<em>Masters of Albion</em> promises "an open world... full of combat, choices, mysteries, and story."
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Nah...he was a serial overpromiser back then too.If you're a gamer of a certain age, you probably have fond memories of Peter Molyneux as the mind behind ambitious games like Populous, Dungeon Keeper, and the Fable series. If you're of a slightly younger age, you probably remember him as the serial overpromiser
"Masters of Albion promises..."
Pretty much this. For me Peter Molyneux is to gaming what Paul Weller is to music. On a good day they both produce works of art. On a bad day they churn out some real crap.Um...maybe?
Ah, yes, "promises." For a Peter Molyneux experience, that means "may or may not include one or more of the following."Kyle Orland said:Masters of Albion promises "an open world... full of combat, choices, mysteries, and story."
Well, that is good news. On this fourth attempt, at last, a new hope.Kyle Orland said:Following some controversial funding issues for recent games, Molyneux is self-funding the development of Masters of Albion, leading a team of 20 that includes Bullfrog/Lionhead veterans like Mark Healey, Russell Shaw, and Iain Wright. "I think my first realization was I had to get the old team back together again," Molyneux said of the developers he's gathered to "make something new, unique, and different."
100% agreed. I loved OG Populous & Dungeon Keeper, really liked Fable, and hated everything since.Molyneux's work product of late has much in common with PT Barnum the promise of something amazing the reality of abused hopes and dreams.
Came here to say the same thing. I loved that game until I kept waiting for something else to appear or to see the magical personality of my avatar to appear. And it was nothing...I remember being hyped for Black and White.
First hour: OMG this is great.
Fourth hour: OMG ... this is it?
Super shallow experience in a very pretty package. I'm convinced that reviewers at the time played maybe a few hours and quit to write their review.
On the contrary, his output has consisted of lots of promises.his output over the past 20 years has not been promising
If you're a gamer of a certain age...
Ars has contact info at the bottom of the page, maybe try using that instead of derailing topics?Damn, I'd like to know that too!
It looks like Black & White 3 to me. Even the town hero is just a shrunk down creature to control. I loved both the first and second games, so maybe I'd like this, but the trailer makes it sound like any effort at story has been stripped out and replaced by just generic mechanics.Came here to say the same thing. I loved that game until I kept waiting for something else to appear or to see the magical personality of my avatar to appear. And it was nothing...
Edit:
I just watched the trailer. This is basically just black and white rehashed. Even the hand and grabbing people is the exact same mechanic.
ha yeah same here. I did love Populous 3 though.I remember being hyped for Black and White.
First hour: OMG this is great.
Fourth hour: OMG ... this is it?
Fable was probably his high water mark of an actual decent/good game, and that still far underdelivered compared to the pie in the sky he'd promised, with the morality system having very little actual impact on the gameplay and worldNah...he was a serial overpromiser back then too.
If you've seen footage of that NFT game (Legacy), you might have even noticed that Masters of Albion looks like the exact same game with slightly different graphics.you probably remember him as the serial overpromiser behind Project Godus and a recent NFT game that somehow attracted $54 million in player pre-investment (it did actually launch in some form last year).
I have enjoyed Molyneux's games for 30+ years. Some of them were groundbreaking, but he's had his share of "great concept, poor execution" games. I side with optimism on this game. If the released version sucks, he's still a legend in my view.I want to have hope that this will be good, and the Bullfrom/Lionhead members of his team are at least somewhat reassuring, but his output over the past 20 years has not been promising. I'm sort of disturbed that after his serial failures, he had enough money left to self-fund something like this.
A short, early trailer for the game takes us back to Fable's "familiar vast world of Albion, packed with stories, quests, treasures, and monsters." There, the residents of the town of Oakridge have to work to gather and process resources by day and then defend themselves from hordes of creatures by night.