Unofficial mod lets classic Nintendo GameCube title use AI chatbots with amusing results.
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This is actually a fairly common practice if you're ever doing things in the randomizer communities for console games. To make the randomizer you have to know memory addresses in the program data; to make a tracker or multiworld randomizer you have to know the memory addresses in RAM.Finding these addresses required what Fonseca describes as becoming a "memory archaeologist."
It's a great learning exercise for reverse engineering/hacking. As to why older hardware is often used, the RAM is often much smaller, and linear instead of having Address space layout randomization.It's an impressive accomplishment, sometimes my mind is just boggled by the time someone will put in to achieve the most niche things. Everyone needs a hobby though I guess, I just can't imagine spending hour after hour tracking down memory locations of text in a game and hardware 20+ years old to insert AI.
Not only bugs but fish, fruit, and gyroids!Benj Edwards said:The code is available on GitHub, though Fonseca warns it contains known bugs and has only been tested on macOS.
Will it be live-streamed?It’s not an uprising; it’s dinner theater with prompts.
Don't tell Nintendo.Tom Nook'is a Tanuki, not a raccoon
Nintendo said:A great birthday gift idea for Animal Crossing fans, this set features recognisable details from the game series as they explore the shop where Tom Nook, a raccoon, sells items such as a DIY recipe card, flower seeds, fish bait and tools in exchange for iconic Bells.
Tom Nook'is a Tanuki, not a raccoon
Localization. This isn't really that hard to figure out.Don't tell Nintendo.
So what you're telling me is that a tanuki/tanooki is an upgraded raccoon. I understand now.And then there's the tanooki suit in SMB3, which is the upgraded raccoon mario.
I mean his name is even a play on it. I thought this was common knowledge.Tom Nook'is a Tanuki, not a raccoon
That's because he has some balls.Tom Nook gets a bad rap. He offers zero interest loans on a very flexible payment schedule. It's frankly amazing he stays in business.
This actually makes excellent business sense in a deflationary economy.Tom Nook gets a bad rap. He offers zero interest loans on a very flexible payment schedule. It's frankly amazing he stays in business.
For what it’s worth, I see this as more of a proof of concept release, rather than a final product. Here’s a rough roadmap to get it somewhere more fun to play:we find the process to make the mod very interesting! but the result is ultimately lifeless and boring.
unno. maybe if the dialogue sounded more like that of the game and got the tone right. with more insight into what is happening in the game, and you removed the internet access. maybe it's something we would try? but as at is, it just completely breaks the fiction
Think this might be an issue on the GameCube. Between the GameCube discs having 1.5GB of storage, 43MB of total RAM, and a mighty 0.0094 TFLOPS of compute, I don't see you getting a worthwhile experience. It's a very cute project, and maybe you could use this process for a modern title on near-future hardware, but I just don't see the point.2. Switch from an online AI model to a locally hosted one. Remove internet access as a requirement. Make sure there aren’t any issues, that you have enough horsepower to run the model quickly, etc.
This actually makes excellent business sense in a deflationary economy.
We’re all used to living in an inflationary economy, where ten years ago a loaf of bread cost $1 but now costs $2. Inter alia, this is why paying off a mortgage early is often a bad idea. It’s the cheapest large loan you will ever have, and because of inflation, the value of $100k in 10 years time will be rather less than it is today.
However, sometimes economies are deflationary, especially when resources are dwindling. ie if a thing will be more precious in the future than now, then it makes sense to issue cheap loans now in that thing and wait as long as possible before calling them in.
For example, the price of wood has soared in recent years. If 10 years ago I loaned someone 100m3 of wood, and I ask to be repaid now, I would be quite wealthy, having made a significant profit.
The same applies to bitcoin. Unmined bitcoin is a dwindling resource. Many years ago people would pay several bitcoin for a pizza. Today one bitcoin is worth several dozen thousand dollars.
I’ve never played Animal Crossing, but it seems Tom Nook is a canny business-raccoon-tanuki. He has identified resources are dwindling and is freely giving out cheap or zero-interest loans of the essential necessaries of life, in the belief that the longer repayment is deferred, the more profit he will make.
If Animal Crossing is like other games I have played then the aim is for the player to change the economic basis of the community by creating ever growing resources, making Tom Nook’s loans trivially cheap to repay.
Thank you for reading my TEDx talk on overtly simplistic macro-economics.
While I agree in some respects, I think that this is the kind of thing that is absolutely invaluable for enhancing versimilitude. This is the type of stuff that makes a world feel like a world and what makes games series like Elder Scrolls so much more enthralling than something without that same depth. This helps you dig those depths.I don't think I want this.
Sure, its a nice exercise in hacking and making a PoC, from that perspective I respect this project a lot!
But from a game and art perspective this sucks so much. AC and similar games have so much charm precisely because they have character, and not because a LLMs shat out some "probable NPC dialogue".
Going further, even item descriptions in an RPG have character. If not there is no reason to have them in the first place. If you just generate some random AIified variation of a prompt, why not remove the middle man completely and just show me the input variables instead of playing charades to fake something that looks meaningful but is essentially e-waste masquerading as character interaction?
Oh, I have no idea how you’d ever pull it off on the GameCube alone. How much of that’s already used up by simply running Animal Crossing?Think this might be an issue on the GameCube. Between the GameCube discs having 1.5GB of storage, 43MB of total RAM, and a mighty 0.0094 TFLOPS of compute, I don't see you getting a worthwhile experience. It's a very cute project, and maybe you could use this process for a modern title on near-future hardware, but I just don't see the point.