[url=http://meincmagazine.com/civis/viewtopic.php?p=25931497#p25931497:2lqk66o6 said:psd[/url]":2lqk66o6]After your first rule/assumption, the question is pointless. It is exactly because of hardware obsolesce that "e-sports" won't have lasting appeal. After all, why play an old game on an 2-d screen when all the kids are having fun with latest holodeck mano-e-mano shoot-em up.
In 100 years Dwarf Fortress will finally get graphics![url=http://meincmagazine.com/civis/viewtopic.php?p=25931551#p25931551:3h3kc4wi said:Sobieck00[/url]":3h3kc4wi]Dwarf Fortress will always be amazing even if only a handful of people are playing it. I'm sure I will pick it up once a year and waste a few days even when I'm 90.
[url=http://meincmagazine.com/civis/viewtopic.php?p=25931431#p25931431:1334g55i said:Kyle Orland[/url]":1334g55i][url=http://meincmagazine.com/civis/viewtopic.php?p=25931395#p25931395:1334g55i said:shavera[/url]":1334g55i]If you wrapped up every different chess set with different pieces and called it a different game, would that count against chess? Is simpsons chess different from game of thrones chess? So considering FPSs are all pretty much the same game with different wrapping, I'd say that *game* will be an enduring game.
All those chess sets play the exact same chess game, though. First person shooters are widely similar, but they differ in much more than just the wrapping. Speed, weapon selection, game modes, maps, loadout items, etc. etc. etc., all of which affect the actual game, not just the look.
Chess sets, on the other hand, literally affect only the way the pieces look. It's not a fair comparison.
[url=http://meincmagazine.com/civis/viewtopic.php?p=25931477#p25931477:3qw0ag71 said:taraba[/url]":3qw0ag71]I think old 80s video games will come back in style when a billionaire creator of an MMO dies and leaves an egg hunt to choose who inherits his fortune. But other than that event no one will play old games because they will be remade better.
[url=http://meincmagazine.com/civis/viewtopic.php?p=25931655#p25931655:2lotkc67 said:Red Zero[/url]":2lotkc67]Will say, Baldur's Gate still be played 100 years from now as say a classic novel is read a hundred years after its original printing?
[url=http://meincmagazine.com/civis/viewtopic.php?p=25931637#p25931637:1vcjut3j said:Boskone[/url]":1vcjut3j]I don't think boards games to computer games are a fair comparison. As touched on above, FPSes are still in their infancy, really: the reason people flock from game to game is because the differences in play from year to year are enourmous. We're also contending with things like ballistics versus hitscans, a relatively slow transaction speed (comparing a near-real-time FPS to turn-based strategy like chess), dramatic changes in display technologies, etc.
In 100 years, no computer games from today will be in common play. 100 years after that, though, I wouldn't be surprised to see games in play for that long with essentially insignificant changes. I anticipate high-fidelity VT being readily available, and much of the world having high-speed, high-bandwidth connections. Computers are still improving pretty rapidly, but the effective benefits to a gamer will plateau at some point. Persistent worlds will, I think, be more common with player-driven story.
So, instead of the current "change the world every few months" model of most MMOs, we'll see more persistance, and more PC-world-driving. Kind of the EvE model, at least in general. (I haven't played EvE, so take that with some salt; I'm going by what I've heard of it.) Games will be created with a model of the world, and basically left running. I wouldn't be surprised to see a mixing of genres; RTS and FPS, for instance. Some players run the game as an RTS and act as commanders; other players run as an FPS and take missions given by organizationally higher-level players.
More linear, story-based games will have a harder time standing the test of time, but there's an outside chance that early titles in the Final Fantasy or Legend of Zelda series will be remembered similarly to great, early 20th-century children's literature in 100 years' time.
[url=http://meincmagazine.com/civis/viewtopic.php?p=25931687#p25931687:c61nqq89 said:JEDIDIAH[/url]":c61nqq89][url=http://meincmagazine.com/civis/viewtopic.php?p=25931497#p25931497:c61nqq89 said:psd[/url]":c61nqq89]After your first rule/assumption, the question is pointless. It is exactly because of hardware obsolesce that "e-sports" won't have lasting appeal. After all, why play an old game on an 2-d screen when all the kids are having fun with latest holodeck mano-e-mano shoot-em up.
The kids already go bonkers for old arcade games despite having access to much better tech.
Availability will probably drive this more than anything else. If you can take today's top 40 hits and run them in emulators in 30 years time, they might have some relevance. Otherwise they will just fade into DRM enforced obscurity.
[url=http://meincmagazine.com/civis/viewtopic.php?p=25931953#p25931953:1dj8imkt said:xneutrino[/url]":1dj8imkt]There will be a lot of evolution in what games are over the next century. We are just on the brink of mass market VR gaming. There may come a time when pre-VR gaming is quaint and looked at kind of how we look at silent movies now.
The game industry moves incredibly fast so 100 years from now is a long time in terms of the evolution of gaming. I'm looking forward to seeing where gaming goes and as a lifer in the industry helping to put my stamp on that future.
[url=http://meincmagazine.com/civis/viewtopic.php?p=25931637#p25931637:evtea0mx said:Boskone[/url]":evtea0mx]I don't think boards games to computer games are a fair comparison. As touched on above, FPSes are still in their infancy, really: the reason people flock from game to game is because the differences in play from year to year are enourmous. We're also contending with things like ballistics versus hitscans, a relatively slow transaction speed (comparing a near-real-time FPS to turn-based strategy like chess), dramatic changes in display technologies, etc.
In 100 years, no computer games from today will be in common play. 100 years after that, though, I wouldn't be surprised to see games in play for that long with essentially insignificant changes. I anticipate high-fidelity VT being readily available, and much of the world having high-speed, high-bandwidth connections. Computers are still improving pretty rapidly, but the effective benefits to a gamer will plateau at some point. Persistent worlds will, I think, be more common with player-driven story.
So, instead of the current "change the world every few months" model of most MMOs, we'll see more persistance, and more PC-world-driving. Kind of the EvE model, at least in general. (I haven't played EvE, so take that with some salt; I'm going by what I've heard of it.) Games will be created with a model of the world, and basically left running. I wouldn't be surprised to see a mixing of genres; RTS and FPS, for instance. Some players run the game as an RTS and act as commanders; other players run as an FPS and take missions given by organizationally higher-level players.
[url=http://meincmagazine.com/civis/viewtopic.php?p=25932077#p25932077:11wn7htw said:ChrisSD[/url]":11wn7htw]For an idea of what games may stand the test of time, it's worth looking at what old games sell well today.
Look at the best selling games on GOG at the moment.
The list is slightly skewed due to the sales but the fact these over ten year old games are still selling well suggests that it's more than just nostalgia driving sales.
- Planescape: Torment
- Baldur's Gate 2 Complete
- Neverwinter Nights: Diamond Edition
[url=http://meincmagazine.com/civis/viewtopic.php?p=25932155#p25932155:3rmyo1y5 said:ackmondual[/url]":3rmyo1y5]Oh, as for the boardgaming side of things, I'm also willing to bet that Settlers Of Catan, Ticket To Ride, and Dominion will still be around 100 years later.
[url=http://meincmagazine.com/civis/viewtopic.php?p=25932077#p25932077:1vfn90ed said:ChrisSD[/url]":1vfn90ed]For an idea of what games may stand the test of time, it's worth looking at what old games sell well today.
Look at the best selling games on GOG at the moment.
The list is slightly skewed due to the sales but the fact these over ten year old games are still selling well suggests that it's more than just nostalgia driving sales.
- Planescape: Torment
- Baldur's Gate 2 Complete
- Neverwinter Nights: Diamond Edition