. </div></BLOCKQUOTE><BR><BR>I sort of doubt there will be anything in the immediate future, since they just released. That kind of thing normally comes along to spur subscriptions after the initial rush has slowed, plus they are very busy just fixing problems with the game.
 

Abe

Ars Scholae Palatinae
766
Subscriptor
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by aak7268:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Logik:<BR>Awesome, aak7268. I assume she's single blade?<BR> </div></BLOCKQUOTE><BR><BR>Of course! Pirate cutlass and all. Anyone know if the munitions set has a musket? That'd be a keen secondary set for her.<BR><BR>Also, Arrrrrrrrrrrrrr. </div></BLOCKQUOTE><BR>You can get a pair of flintlocks as a power replacer for the attacks that use pistol models. It's a fairly low-level crafted thing so shouldn't be hard to come by.
 

Runestar

Ars Tribunus Angusticlavius
7,805
Subscriptor
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ewichern:<BR>Weren't most of the CoH task forces unfinished and/or broken at launch? It's been so long now I barely remember, but to the best of my memory there wasn't much "end-game" in CoH at launch either... Hell, a bunch of the CoH task/strike forces are filled with random cave/office spawn missions with a special boss at the end. </div></BLOCKQUOTE><BR><BR>Hami was broke for a long time. I remember there was much celebration.
 
aak7268, I make flintlocks if you want them, assuming I have the resources.<BR><BR>I made Archeopteryx last night and forgot her damn tail. And I wish wings folded in a little closer. Beast running looks really dumb with the way they bob. In fact, I chose female merely because they sit back further when idle.<BR><BR>On the IGN contest, anyone see where to actually submit your chars? I didn't notice any buttons or whatnot in the creator.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Abe:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by aak7268:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Logik:<BR>Awesome, aak7268. I assume she's single blade?<BR> </div></BLOCKQUOTE><BR><BR>Of course! Pirate cutlass and all. Anyone know if the munitions set has a musket? That'd be a keen secondary set for her.<BR><BR>Also, Arrrrrrrrrrrrrr. </div></BLOCKQUOTE><BR>You can get a pair of flintlocks as a power replacer for the attacks that use pistol models. It's a fairly low-level crafted thing so shouldn't be hard to come by. </div></BLOCKQUOTE><BR><BR>THere's a Blunderbuss shotgun replacement as well...
 

2112et

Ars Scholae Palatinae
808
<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content"> Also, wtf, where's my ArsClan invite? </div>
</blockquote>
<br><br>If you join the "Ars" global chat channel and ask someone will invite you.<br><br>I've been dinking around in PvP mostly on my character, haven't rolled any alts yet. I've found that jumping between public quests and pvp matches is a nice way to casually play when I don't have a lot of time. When I get some extended time to play I'll grind out some quests. I'm only 26 at this point and from what I've seen there are only a handful of people in the guild in their 20s or 30s, so Ars people are playing pretty casually at this point.<br><br>In other news I was able to get a full retcon from the GMs due to the massive Ice Wall nerf. I ended up going with an Ego Blades build and melee in PvP is definitely a challenge. I picked up Thunderbolt Lunge in the retcon but even though the travel power disable advantage on it is really nice I'm finding that it doesn't really work as a way to get you in melee range. By the time the animation for the jump kick is finished people tend to be far out of melee range. I also have Ego Hold but I find that it tends to be really inconsistent in actually applying the hold to people in PvP and people tend to break out of it quickly and spam some sort of knockback. I'm thinking of taking the Iron Lariat power to keep people in range but I'll have to do some more research. Any melee chars out there have experience/advice with making people stand still in PvP? -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_razz.gif --
 

dedfish

Ars Tribunus Militum
1,583
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ewichern:<BR>State of the game post: http://www.champions-online.com/node/562183<BR><BR>Says "content incoming!" </div></BLOCKQUOTE><BR><BR>Also says tutorial skipage coming to.<BR><BR>On another note I'm having real issue with charging my powers. Seems like the game just ignores the fact that I've pressed and held the key rather than tapped it. I probably have less than 1 and 4 chance for the charge to actually work. I need to experiment with my auto attack and see if that is screwing with it. But at this point it's beginning to really piss me off because my playstyle tends to use a lot of charges.
 
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dedfish:<BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ewichern:<BR>State of the game post: http://www.champions-online.com/node/562183<BR><BR>Says "content incoming!" </div></BLOCKQUOTE><BR><BR>Also says tutorial skipage coming to.<BR><BR>On another note I'm having real issue with charging my powers. Seems like the game just ignores the fact that I've pressed and held the key rather than tapped it. I probably have less than 1 and 4 chance for the charge to actually work. I need to experiment with my auto attack and see if that is screwing with it. But at this point it's beginning to really piss me off because my playstyle tends to use a lot of charges. </div></BLOCKQUOTE><BR><BR>Do you have latency issues as well? The only times I've had problems with charge/maintain abilities is when I've got a lot of lag (usually my side with my wife uploading images for her business) and the rubberbanding gets bad. Location changes breaking charges, buttons not registering, etc.
 

dedfish

Ars Tribunus Militum
1,583
<blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by ewichern:<br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by dedfish:<br><blockquote class="ip-ubbcode-quote">
<div class="ip-ubbcode-quote-title">quote:</div>
<div class="ip-ubbcode-quote-content">Originally posted by ewichern:<br>State of the game post: http://www.champions-online.com/node/562183<br><br>Says "content incoming!" </div>
</blockquote>
<br><br>Also says tutorial skipage coming to.<br><br>On another note I'm having real issue with charging my powers. Seems like the game just ignores the fact that I've pressed and held the key rather than tapped it. I probably have less than 1 and 4 chance for the charge to actually work. I need to experiment with my auto attack and see if that is screwing with it. But at this point it's beginning to really piss me off because my playstyle tends to use a lot of charges. </div>
</blockquote>
<br><br>Do you have latency issues as well? The only times I've had problems with charge/maintain abilities is when I've got a lot of lag (usually my side with my wife uploading images for her business) and the rubberbanding gets bad. Location changes breaking charges, buttons not registering, etc. </div>
</blockquote>
<br><br>I don't think so. I'm on FIOS and not downloading porn while I play.<br><br>Edit: I don't have latency issues with any other game. I thought it was my bluetooth keyboard so I went out and bought a new fancy razor keyboard with top of the line gaming technology dripping from every key. This didn't help. -- View image here: http://episteme.meincmagazine.com/groupee_common/emoticons/icon_smile.gif --
 

2112et

Ars Scholae Palatinae
808
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> On another note I'm having real issue with charging my powers. Seems like the game just ignores the fact that I've pressed and held the key rather than tapped it. </div></BLOCKQUOTE><BR><BR>I've seen a lot of odd behavior out of the UI but nothing that bad. There are times I've pressed a charge and it doesn't start at all, but 1 out of 4 is pretty crazy.<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Ice Wall nerf what? When did this happen? </div></BLOCKQUOTE> <BR><BR>They snuck it in with the patch yesterday morning. They did a bunch of things to it actually but it mainly had to do with the Frozen Footsteps advantage. They fixed a bug where multiple ice cages were spawning on a single target which meant massive Shatter damage. They changed the Frozen Footsteps advantge so a mob or player can only be effected once by the Ice Wall. That means they can continue to stand in it but only get one tick of damage. It used to do 5 ticks or damage for a single cast, so they essentially nerfed the base damage by 80%. You also have to move your character or the wall will not spawn with Frozen Footsteps, if you stop moving it stops spawning.<BR><BR>Here is the excerpt from the patch notes:<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Ice: Ice Cage (and all Ice powers that apply Ice Cage): Fixed a bug that allowed the root to be stacked many times on a single target. The root should now only be able to be placed once on a target at any given time.<BR> <BR>Ice: Wall of Ice: Frozen Footsteps advantage: Fixed 2 separate bugs: Players now actually have to move (as the description says) for the path to be formed. Also made it so individual critters can only be affected by the path once, so you can't get 4 or 5 Ice Explosions on a single target. </div></BLOCKQUOTE>
 
Status
Not open for further replies.