11 things you probably didn’t know the Switch 2 can do

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SeanArs

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Ok, so having PIN support is actually really, really nice. We've had to resort to just flat out hiding the switch (and at times forgetting where it was hidden) to manage game time.
The original switch has parental controls to limit screen time along with specific games as well. It’s a phone app and very simple to set up and use.

We used to great effect over the last several years. It also supports Switch 2 now.
 
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snoopy.369

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I'm quite confident that A/B switching is going to cause trouble at some point on a Pokémon VGC stream (where someone who has A/B switching set is playing on a stream deck, either getting it wrong or changing the options for themselves and not remembering to change it back). Good option, but it's definitely going to cause some issues for people not using their own device :D
 
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The original switch has parental controls to limit screen time along with specific games as well. It’s a phone app and very simple to set up and use.

We used to great effect over the last several years. It also supports Switch 2 now.
Plus one to this. The parental controls are great, albeit sometimes a little quirky with updating things in app.

If you're concerned about screen time, it's fantastic.
 
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Fred Duck

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"Guess the Angle" as a fun mini-experience? What sort of slant is this!

I see that you can even vibrate Joy-Cons which are "connected via USB." Does that mean they're connected to THAT system via USB or any system via USB or even a charger via USB? If that message is only for devices connected to THAT system, it seems a bit odd.

Kyle Orland said:
You can swap the A and B buttons at the system level
Sacrilege!

I don’t know who chose the headline for this article, but it sounds like one of those AI-generated slop articles that are being replicated across the web exponentially.

The article is obviously not that, but having a headline like this is unfortunate.

[$num] things you didn’t know about [$popular-thing]
Well, "11 features you likely were unaware the Change Two is capable of" is even worse because then it sounds to be one of those sites that "borrows" content from other sites and occasionally exchanges words with words of theoretically equivalent meaning.

Ok, so having PIN support is actually really, really nice. We've had to resort to just flat out hiding the switch (and at times forgetting where it was hidden) to manage game time.
"Find Switch 2" is also a fun mini-experience in Switch 2 Welcome Tour.
 
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Granadico

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It is nice of Nintendo to provide the option to swap A/B, but we really need the others to do it because they are the ones that are backwards.
I've never gotten over that X button is now Confirm and O is now Back/Deny on Playstation because of Xbox. Xbox is the one that screwed it all up and Playstation followed. It was especially egregious in the WIi U days when 3rd party support was so bad that some ports didn't even bother to swap the buttons.
 
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just another rmohns

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It is nice of Nintendo to provide the option to swap A/B, but we really need the other systems to do it because they are the ones that are backwards.
Comments such as this make me miss the old forum's ability to vote posts as Funny (or Informative, or whatever). On a day I needed a chuckle, sorting comments by Funny rarely failed me.
 
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uyjulian

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It is nice of Nintendo to provide the option to swap A/B, but we really need the other systems to do it because they are the ones that are backwards.
Steam has an option to switch the buttons "Use Nintendo Button Layout"; Playstation had a developer-only option to change the X and O button functionality in menus on PSP, PS3, PSV, and PS4 (hardcoded in PS1/PS2 depending on region, removed in PS5)
 
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Giant text! I very much doubt it'll happen, but I'd love to see in-game text in (new) games adapt as well. Dynamic Type and its near ubiquity in the apps I use is one of my favourite iOS features and it's frustrating how often video games use (to me) tiny text.
My girlfriend is in the early stages of macular degeneration, and this will be a huge help to her for a while. She games quite a bit, and has been sad that it's likely to be one of the things she'll have to give up. The longer we can keep her playing, the better.
 
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DaiMacculate

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You've been able to re-program the Switch Joycons and Pro controller buttons for a while now so how is this different?

The biggest pain in the ass about the Switch 1 swapping is that is asks you every time you turn on the console if you want to keep the change or revert back to default controls.
While I feel your pain, imagine the amount of user headaches if the option to revert controls was permanent and buried somewhere in the settings, having been changed by a not-present child.

What would be nice is if you had the option to put a Nintendo console into “adult, expert gamer” mode and it would remove stuff like that. We’ll probably get that right around the time Nintendo puts out a new Zelda where the first few hours are NOT a thinly or not at all disguised tutorial on how to play a game style that is fundamentally unchanged from 25 years ago in a lot of ways.
 
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DaiMacculate

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This launch has approached faster than I really expected! (Maybe blame it on preparing for an incoming first child…) exciting! Looking forward to a smooth breath of the wild as a first replay, since we aren’t huge on Mario kart. I wonder when the next set of games will drop.
I think it being in the summer also makes it feel “sooner”, mentally I’m so used to having a console come out in the fall, even the 2017 March launch for Switch 1 was likely a delay from their original plan for a fall 2016 launch.
 
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ohzopants

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It is nice of Nintendo to provide the option to swap A/B, but we really need the other systems to do it because they are the ones that are backwards.
We need Sony, Microsoft, and Nintendo to bury this hatchet once and for all.

You know what would really, really be "next gen" in my opinion? A couple more face buttons.

I want the Sega Genesis button layout for new consoles (with all other modern triggers and sticks).

An extra 2 buttons doesn't suddenly become unwieldy and it opens up the potential for way more control options. So many games have their gameplay limited because they design it around having 4 things/actions planned for those buttons. Let's open it up!!

And we need to name/label the buttons with completely new things so none of the old standards "wins."
 
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EnPeaSea

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I've never gotten over that X button is now Confirm and O is now Back/Deny on Playstation because of Xbox. Xbox is the one that screwed it all up and Playstation followed. It was especially egregious in the WIi U days when 3rd party support was so bad that some ports didn't even bother to swap the buttons.
Remember when the Playstation shape buttons were explained? They had a designed meaning. O = Yes, X = No, Square (like a page) = Menu, Triangle (like an arrow) = viewpoint https://en.wikipedia.org/wiki/PlayStation_controller
 
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EnPeaSea

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The funny thing about the A/B button switching is that it would confuse me even more. Decades of muscle memory from having both Nintendo and Sony systems have me simply used to both.
I don't have much problem switching between Sony and Nintendo, but Nintendo to Microsoft is harder.
 
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TekaroBB

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It is nice of Nintendo to provide the option to swap A/B, but we really need the other systems to do it because they are the ones that are backwards.
The worst version of this is I've seen is the Switch port of Dark Souls. It uses the control scheme of the other consoles, so by default the bottom button is Action/Accept and the right button is Cancel. Except when you go to enter your name it pulls up the Switch's built-in keyboard which uses the default Nintendo style of bottom is cancel, right is accept.

So that main menu is a bit of a pain to navigate while you are trying to create a new character.
 
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Eurynom0s

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The funny thing about the A/B button switching is that it would confuse me even more. Decades of muscle memory from having both Nintendo and Sony systems have me simply used to both.

Would would confuse me the most is if it's only A and B and not X and Y, which is what the article seems to be saying.
 
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odditude

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I've never gotten over that X button is now Confirm and O is now Back/Deny on Playstation because of Xbox. Xbox is the one that screwed it all up and Playstation followed. It was especially egregious in the WIi U days when 3rd party support was so bad that some ports didn't even bother to swap the buttons.
eh? there were plenty of original PSX titles with X as confirm and O as back; I just double-checked Breath of Fire III (Capcom), Suikoden (Konami), Xenogears (Square), and Wild Arms (published by Sony) to make sure my memory wasn't deceiving me.
 
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SirOmega

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The funny thing about the A/B button switching is that it would confuse me even more. Decades of muscle memory from having both Nintendo and Sony systems have me simply used to both.
Agreed. Its like when I sit down and CTRL-S (pinky-Control) on a Windows computer, but then when I see the Mac OS up, I know to CMD-S (move thumb from space bar to CMD). Even on the same wireless keyboard that can connect to both.
 
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Granadico

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eh? there were plenty of original PSX titles with X as confirm and O as back; I just double-checked Breath of Fire III (Capcom), Suikoden (Konami), Xenogears (Square), and Wild Arms (published by Sony) to make sure my memory wasn't deceiving me.
That's what I meant by "now", in the PS1 and most PS2 days that's how it worked. Once the 360 became dominant, for whatever reason devs started to keep the button alignment consistent even if the button name didn't make sense anymore. Then somehow it got retconned that Nintendo was just trying to be unique in their reversed button placement when it was really MS/Xbox that flipped it and Sony/PS followed suit.

It's all kind of arbitrary at some point anyway, kinda like typing on a keyboard.
 
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HiroTheProtagonist

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We need Sony, Microsoft, and Nintendo to bury this hatchet once and for all.

You know what would really, really be "next gen" in my opinion? A couple more face buttons.

I want the Sega Genesis button layout for new consoles (with all other modern triggers and sticks).

An extra 2 buttons doesn't suddenly become unwieldy and it opens up the potential for way more control options. So many games have their gameplay limited because they design it around having 4 things/actions planned for those buttons. Let's open it up!!

And we need to name/label the buttons with completely new things so none of the old standards "wins."
https://stores.horiusa.com/fighting-commander-octa-designed-for-xbox-series-x-s-xbox-one/
 
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