But there are some real-world constraints that virtual pinball could easily ignore.
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Haha, to be honest I've never played the original since I've never been much of a Windows users, so it holds no nostalgia for me.I, for one, will await Aurich's discerning review of this machine, should it arrive!
https://brennan.io/2026/05/09/pinball-and-escrow/Haha, to be honest I've never played the original since I've never been much of a Windows users, so it holds no nostalgia for me.
It's an ambitious project. Pinball is hard enough without being able to use common off the shelf components. I wish them luck!
Have you never felt nostalgia or loved something so much you wanted to start a project around it? You could just as easily ask this question about modders who make such sweeping changes to games that they may as well have wrote their own, the IP in question is the reason for doing the thing.It's crazy to me how many people try to build Space Cadet without knowing much about pinball in the first place. And if you're going through all this effort...why not design something original/unique?
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If one doesn't know much about making a pinball machine, wouldn't it be easier to try to make something with which one is already familiar? Once one understands the basics, one can then iterate and innovate.It's crazy to me how many people try to build Space Cadet without knowing much about pinball in the first place. And if you're going through all this effort...why not design something original/unique?
Because they aren't pinball enthusiasts. They're Space Cadet pinball enthusiasts.It's crazy to me how many people try to build Space Cadet without knowing much about pinball in the first place. And if you're going through all this effort...why not design something original/unique.

And, let's be honest: most people really aren't that creative, though we all want to think we are. It was humbling to me to realize my daughter, then in high school, was a much better creative writer than I was. I'm a much better editor than I am a creator. That has its place in the creative process, too, of course--or so I console myself. IHave you never felt nostalgia or loved something so much you wanted to start a project around it? You could just as easily ask this question about modders who make such sweeping changes to games that they may as well have wrote their own, the IP in question is the reason for doing the thing.
Nostalgia? Name recognition? Instant customer base? Far, far better chances for some kind of financial success?It's crazy to me how many people try to build Space Cadet without knowing much about pinball in the first place. And if you're going through all this effort...why not design something original/unique?
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It doesn't even have to be a money thing, and given the state of pinball it isn't likely to be. I have fond memories of Space Cadet and would be delighted to see a table in real life, but I don't think my dollar of quarters is gonna be a great ROI for the people working on it.Nostalgia? Name recognition? Instant customer base? Far, far better chances for some kind of financial success?
You know, all those dirty things that make money and generate buzzz.
CNCDan says he’s currently looking for artists to help him with a hand-drawn re-creation of the original Space Cadet playfield, which he doesn’t want to use AI for. “I’m sure [AI] can do it, but I’d much rather give this job to a real human being,”
r/foundsatanI spent many hours of my childhood playing the original. And then I cheated/trolled my sister by editing the board to close off the two side channels (the 'walls' were all stored in an editable bitmap)
I have never been involved with pinball hardware, but tried to make a table with Visual Pinball about 20 years ago. I wanted to make a table based on the platform game "Tamale Loco" which my kids loved. I played it too, it was lots of fun. Anyway, for developing a table, this was about as easy as it could get. Visual Pinball provided a slick GUI for table layout, and the game itself provided all of the artwork and sounds I needed.I've been involved in a handful of commercial pinball projects now in various capacities. Building a game, any game, is really a big undertaking. But making something original, while clearly an awesome idea, is even more so.
If you're solo, or don't have a team and a lot of resources, it's definitely less effort to take on something that already exists in some form.
Any one part of making something from scratch is a whole job in and of itself. Sound, music, layout, mechanical engineering, software, lightshows, the theme, art, so many parts that are really fertile ground for creativity but also pretty daunting if you're not skilled in those fields.
And that's just the conceptual level, and leaving out all the actual physical work to make it come together.
I love seeing original ideas, but there's a reason why even the most ambitious homebrew pinball projects usually take an existing theme as a starting point.
It's amazing the things people get up to! First, real life tetris using a sliding ramp, and now this!
Now personally, my virtual pinball nostalgia goes back a bit earlier to Epic Pinball. The amount of time I spent on Android alone...
View: https://www.youtube.com/watch?v=FEg-CiHH1PA
I was aware of Pinball Fantasies, but you had me look down a small rabbit hole and find out there was a whole trilogy going on over on Amiga, with Dreams, Fantasies, and Illusions. I didn't have an Amiga, so I didn't get to experience any of them, but I appreciated those games that managed to get ported, even if they had to make do with the sound options available on PC. Still, I do love how Epic Pinball made the Gravis Ultrasound sing. Oh, and I adored Boppin'. It got a Windows port with Amiga accurate sound several years back, but it doesn't work on modern machines mainly due to it wanting to play full screen in 320x200 resolution, which modern Windows doesn't know what to do with. Ah, oh well. It'd be nice if that ever got an update.This, and Pinball Dreams were pretty awesome. Some great music in the latter (Amiga MODs never got the recognition they deserved)
I'm trying to recall the free games that came with our family's Macs over the years, and if any of them would work in-person.Haha, to be honest I've never played the original since I've never been much of a Windows users, so it holds no nostalgia for me.
that used to be an table game at some casinosNow we need someone to release playing cards featuring the same art as the original Solitaire.
You have not really gamed unless you played Jill of the Jungle on an IBM PC/XT with CGA graphics. All the glorious bright pink and cyan, the sluggish movement, and the fact you could very easily input more command than the computer could handle and make everything freeze until it caught up.Hell yeah, I loved this game as a kid! Along with Secret Agent, Commander Keen, Cosmo's Cosmic Adventure, Jazz Jackrabbit, Jill of the Jungle, Duke Nukem, Jetpack...ah, the good ol' days.
In the UK and Australia, where Amstrad dominated, many of us didn't even get to see those glorious colours, due to Amstrad's strange obsession with penny-pinching on display technology.You have not really gamed unless you played Jill of the Jungle on an IBM PC/XT with CGA graphics. All the glorious bright pink and cyan, the sluggish movement, and the fact you could very easily input more command than the computer could handle and make everything freeze until it caught up.