This World Cup, refs will use digital twins of each player to view plays from every angle.
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See also: music (and probably loads of other creative and recreational endeavors).The "rough edges", the humanity, is what makes sport beautiful. That includes both the players and the referees/officials. Not technology. After all, it is just a game.
Thanks for the piece, It explained a lot of the tech and methodology I'd had a difficult time finding elsewhere. Seems like a workable system to automatically determine if a ball has crossed the end line or not, something the Premier League hasn't adopted because I don't think the all Premiership venues want to incur the cost of installing.
There is always contact, players are all over each other in corner kicks, its tricky to able to judge if there was any force involved or which player is responsibleI wonder whether this will support a move toward more aggressively adjudicating flopping and related attempts to claim penalty-level physical contact. In principle the data would show that Skeletal Point 5 for Player A did or did not intersect Skeletal Point 12 for Player B, so obviously there couldn't have been tripping, or whatever. Technically, something like this could be done. But I would argue against it, because the theatricality of it is part of the game, and part of the entertainment value for me as a viewer; it's fun to watch a really good flopper making an emotional appeal to the ref. I get the argument for rigorous accuracy, but I want to watch players, not robots.
It still pisses TSA off when I refuse the Rapiscan and request a manual pat down. If I'm going to have a role in security theater, I demand that my co-stars show up for the performance.Hu notes that this sort of full-body scanning itself isn’t especially novel, with a number of such scanners used across different sectors
About a decade too late for this discussion unfortunately. We've had VAR in the top leagues and the WC for a while now, and it has gotten ridiculous with their use of slow motion replay to see whether someone was a foul or not. It also doesn't help with top players getting fouls or not. We've seen obvious red cards not given in the Premier league because they wanted a player to get the assist record for example.I wonder whether this will support a move toward more aggressively adjudicating flopping and related attempts to claim penalty-level physical contact. In principle the data would show that Skeletal Point 5 for Player A did or did not intersect Skeletal Point 12 for Player B, so obviously there couldn't have been tripping, or whatever. Technically, something like this could be done. But I would argue against it, because the theatricality of it is part of the game, and part of the entertainment value for me as a viewer; it's fun to watch a really good flopper making an emotional appeal to the ref. I get the argument for rigorous accuracy, but I want to watch players, not robots.
Edit to add: The one counter-argument to this I'll concede has merit is the idea of countering the deference some star players seem to get from the refs, and leveling the playing field for everyone so penalties get called fairly. It doesn't change my mind, but it does carry some weight.
I think for me this is why my limited sports viewing has really gone to zero the last few years. Baseball is less fun to watch with automated ball/strike systems makng the calls, automated remote reviews in hockey take the heart of so called "puck-luck" and the truly blind officials in many games. The leagues all say it is to be more fair, but that misses that a) at the end of the day this is all just enterrainment, it doesn't really matter and b) bad calls are inherently a part of sports and complaining about them is a large part of what makes people continue to engage with their games of choice.The "rough edges", the humanity, is what makes sport beautiful. That includes both the players and the referees/officials. Not technology. After all, it is just a game.
I'd say goal line technology is good, because it brings instant closure on difficult calls, without any need for review. Similar things could conceivably be done for the pitch limits.When accuracy is 1m people argue around the boundary of 1m.
When accuracy is 1cm, people argue about the boundary of 1cm - except this time you have to have slow adjudication of technology involved.
I don't believe it adds any value.
When accuracy is 1m people argue around the boundary of 1m.
When accuracy is 1cm, people argue about the boundary of 1cm - except this time you have to have slow adjudication of technology involved.
I don't believe it adds any value.
I agree completely.The "rough edges", the humanity, is what makes sport beautiful. That includes both the players and the referees/officials. Not technology. After all, it is just a game.
Tell that to Ireland after Henry's shenanigans....The "rough edges", the humanity, is what makes sport beautiful. That includes both the players and the referees/officials. Not technology. After all, it is just a game.
But teams can often call for a review of even inconsequential plays.
determine if an attacking player in an offside position interfered with the keeper. This interference has long been illegal in soccer, but the number of players and size of the field have made it hard to call accurately.
I believe those are heart rate monitors and other sensors for teams to track the players performance and stamina during the games. I've seen them worn in MLS games before.During the Korea-Czechia game yesterday when the Czech player got his thirt ripped, one could clearly see some sort of sensor at the base of his neck when he was swapping tshirts. On a sport bra-like thing.
Matches would last five hours bruh.I wonder whether this will support a move toward more aggressively adjudicating flopping and related attempts to claim penalty-level physical contact. In principle the data would show that Skeletal Point 5 for Player A did or did not intersect Skeletal Point 12 for Player B, so obviously there couldn't have been tripping, or whatever. Technically, something like this could be done. But I would argue against it, because the theatricality of it is part of the game, and part of the entertainment value for me as a viewer; it's fun to watch a really good flopper making an emotional appeal to the ref. I get the argument for rigorous accuracy, but I want to watch players, not robots.
Edit to add: The one counter-argument to this I'll concede has merit is the idea of countering the deference some star players seem to get from the refs, and leveling the playing field for everyone so penalties get called fairly. It doesn't change my mind, but it does carry some weight.
I would presume the rough edges on player movement in video games is really down to data compression on the game end of things. Temporal and spatial resolution of motion capture tech as would be used for a triple A title video game has been good enough for smooth motion for probably a decade by now at least.I imagine the video game industry would be salivating over this kind of data capture. Player movements in video games always seemed a little jerky-jerky to me but with this kind of temporal and spatial resolution you could make much more fluid play.
Respectfully I disagree completely. Blatant flopping when there has been no contact or pretending the lightest of touches has been an attempted murder should result in an automatic red and 2 game suspension. Screw that sh*t. It's annoying and time wasting.I wonder whether this will support a move toward more aggressively adjudicating flopping <snipped> But I would argue against it, because the theatricality of it is part of the game, and part of the entertainment value for me as a viewer; it's fun to watch a really good flopper making an emotional appeal to the ref.
This is not what happens in baseball. First, this is the first year of it in the majors, second, the teams have limited challenges. You can only challenge 2 times unsuccessfully (and infinite if successful).Baseball is less fun to watch with automated ball/strike systems makng the calls
I thought it was going to be a story about law enforcement tech and how it's failing its purpose. Not VAR. I'll be glad when I take off at the end of next week for a while. I'll watch World Cup and tune out the other crap for a while.Cameras, sensors, and 3D body scans: All the tech helping eliminate blown calls
Or rugbyI agree with the sentiment, but unless the players have an about face and behave more like cricket or snooker players i.e. with integrity.
I disagree, because I think taking a dive detracts from the game.I wonder whether this will support a move toward more aggressively adjudicating flopping and related attempts to claim penalty-level physical contact. In principle the data would show that Skeletal Point 5 for Player A did or did not intersect Skeletal Point 12 for Player B, so obviously there couldn't have been tripping, or whatever. Technically, something like this could be done. But I would argue against it, because the theatricality of it is part of the game, and part of the entertainment value for me as a viewer; it's fun to watch a really good flopper making an emotional appeal to the ref. I get the argument for rigorous accuracy, but I want to watch players, not robots.
Edit to add: The one counter-argument to this I'll concede has merit is the idea of countering the deference some star players seem to get from the refs, and leveling the playing field for everyone so penalties get called fairly. It doesn't change my mind, but it does carry some weight.
I think they are referring to the relatively common issue where a player is in an offside position, doesn't play the ball, but is called offside for their indirect interference with the keeper. Things like blocking the keeper's view of the ball, which can be hard to determine in real time. Technically not called for interference with the keeper, but gaining an advantage from an offside position just like every other offside call.A player in an offside position is almost never anywhere near the goal keeper. Interfering with the goalkeeper happens mainly at corners, when it’s impossible to be off side from the corner kick itself. Or from free kicks, but again if there is a questionable off side decisions in that scenario, then it’s almost guaranteed that they are nowhere near the keeper. And interference with the keeper is not a factor in judging whether it’s offside. It’s a foul in its own right.
So yes, they’ve introduced tech to do with interfering with the keeper, but it has nothing to do with off side decisions.
Except it catches when the ref is clearly wrong, which is especially useful in one-offs, Like finals. Not so much in a regular competition-game as the decisions pro and against you tend to level out over a football season.When accuracy is 1m people argue around the boundary of 1m.
When accuracy is 1cm, people argue about the boundary of 1cm - except this time you have to have slow adjudication of technology involved.
I don't believe it adds any value.
You’re wrong. That’s what hydration breaks are for.IMHO, VAR was introduced mainly to instigate stoppages in gameplay so the commercial broadcasters could squeeze extra advertising in while the incident went for review.