Blizzard: Toxic Overwatch players are hurting the game’s development

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These kinds of stories worry me sometimes. I'm a Junkrat main and have been reported many times simply because I'm Junkrat. I wonder how they'd handle reports like that.

The key to victory is, and always shall be, MOAR JUNKRAT! --me

They've already said that they don't take reports for playing off-meta heroes seriously.
 
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Word on the street is that most of those "bad people" are Hanzo mains.

"a bad Hanzo can be even more useless than a bad player of any other Overwatch character"

Sadly, you get gamers that if not helpful and sincere, are still loaners out to snipe and teabag...in so many words. Because to them, ruining your game is fun for them.
 
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soulsabr

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These kinds of stories worry me sometimes. I'm a Junkrat main and have been reported many times simply because I'm Junkrat. I wonder how they'd handle reports like that.

The key to victory is, and always shall be, MOAR JUNKRAT! --me

They've already said that they don't take reports for playing off-meta heroes seriously.
I know. They report me for throwing or not playing as a team or other garbage. I know because they seem to take a kind of piggy, no offense Roadhog, glee in telling me.
 
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Asvarduil

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tl;dr Blizzard realizes trying to moderate an insanely popular game is hard and why won't these children play nice with each other.

I'm all for the optimism but back in the real world sometimes the only solution is to segregate the head of the snake.

This. In fact, having to play with people who behave badly can be its own punishment. In the past I used to play League of Legends. After one point, they including a player rating system, where you could vote for allies and opponents who were friendly, or skillful, or positive. By getting positive ratings, you'd find yourself paired with positive players.

You could also downvote another player for bad behavior; getting downvoted tended to get you paired with similarly foul-tempered buggerers.

The end result, is your first few matches may lead to dealing with some bad behavior. If you keep your cool and play nice, though, you find yourself playing with nicer people, and the experience improves.

If Overwatch would implement such a system, they'd find that the toxicity of their game seriously drops. This is segregation, but a positive example that's rooted in well-proven psychological principles: positively reinforcing positive behavior, leads to more positive behavior. Negatively reinforcing negative behavior, may lead to less negative behavior. You also have to account for unrehabitable people, which such a system does - they will 'sink to the bottom'.
 
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race_condition

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tl;dr Blizzard realizes trying to moderate an insanely popular game is hard and why won't these children play nice with each other.

I'm all for the optimism but back in the real world sometimes the only solution is to segregate the head of the snake.

This. In fact, having to play with people who behave badly can be its own punishment. In the past I used to play League of Legends. After one point, they including a player rating system, where you could vote for allies and opponents who were friendly, or skillful, or positive. By getting positive ratings, you'd find yourself paired with positive players.

You could also downvote another player for bad behavior; getting downvoted tended to get you paired with similarly foul-tempered buggerers.

The end result, is your first few matches may lead to dealing with some bad behavior. If you keep your cool and play nice, though, you find yourself playing with nicer people, and the experience improves.

If Overwatch would implement such a system, they'd find that the toxicity of their game seriously drops. This is segregation, but a positive example that's rooted in well-proven psychological principles: positively reinforcing positive behavior, leads to more positive behavior. Negatively reinforcing negative behavior, may lead to less negative behavior. You also have to account for unrehabitable people, which such a system does - they will 'sink to the bottom'.

They did have this, at launch. You could hit "avoid" on players, which ended up with the top-ranked Widowmaker unable to get matched into a game at all, because no one wanted to play against him. So they took that out. You can mark people as favorites, but you can no longer avoid them.
 
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mebeSajid

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These kinds of stories worry me sometimes. I'm a Junkrat main and have been reported many times simply because I'm Junkrat. I wonder how they'd handle reports like that.

The key to victory is, and always shall be, MOAR JUNKRAT! --me

While junkrat mains are going to a special hell, that's hardly trolling. Those who report you are being jerks.
 
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DiavoJinx

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I don't recall so much trolling and bad behavior before Rank Play was added.

That was when people played for fun. That game wasn't serious. If someone was messing around or a n00b not pulling their weight (which is fine, everyone is new and unskilled at some point but to "super pros" new players are as bad a trolls sadly), then we'd hurry up and lose and then move on to the next game, sans that troll.
 
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jasonridesabike

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This isn't exclusive to Overwatch. Toxic players are why I've by and large given up on online gaming.

Tried again recently with a few games and it seemed like 5 minutes couldn't pass without someone calling someone else by a racial slur. I mean, wtf America.

I wish there was a way of playing with other people who wanted to play for fun and not, seemingly, as a measure against which to validate their existence.
 
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Asvarduil

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chalk this up to one more reason i prefer to play my super nintendo and N64 vs multiplayer online games

I don't think that multiplayer is always a good idea. In fact, multiplayer is not only hard to design for, it tends to lead to a trap of permanently 'fixing' balance.

No, sometimes, the simpler idea is the better. If I had to choose between The Legend of Zelda: A Link to the Past, and World of WarCraft, I'll be picking Door #1. In fact, LttP is like a fine wine - I find it just gets better with age. There's so much genius in it!
 
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Would be nice if the same system could be implemented in WoW as well.

Given how shitty moderation has been in WoW for years now (they can't even reliably enforce the most basic of relatively objective rules they have on things like naming—RPG realms have naming rules, which used to be one of the reasons to play on them, when they used
to actually do something about at least clear violations of them—and you can simply forget it when it comes to complaints about player behavior like repeat griefing/etc), I have zero hope of seeing Blizzard actually succeed at this.


I'd be absolutely glad if they proved me wrong.

Maybe since they aren't getting a monthly subscription fee from people who violate the TOS, like they do in WoW, they'll be faster to simply outright ban people who have already paid up to be in the game, even with the prospect of a loss of potential future microtransactions from them.
 
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1. Why are things like chat abuse complaints going to devs?

2. For feed back, I'd actually be more interested in feed back if I throw out a complaint, and it turns out it's not a valid complaint.

edit:
clarification. I imagine chat abuse complaints are not the only way they identify toxic players.
 
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chalk this up to one more reason i prefer to play my super nintendo and N64 vs multiplayer online games

I don't think that multiplayer is always a good idea. In fact, multiplayer is not only hard to design for, it tends to lead to a trap of permanently 'fixing' balance.

No, sometimes, the simpler idea is the better. If I had to choose between The Legend of Zelda: A Link to the Past, and World of WarCraft, I'll be picking Door #1. In fact, LttP is like a fine wine - I find it just gets better with age. There's so much genius in it!


exactly my point. dont get me wrong i do enjoy some multip player games, usually dungon crawlers like diablo and gauntlet. but right now im replaying LttP for the 1000th time and it simply never seems to get old
 
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Asvarduil

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Would be nice if the same system could be implemented in WoW as well.

Given how shitty moderation has been in WoW for years now (they can't even reliably enforce the most basic of relatively objective rules they have on things like naming—RPG realms have naming rules, which used to be one of the reasons to play on them, when they used
to actually do something about at least clear violations of them—and you can simply forget it when it comes to complaints about player behavior like repeat griefing/etc), I have zero hope of seeing Blizzard actually succeed at this.


I'd be absolutely glad if they proved me wrong.

I remember that back in the day. It was really neat having RP restrictions in place for people that wanted to play that way. While it didn't appeal to me - for instance, I love running around as 'Captain Crunch' in any game that will allow me to - I do respect games that keep my Captain Crunch away from your Lorritimar Valerian.

Also, I've noticed such a setup in decline. Star Wars: The Old Republic has "RP" servers, where no restriction exists. I can play on it with my Captain Crunch, and so break another player's immersion (this actually happened, because I wasn't paying attention when I created a character one time. :/ It kind of sucked.)

I support certain servers having certain quality-of-life restrictions being a thing.
 
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jasonridesabike

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Up vote, down vote, is the basis of eBay's success and would probably work well in gaming too.

I think it only works insofar as everyone can agree on what constitutes a 'good' or 'bad' player. My experience has been that there are enough jerks who live for online gaming to skew the results.

But maybe they're just the loudest.
 
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soulsabr

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These kinds of stories worry me sometimes. I'm a Junkrat main and have been reported many times simply because I'm Junkrat. I wonder how they'd handle reports like that.

The key to victory is, and always shall be, MOAR JUNKRAT! --me

While junkrat mains are going to a special hell, that's hardly trolling. Those who report you are being jerks.
*REPORTED*
 
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1232

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X1dV6.jpg
 
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jasonridesabike

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This isn't exclusive to Overwatch. Toxic players are why I've by and large given up on online gaming.

Tried again recently with a few games and it seemed like 5 minutes couldn't pass without someone calling someone else by a racial slur. I mean, wtf America.

I wish there was a way of playing with other people who wanted to play for fun and not, seemingly, as a measure against which to validate their existence.


Well maybe... Stop playing in EU region? Or stop playing CoD all together?

I mentioned specifically in my post that I was playing in the Americas region.

Awesomenauts, Blackwake, Battlefield 1, Overwatch, etc.. Have never actually played CoD.

edit: unnecessary apostrophe is unnecessary
 
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I know. They report me for throwing or not playing as a team or other garbage.

The only time "throwing a match" comes up is because the individual has chosen to;
1. Run around and play the "Hi" game making friends with the otherside.
2. Emoting and sitting around not playing
3. Selecting a crucial character and then sitting in spawn doing nothing but moving to avoid getting disconnected.

If you aren't doing any of those then f' those folks. Overwatch is a game and not playing to the meta (Tank, Heals DPS) for a specific map is their problem not yours.

If you are however doing any of the top three there (and a ton of idiots do, I have at least one or two games in any given day where a few players have just decided to screw the side their on. And that is why I am glad the PC reporting version has come to console) then getting banned for a few days is righteous.
 
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s73v3r

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Kaplan was adamant that Overwatch would not have any areas for "just the bad people." The game should be "an inclusive gamespace in an inclusive, aspirational universe," he said. "If you are a bad person doing bad things in Overwatch, we don't want you in Overwatch."

We're inclusive of the people we want to include?

I think he's confusing the words "inclusive" and "exclusive."

Welcome to Utopia. Population : 1

This is about as dumb as the "you have to be tolerant of the intolerant, too!" meme.
 
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