I've been trying, unsuccessfully, to find time to get back to playing Shadow of Mordor for the last two weeks. I started it at launch, and I haven't gotten past the first half (although I did play all the way through Alien Isolation during that time, in what is for me a concentrated period of two weeks' gaming). Some people have less free time than you; is that really all that surprising?[url=http://meincmagazine.com/civis/viewtopic.php?p=28724187#p28724187:2unhzd21 said:Nillaz[/url]":2unhzd21]I can easily accept someone just not being into painfully challenging games, but I'm skeptical of limited time arguments. They just don't make much sense to me.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28724369#p28724369:5xoffecr said:alanmies[/url]":5xoffecr][url=http://meincmagazine.com/civis/viewtopic.php?p=28724159#p28724159:5xoffecr said:ivantod[/url]":5xoffecr]Just wanted to mention that there ARE in fact shields in Bloodborne, well A shield anyway--look here. Don't know any more details since I'm in EU so the game is not released until Friday and haven't had a chance to play it myself yet.
In the UK, you mean. Rest of the EU gets it in about three hours. *)
(For some historical reasons it seems most releases are Tue->US, Wed->EU, Thu-JP, Fri-UK. Whatever historical reasons they may be, and why they still apply in the global world we live in now, I have no idea.)
*) In my time zone. Wednesday anyway.
I would love the opportunity to play games for hours on end, but my lifestyle doesn't allow for it; I have a wife, a family, a job, and need to balance game time with many other demands. In general when I'm gaming, I tend to have 90 minutes in a session, and I get to play a few times a week. I think 4-5 hours of gameplay in a week is pretty typical. If I'm really into a game, I start sacrificing sleep or other hobbies for it, and I can squeeze in a bit more time, but I can't burn the candle at both ends indefinitely. This may be hard to understand if you are a single guy, but my weekends and evenings really aren't "mine"—they are a shared resource. I never game when my kids are awake, and it's rare that I do when my wife is awake either, because it feels selfish to simultaneously hog the television and ignore her. Every family is different in this regard, but that's how we live. (I did game a lot more as a single guy, but obviously I had a lot more free time and fewer responsibilities.)[url=http://meincmagazine.com/civis/viewtopic.php?p=28724187#p28724187:1fadzxxt said:Nillaz[/url]":1fadzxxt]
I get it that it might take longer to play through than for someone without any time encumberances, but the same can be said of just about any game with any degree of complexity. Is there some sort of time limit that you set for yourself in regards to how long you can enjoy a game for? A week? A month?
I can easily accept someone just not being into painfully challenging games, but I'm skeptical of limited time arguments. They just don't make much sense to me.
If your game has multiple data centers spread across the globe, and a single server team that is responsible for managing all of them, it is cruel and unusual to launch a title across all regions in one day.[url=http://meincmagazine.com/civis/viewtopic.php?p=28724369#p28724369:294rvsdp said:alanmies[/url]":294rvsdp]
(For some historical reasons it seems most releases are Tue->US, Wed->EU, Thu-JP, Fri-UK. Whatever historical reasons they may be, and why they still apply in the global world we live in now, I have no idea.)
Sure, but there was something I read a while back (while long enough that I really can't recall where it was) that at least the UK Friday thing had something to do with how game retailers traditionally operated. Or somesuch. Oh well, at least for me, playable in 2h20min and counting.[url=http://meincmagazine.com/civis/viewtopic.php?p=28724687#p28724687:2u3eld2q said:StilesCrisis[/url]":2u3eld2q]If your game has multiple data centers spread across the globe, and a single server team that is responsible for managing all of them, it is cruel and unusual to launch a title across all regions in one day.[url=http://meincmagazine.com/civis/viewtopic.php?p=28724369#p28724369:2u3eld2q said:alanmies[/url]":2u3eld2q]
(For some historical reasons it seems most releases are Tue->US, Wed->EU, Thu-JP, Fri-UK. Whatever historical reasons they may be, and why they still apply in the global world we live in now, I have no idea.)Even in a "smooth" game launch, where it seems from the outside like everything held up and was stable, there's a team of engineers behind the scenes making that happen and fixing little problems before they become big ones.
If the time interval between opportunities to play the game is such that the skills you have developed to progress in the game have dulled to the point where you can no longer progress in the game, then its really no longer an efficient use of time.[url=http://meincmagazine.com/civis/viewtopic.php?p=28724187#p28724187:27u726ch said:Nillaz[/url]":27u726ch]I can easily accept someone just not being into painfully challenging games, but I'm skeptical of limited time arguments. They just don't make much sense to me.
That's great. There's nothing wrong with that. I'm soon to be in the same boat (baby on the way).[url=http://meincmagazine.com/civis/viewtopic.php?p=28724617#p28724617:3gyrwjn7 said:StilesCrisis[/url]":3gyrwjn7]
I would love the opportunity to play games for hours on end, but my lifestyle doesn't allow for it; I have a wife, a family, a job, and need to balance game time with many other demands. *snip* If I'm playing a game and I spend an entire 90 minute play session stuck on a single difficulty spike, and make no progress, odds are good that I will put that game back into my backlog and move on.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28724747#p28724747:dn96sqaf said:arkiel[/url]":dn96sqaf]If the time interval between opportunities to play the game is such that the skills you have developed to progress in the game have dulled to the point where you can no longer progress in the game, then its really no longer an efficient use of time.[url=http://meincmagazine.com/civis/viewtopic.php?p=28724187#p28724187:dn96sqaf said:Nillaz[/url]":dn96sqaf]I can easily accept someone just not being into painfully challenging games, but I'm skeptical of limited time arguments. They just don't make much sense to me.
Best example of that for me is FFXIII. Sat down to finish the last two hours and had no idea what I was doing anymore.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28724975#p28724975:2kuadmwm said:Nillaz[/url]":2kuadmwm][url=http://meincmagazine.com/civis/viewtopic.php?p=28724747#p28724747:2kuadmwm said:arkiel[/url]":2kuadmwm]If the time interval between opportunities to play the game is such that the skills you have developed to progress in the game have dulled to the point where you can no longer progress in the game, then its really no longer an efficient use of time.[url=http://meincmagazine.com/civis/viewtopic.php?p=28724187#p28724187:2kuadmwm said:Nillaz[/url]":2kuadmwm]I can easily accept someone just not being into painfully challenging games, but I'm skeptical of limited time arguments. They just don't make much sense to me.
Best example of that for me is FFXIII. Sat down to finish the last two hours and had no idea what I was doing anymore.
Fair enough, I can get behind this. If the timespan between play sessions is sufficiently long as to have you forget WTF you were even doing in the first place or has sufficiently dulled your gameplay skills to the point of frustration I can see that as not being enjoyable. Do you regularly go so long between sessions?
[url=http://meincmagazine.com/civis/viewtopic.php?p=28725087#p28725087:2z312y5f said:arkiel[/url]":2z312y5f]
And then there are games like Hotline Miami, where the difficulty ramps up to hone player skill, rather than a deepening of mechanics. I expect it would take a lot of work to start cold halfway through that game and actually relearn how to play it from there.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28723797#p28723797:1me960yq said:TimtheTaxMan[/url]":1me960yq]Really wish this game and the souls games had a difficulty slider. Those of us who have full time jobs and a family can't devote the kind of time into this game that it requires and it is a shame, because the setting and gameplay really appeal to me. I am also a big Kings Field fan.
I know I'll probably get a lot of hate for this comment because these games seem to draw in elitists like crazy. They can't stand the idea of someone playing it differently when a slider doesn't affect them or their difficulty at all.
edit spelling
"Punishing difficulty" shouldn't be one term.[url=http://meincmagazine.com/civis/viewtopic.php?p=28724849#p28724849:16tg7rqz said:Kyuu[/url]":16tg7rqz]But obviously the team behind the Souls and now Bloodbourne intentionally make games with punishing difficulty.
Call it pretentious, but I seriously believe Souls games are all about dealing with failure. The gameplay, the story, everything is geared towards the theme of failure and how you can overcome it. A good game, just like a good movie or novel, can make you contemplate over some facet of human condition. In the case of Souls, it happens to be failure and limitation.[url=http://meincmagazine.com/civis/viewtopic.php?p=28725139#p28725139:1qj777ju said:mogbert[/url]":1qj777ju]Then, I'm afraid, like all the 'Souls' games, I will be giving this a skip. I've gotten past the point where I find being frustrated is fun. Personally, if I die in a game, I fell like I've done something wrong, or am just pretty bad at it. A game where you die regularly as par for the course is the antithesis of that.
It's not you... it's me.
And by 'me', I mean 'you'.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28725487#p28725487:1pyvpqbb said:Pantagruel[/url]":1pyvpqbb]
Call it pretentious, but I seriously believe Souls games are all about dealing with failure. The gameplay, the story, everything is geared towards the theme of failure and how you can overcome it. A good game, just like a good movie or novel, can make you contemplate over some facet of human condition. In the case of Souls, it happens to be failure and limitation.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28724975#p28724975:1fka7nao said:Nillaz[/url]":1fka7nao][url=http://meincmagazine.com/civis/viewtopic.php?p=28724747#p28724747:1fka7nao said:arkiel[/url]":1fka7nao]If the time interval between opportunities to play the game is such that the skills you have developed to progress in the game have dulled to the point where you can no longer progress in the game, then its really no longer an efficient use of time.[url=http://meincmagazine.com/civis/viewtopic.php?p=28724187#p28724187:1fka7nao said:Nillaz[/url]":1fka7nao]I can easily accept someone just not being into painfully challenging games, but I'm skeptical of limited time arguments. They just don't make much sense to me.
Best example of that for me is FFXIII. Sat down to finish the last two hours and had no idea what I was doing anymore.
Fair enough, I can get behind this. If the timespan between play sessions is sufficiently long as to have you forget WTF you were even doing in the first place or has sufficiently dulled your gameplay skills to the point of frustration I can see that as not being enjoyable. Do you regularly go so long between sessions?
[url=http://meincmagazine.com/civis/viewtopic.php?p=28725579#p28725579:1h6vz163 said:Sufinsil[/url]":1h6vz163][url=http://meincmagazine.com/civis/viewtopic.php?p=28724975#p28724975:1h6vz163 said:Nillaz[/url]":1h6vz163][url=http://meincmagazine.com/civis/viewtopic.php?p=28724747#p28724747:1h6vz163 said:arkiel[/url]":1h6vz163]If the time interval between opportunities to play the game is such that the skills you have developed to progress in the game have dulled to the point where you can no longer progress in the game, then its really no longer an efficient use of time.[url=http://meincmagazine.com/civis/viewtopic.php?p=28724187#p28724187:1h6vz163 said:Nillaz[/url]":1h6vz163]I can easily accept someone just not being into painfully challenging games, but I'm skeptical of limited time arguments. They just don't make much sense to me.
Best example of that for me is FFXIII. Sat down to finish the last two hours and had no idea what I was doing anymore.
Fair enough, I can get behind this. If the timespan between play sessions is sufficiently long as to have you forget WTF you were even doing in the first place or has sufficiently dulled your gameplay skills to the point of frustration I can see that as not being enjoyable. Do you regularly go so long between sessions?
I recently put in Shadows of Mordor. It was an hour or so of relearning and much death. And if its a game that has a involving story, you get more frustrated and just do something else. One reason I never end up completing many games.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28723919#p28723919:15b68c07 said:esoel_[/url]":15b68c07][url=http://meincmagazine.com/civis/viewtopic.php?p=28723861#p28723861:15b68c07 said:TimtheTaxMan[/url]":15b68c07][url=http://meincmagazine.com/civis/viewtopic.php?p=28723833#p28723833:15b68c07 said:esoel_[/url]":15b68c07][url=http://meincmagazine.com/civis/viewtopic.php?p=28723797#p28723797:15b68c07 said:TimtheTaxMan[/url]":15b68c07]Really wish this game and the souls games had a difficulty slider. Those of us who have full time jobs and a family can't devote the kind of time into this game that is requires and it is a shame because the setting and gameplay really appeal to me. I am also a big King's Field fan.
I know I'll probably get a lot of hate for this comment because these games seem to draw in elitists like crazy. They can't stand the idea of someone playing it differently when a slider doesn't affect them or their difficulty at all.
That would probably be hard to reconcile with the hybrid single/multi - player nature of these games.
I'm not sure how. A ton of other games seem to pull it off just fine.
I don't know a ton of other games with this kind of hybrid experience. But if you do please share, I would be interested in trying them!
[url=http://meincmagazine.com/civis/viewtopic.php?p=28723797#p28723797:uzloz7es said:TimtheTaxMan[/url]":uzloz7es]Really wish this game and the souls games had a difficulty slider. Those of us who have full time jobs and a family can't devote the kind of time into this game that it requires and it is a shame, because the setting and gameplay really appeal to me. I am also a big Kings Field fan.
I know I'll probably get a lot of hate for this comment because these games seem to draw in elitists like crazy. They can't stand the idea of someone playing it differently when a slider doesn't affect them or their difficulty at all.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28724849#p28724849:1hstqdj4 said:Kyuu[/url]":1hstqdj4]That's great. There's nothing wrong with that. I'm soon to be in the same boat (baby on the way).[url=http://meincmagazine.com/civis/viewtopic.php?p=28724617#p28724617:1hstqdj4 said:StilesCrisis[/url]":1hstqdj4]
I would love the opportunity to play games for hours on end, but my lifestyle doesn't allow for it; I have a wife, a family, a job, and need to balance game time with many other demands. *snip* If I'm playing a game and I spend an entire 90 minute play session stuck on a single difficulty spike, and make no progress, odds are good that I will put that game back into my backlog and move on.
But obviously the team behind the Souls and now Bloodbourne intentionally make games with punishing difficulty. It's their desire, their raison d'etre, as it were, along with the brooding atmosphere and stories largely inferred from the game world and gameplay itself. Making a slider or an easier difficulty setting would go against just about everything these games are about. Heck, the game worlds themselves would make less sense since the brutal difficulty and death itself are part and parcel of them and the stories.
The arguments about time limits are completely, 100% legitimate, and no one (asides from some jackhole elitists) would claim otherwise. But a development company that has no interest in catering to those who don't want to spend their limited gaming time working through their intentionally difficult games is also legitimate. These obviously aren't meant to be the sort of games that appeal to a mass-market in the first place. If they were just after as much of everyone's money as possible, they would make entirely different games.
I'd say 'terrible' here is subjective. The impact of death can vary greatly, from permadeath games where you start the whole game over to games where you rewind a few seconds and try over. Both ends of the scale and everything in between is okay, there's no objectively bad or wrong way to do this.[url=http://meincmagazine.com/civis/viewtopic.php?p=28725433#p28725433:3oxu2qhu said:Marcos2247[/url]":3oxu2qhu]"Punishing difficulty" shouldn't be one term.[url=http://meincmagazine.com/civis/viewtopic.php?p=28724849#p28724849:3oxu2qhu said:Kyuu[/url]":3oxu2qhu]But obviously the team behind the Souls and now Bloodbourne intentionally make games with punishing difficulty.
Those are two seperate things. A game can be difficult without being punishing. In fact, most are. Fortunately.
Dark Souls is for the most part not difficult. Once you find out how to beat the bosses, they're fairly easy. It's just that there's usually not a bonfire directly before the boss fight. So to learn the boss's weakness, you have to grind your way through the minions time and time again.
It's not difficult, it's punishing.
I remember back in '99 when "Aliens vs. Predator" came out missing a quick save feature and everybody hated the game for it. Nobody wanted to replay a whole level just for dying in sight of the exit. The first patch for the game enabled quick saves.
I remember all those sidescrollers in the 80s where you played for 2 hours to get to the end boss who killed you on first sneeze and you had to start over. The games weren't difficult, they were punishing.
Now Souls comes along and everybody's got a crush on what amounts to terrible spacing of checkpoints.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28723815#p28723815:2rutgbft said:marm0lade[/url]":2rutgbft]Why is a confusing and lacking story OK for a game like Bloodborne, but not OK for Destiny? Destiny is praised for the same exact things Blooborne is - gameplay and environment, yet critics consider it's lack of story a major fault that significantly impacted reviews. Bloodborne gets a pass?
[url=http://meincmagazine.com/civis/viewtopic.php?p=28723797#p28723797:12zuti0j said:TimtheTaxMan[/url]":12zuti0j]Really wish this game and the souls games had a difficulty slider. Those of us who have full time jobs and a family can't devote the kind of time into this game that it requires and it is a shame, because the setting and gameplay really appeal to me. I am also a big Kings Field fan.
I know I'll probably get a lot of hate for this comment because these games seem to draw in elitists like crazy. They can't stand the idea of someone playing it differently when a slider doesn't affect them or their difficulty at all.
edit spelling
[url=http://meincmagazine.com/civis/viewtopic.php?p=28727325#p28727325:112ybrt6 said:BINARYGOD[/url]":112ybrt6][url=http://meincmagazine.com/civis/viewtopic.php?p=28724849#p28724849:112ybrt6 said:Kyuu[/url]":112ybrt6]That's great. There's nothing wrong with that. I'm soon to be in the same boat (baby on the way).[url=http://meincmagazine.com/civis/viewtopic.php?p=28724617#p28724617:112ybrt6 said:StilesCrisis[/url]":112ybrt6]
I would love the opportunity to play games for hours on end, but my lifestyle doesn't allow for it; I have a wife, a family, a job, and need to balance game time with many other demands. *snip* If I'm playing a game and I spend an entire 90 minute play session stuck on a single difficulty spike, and make no progress, odds are good that I will put that game back into my backlog and move on.
But obviously the team behind the Souls and now Bloodbourne intentionally make games with punishing difficulty. It's their desire, their raison d'etre, as it were, along with the brooding atmosphere and stories largely inferred from the game world and gameplay itself. Making a slider or an easier difficulty setting would go against just about everything these games are about. Heck, the game worlds themselves would make less sense since the brutal difficulty and death itself are part and parcel of them and the stories.
The arguments about time limits are completely, 100% legitimate, and no one (asides from some jackhole elitists) would claim otherwise. But a development company that has no interest in catering to those who don't want to spend their limited gaming time working through their intentionally difficult games is also legitimate. These obviously aren't meant to be the sort of games that appeal to a mass-market in the first place. If they were just after as much of everyone's money as possible, they would make entirely different games.
LOL!
You know NOTHING about FROM Software - or at least you know very little about Miyazaki and just about anything he has said since Demon's Souls came out.
He has stated over and over and over again that the games are not meant to be punishing or unfair, and certainly that they are not difficult just for the sake of it.
The valley and peaks of difficulty are in these games in order to elicit certain emotional reactions from players - the fear their character would feel before a boss fight and that great release and feeling of accomplishment after winning that fight (if the game is easy, these feelings wont be shared by the player or will be to a much lesser extent).
He also approaches game design by not assuming that the person who picks up the game controller is a moron - he gives the player a lot of credit.
=============
Anyway, the reason there is no difficulty slider is because the game is carefully balanced so that a competent player will be feeling exactly what Miyazaki wants when he wants. Like any other piece of art, you cannot have a slider for the participant (there are not violence or humor sliders for movies or books, for instance). Like all art - take it or leave it, just as it is presented.
There are plenty of other games out there that are just games - Souls-games do not need to be like them.
=============
Shame I don't have a PS4...
[url=http://meincmagazine.com/civis/viewtopic.php?p=28726173#p28726173:exg9yp1s said:Tictacs Ogre[/url]":exg9yp1s]It isn't an Ars Souls series article without TimtheTaxMan petitioning for an easy mode and calling everyone who disagrees elitists.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28729593#p28729593:3rs847li said:TimtheTaxMan[/url]":3rs847li][url=http://meincmagazine.com/civis/viewtopic.php?p=28727325#p28727325:3rs847li said:BINARYGOD[/url]":3rs847li][url=http://meincmagazine.com/civis/viewtopic.php?p=28724849#p28724849:3rs847li said:Kyuu[/url]":3rs847li]That's great. There's nothing wrong with that. I'm soon to be in the same boat (baby on the way).[url=http://meincmagazine.com/civis/viewtopic.php?p=28724617#p28724617:3rs847li said:StilesCrisis[/url]":3rs847li]
I would love the opportunity to play games for hours on end, but my lifestyle doesn't allow for it; I have a wife, a family, a job, and need to balance game time with many other demands. *snip* If I'm playing a game and I spend an entire 90 minute play session stuck on a single difficulty spike, and make no progress, odds are good that I will put that game back into my backlog and move on.
But obviously the team behind the Souls and now Bloodbourne intentionally make games with punishing difficulty. It's their desire, their raison d'etre, as it were, along with the brooding atmosphere and stories largely inferred from the game world and gameplay itself. Making a slider or an easier difficulty setting would go against just about everything these games are about. Heck, the game worlds themselves would make less sense since the brutal difficulty and death itself are part and parcel of them and the stories.
The arguments about time limits are completely, 100% legitimate, and no one (asides from some jackhole elitists) would claim otherwise. But a development company that has no interest in catering to those who don't want to spend their limited gaming time working through their intentionally difficult games is also legitimate. These obviously aren't meant to be the sort of games that appeal to a mass-market in the first place. If they were just after as much of everyone's money as possible, they would make entirely different games.
LOL!
You know NOTHING about FROM Software - or at least you know very little about Miyazaki and just about anything he has said since Demon's Souls came out.
He has stated over and over and over again that the games are not meant to be punishing or unfair, and certainly that they are not difficult just for the sake of it.
The valley and peaks of difficulty are in these games in order to elicit certain emotional reactions from players - the fear their character would feel before a boss fight and that great release and feeling of accomplishment after winning that fight (if the game is easy, these feelings wont be shared by the player or will be to a much lesser extent).
He also approaches game design by not assuming that the person who picks up the game controller is a moron - he gives the player a lot of credit.
=============
Anyway, the reason there is no difficulty slider is because the game is carefully balanced so that a competent player will be feeling exactly what Miyazaki wants when he wants. Like any other piece of art, you cannot have a slider for the participant (there are not violence or humor sliders for movies or books, for instance). Like all art - take it or leave it, just as it is presented.
There are plenty of other games out there that are just games - Souls-games do not need to be like them.
=============
Shame I don't have a PS4...
I agree 100% that the experience would be different on easy mode than it would be on hard. All games are like that, but the point is to have a choice. Sure the easy players wouldn't have the same sense of dread or accomplishment as the hard players, but they also wouldn't have the same level of frustration. I'm sure many would make that trade off. In fact, as the game is currently unplayable for a large chunk of gamers due to lack of time, it seems silly to enforce a level of difficultly that doesn't let them experience anything, much less your vision. The solution is to make a difficulty slider and put the world recommended next to the level you think players ought to play, but allow them the choice if due to lack of time of skill they need some flexibility.
I think From Software caters to the hardcore crowd who would go bananas if easy mode players got to play THEIR game. That is, of course, their choice but they are leaving behind a ton of people who would love to play their games, but can't simply due to a simple fix that affects no one.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28724159#p28724159:17oaanq3 said:ivantod[/url]":17oaanq3]Just wanted to mention that there ARE in fact shields in Bloodborne, well A shield anyway--look here. Don't know any more details since I'm in EU so the game is not released until Friday and haven't had a chance to play it myself yet.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28729637#p28729637:2y8ny2pl said:ElectricBlue[/url]":2y8ny2pl][url=http://meincmagazine.com/civis/viewtopic.php?p=28729593#p28729593:2y8ny2pl said:TimtheTaxMan[/url]":2y8ny2pl][url=http://meincmagazine.com/civis/viewtopic.php?p=28727325#p28727325:2y8ny2pl said:BINARYGOD[/url]":2y8ny2pl][url=http://meincmagazine.com/civis/viewtopic.php?p=28724849#p28724849:2y8ny2pl said:Kyuu[/url]":2y8ny2pl]That's great. There's nothing wrong with that. I'm soon to be in the same boat (baby on the way).[url=http://meincmagazine.com/civis/viewtopic.php?p=28724617#p28724617:2y8ny2pl said:StilesCrisis[/url]":2y8ny2pl]
I would love the opportunity to play games for hours on end, but my lifestyle doesn't allow for it; I have a wife, a family, a job, and need to balance game time with many other demands. *snip* If I'm playing a game and I spend an entire 90 minute play session stuck on a single difficulty spike, and make no progress, odds are good that I will put that game back into my backlog and move on.
But obviously the team behind the Souls and now Bloodbourne intentionally make games with punishing difficulty. It's their desire, their raison d'etre, as it were, along with the brooding atmosphere and stories largely inferred from the game world and gameplay itself. Making a slider or an easier difficulty setting would go against just about everything these games are about. Heck, the game worlds themselves would make less sense since the brutal difficulty and death itself are part and parcel of them and the stories.
The arguments about time limits are completely, 100% legitimate, and no one (asides from some jackhole elitists) would claim otherwise. But a development company that has no interest in catering to those who don't want to spend their limited gaming time working through their intentionally difficult games is also legitimate. These obviously aren't meant to be the sort of games that appeal to a mass-market in the first place. If they were just after as much of everyone's money as possible, they would make entirely different games.
LOL!
You know NOTHING about FROM Software - or at least you know very little about Miyazaki and just about anything he has said since Demon's Souls came out.
He has stated over and over and over again that the games are not meant to be punishing or unfair, and certainly that they are not difficult just for the sake of it.
The valley and peaks of difficulty are in these games in order to elicit certain emotional reactions from players - the fear their character would feel before a boss fight and that great release and feeling of accomplishment after winning that fight (if the game is easy, these feelings wont be shared by the player or will be to a much lesser extent).
He also approaches game design by not assuming that the person who picks up the game controller is a moron - he gives the player a lot of credit.
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Anyway, the reason there is no difficulty slider is because the game is carefully balanced so that a competent player will be feeling exactly what Miyazaki wants when he wants. Like any other piece of art, you cannot have a slider for the participant (there are not violence or humor sliders for movies or books, for instance). Like all art - take it or leave it, just as it is presented.
There are plenty of other games out there that are just games - Souls-games do not need to be like them.
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Shame I don't have a PS4...
I agree 100% that the experience would be different on easy mode than it would be on hard. All games are like that, but the point is to have a choice. Sure the easy players wouldn't have the same sense of dread or accomplishment as the hard players, but they also wouldn't have the same level of frustration. I'm sure many would make that trade off. In fact, as the game is currently unplayable for a large chunk of gamers due to lack of time, it seems silly to enforce a level of difficultly that doesn't let them experience anything, much less your vision. The solution is to make a difficulty slider and put the world recommended next to the level you think players ought to play, but allow them the choice if due to lack of time of skill they need some flexibility.
I think From Software caters to the hardcore crowd who would go bananas if easy mode players got to play THEIR game. That is, of course, their choice but they are leaving behind a ton of people who would love to play their games, but can't simply due to a simple fix that affects no one.
A difficulty slider would break the game, which requires you to read enemy movement and dodge and parry. Without that you might as well go play God of War or some other character action game. Not every game is for you. Not every game must appeal to the lowest common denominator.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28729743#p28729743:1bpczeim said:TimtheTaxMan[/url]":1bpczeim][url=http://meincmagazine.com/civis/viewtopic.php?p=28729637#p28729637:1bpczeim said:ElectricBlue[/url]":1bpczeim][url=http://meincmagazine.com/civis/viewtopic.php?p=28729593#p28729593:1bpczeim said:TimtheTaxMan[/url]":1bpczeim][url=http://meincmagazine.com/civis/viewtopic.php?p=28727325#p28727325:1bpczeim said:BINARYGOD[/url]":1bpczeim][url=http://meincmagazine.com/civis/viewtopic.php?p=28724849#p28724849:1bpczeim said:Kyuu[/url]":1bpczeim]That's great. There's nothing wrong with that. I'm soon to be in the same boat (baby on the way).[url=http://meincmagazine.com/civis/viewtopic.php?p=28724617#p28724617:1bpczeim said:StilesCrisis[/url]":1bpczeim]
I would love the opportunity to play games for hours on end, but my lifestyle doesn't allow for it; I have a wife, a family, a job, and need to balance game time with many other demands. *snip* If I'm playing a game and I spend an entire 90 minute play session stuck on a single difficulty spike, and make no progress, odds are good that I will put that game back into my backlog and move on.
But obviously the team behind the Souls and now Bloodbourne intentionally make games with punishing difficulty. It's their desire, their raison d'etre, as it were, along with the brooding atmosphere and stories largely inferred from the game world and gameplay itself. Making a slider or an easier difficulty setting would go against just about everything these games are about. Heck, the game worlds themselves would make less sense since the brutal difficulty and death itself are part and parcel of them and the stories.
The arguments about time limits are completely, 100% legitimate, and no one (asides from some jackhole elitists) would claim otherwise. But a development company that has no interest in catering to those who don't want to spend their limited gaming time working through their intentionally difficult games is also legitimate. These obviously aren't meant to be the sort of games that appeal to a mass-market in the first place. If they were just after as much of everyone's money as possible, they would make entirely different games.
LOL!
You know NOTHING about FROM Software - or at least you know very little about Miyazaki and just about anything he has said since Demon's Souls came out.
He has stated over and over and over again that the games are not meant to be punishing or unfair, and certainly that they are not difficult just for the sake of it.
The valley and peaks of difficulty are in these games in order to elicit certain emotional reactions from players - the fear their character would feel before a boss fight and that great release and feeling of accomplishment after winning that fight (if the game is easy, these feelings wont be shared by the player or will be to a much lesser extent).
He also approaches game design by not assuming that the person who picks up the game controller is a moron - he gives the player a lot of credit.
=============
Anyway, the reason there is no difficulty slider is because the game is carefully balanced so that a competent player will be feeling exactly what Miyazaki wants when he wants. Like any other piece of art, you cannot have a slider for the participant (there are not violence or humor sliders for movies or books, for instance). Like all art - take it or leave it, just as it is presented.
There are plenty of other games out there that are just games - Souls-games do not need to be like them.
=============
Shame I don't have a PS4...
I agree 100% that the experience would be different on easy mode than it would be on hard. All games are like that, but the point is to have a choice. Sure the easy players wouldn't have the same sense of dread or accomplishment as the hard players, but they also wouldn't have the same level of frustration. I'm sure many would make that trade off. In fact, as the game is currently unplayable for a large chunk of gamers due to lack of time, it seems silly to enforce a level of difficultly that doesn't let them experience anything, much less your vision. The solution is to make a difficulty slider and put the world recommended next to the level you think players ought to play, but allow them the choice if due to lack of time of skill they need some flexibility.
I think From Software caters to the hardcore crowd who would go bananas if easy mode players got to play THEIR game. That is, of course, their choice but they are leaving behind a ton of people who would love to play their games, but can't simply due to a simple fix that affects no one.
A difficulty slider would break the game, which requires you to read enemy movement and dodge and parry. Without that you might as well go play God of War or some other character action game. Not every game is for you. Not every game must appeal to the lowest common denominator.
I sure it would break the game for you. That's why it would be optional. Don't want easy mode, don't use it.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28724617#p28724617:2rp0q9nv said:ElectricBlue[/url]":2rp0q9nv]
No it would break the game for you, for the reasons I outlined above. There's no reason to play a souls game if you aren't interested in engaging with the systems that make it a souls game.
[url=http://meincmagazine.com/civis/viewtopic.php?p=28729831#p28729831:1b3zrcvj said:vawwyakr[/url]":1b3zrcvj]The PS4 fanboyism is strong on this site. OMG I neeeeed to justify the purchase of my shitbox so therefore I think exclusives are a good thing (and it's not a corporation just trapping me in their platform)!!
[url=http://meincmagazine.com/civis/viewtopic.php?p=28729831#p28729831:sauurtms said:vawwyakr[/url]":sauurtms]The PS4 fanboyism is strong on this site. OMG I neeeeed to justify the purchase of my shitbox so therefore I think exclusives are a good thing (and it's not a corporation just trapping me in their platform)!!